Daniel Madison 82


nosidaM leinaD yb EI8HT2WO by Daniel Madison
A D3MONS7RATION OF PERF3C7 MEMORY + MA7H3MATICAL GENIUS
EI8HT 2WO
A D3MONS7RATION OF PERF3C7 MEMORY AND MA7H3MATICAL GENIUS by Daniel Madison
01: A deck of cards is introduced, shuffled and shown to the spectators as a mixed up deck of cards
02: The deck is spread face up on the surface and the performer quickly scans through the cards from one end to
the other before closing the deck
03: After a few moments in thought, the performer explains his ability to simulate a photographic memory and
begins to offer a demonstration
04: The deck is randomly cut into two piles and a spectator is invited to freely choose whichever pile they want
05: The performer writes down a 2-digit-number as a prediction at the top of his pad of paper for all to see
06: The spectator then selects a card from their chosen pile; this card is seen by all and written on the pad of
paper and left aside (face down)
07: The performer states how many cards he thinks are held by the spectator and writes this number down&
08: The cards are counted and the performers guess is correct
09: The performer then writes down how many of each coloured card he thinks are held by the spectator and
writes down the numbers
10: The cards are separated by colour and counted, the performers guess is once again correct
11: The performer then predicts how many cards from each suit is held by the spectator, he is correct again
12: The performer then, one-by-one correctly names every card held by the spectator other than one card which
is named last& The spectators selected card.
13: All the numbers written on the pad are then added together by the spectator; the final number matches the
two-digit prediction written down at the beginning of the demonstration
EI8HT 2WO
A D3MONS7RATION OF PERF3C7 MEMORY AND MA7H3MATICAL GENIUS by Daniel Madison
1N7RODUC71ON
Perfect memory is a curse, it s very rare that good things happen in life, so 80% of my memories are bad~ I d gladly accept the ability to forget as a blessing
Samuel Jenkins - Savant
Welcome and thank you for investing in EI8HT 2WO, an effect that will offer you the image of a mathematical
genius with the ability to exercise the closest thing to a photographic memory. As a young man I was keen for
the quick fix of a perfect memory, I knew it wouldn t be an easy challenge so I set about building a range of tricks
that would ultimately post me as a memory freak. Over the years I reached an overwhelming ability to memorise
a brick of 6 shuffled decks, with no trickery, but at that time I hid behind technique and subterfuge and at the
time I didn t realise that these methods were actually preparing my mind to be used as a vacuum for memory.
Now, 11 years after all of my shenanigans in the deceptive world I carry a mindful of naturally selected
techniques, although I can no longer memorise 6 decks, I can manage 1, this is merely due to lack of interest in
trying or ever needing a stack of 6 decks, and after my early retirement from the casino it was very rare that I
needed to even memorise a stack of 6 cards.
Memory is a muscle, exercise allows it to grow, lack thereof will see a decrease in size, yet the shape will retain,
and the methods for remembering retain and eventually become a natural process. My advantage was an
accident I had as a 6-year-old, falling from a 6-foot wall to land on my head. When waking in the hospital I could
see things amazingly clear in my mind, and it wasn t a good thing, for at such a young age one is under easy
influence from surroundings; if I saw a monster on TV, I saw it for real in my mind. Delusions, hallucinations,
complete madness. It took a while to recover and after that I struggled in school and was diagnosed as dyslexic,
but since then, my visual memory has been my best kept secret and the only thing about me (other than my
ability to burp the alphabet) that fascinates me.
This effect won t be for all and it certainly isn t an instant 10-seccond miracle; you won t have to master any
advanced memory systems as after a few key points are learnt you will be able to consider the effect as a self-
working card trick. 82 is the first fake memory effect I used to fool the world into thinking I was a memory
savant, and it s this effect that donned me the nick-name  Rain Man.
You ll need a pen, a pad of paper and a calculator. You may also want to get a deck of playing cards.
EI8HT 2WO
A D3MONS7RATION OF PERF3C7 MEMORY AND MA7H3MATICAL GENIUS by Daniel Madison
7H3 S3TUP
EI8HT 2WO works using a stacked deck, although there is no definitive order to the stack, the deck is divided into
two halves; these halves can be shuffled freely as long as they are not shuffled together. As the deck is merely
divided by condition and not in a set order there is no definite stack to memorise, offering a short-cut to the
ability to memorise the entire order of a deck of shuffled cards. As with all the best illusions, the real method
hides behind the explanation of a fake  diversion-method whereas a process of the journey from A  B is offered
not only answering could-be questions but completely coving the deception at hand, therefore any sleighs or
subterfuge will never be considered by the spectators.
