Chamber Of Resonance README


Chamber of Resonance - README
V1.0

-----------
Installation
-----------

Extract the content of the Zip file to your

...\Morrowind\Data Files\

folder, the default is

C:\Program Files\Bethesda Softworks\Morrowind\Data Files\

(If you have one of my previous plugins, the Adventurers Toolkit installed, you will be
queried about overwriting some files, donłt bother as they are the same)

There are a lot of particle and lighting effects within the chamber, this could cause
less powerful computers to perform less well than the rest of the game - 800 MHz is
recommended. Also, as the arena relies on many scripts working together, I can not guarantee that
something will not go wrong, a reset gong is present to set everything back to normal
and i have tested it all extensively.

-----------------
About The Plugin
-----------------

This plugin is designed to let you practice your combat skills within a neon arena, there
are a choice of enemies to fight and also rewards on offer. For the skilled, there are two
challenging enemies - ever wanted to pit your self against Vivec, here you can or if you are
seriously mad you can have a do at the almighty Scrib Of Death, my own personal evil
creation to test high level characters :)

--------------------
Background
--------------------

Eons ago in the olden times a eccentric wizard know by the name of Tizendah Bukanha was
expelled from his home in Tel Mora for fear of his increasing power. Tizendah was recorded
as having travelled to Caldera where he grew himself a new home underneath the streets of
the town in which he constructed a device allowing him to fight creatures at will, using
this to hone his skills he become truly mighty indeed. However during the battles for
Dagoth Ur and the Red Mountain a earth tremor caused a cave in sealing the chamber tight.
Years passed and the chamber and wizard passed into legend - unit now, when a young girl fell
through the ground into the forgoten chambers below. The locals of Caldera pulled her back up and
constructed a trap door on top of the entrance, no one dared to venture into the chamber
below not knowing what they would find. It was know that Tizendah Bukanha was a great wizard
and some said he even had power over the elements, great magic could still be down in his tomb.


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Location
------------

The entrance to the Chamber Of Resonance is located under a trapdoor at the south entrance
to Caldera, see the enclosed screenshot.

------------
Guide
DONT READ IF YOU WANT TO WORK IT OUT FOR YOURSELF!
------------

-Using the Arena-
Enter the "Chamber Of Resonance - Entrance" from central Caldera and move to the other side of the
room and go down into the "Chamber Of Resonance - Combat Training". On your left you will see a large
shrine, this is what you use to initiate fights. In front of you up some steps you will see the arena
entrance behind a door, this door is activated automatically. Finally on your right is a bell, if
something goes wrong you can use this bell to reset the arena.
To begin a fight, go to the shrine and activate it, you will be presented with a list of combatants
to fight against. Choose one from the list and the door covering the entrance will open, the exit
will also lock until the fight is over. To begin the fight climb the stairs and fall down the shaft,
donłt worry about hurting yourself for a spell will be cast on you at the bottom of the shaft to
heal you, regain your magicka and break your fall. Once in the arena there is only one way out,
defeat your opponent! Remember, you can die down there. If you manage to overcome your foe, the
screen will fade and you will find yourself back in the top area with your reward, you can then
leave or fight again!

-Using the Weather Mod Ring-
The Weather Mod Ring is found on top of Tizendah Bukanha final note, within the
"Chamber Of Resonance - Entrance" upon equipping it you can choose the weather you would like
to have, within two minuets the weather will have changed to your liking and will stay as long
as you ware the ring on your finger, upon taking it off, control of the weather is handed back
to nature. If you sleep and the weather has changed by the time you wake up, allow 15 seconds
for the ring to kick back in and put the weather right.

-Using The Ring Of Visions-
The Ring Of Visions is on top of the chest in the Entrance area, if you equip it you will have the
option to watch again any one of the three video sequences within the game. I say watch again, the
ring knows how far in the main game you are and will not show you a sequence unless you have already
seen it!

-Using the Porta Bed-
The porta Bed can be found in the entrance area, it acts just like a normal
bed except you also have the option to pick it up and carry it around with you for a conformable
sleep in any environment.

-Using the Guiding Night Robe of Tizendah-
The Guiding Night Robe of Tizendah is a powerful robe which will illuminate your vicinity when worn,
show nearby creatures on your map and make you slightly harder to hit - the downside to this power
is the robe can not be worn outside during day time hours for sun light falling on it will cause great
damage to you as the robe magnifies it. You will find it next to Tizendah Bukanha corpse.

---------------------------

Author - Martini60
Email comments/questions - maartin@ntlworld.com

Patch TESTED and CHECKED for anomalous entries using TES Construction set and TES Advanced
Mod Editor, to the best of my knowledge it is CLEAN

-=-Edits-=-

Cell - Caldera (-2,2)


TEXTURES = 8 x Edited textures
ICONS = 2 x new icons
MESHES = Edited ring mesh

---------------------------

Comments or questions to
maartin@ntlworld.com

You may distribute this completed zip file as long as you do not attempt to use it for
financial gain or try to pass it off as your own work. You may put it on a CD or other
storage medium for distribution. But if you do, it would be nice to tell me :)


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