ai


#
# AI Events
#
# written by
# Celedhring
# Henrik Fåhraeus
# Johan Andersson
#
# Tamerlan (J-A Grunchec) for 1.06

############################################################################################
#GERMANY
############################################################################################



# Switch to Sealion AI preferences if bitter peace.

event = {
id = 10004
random = no
country = GER

trigger = {
ai = yes
OR = {
event = 2625 # USSR - The Bitter Peace
event = 2646 # USSR - The Bitter Peace
NOT = {
exists = SOV
}
}
}

name = "AI_EVENT"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 4 # Check for trigger conditions every four days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "OK"
command = { type = ai which = "germany_sealion.ai" }
}
}


#GERMANY TURNS TO DEFENCE#

event = {
id = 10005
random = no
country = GER

trigger = {
ai = yes
war = { country = USA country = GER } # The mighty US has entered the war

#If Germany has still a comfortable position on the continent, then nopes
NOT = {
control = { province = 527 data = GER } # Germany controls Paris
}
NOT = {
control = { province = 643 data = GER } # Germany controls Warszawa
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "germany_defense.ai" }
}
}

##########################################################################################
#ITALY
##########################################################################################

#ITALY RUNS TO DEFENCE#

event = {
id = 10006
random = no
country = ITA

trigger = {
ai = yes
# Allies are in any province in mainland Italy
NOT = {
control = { province = 900 data = ITA }
control = { province = 901 data = ITA }
control = { province = 902 data = ITA }
control = { province = 903 data = ITA }
control = { province = 905 data = ITA }
control = { province = 906 data = ITA }
control = { province = 907 data = ITA }
control = { province = 908 data = ITA }
control = { province = 910 data = ITA }
control = { province = 912 data = ITA }
control = { province = 914 data = ITA }
control = { province = 915 data = ITA }
}
# And North Africa is lost. Put this here so a 1 division invasion doesn't start panic all over Italy
NOT = {
control = { province = 1085 data = ITA } # Tripoli
control = { province = 1097 data = ITA } # Tobruk
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "defensive.ai" }
}
}

############################################################################################
#JAPAN
############################################################################################


#JAPAN LOSES INTEREST IN THE CHINESE CONFLICT#
#event = {
# id = 10016
# random = no
# country = JAP
#
# trigger = {
# ai = yes
# OR = {
# random = 3
# NOT = {
# exists = CHI
# }
# }
# control = { province = 1563 data = JAP } # Beijing
# control = { province = 1567 data = JAP } # Datong
# control = { province = 1569 data = JAP } # Handan
# control = { province = 1695 data = JAP } # Nanjing
# control = { province = 1698 data = JAP } # Shanghai
# }
#
# name = "AI_EVENT"
# desc =""
# style = 0
#
# date = { day = 1 month = january year = 1936 }
# offset = 7 # Check for trigger conditions every 7 days
# deathdate = { day = 30 month = december year = 1947 }
#
# action_a = {
# command = { type = ai which = "japan_sea.ai" }
# }
#}

#JAPAN REGAINS INTEREST IN THE CHINESE CONFLICT#
#event = {
# id = 10017
# random = no
# country = JAP
#
# trigger = {
# ai = yes
# event = 10016 # TODO: Change this with "persistent" events
# OR = {
# control = { province = 1563 data = CHI } # Beijing
# control = { province = 1567 data = CHI } # Datong
# control = { province = 1569 data = CHI } # Handan
# control = { province = 1695 data = CHI } # Nanjing
# control = { province = 1698 data = CHI } # Shanghai
# control = { province = 1703 data = CHI } # Kowloon
# control = { province = 1710 data = CHI } # Huangshi
# control = { province = 1724 data = CHI } # Haikou
# }
# war = { country = JAP country = CHI }
# }
#
# name = "AI_EVENT"
# desc =""
# style = 0
#
# date = { day = 1 month = january year = 1936 }
# offset = 7 # Check for trigger conditions every 7 days
# deathdate = { day = 30 month = december year = 1947 }
#
# action_a = {
# command = { type = ai which = "japan.ai" }
# }
#}