You will need two jokers to use as key cards. Take one of the jokers and shorten the top-left and lower-right
corners using scissors, when placed in the deck, this card can be found by simply riffling up/down the top outer
edge or lower inner edge of the cards. Make sure that the cornered card is smooth with no definite cut marks on
it and don t cut too much off.
Here s how to set up the deck&
The Top Half
All of the Clubs
The Jack of Spades
Hearts: 2,4,6,8,10,Q (All even Hearts)
Diamonds: A,3,5,7,9,J,Q,K (All odd diamonds + Q)
One Joker
The order of the top half does not matter as long as you have force-card 1 as the top card, which is the Jack of
Clubs. The top half consists of 29 cards.
And so, to know the stack of the top half, we only need to remember 4 things&
1: All of the Clubs
2: only 1 Spade& the Jack
3: All of the even Hearts
4: All of odd diamonds + the Queen
The Bottom Half
Every other card&
No Clubs
Every spade other than the Jack
Hearts: A,3,5,7,9,J,K (All odd Hearts)
Diamonds: 2,4,6,8,10 (All even Diamonds)
One Joker
The order of the bottom half also does not matter as long as you have the key-card (cut down joker) at the top of
the packet and force card 2 as the bottom card of the deck, which is the Ace of Spade.
The bottom half will consist of 25 cards.
Now, for memory s sake, you needn t memorise the bottom half of the deck, for as long as you remember the top
half you can work by elimination. For example, in the top half there is only one Spade, the Jack, so by elimination
we know that all other Spades are in the bottom half.
We know that all of the Hearts in the top half are even; so all in the bottom half have to be odd and the same
with the Diamonds (minus the Queen.)
However, there are only 4 things to remember should you not be able to work by elimination&
1: No Clubs
2: Every spade other than the Jack
3: All of the odd Hearts
4: All of the even Diamonds
Once set up, place the top packet on top of the bottom packet, place the deck into the box and get ready to
perform. As the cut-down Joker is the top card of the lower packet, a riffle up the corner of the deck will cause
an automatic break, right at the cutting point.
EI8HT 2WO
A D3MONS7RATION OF PERF3C7 MEMORY AND MA7H3MATICAL GENIUS by Daniel Madison
7H3 P3RFORM4NC3
01: A deck of cards is introduced, shuffled and shown to the spectators as a mixed up deck of cards
When shuffling the cards, because of the key card (cut Joker,) you can riffle to this point and maintain a pinky
break above the joker
You can then shuffle the top half of the deck over the gripped lower half in an overhand shuffle fashion
By performing a full overhand shuffle twice with the top packet, you can allow the top card (Jack of Clubs) to be
shuffled to the bottom of the packet and then shuffled back to the top.
02: The deck is spread face up on the surface and the performer quickly scans through the cards from one end to
the other before closing the deck
When you spread the cards face up you are offering two things, firstly you re indirectly allowing the spectators to
inspect the deck to check for any patterns or orders, as well as offering an image of you learning the random
order of the cards.
03: After a few moments in thought, the performer explains his ability to simulate a photographic memory and
begins to offer a demonstration
I ve always been fascinated by those who have the ability to memorise things on a photographic level, how
somebody can just take a glimpse at something and instantly remember every last detail, and it wasn t
until I tried it, that I realised that my memory isn t that bad& For a while now I ve been using
mathematical techniques to help exercise and develop my memory, and I d like to show you a
demonstration of something that utilises both memory and mathematics&
04: The deck is randomly cut into two piles and a spectator is invited to freely choose whichever pile they want
Riffle up the side of the deck until the natural break made by the shortened Joker and cut the deck in two piles at
this point.
By only using a half of the deck it s actually a harder task for me in terms of memory, because in order to
remember what s in one half, I have to eliminate the cards that are in the other half, so my challenge now
is for you to select a pile and me to tell you not only how many of each type of card you have in that pile,
but I ll also name each and every card, and to add a little fun to the task, I ll ask you to chose a KEY card
from the pile, so please& chose a pile.
82 revolves around the top half deck being selected by the spectator, and although there are many ways to force
this pile on your spectator I offer you an  out that allows 83 to become 73. For now, we shall play as though the
top half has been selected. Following 82 I will explain 73.
