db rocketry tech


#
# The Rocketry Technology Group
#

#
#

technology = {
id = 7
category = rocket
name = TECH_ROCKET_NAME #Localized name
desc = TECH_ROCKET_DESC #Localized description

level = { # Basic Rocket Design
id = 7000
name = TECH_LEVEL_ROCKET_1_NAME
desc = TECH_LEVEL_ROCKET_1_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Solid Rocket Fuel
id = 7001
name = TECH_APP_ROCKET_1_1_NAME
desc = TECH_APP_ROCKET_1_1_DESC

required = { }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Small Rocket Flight Tests
id = 7002
name = TECH_APP_ROCKET_1_2_NAME
desc = TECH_APP_ROCKET_1_2_DESC

required = { 7001 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Joystick Wire Guidance
id = 7003
name = TECH_APP_ROCKET_1_3_NAME
desc = TECH_APP_ROCKET_1_3_DESC

required = { 7002 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
} # Level 1

level = { # Military Test and Research Facility
id = 7100
name = TECH_LEVEL_ROCKET_2_NAME
desc = TECH_LEVEL_ROCKET_2_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Wind Tunnels
id = 7101
name = TECH_APP_ROCKET_2_1_NAME
desc = TECH_APP_ROCKET_2_1_DESC

required = { 7002 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Test Range
id = 7102
name = TECH_APP_ROCKET_2_2_NAME
desc = TECH_APP_ROCKET_2_2_DESC

required = { 7002 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Telemetrics Station
id = 7103
name = TECH_APP_ROCKET_2_3_NAME
desc = TECH_APP_ROCKET_2_3_DESC

required = { 7002 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
} # Level 2

level = { # Liquid Rocket Fuel
id = 7200
name = TECH_LEVEL_ROCKET_3_NAME
desc = TECH_LEVEL_ROCKET_3_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Telemetrics Station
id = 7201
name = TECH_APP_ROCKET_3_1_NAME
desc = TECH_APP_ROCKET_3_1_DESC

required = { 7001 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Miniature Steam Engine
id = 7202
name = TECH_APP_ROCKET_3_2_NAME
desc = TECH_APP_ROCKET_3_2_DESC

required = { }
chance = 90
cost = 1
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Gyroscope Autopilot
id = 7203
name = TECH_APP_ROCKET_3_3_NAME
desc = TECH_APP_ROCKET_3_3_DESC

required = { 7103 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
} # Level 3

level = { # Jet Engine Design
id = 7300
name = TECH_LEVEL_ROCKET_4_NAME
desc = TECH_LEVEL_ROCKET_4_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Solid Fuel Rocket Engine
id = 7301
name = TECH_APP_ROCKET_4_1_NAME
desc = TECH_APP_ROCKET_4_1_DESC

required = { 7001 7101 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Liquid Fuel Rocket Engine
id = 7302
name = TECH_APP_ROCKET_4_2_NAME
desc = TECH_APP_ROCKET_4_2_DESC

required = { 7101 7201 7301 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Ramjet Engine
id = 7303
name = TECH_APP_ROCKET_4_3_NAME
desc = TECH_APP_ROCKET_4_3_DESC

required = { 7101 7302 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
} # Level 4

level = { # Flying Bomb and Rocket Testing
id = 7400
name = TECH_LEVEL_ROCKET_5_NAME
desc = TECH_LEVEL_ROCKET_5_DESC

cost = 1
time = 1
neg_offset = 45
pos_offset = 90

application = { # Ground Launch Tests
id = 7401
name = TECH_APP_ROCKET_5_1_NAME
desc = TECH_APP_ROCKET_5_1_DESC

required = { 7102 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Trajectory Test Flights
id = 7402
name = TECH_APP_ROCKET_5_2_NAME
desc = TECH_APP_ROCKET_5_2_DESC

required = { 7102 7401 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = night_attack which = flying_rocket value = 75 }
command = { type = rain_attack which = flying_rocket value = 30 }
command = { type = snow_attack which = flying_rocket value = 50 }
command = { type = night_attack which = flying_bomb value = 75 }
command = { type = rain_attack which = flying_bomb value = 30 }
command = { type = snow_attack which = flying_bomb value = 50 }
}
}
application = { # Air-launch tests
id = 7403
name = TECH_APP_ROCKET_5_3_NAME
desc = TECH_APP_ROCKET_5_3_DESC

required = { 7102 7402 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Sea-launch tests
id = 7404
name = TECH_APP_ROCKET_5_4_NAME
desc = TECH_APP_ROCKET_5_4_DESC

required = { 7102 7403 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
} # Level 5

level = { # Flying Bomb Development
id = 7500
name = TECH_LEVEL_ROCKET_6_NAME
desc = TECH_LEVEL_ROCKET_6_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Launch Catapult
id = 7501
name = TECH_APP_ROCKET_6_1_NAME
desc = TECH_APP_ROCKET_6_1_DESC

required = { 7202 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Modified Steering Fens
id = 7502
name = TECH_APP_ROCKET_6_2_NAME
desc = TECH_APP_ROCKET_6_2_DESC

required = { 7103 7203 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { } # No effects
}
}
application = { # Flying Bomb
id = 7503
name = TECH_APP_ROCKET_6_3_NAME
desc = TECH_APP_ROCKET_6_3_DESC

required = { 7501 7502 7401 7402 7303 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = activate_unit_type which = flying_bomb }
}
}
} # Level 6

level = { # Flying Rocket Development
id = 7600
name = TECH_LEVEL_ROCKET_7_NAME
desc = TECH_LEVEL_ROCKET_7_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Advanced Gyroscope Autopilot
id = 7601
name = TECH_APP_ROCKET_7_1_NAME
desc = TECH_APP_ROCKET_7_1_DESC

required = { 7203 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Reinforced Ribs
id = 7602
name = TECH_APP_ROCKET_7_2_NAME
desc = TECH_APP_ROCKET_7_2_DESC

required = { 7203 7402 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Flying Rocket
id = 7603
name = TECH_APP_ROCKET_7_3_NAME
desc = TECH_APP_ROCKET_7_3_DESC

required = { 7601 7602 7401 7402 7302 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = activate_unit_type which = flying_rocket }