############################################################################################
#FRANCE
############################################################################################


#20% chance for france to go static defence.. :)
#event = {
# id = 10008
# random = no
# country = FRA
#
# trigger = {
# ai = yes
# random = 10 # Only happens one time in ten
# }
#
# name = "AI_EVENT"
# desc = "AI_EVENT"
# style = 0
#
# date = { day = 1 month = january year = 1936 }
#
# action_a = {
# name = "OK"
# command = { type = ai which = "France_static.ai" }
# }
#}

#GERMANY ATTACKS#

event = {
id = 10009
random = no
country = FRA

trigger = {
ai = yes
war = { country = FRA country = GER }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "defensive.ai" }
}
}

#FREE FRENCH AI#

event = {
id = 10010
random = no
country = FRA

trigger = {
ai = yes
exists = VIC
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "free_french.ai" }
}
}

#LIBERATION OF FRANCE#

event = {
id = 10011
random = no
country = FRA

trigger = {
ai = yes
event = 2802 # Liberation of France event
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "France.ai" }
}
}


#############################################################################################################################
#UK
#############################################################################################################################

#THE TIDE TURNS - UK GOES OFFENSIVE#
#
#event = {
# id = 10014
# random = no
# country = ENG
#
# trigger = {
# ai = yes
# war = { country = ENG country = GER }
# war = { country = GER country = SOV }
# }
#
# name ="AI_EVENT"
# desc =""
# style = 0
#
# date = { day = 1 month = january year = 1936 }
# offset = 3 # Check for trigger conditions every 3 days
# deathdate = { day = 30 month = december year = 1947 }
#
# action_a = {
# command = { type = ai which = "UK_Rebound.ai" }
# }
#}



#############################################################################################################################
#USA
#############################################################################################################################

#THE TIDE TURNS - USA GOES OFFENSIVE#

event = {
id = 10015
random = no
country = USA

trigger = {
ai = yes
atwar = USA # USA comes to save the day
not = { event = 10736 }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
}
}

#############################################
#ALLIED CONVOYS
#############################################


############################################
#############################
# UK-Murmansk Convoy (Rubber, Supplies)
##################################################
#######################
event = {
id = 2115
random = no
country = ENG

trigger = {
ai = yes
war = { country = ENG country = GER }
war = { country = GER country = SOV }
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 60 # Check for trigger conditions every 60 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = convoy which = 482 value = 822 when = 24 } # Scapa Flow to Murmansk
}
}

##################################################
#######################
# US-UK Convoy (Oil, Supplies)
##################################################
#######################
event = {
id = 2116
random = no
country = USA

trigger = {
ai = yes
war = { country = USA country = GER }
war = { country = GER country = ENG }
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5 # Check for trigger conditions every 5 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = convoy which = 125 value = 489 when = 17 } # Boston to Manchester
}
}

##################################################
#######################
# Canada-UK Convoy (Steel, Supplies)
##################################################
#######################

event = {
id = 2117
random = no
country = CAN

trigger = {
ai = yes
atwar = yes
atwar = ENG
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5 # Check for trigger conditions every 5 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = convoy which = 153 value = 489 when = 18 } #Halifax to Manchester
}
}


#####################
#ITALY JOINS THE AXIS
#####################

event = {
id = 2143
trigger = { ai = yes }
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
date = { day = 8 month = june year = 1940 }
offset = 5
deathdate = { day = 10 month = june year = 1944 }
action_a = {
name = ""
command = { }
}
}

event = {
id = 10020
trigger = {
ai = yes
government = fascist
event = 2143
NOT = {
alliance = { country = ITA country = GER }
alliance = { country = ITA country = SOV }
alliance = { country = ITA country = ENG }
}
control = { province = 556 data = GER } #Chaumont
control = { province = 520 data = GER } #Sedan
control = { province = 518 data = GER } #Lille
random = 30
war = { country = GER country = FRA }
}
random = no
country = ITA
name = "AI_Event"
desc = ""
style = 0
date = { day = 10 month = june year = 1940 }
offset = 5 #Check for triggers every 5 days
deathdate = { day = 10 month = june year = 1944 }

action_a = {
name = ""
command = { type = trigger which = 2140 }
}
}


event = {
id = 2140
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
action_a = {
name = ""
command = { type = alliance which = ITA }
}
}