The Top Half:
All of the Clubs
The Jack of Spades
Hearts: 2,4,6,8,10,Q (All even Hearts)
Diamonds: A,3,5,7,9,J,Q,K (All odd diamonds + Q)
One Joker
= 29 Cards
05: The performer writes down a 2-digit-number as a prediction at the top of his pad of paper for all to see
As the top half has been selected, the prediction number is 82 (73 for the bottom half  as described later)
Write down 82 at the top of your pad and circle it.
06: The spectator then selects a card from their chosen pile; this card is seen by all and written on the pad of
paper
Take the selected packet (top half) and give it a quick shuffle. The Jack of Clubs will be at the top of the packet as
per the setup earlier and needs to be controlled to the bottom of the pile ready to force on the spectator. A
simple overhand shuffle will reposition this.
Spread the cards from one hand to the other and push the Jack of Clubs under the spread
Invite the spectator to touch any card
Separate the cards at the touched card and square up the spread half pushing all cards in front of the Jack
You can now hold this packet up to show the Jack as the touched KEY card
Take out the selected Jack and leave it on the surface face down, this card will now stay out of the count.
07: The performer states how many cards he thinks are held by the spectator and writes this number down&
Referring to the deck overview, we know that the packet they hold consists of 28 cards but for the final sum we
must class the Joker as an individual card, accounted separately from the rest.
Now, as a trick of muscle memory, I can feel that there are 26 cards in this pile, which means that you
have 28 cards, now I know that that adds up to 54 and there are only 52 cards in the deck but I left the
Jokers in there, and if memory serves me there was one Joker in the top half and one in the bottom, so
you actually have 27 playing cards and 1 joker&
Place the bottom packet down  face down and continue to write on the pad&
27 CARDS
1 JOKER
I don t think it s fair that I touch he remaining cards, I ll leave them right there in everybody s view.
Can you count the cards out face down so that I don t see them, count them all out loud
08: The cards are counted and the performers guess is correct
Once counted ask them to separate the Joker, this will also confirm that there is in fact only one joker in their
pile
09: The performer then writes down how many of each coloured card he thinks are held by the spectator and
writes down the numbers
Okay, let me think for a moment&
After a few moments of thought in silence, write the following to your list&
RED 14
BLACK 13
Can you separate the cards by colour and tell me how many are red and how many are black& Don t let
me see the faces of the cards.
10: The cards are separated by colour and counted, the performers guess is once again correct
11: The performer then predicts how many cards from each suit is held by the spectator, he is correct again
A few more moments in thought before writing the following&
SPADES 1
HEARTS 8
DIAMONDS 6
CLUBS 12
Make sure that you ask for the count of the Clubs cards to come last
12: The performer then, one-by-one correctly names every card held by the spectator
Referring to the deck overview we know that they only hold one Spade& The Jack
We know that they hold all 6 of the even Hearts but it s important that you misguide them from this so make
sure you don t name them in consecutive order, so name them randomly and ask the spectator to turn each card
face up on the surface as you name them correctly, this way you can recollect which cards you have named and
which are left to name.
We know that they hold all of the odd diamonds plus the Queen, so in a similar format name them randomly
As you name the cards, make sure you take a few moments in between cards, as if struggling to remember
We know that they have every club other than the force card, which is on the surface&
So now in your hand you have 12 cards, and they re all Clubs, so that means that the card you chose in
the beginning is also a club. This is going to be quite difficult, because it could have been any Club card.
I m sure you went for a face card, am I right?
So place down all of the number cards from Ace to 10 and keep hold of the two remaining face cards
At this point it s you re call how you play it, you can read the spectators mind or talk statistics, I usually stare at
them for a moment before naming the King and Queen without explanation.
13: All the numbers written on the pad are then added together by the spectator; the final number matches the
two-digit prediction written down at the beginning of the demonstration
The selected Jack is turned over and the initial prediction (82) is brought to attention&
Now, I wrote this number right at the beginning, before anything else took place, right?
Wrong, the number was written after a half deck was selected, but no spectator will care to remember or
question that you may be slightly bending the memory of the series of events. This will allow the effect to seem
more impossible.
