developer.com - Reference
Click here to support our advertisers
SOFTWAREFOR SALE
BOOKSFOR SALE
SEARCH CENTRAL
JOB BANK
CLASSIFIED ADS
DIRECTORIES
REFERENCE
Online Library
Reports
TRAINING CENTER
JOURNAL
NEWS CENTRAL
DOWNLOADS
DISCUSSIONS
CALENDAR
ABOUT US
Journal:
Get the weekly email highlights from the most popular online Journal for developers!
Current issue
developer.com
developerdirect.com
htmlgoodies.com
javagoodies.com
jars.com
intranetjournal.com
javascripts.com
All Categories :
Web Graphics
To access the contents, click the chapter and section titles.
Laura Lemay's Web Workshop GRAPHICS & WEB PAGE DESIGN
Imprint: SAMS.Net
Author: Jon M. Duff and
James L. Mohler
Publication Date: Sep-96
ISBN: 1-57521-125-4
Introduction
Chapter 1: Making Effective Browser-Independent
Graphics
Describing Your Design
Write an Abstract First
Creating an Abstract
Put Yourself in the Role of a Novice User
Knowing the Functions of Web Graphics
Entertain
Inform
Communicate
Persuade
Design First, Stylize Later
HTML as a Structural Tagging Language
HTML Is Not a Page Layout Tool
Setting Up a Simple HTML Document
Planning an Effective Design
Just Like Planning Your Vacation
Planning an Initial Design
Would You Leave Without a Map?
Enhancing Your Design with Great Graphics
Next Steps
Q&A
Chapter 2: Designing an Effective Web Site
Put Your Hook on the Splash Page
Knowing Where You Are in a Web Site
Designing Consistency in Your Web Site
Getting Where You Want to Go
Knowing How to Leave
Use a Diagramming Approach to Web Design
Creating a Simple Web Site
Structured Versus Unstructured Design
A Web Site Is Not a Book
Building a Working Shell
The Elements of a Functional Shell
Building a Web Site Shell
Next Steps
Q&A
Chapter 3: Creating Cool Graphics for the
Web
Pushing Pixels with Raster Graphics
Creating a Cool Web Page
We're Not in Vector Land Anymore
I Thought PostScript Was the Publishing Standard
Life at 72 dpi and 256 Colors
Design in Black and White (and Shades of Gray)
Creating a Black-and-White Graphic
Using Hexadecimal to Design in Color
Determining Hexadecimal Color
Understanding GIF Format Graphics
Answering the JPEG Question
Using Anti-Alias to Your Advantage
Resizing an Anti-Aliased Figure
Becoming an Artist
Developing a Good Eye
Reading Traditional Design Publications
Make a Swipe File of Web Graphics
Pizzazz at the Expense of Effectiveness
Identifying Sources of Graphics for the Web
Copyrights and What's Fair Use
Popular Applications
Filters You Can't Live Without
Protecting Your Original Work
Next Steps
Q&A
Chapter 4: Making Effective Web Graphics
Graphic Tips for Nondesigners
Making Graphics That Kids Will Enjoy
Giving a Web Site That Corporate Look
Creating a Corporate Web Page
Experiencing the Avant Garde in Web Design
Learning Font Secrets for Web Graphics
Font Families That Set the Tone
Fonts for the Screen
Designing a Font-Rich Page
Designing an Opening Web Splash Page
No One Likes to Scroll
The "Must Have" Elements
Designing a Splash Page
Planning for Inline Graphics
Using External Graphics for Impact
Creating a Colored Background
Making Custom Background Patterns and Tiles
Next Steps
Q&A
Chapter 5: Using Multimedia and Special Effects
on the Web
Involving the User with Multimedia Graphics
Realistic Expectations on the InfoBahn
Shockwave
Java
Audio Elements in Design
Embedding Multimedia Elements
Using Tables to Format Graphics
Creating a Table of Graphics
Gather Information with Interactive Forms
Creating an Interactive Form
Next Steps
Q&A
Chapter 6: Presenting Effective Web Graphics
Chapter 7: Designing Graphical Pages Anyone
Can Download
