lightSpecular() \ Language (API) \ Processing 1.0
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Reference for Processing version 1.0+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.
Name
lightSpecular()
Examples
size(100, 100, P3D);
background(0);
noStroke();
directionalLight(102, 102, 102, 0, 0, -1);
lightSpecular(204, 204, 204);
directionalLight(102, 102, 102, 0, 1, -1);
lightSpecular(102, 102, 102);
translate(20, 50, 0);
specular(51, 51, 51);
sphere(30);
translate(60, 0, 0);
specular(102, 102, 102);
sphere(30);
Description
Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a perferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions.
Syntax
lightSpecular(v1, v2, v3)
Parameters
v1
int or float: red or hue value
v2
int or float: green or hue value
v3
int or float: blue or hue value
Returns
None
Usage
Web & Application
Related
lights()ambientLight()pointLight()spotLight()
Updated on November 22, 2008 08:39:26pm PST
Processing was initiated by Ben Fry and Casey Reas. It is developed by a small team of volunteers.
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