Map Name: Reavers of the North (Reavnort.h3m) Map Maker: Brian Krueper E-Mail Address: Ungoliantb@yahoo.com
Map Type: Single Player; 3 Humans, 5 Computer Language: English
Description: In the period from 800 A.D. to 1050 A.D, the Nordic peoples made a dramatic entry onto the world stage. With startling tactics, organi- zation, and unheard of seafaring knowledge, they terrorized many well-established societies. Can you unite the North? The Gods await afterwards...
Special Win: none Special Loss: none Special Other: none
Difficulty: Impossible Size: Extra-Large, 2 Layer *****Warning!!! A difficult map that will require 20+ hours of playtime!
Play-Testers: Rex Mundi Rexmundi_cto@yahoo.com BlackDog BigwigDM@aol.com Grasshopper grasshopper58@earthlink.net Steve Jagvaar jaqvaar@usa.net
Designer Notes:
This map was a titanic undertaking. A great deal of research into Norse Mythology and historical figures was done. I have tried to make it as accurate as possible, but there will be discrepancies simply because I found so many conflicting interpretations about this time period. Most of the Heroes in the game are historically accurate, and their bios have been adjusted accordingly.
Even though you have 3 human players, this is not a multi-player map. This merely gives you a choice of starting positions, and allows some replayability. YES! I know the North Sea is not to scale, and Britain, Ireland, and Denmark are over-large also. I did this deliberately in order to provide viable kindoms for the opponents.
Guide to the sides:
Red: English Blue: Norwegians Tan: Jotuns (Giants) Green: Irish Orange: Danes Purple: Gods (Vanir and Aesir) Teal: Swedes Pink: French (Pre-Norman)
The AI turns are really slow at first, as it takes awhile to uncover their realms. The speed will increase as time goes by, but slow hardware my try your patience.
Expand fast. The second city is designed to fall within the first 8 days or so. Take out your fellow Viking strongholds as soon as possible and get them producing creatures for you, then go exploring.
London holds some key spells. A raid there may be worth your while.
Your strong opponents are land-locked and can't get to you.
The black tent in Hel is extremely well hidden (Behind the Necro castle.)
The way to Valhalla is by Dimension Door hopscotch (which you pick up in the Confluxes) (Or Water walking, with good scouting ability)
The path across the Bifrost Bridge should be the blue one, guarded by Heimdall. (Blue was the tent in Mimer's Well (The *wise* choice)