Sending Graphics Over the Wire-ZZZZZZ
Deciding When to Download Inline Graphics
The Importance of Thumbnails
Testing Your Page
Feeling the Power of a Graphic Browser
Seeing How Hardware Affects Web Graphics
Calculating Screen Dimensions and Resolution
Overcoming Cross-Platform Difficulties
Tips for Windows Clients
Tips for Macintosh Clients
Tips for UNIX Clients
Operating System Palette Differences
Next Steps
Q&A
Chapter 8: Creating a Map of Your Web Site
Planning the Home Page
Creating a Home Page Plan
Structuring Your Web Site
Understanding the Importance of Level-One Sections
Increasing the Detail on Level-Two Pages
Adjusting Detail Levels
Placing Your Resources on Level Three
The Importance of Intrasite Internal Links
Creating an Intrasite Link
Providing Flexibility with Links to External URLs
Next Steps
Q&A
Chapter 9: Providing Visual Cues to Web Navigation
Through Page Design
Increasing Readability Through Consistent Page Design
Making Quick Work of Color Coding
Color Coding a Page
Help Direct Your Browsing with Icons
Creating Icons
Ensuring Consistent Navigation Hardware
Next Steps
Q&A
Chapter 10: Understanding Form and Substance:
The Dilemma of Web Style
Developing a Genre of Web Design
Surfing the Web with the First Wave
Designing for the Web's Next Wave
Creating a Swipe File of Web Style
Next Steps
Q&A
Chapter 11: How to Avoid the Ten Most Common
Web Mistakes
Number 10. You Use a New Graphic File for Figures That Have
Repeating Elements
Number 9. You Assume That Everyone Has a Graphical Browser
Number 8. You Always Use a Full 8-Bit, 256-Color Palette
Number 7. You Design Web Pages for Your Browser and Your Plug-Ins
Number 6. You Use Designs and Colors in Tiles That Make It
Difficult to Read Text That Is on Top of the Background
Number 5. You Make Your User Wind His Way Back to the Home
Page, One Level at a Time
Number 4. You Always Load Your Best Images Inline
Number 3. Your Graphics Always Have Halos Around Them
Number 2. All Your Graphics and Designs Look the Same
Number 1. You Design Web Pages for Yourself
Next Steps
Chapter 12: Using Text in Design
Mixing HTML Text and Your Graphics
Creating a Mixed Page
Designing with HTML Fonts
Playing with Character Graphics
Formatting Inline Graphics
Coding an Inline Graphic
Deciding Heading Options
Avoiding the Boredom of Flat Text
Making 3D Text
Making Engraved Text
Making Embossed Text
Making Metallic Text
Making Soft Rounded Text
Making Projected Text
Making Transparent Panel Text
Making That Popular Fuzzy Drop Shadow
Next Steps
Q&A
Chapter 13: Designing Buttons That Work
Understanding Light, Shade, and Shadow
Making Square Buttons
Making Round Buttons
Making Soft Buttons
Making Button Bars
Making Irregular Clickable Objects
Making the Button Hot
Next Steps
Q&A
Chapter 14: Making Image Maps and HTML Frames
Deciding When You Need an Image Map
Describing Areas of Your Page
Writing HTML Code That Recognizes Your Map
Making an Image Map
Using Frames to Organize Your Page
Next Steps
Q&A
Chapter 15: Designing Backgrounds That Make
Sense
Promoting the Cardinal Rule of Backgrounds
Making Panels
Making Rules
Making Bumpy Textures
Making Wood Grain
Making Metal
Tiling a Graphic
Making a Montage Graphic
Next Steps
Q&A
Chapter 16: Utilizing Inline Graphics to Your
Advantage
Planning Ahead to Fit the Page
Anticipating the Need for Interlacing GIFs
Making an Interlaced GIF
Understanding When to Size the Graphic
Resizing a Graphic
Answering the Great Question of Transparency
Making a Transparent GIF
Progressive JPEG Files
Thumbnails to External Graphics
Making a Thumbnail of Your Graphic
Expecting Helper Applications?