Allow any or many spectators to add up all of the numbers that you have written on the paper (excluding the
initial prediction (82))
JOKERS 1
TOTAL CARDS (- Joker) 27
RED 14
BLACK 13
SPADES 1
HEARTS 8
CLUBS 12
DIAMONDS 6
TOTAL CALCULATION 82
14: The spectators selected card is then written down and translated to numbers (A=1, B=2, C=3 etc) and all
of these numbers are added together to equal the same two-digit number
After an inevitable applause&
Oh, there is one more thing I d like to add& now, the Jack of Clubs was a free choice, and you could have
gone for any card in the pile you chose& Let me show you this&
Write down&
J A C K of C L U B S
You see, I ve also studied numerology for many years now and have discovered a way to almost bend the
laws of possibility. Now, in numerology, you can give each letter of the alphabet a numerical value&
Now, discluding the word OF, we can offer each letter a numerical value, eg A = 1, B = 2, C = 3 etc&
And so&
Write this down as you figure out the values with your spectators& Allow them to get involved&
J = 10 A = 1 C = 3 K = 11
C = 3 L = 12 U = 21 B = 2 S = 19
Allow the spectators to add up the numbers to reveal the final sum once again& 82.
Just for the sceptics out there, you can offer the sum of every other card in the deck in this same way to
confirm that the Jack of Clubs is the only card in the deck that has a numerical equal of 82. Now, the beauty of
the effect is that it can be done instantly again. All you need to do, is gather up the cards used already and
shuffle them all above the stack left aside, then cut the deck in the exact same way, then perform a magicians-
choice-force, whereas you invite the spectator to TOUCH one of the piles, if they touch the half you are bout to
use, simply push the other pile aside and continue. If they touch the pile you don t want to use, simply ask them
to turn it face up, spread it on the surface face up as you memorise it, then ask them to close the spread
instantly, this way you are offering an early elimination process and can jump right into the revelations of the
other deck  following the force of the 73 card of course&
EI8HT 2WO
A D3MONS7RATION OF PERF3C7 MEMORY AND MA7H3MATICAL GENIUS by Daniel Madison
SE7EN THR3E
73 is the  out should your spectators chose the bottom half of the cut deck&
04: The deck is randomly cut into two piles and a spectator is invited to freely choose whichever pile they want
The Bottom Half
No Clubs
Every spade other than the Jack
Hearts: A,3,5,7,9,J,K (All odd Hearts)
Diamonds: 2,4,6,8,10 (All even Diamonds)
One Joker
= 25 Cards
05: The performer begins by writing down a 2-digit-number as a prediction at the top of his pad of paper for all to
see
As the bottom half has been selected, the prediction number is 73
06: The spectator then selects a card from their chosen pile; this card is seen by all and written on the pad of
paper
Take the selected packet and give it a quick shuffle, note that the force card for 73 is the Ace of Spades, which
will be the bottom card as set up earlier.
Shuffle the cards so that you retain the Ace as the bottom card.
You will now need to force the Ace of Spades on the spectator as described earlier in 82 - section 06.
Once selected, remove the Ace from the packet and leave it on the surface face down
07: The performer states how many cards he thinks are held by the spectator and writes this number down&
Referring to the deck overview, we know that the packet they hold consists of 25 cards  including the Joker.
Now, as a trick of muscle memory, I can feel that there are 27 cards in this pile, which means that you
have 25 cards &
Write down&
25 CARDS
Can you count the cards out face down so that I don t see them, count them all out loud
08: The cards are counted and the performers guess is correct
09: The performer then writes down how many of each coloured card he thinks are held by the spectator and
writes down the numbers
Okay, let me think for a moment&
After a few moments of thought in silence, write the following to your list&
RED 12
BLACK 12
You must point out that the Joker is classed as a Black card.
10: The cards are separated by colour and counted, the performers guess is once again correct
11: The performer then predicts how many cards from each suit is held by the spectator, he is correct again
A few more moments in thought before writing the following&
SPADES 12
HEARTS 5
CLUBS 0
DIAMONDS 7
At this point the spectator will state that they only hold 11 Spade cards, at which point you state&
Do you have 12 Spade cards but you only hold 11, that means that the card you chose must be a spade,
am I right?
12: The performer then, one-by-one correctly names every card held by the spectator
Referring to the deck overview and by elimination of the top half, we know that they hold no Club cards
We know that they hold all of the odd Heart s as all of the even hearts are in the top half and that all of the odd
Diamonds are also in the top half, leaving them with the even Diamonds  minus the Queen
We know that the top half only holds one Spade  the Jack, so they hold all Spades  other than the Ace which is
on the surface.
