AL LO The Fiefdoms

THE FIEFDOMS

Weapon Special Strikes

Model

Two-handed hammer/mace/maul

hammer/mace/maul

sword/dagger

two-handed axe/pick

axe/pick

club/staff

flail/whip/scourge

Prince Imrahil of DolAmroth
Duinhr
Forlong the Fat
Coronir of Pelargir
Angbor the Fearless
The King of the Dead
Captain of Dol Amroth
Knight of Dol Amroth
Man-at-arms of Dol Amroth
Clansman of Lamedon
Blackroot Vale Archer
Axeman of Lossarnach
Warrior of the Dead

Allies:

Minas Tirith Fiefdoms Rohan Arnor and Gray Company Numenor Eregion and Rivendell Lothlorien and Mirkwood Durin's Folk White Council Shire Fellowship Wanderers in the Wild Thorin's Company Army of Thror Dale and Laketown Thranduil's Halls
Fiefdoms                                


HEROES

PRINCE IMRAHIL OF DOL AMROTH (Man) Point value: 135

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Prince Imrahil of DolAmroth 6/4+ 4 7 3 3 6 3 3 3 6”

Wargear:

Heavy armour and shield.

Special Rules:

To Me, Men of Gondor!: The range of Imrahil’s ‘Stand Fast!’ is 12” rather than 6”.

Great Commander: This Hero’s warband model limit is 18 rather than 12 warriors. The army may contain only one warband of that size.

Options:

DUINHIR (Man) Point value: 65

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Duinhr 5/3+ 4 5 2 2 3 2 1 1 6”

Wargear:

Armour, longbow and spear.

Special Rules:

Pathfinder: Duinhir moves through boulders, scree and other rocky areas of difficult terrain without penalty.

Go for the Eyes!: When shooting, Duinhir can re-roll failed Wounds and causes D3 Wounds (rather than 1) against Monsters.

FORLONG THE FAT (Man) Point value: 60

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Forlong the Fat 4/4+ 5 6 2 3 4 3 1 1 6”

Wargear:

Heavy armour and spear.

Options:

CORONIR OF PELARGIR (Man) Point value: 60

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Coronir of Pelargir 4/4+ 4 6 2 2 4 3 1 1 6”

Wargear:

Heavy armour and Númenóran longsword (Elven blade).

Options:

ANGBOR THE FEARLESS (Man) Point value: 55

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Angbor the Fearless 5/4+ 4 5 2 2 5 2 3 1 6”

Wargear:

Armour and two-handed weapon.

Special Rules:

Chop!: This model does not suffer the -1 penalty for wielding a two-handed weapon.


KING OF THE DEAD (Spirit) Point value: 100

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
The King of the Dead 4/4+ 4 8 2 2 7 3 5 1 6”

Wargear:

Armour.

Special Rules:

Terror: Should a model wish to Charge this model, it must take a Courage test before it moves. If the model passes, it may Charge as normal. If fails, the model does not Charge and may not move at all this turn.

Spectral Blades: When determining what number the King of The Dead needs to wound his opponent, use the opponent’s Courage rather than its Defence on the Wound chart.

Drain Soul: Any enemy that suffers a Wound from the King of The Dead in close combat is automatically slain regardless of the number of Wounds on its profile. A hero can use Fate to avoid Wounds suffered from the King of The Dead, but if even a single wound is not avoided, the Hero is slain and removed as a casualty.

Great Commander (Spirit): This Hero’s warband model limit is 18 rather than 12 warriors (only for spirit-type warriors).

Ghostly: this model is immune to weapon special strikes (piercing strike for example).

Options:

COMMANDERS

CAPTAIN OF DOL AMROTH (Man) Point value: 55

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Captain of Dol Amroth 5/4+ 4 7 2 2 4 2 1 1 6”

Wargear:

Heavy armour and shield.

Special Rules:

Dol Amroth for Gondor!: This model always count as being within the area of effect of banner if Prince Imrahil is within 12”.

Options:

WARRIORS

KNIGHT OF DOL AMROTH (Man) Point value: 9

Fight Strength Defence Attack Wounds Courage Movement
Knight of Dol Amroth 4/4+ 3 6 1 1 4 6”

Wargear:

Heavy armour and shield.

Special Rules:

Dol Amroth for Gondor!:- see Captain of Dol Amroth’s entry.

Options:

MAN-AT-ARMS OF DOL AMROTH (Man) Point value: 8

Fight Strength Defence Attack Wounds Courage Movement
Man-at-arms of Dol Amroth 4/4+ 3 5 1 1 3 6”

Wargear:

Heavy armour.

Special Rules:

Dol Amroth for Gondor!:- see Captain of Dol Amroth’s entry.

Options:


CLANSMAN OF LAMEDON (Man) Point value: 8

Fight Strength Defence Attack Wounds Courage Movement
Clansman of Lamedon 4/4+ 3 4 1 1 5 6”

Wargear:

Armour and two-handed weapon.

Special Rules:

The Honour of Lamedon:-This model always count as being within the area of effect of banner if Angbor is within 6”.

Chop – see Angbor of the Fearless’s entry.

Options:

BLACKROOT VALE ARCHER (Man) Point value: 8

Fight Strength Defence Attack Wounds Courage Movement
Blackroot Vale Archer 3/3+ 3 4 1 1 2 6”

Wargear:

Armour and longbow.

Special Rules:

Dead-eye Shot:-When shooting, this model can re-roll failed To Wound rolls against Monsters.

Options:

AXEMAN OF LOSSARNACH (Man) Point value: 9

Fight Strength Defence Attack Wounds Courage Movement
Axeman of Lossarnach 4/4+ 3 5 1 1 3 6”

Wargear:

Heavy armour and axe of Lossarnach.

Axe of Lossarnach:- An Axeman of Lossarnach can use his axe as either a spear or an axe. Axemen are able to use axe special weapon attack (Piercing Strike) when they are supporting.

Options:

WARRIOR OF THE DEAD (Spirit) Point value: 15

Fight Strength Defence Attack Wounds Courage Movement
Warrior of the Dead 3/4+ 3 7 1 1 6 6”

Wargear:

Armor.

Special Rules:

Terror, Spectral Blades, Ghostly - see King of the Dead’s entry.

Options:


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