Next Steps
Q&A
Chapter 17: A Portfolio of Graphics from the
Web
Backgrounds
Montage Graphics
Buttons
Button Bars
Navigation Graphics
Logos and Icons
Eye Catchers
Rules
Jump Lists
Page Layouts with Text and Graphics Using Tables
Chapter 18: Delivering Animations at Your Web
Site
Paying the High Price of Gee-Whiz Spinning Logos
Animation Versus Video
Understanding the Four Methods
Netscape Animation-Client Pull
Netscape Animation-Server Push
Netscape Animation-Plug-In Streaming
Helper Animation-Externally Linked Files
Understanding Digital Formats
Video for Windows-AVI Files
Apple QuickTime-MOV Files
Motion Picture Experts Group-MPEG Files
Using Programs That Create Animations
Using Programs That Create Digital Movies
Designing a Digital Video for the Web
Getting Ready for a Virtual World of Graphics-VRML
Next Steps
Q&A
Chapter 19: Understanding Advanced Graphic
File Types
Linking to Better JPEG Graphics
Publishing TIFF Resources for Your Clients
Creating a TIFF Document
Delivering Technical Artwork in EPS Format on the Web
Creating an EPS Document
Making Documents Portable with Adobe's PDF
Creating a Portable Document
Next Steps
Q&A
Chapter 20: Converting Graphics for Use on
the Web
Saving Original File Format Richness
Becoming a Cross-Platform Whiz
GIF Graphics
Converting to GIF Format
JPEG Graphics
Converting to JPEG Format
Vector Graphics
Converting Vector Graphics
Fonts
Converting Fonts to Outlines
Next Steps
Q&A
Appendix A: Directory of Grphic Resources on
the Web
Graphics
Compression Frequently Asked Questions (FAQs)
File Formats FAQ
Graphics FAQ
JPEG FAQ
Image Conversion FAQ
Technical Illustration FAQ
Tips and Tricks FAQ
Helper Applications
Indexes
HTML
HTML 2.0 Specifications
HTML 3.0 Specifications
HTML Information
Multimedia
Multimedia FAQ
Plug-Ins
Indexes
Acrobat (Amber)
MIDI
Motion Picture Experts Group (MPEG)
QuickTime
Shockwave
Sound
Virtual Reality Modeling Language (VRML)
Video
AVI
MPEG
QuickTime
Appendix B: Textures, Backgrounds, and Buttons
Textures
Backgrounds
Buttons
Credits
Copyright © 1996 by Sams.net Publishing
FIRST EDITION
All rights reserved. No part of this book shall be reproduced,
stored in a retrieval system, or transmitted by any means, electronic,
mechanical, photocopying, recording, or otherwise, without written
permission from the publisher. No patent liability is assumed
with respect to the use of the information contained herein. Although
every precaution has been taken in the preparation of this book,
the publisher and author assume no responsibility for errors or
omissions. Neither is any liability assumed for damages resulting
from the use of the information contained herein. For information,
address Sams.net Publishing, 201 W. 103rd St., Indianapolis, IN
46290.
International Standard Book Number: 1-57521-125-4
HTML conversion by :
M/s. LeafWriters (India) Pvt. Ltd.
Website : http://leaf.stpn.soft.net
e-mail :
leafwriters@leaf.stpn.soft.net
President, Sams Publishing:
Richard K. Swadley
Publishing Team Leader:
Dean Miller
Managing Editor:
Cindy Morrow
Director of Marketing:
John Pierce
Assistant Marketing Managers:
Kristina Perry, Rachel Wolfe
Acquisitions Editor
Cari Skaggs
Development Editor
Brian-Kent Proffitt
Software Development Specialist
Cari Skaggs
Production Editors
Colleen Williams, Kitty Wilson
IndexersTim Griffin, John Hulse
Technical Reviewer
Sue Charlesworth
Editorial Coordinator
Bill Whitmer
Technical Edit Coordinator
Lynette Quinn
Editorial Assistants
Carol Ackerman, Andi Richter, Rhonda Tinch-Mize
Cover Designer
Alyssa Yesh
Book Designer
Alyssa YeshCopy Writer
Peter Fuller
Production Team Supervisor
Brad Chinn
ProductionMichael Dietsch, Michael Henry, Louisa Klucznik, Paula Lowell, Ian Smith, Laura A. Smith
There are many people to thank in a project this large. The editors
at Sams.net-Cari Skaggs and Brian Proffitt-were super supportive
of our efforts. Can't wait to work for them again! Thanks also
goes to Purdue University and its School of Technology for encouraging
teaching technical graphics as it's practiced this month (constant
curriculum change is a necessity) in industry and for providing
the resources to get the job done. Before acknowledging individual
contributors, we must thank our wives and families for putting
up with odd hours and frazzled nerves for the duration of this
project.
Special thanks go to
The companies and individuals who have
taken the plunge, created a Web presence, and whose examples appear
in these pages.
Our students who made us scratch our heads
with questions we couldn't answer and who provided some of the
resources on the CD-ROM.
John Timble and the people at New Order
Media for encouragement and examples of interactive interfaces.
A.C. Capehart of Kesmai for his contributions
to Chapter 11, "How to Avoid the Ten Most Common Web Mistakes."
Buster Dunsmore of the Computer Science
Department at Purdue University for sharing his knowledge about
what makes an effective Web publication.
Chuck McKenna of Precision Graphics for
his critiques and insights.
About the Authors
Jon M. Duff
Jon M. Duff is Professor of Technical Graphics at Purdue University.
He is the author of over a dozen books on various graphics topics
and serves as a consultant to government and industry clients
such as Westinghouse and the United States Navy. He operates the
WestHighland Press, where he develops a full range of traditional
and electronic publications. Jon can be reached at jmduff@tech.purdue.edu.