}
}
application = { # Multi-stage Test Flights
id = 7604
name = TECH_APP_ROCKET_7_4_NAME
desc = TECH_APP_ROCKET_7_4_DESC

required = { 7401 7402 7301 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Spin Stabilization Corrections
id = 7605
name = TECH_APP_ROCKET_7_5_NAME
desc = TECH_APP_ROCKET_7_5_DESC

required = { 7103 7604 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Multi-stage Rocket
id = 7606
name = TECH_APP_ROCKET_7_6_NAME
desc = TECH_APP_ROCKET_7_6_DESC

required = { 7605 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
} # Level 7

level = { # Advanced Rocket and Jet Design
id = 7700
name = TECH_LEVEL_ROCKET_8_NAME
desc = TECH_LEVEL_ROCKET_8_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Turbojet Engine
id = 7701
name = TECH_APP_ROCKET_8_1_NAME
desc = TECH_APP_ROCKET_8_1_DESC

required = { 7101 7303 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Air-to-Air Missile (AAM)
id = 7702
name = TECH_APP_ROCKET_8_2_NAME
desc = TECH_APP_ROCKET_8_2_DESC

required = { 7401 7402 7403 7302 3705 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = fighter when = now value = 3 }
}
}
application = { # Air-to-Surface Missile (ASM)
id = 7703
name = TECH_APP_ROCKET_8_3_NAME
desc = TECH_APP_ROCKET_8_3_DESC

required = { 7003 7401 7402 7403 7302 3705 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = naval_attack which = torpedo_plane when = now value = 2 }
command = { type = naval_attack which = tactical_bomber when = now value = 2 }
}
}
application = { # Surface-to-Air Missile (SAM)
id = 7704
name = TECH_APP_ROCKET_8_4_NAME
desc = TECH_APP_ROCKET_8_4_DESC

required = { 7401 7402 7301 3705 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = AA_batteries value = 10 }
}
}
} # Level 8

level = { # Nuclear Delivery Vehicles
id = 7800
name = TECH_LEVEL_ROCKET_9_NAME
desc = TECH_LEVEL_ROCKET_9_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Nuclear Modified Flying Bomb
id = 7801
name = TECH_APP_ROCKET_9_1_NAME
desc = TECH_APP_ROCKET_9_1_DESC

required = { 7503 8400 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = nuclear_carrier which = flying_bomb }
}
}
# application = { # Nuclear Modified Flying Rockets
# id = 7802
# name = TECH_APP_ROCKET_9_2_NAME
# desc = TECH_APP_ROCKET_9_2_DESC
#
# required = { 7603 8400 }
# chance = 90
# cost = 12
# time = 1
# neg_offset = 30
# pos_offset = 60
#
# effects = {
# command = { type = nuclear_carrier which = flying_rocket }
# }
# }
} # Level 9

level = { # Mobile Launch Sites
number = 10
id = 7900
name = TECH_LEVEL_ROCKET_10_NAME
desc = TECH_LEVEL_ROCKET_10_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

# application = { # Towed Submarine Container
# id = 7901
# name = TECH_APP_ROCKET_10_1_NAME
# desc = TECH_APP_ROCKET_10_1_DESC
#
# required = { 7401 7402 7403 7404 }
# chance = 90
# cost = 12
# time = 1
# neg_offset = 30
# pos_offset = 60
#
# effects = {
# command = { type = missile_carrier which = submarine }
# }
# }
} # Level 10

level = { # Ballistic Missile Development
id = 7940
name = TECH_LEVEL_ROCKET_11_NAME
desc = TECH_LEVEL_ROCKET_11_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Gyrostabilized Launch Computer
id = 7941
name = TECH_APP_ROCKET_11_1_NAME
desc = TECH_APP_ROCKET_11_1_DESC

required = { 7603 3302 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Ballistic Missile
id = 7942
name = TECH_APP_ROCKET_11_2_NAME
desc = TECH_APP_ROCKET_11_2_DESC

required = { 7941 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = flying_rocket value = 1 }
}
}

} # Level 11

level = { # ICBM Development
id = 7970
name = TECH_LEVEL_ROCKET_12_NAME
desc = TECH_LEVEL_ROCKET_12_DESC

cost = 16
time = 1
neg_offset = 45
pos_offset = 90

application = { # Multi-stage Ballistic Missile Test Flights
id = 7971
name = TECH_APP_ROCKET_12_1_NAME
desc = TECH_APP_ROCKET_12_1_DESC

required = { 7942 7606 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # ICBM Guidance System Computer
id = 7972
name = TECH_APP_ROCKET_12_2_NAME
desc = TECH_APP_ROCKET_12_2_DESC

required = { 7942 7602 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Intercontinental Ballistic Missile
id = 7973
name = TECH_APP_ROCKET_12_3_NAME
desc = TECH_APP_ROCKET_12_3_DESC

required = { 7971 7972 }
chance = 90
cost = 12
time = 1
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = flying_rocket value = 2 }
}
}

} # Level 12
}

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