##############################################
###TRIPARTITE PACT BETWEEN JAPAN-GERMANY-ITALY
##############################################

event = {
id = 10022
trigger = {
ai = yes
government = fascist
NOT = {
war = { country = ITA country = GER }
war = { country = ITA country = JAP }
war = { country = GER country = JAP }
}
}
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
date = { day = 27 month = september year = 1940 }
offset = 20 #Check for triggers every 20 days
deathdate = { day = 27 month = september year = 1944 }

action_a = {
name = ""
command = { type = trigger which = 10023 } #Choice for Italy
}
action_b = {
name = ""
command = { }
}
}

event = {
id = 10023
trigger = {
ai = yes
government = fascist
}
random = no
country = ITA
name = "AI_Event"
desc = ""
style = 0

action_a = {
name = ""
command = { type = trigger which = 10024 } #Choice for Japan
}
action_b = {
name = ""
command = { }
}
}

event = {
id = 10024
trigger = {
ai = yes
government = fascist
}
random = no
country = JAP
name = "AI_Event"
desc = ""
style = 0

action_a = {
name = ""
command = { type = trigger which = 10025 } #Techs for Germany
}
action_b = {
name = ""
command = { }
}
}

event = {
id = 10025
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0

action_a = {
name = ""
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = coalpool value = 10000 }
command = { type = steelpool value = 10000 }
command = { type = oilpool value = 10000 }
command = { type = trigger which = 10026 }
}
}

event = {
id = 10026
random = no
country = ITA
name = "AI_Event"
desc = ""
style = 0

action_a = {
name = ""
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = JAP }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = coalpool value = 10000 }
command = { type = steelpool value = 10000 }
command = { type = oilpool value = 10000 }
command = { type = trigger which = 10027 }
}
}

event = {
id = 10027
random = no
country = JAP
name = "AI_Event"
desc = ""
style = 0

action_a = {
name = ""
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = ITA }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = coalpool value = 10000 }
command = { type = steelpool value = 10000 }
command = { type = oilpool value = 10000 }
}
}




########################
#BULGARIA JOINS THE AXIS
########################

event = {
id = 2142
trigger = { ai = yes }
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
date = { day = 8 month = june year = 1940 }
offset = 5
deathdate = { day = 10 month = june year = 1944 }
action_a = {
name = ""
command = { }
}
}

event = {
id = 10028
trigger = {
event = 2142
government = fascist
ai = yes
NOT = {
alliance = { country = BUL country = GER }
alliance = { country = BUL country = SOV }
alliance = { country = BUL country = ENG }
}
random = 30
war = { country = GER country = ENG }
}
random = no
country = BUL
name = "AI_Event"
desc = ""
style = 0
date = { day = 10 month = june year = 1940 }
offset = 5 #Check for triggers every 5 days
deathdate = { day = 10 month = june year = 1944 }

action_a = {
name = ""
command = { type = trigger which = 2141 }
}
action_b = {
name = ""
command = { }
}
}

event = {
id = 2141
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
action_a = {
name = ""
command = { type = alliance which = BUL }
}
}