James L. Mohler
James L. Mohler is Assistant Professor of Technical Graphics at
Purdue University. He has produced interactive titles for national
and international publishers and provides technical training and
media services to industry through Sunrise Productions. James
can be reached at jlmohler@tech.purdue.edu.
Technical Graphics at Purdue University prepares graphics professionals
for electronic publication, illustration, modeling and animation,
and engineering documentation specialties. You can visit the department
at http://www.tech.purdue.edu/tg/main.html.
Tell Us What You Think!
As a reader, you are the most important critic and commentator
of our books. We value your opinion and want to know what we're
doing right, what we could do better, what areas you'd like to
see us publish in, and any other words of wisdom you're willing
to pass our way. You can help us make strong books that meet your
needs and give you the computer guidance you require.
Do you have access to CompuServe or the World Wide Web? Then check
out our CompuServe forum by typing GO
SAMS at any prompt. If you prefer the World Wide Web,
check out our site at http://www.mcp.com.
Note
If you have a technical question about this book, call the technical support line at 800-571-5840, ext. 3668.
As the team leader of the group that created this book, I welcome
your comments. You can fax, e-mail, or write me directly to let
me know what you did or didn't like about this book-as well as
what we can do to make our books stronger. Here's the information:
Fax:317.581-4669
E-mail:opsys_msr@sams.mcp.com
Mail:Dean Miller
Comments Department
Sams Publishing
201 W, 103rd Street
Indianapolis, IN46290
Introduction
If you're the kind of person I think you are, you've been hanging
ten toes off the edge of your Web surfboard for some time now.
You've been dazzled by the diversity of information-intellectual
and practical, visual and auditory, technical and entertaining-all
available in this virtual information space called the World Wide
Web.
Or, you may be new to the Web and all its possibilities. After
digging deep into funds that could have (and probably should have)
been used for more mundane purposes like food, shelter, or retirement,
you matched computer, software, and a service provider and now
have access to the largest combination of flea market and junk
mail consortium ever assembled.
At some point you become a discriminating Web browser. You know
what you like, and you vote with your mouse. You start bookmark
files of Web site uniform resource locators (URLs) that are so
interesting, so informative, and so visually stimulating that
you return to them regularly. This is sort of like me rereading
my favorite John D. MacDonald novel or my wife popping Pretty
Woman in the VCR for the fiftieth time.
But as you spend more time on the Web, you also learn what you
don't like, what irritates you, and what causes you to
decide in ten seconds
whoa, I'm outta here!
As you consider the topics covered in this book, you may find
yourself in a position where you know Hypertext Markup Language
(HTML), you understand your browser, you mentally have a good
picture of the World Wide Web landscape, but the graphics you
see both intrigue and confuse you. If so, this book is for you.
Who Should Read This Book
The Web without graphics is like pretzels without salt or Madonna
without controversy. It's not that you haven't been exposed to
graphics over the years; it has been most intense since your telephone
bill's Internet charges began to approach your mortgage payment.
Unless you are a designer by training or study, you are much like
a person who has been exposed to food for most of your life but
still know next to nothing about food, biochemistry, or nutrition.
Your idea of nutrition may be Spam on Wonderspun with Hawaiian
Punch. A power lunch is a Snickers bar and a Diet Coke. Just being
exposed to food doesn't give you food knowledge. Just being exposed
to graphics doesn't give you graphics knowledge.
This book takes your love of Spam and shows you how to fix lean,
healthy, appealing graphical meals that you'll be proud to show
your friends. This book is directed to
Anyone who has an interest in how graphic
images are used in electronic publications. Much of what is discussed
in this book is applicable to multimedia, portable documents,
and traditional page and publication layout and design.
Casual authors of Web materials. You want
to try your hand at making your own Web site because, gee, the
technology is just so darned interesting.
Serious Webmasters, mongers, meisters,
and wireheads who know they're visually challenged, they but also
realize that great graphics are an integral part of great Web
pages.
Managers who have to review and evaluate
the effectiveness of Web graphics.
Artists and designers who create resources
for Web publishing. Although you probably don't need to be a Webmaster
yourself, understanding the peculiarities of Web graphics will
make you a more valuable member of the Web publishing team.
What This Book Contains
This book isn't a tutorial. Instead, it is a resource of visual
examples you can use for inspiration. It's written so that you
can jump into whichever topics are of immediate interest, or spend
a little more time in dialogue with the authors.
You'll find many of the topics presented as tasks-instructions
you can follow to gain a greater understanding of the role graphics
play in effective Web pages.