So now in your hand you have every Spade card other than the Jack and the selected card on the table
Slowly name all of the spades held in a random order, other than the Ace of course. This is in no way a miracle
but it will appear impressive, as on each name, there is that chance that you will name the selected card thus
failing the demonstration, so as each card is named the effect will become more and more intense until finally
they hold one random card, simply name it and name the Ace as the selected card.
13: All the numbers written on the pad are then added together by the spectator, the final number matches the
two-digit prediction written down at the beginning of the demonstration
The Ace of Spades is turned face up and the prediction number (73) is brought to attention.
Now, I wrote this number right at the beginning, before anything else took place, right?
Wrong, the number was written after a half deck was selected, but no spectator will care to remember or
question that you may be slightly bending the memory of the series of events. This will allow the effect to seem
more impossible.
Allow any or many spectators to add up all of the numbers that you have written on the paper (excluding the
initial prediction (73))
TOTAL CARDS (+ Joker) 25
RED 12
BLACK (+ Joker) 12
SPADES 11
HEARTS 5
CLUBS 0
DIAMONDS 7
TOTAL CALCULATION 73
15: The spectators selected card is then written down and translated to numbers (A=1, B=2, C=3 etc) and all
of these numbers are added together to equal the same two-digit number
After an inevitable applause&
Oh, there is one more thing I d like to add& now, the Ace of Spades was a free choice, you could have
gone for any card in the pile you chose& Let me show you this&
Write down&
A C E o f S P A D E S
You see, I ve also studied numerology for many years now and have discovered a way to almost bend the
laws of possibility. Now, in numerology, you can give each letter of the alphabet a numerical value&
Discluding the word OF, we offer each letter a numerical value, eg A = 1, B = 2, C = 3 etc&
And so&
Write this down as you figure out the values with your spectators& Allow them to get involved&
A = 1 C = 3 E = 5
S = 19 P = 16 A = 1 D = 4 E = 5 S = 19
Allow the spectators to add up the numbers to reveal the final sum once again& 73.
Just for the sceptics out there, you can offer the sum of every other card in the deck in this same way to
confirm that the Ace of Spades is the only card in the deck that has a numerical equal of 73. Once again the
effect can be done instantly again as explained before.
EI8HT 2WO
A D3MONS7RATION OF PERF3C7 MEMORY AND MA7H3MATICAL GENIUS by Daniel Madison
4F73R7HOU6H75
The design of this effect allows for quite a strong finishing stage effect. A friend of mine is a teacher and often
performs this in his class using the white board to jot down the numbers; he picks on one student to set at the
table as his participating spectator. Should you wish to push the boat, you can use this effect throughout a
stage show, by offering subliminal numbers, written and mentioned in random places on the stage then ultimately
ending in a huge jack/Ace with the number written on it which was on display the entire time. Etc etc etc etc and
so forth.
Initially my intentions were to offer the spectators a sealed envelope at the beginning of the effect, this is where
the prediction number 82/73 would be written on the face of the force card  Jack of Clubs/Ace of Spades, but
this was something that only offered unwanted speculation that ultimately took a lot away from the
mentalism/demonstration aspect and would leave spectators in the thought that it was all a sham, and not really
a display of advanced memory. Should you wish to take this route, all you need is two envelopes, one in your right
pocket with the Jack of Clubs inside with 82 written on it, then the Ace of Spades with 73 written on it in an
envelope in the other pocket, then once a pile has been selected, all you have to do is take out the relevant
envelope and say&
I almost forgot, before we begin I d like somebody to hold this&
You can dismiss any spectator who follows that with, that s what she said.
I hope EI8HT 2WO helps to offer you a status of expert memory and more importantly opens up a new section of
effect-type for your repertoire.
Never forget that you are more than a magician
D
Special Thanks and Acknowledgements to
R | R3man | Samuel Jenkins
WE ACCEPT NO RESPONSIBILITY FOR MEMORY LOSS OR HEADACHES CAUSED AS A RESULT OF PERFORMING
EI8HT 2WO, NOR DO ACCEPT NO RESPONSIBILITY FOR MEMORY LOSS OR HEADACHES
© DANIEL MADISON 2008 for DEVILS ADVOCATE PRODUCTIONS | ALL RIGHTS RESERVED
DEVILSadvocatePRODUCTIONS.com | DANIELmadison.co.uk | MAGICisDEAD.com


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