In Part I, "Fast Track to Web Site Design," you
get a quick overview of the issues that will concern you when
making Web graphics. You'll learn a technique for analyzing Web
function, the relationship of graphic images and HTML code, and
how good design enhances communication. You'll be bombarded with
examples and techniques. Finally, you'll be able to review the
examples in Chapter 6, "Presenting Effective Web Graphics,"
and learn why they work.
Part II, "Survival Skills for Web Design," presents
much of the technical information found in this book. This section
shows techniques for planning the structure of your Web site and
shows how to enhance intrasite navigation.
Survival skills are presented in Part III, "Survival
Guides for Web Graphics." The chapters in this section should
answer your "how did they do that?" questions. If you
ever wanted to make your own graphics, this is your ticket.
If you find yourself having to hire artists to work on a team,
these chapters give you portfolio-evaluation ammunition.
Part IV, "Additional Graphic Topics," presents the
high gloss of Web graphics. You'll want animation-both 2D and
3D, movies, and high resolution images. You know virtual graphic
worlds are just over the horizon. And you know that there is no
way you can create all these yourself, so you need to know what
resources are available.
Tools to assist you in creating Web pages and graphics on
the enclosed CD-ROM. These tools include software utilities that
you can use right away to make your job easier. Also included
are files of graphic elements that can be used directly or as
examples for your own inspirations.
What You Need to Make Effective Graphics
Software and hardware people would like you to think that you
need to constantly upgrade to the latest and greatest. Of course,
their survival is based on convincing you that you can't live
without upgrading to version 2.1.3 or to that extra 50MHz or 16MB.
Who wants to be left behind?
Here's the most important point that will be made in this book:
All the really important and significant activities concerning
a Web site occur off the computer. By this I mean that without
the planning, analysis, and evaluation; without effective graphics
and intelligent use of typography; and without pointed and cogent
writing, you're simply playing around.
What equipment do you need to make effective Web graphics? Not
much!
I guarantee that exciting, effective, award-winning Web pages
can be created on a 386/25 computer with Word 3 and Photoshop
2. You can spend tens of thousands of dollars and still produce
ugly pages that don't communicate well and leave your users lost
in a link with no idea where they are or how they can get back.
There is no substitute for talent. A candidate to become an effective
Web designer will probably have most of the following traits:
First, you need an interest in graphics. That isn't really
hard. You drew, painted, and scribbled in kindergarten, and here
you are, years later, wanting to make graphics again.
You need to develop a good eye. You need to be able to recognize
effective colors, good page design, appropriate fonts, and graphic
elements with both impact and good communication.
If you're going to be making graphics yourself, you must become
adept at some raster imaging application. For me, it's
Photoshop. For you, it might be Fractal Painter or any of a dozen
other programs. Vector graphics will, and are, finding their way
into Web sites via PICT (QuickDraw) and WMF plug-ins. Still, raster
formats will continue to be the Web's mainstay because they are,
for the most part, platform and operating system independent.
Most of all, you need to bring flexibility and a keen interest
in learning. You'll never know everything about the Web or graphics.
All you can hope is to know more today than you did yesterday.
The Changing Landscape of the World Wide Web
As authors, we have made every attempt to provide you with the
most current examples from the Web. However, the landscape of
the Web changes daily and in the several months between original
writing, editing, and production there have been, as you might
expect, changes in sites and locations. In Chapter 17, "A
Portfolio of Graphics from the Web," you'll find a discussion
of the reasons why you might not be able to find a particular
site that's referenced within these pages. Consider the examples
we've included as a starting point for your own graphical adventures
on the World Wide Web.
You are about to enter an exciting and challenging field where
change is an integral part of everyday life. This book should
serve you well in becoming an effective Web artist and designer
or as a better user and consumer of Web graphics. But more than
that, its instructions, suggestions, and examples should change
the very way that you look at Web publication. If we have done
our job well, this book will rest, dog-eared and tattered, beside
your computer and not on a book shelf. And now, sit back, relax,
enjoy, and get graphical!
Use of this site is subject to certain
Terms & Conditions.
Copyright (c) 1996-1998
EarthWeb, Inc.. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of EarthWeb is prohibited.
Please read the Acceptable Usage Statement.
Contact reference@developer.com with questions or comments.
Copyright 1998 Macmillan Computer Publishing. All rights reserved.
ÿ
Wyszukiwarka
Podobne podstrony:
248 12Biuletyn 01 12 201412 control statementsRzym 5 w 12,14 CZY WIERZYSZ EWOLUCJI12 2krlFadal Format 2 (AC) B807 12więcej podobnych podstron