##########################
###HUNGARY JOINS THE AXIS
##########################

event = {
id = 2144
trigger = { ai = yes }
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
date = { day = 18 month = december year = 1940 }
offset = 10
deathdate = { day = 20 month = december year = 1944 }
action_a = {
name = ""
command = { }
}
}

event = {
id = 2130
trigger = {
ai = yes
government = fascist
event = 2144
random = 30
NOT = {
alliance = { country = HUN country = GER }
alliance = { country = HUN country = SOV }
alliance = { country = HUN country = ENG }
}
}
random = no
country = HUN
name = "AI_Event"
desc = ""
style = 0
date = { day = 20 month = december year = 1940 }
offset = 10
deathdate = { day = 20 month = december year = 1944 }

action_a = {
name = ""
command = { type = trigger which = 2145 }
}
action_b = {
name = ""
command = { }
}
}

event = {
id = 2145
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
action_a = {
name = ""
command = { type = alliance which = HUN }
}
}


#########################
###ROMANIA JOINS THE AXIS
#########################

event = {
id = 2146
trigger = { ai = yes }
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
date = { day = 21 month = december year = 1940 }
offset = 5
deathdate = { day = 23 month = december year = 1944 }
action_a = {
name = ""
command = { }
}
}

event = {
id = 2131
trigger = {
ai = yes
NOT = {
war = { country = GER country = ROM }
}
event = 2146
random = 30
government = fascist
NOT = {
alliance = { country = ROM country = GER }
alliance = { country = ROM country = SOV }
alliance = { country = ROM country = ENG }
}
}
random = no
country = ROM
name = "AI_Event"
desc = ""
style = 0
date = { day = 23 month = december year = 1940 }
offset = 10
deathdate = { day = 23 month = december year = 1944 }

action_a = {
name = ""
command = { type = trigger which = 2147 }
}
action_b = {
name = ""
command = { }
}
}

event = {
id = 2147
random = no
country = GER
name = "AI_Event"
desc = ""
style = 0
action_a = {
name = ""
command = { type = alliance which = ROM }
}
}


################################################
#NatChi joins the Allies when JAP had dow'ed USA
################################################

event = {
id = 2158
random = no
trigger = {
ai = yes
war = { country = JAP country = CHI } #Japan has DOW'ed China
war = { country = ENG country = GER } #Axis is at war with the Allies
alliance = { country = JAP country = GER } #Japan has gone Axis
NOT = {
alliance = { country = CHI country = USA } #If UK is already annexed
alliance = { country = CHI country = ENG } #China shouldn't be Allied yet
alliance = { country = CHI country = GER } #China shouldn't be Axis either
alliance = { country = CHI country = SOV } #China shouldn't be Comintern
alliance = { country = GER country = ENG } #England shouldn't have left the Allies
}
}
country = CHI
date = { day = 2 month = january year = 1937 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
name = "AI_Event"
desc = ""
style = 0
action_a = {
name = ""
command = { type = alliance which = ENG }
command = { type = alignment which = democratic value = 100 }
command = { type = dissent value = -10 }
}
}


###################################################
###AI countries checking events
###################################################

event = {
id = 5030
random = no
country = GER

trigger = {
ai = yes
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 1 month = february year = 1947 }

action_a = {

}
}

event = {
id = 5031
random = no
country = JAP

trigger = {
ai = yes
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 1 month = february year = 1947 }

action_a = {

}
}

event = {
id = 5032
random = no
country = ITA

trigger = {
ai = yes
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 1 month = february year = 1947 }

action_a = {

}
}

event = {
id = 5033
random = no
country = ENG

trigger = {
ai = yes
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 1 month = february year = 1947 }

action_a = {

}
}

event = {
id = 5034
random = no
country = USA

trigger = {
ai = yes
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 1 month = february year = 1947 }

action_a = {

}
}

event = {
id = 5035
random = no
country = SOV

trigger = {
ai = yes
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 1 month = february year = 1947 }

action_a = {

}
}

#######id 5037 also used!!!!!!




### And moves back if puppeted afterwards

event = {
id = 5060
country = BEL

trigger = {
ai = yes
event = 5040
puppet = { country = BEL country = GER }
}

name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 1 month = december year = 1946 }

action_a = {
name = ""
command = { type = capital which = 552 }
}
}



#################################################################
###USSR moves its capital if threatened
#################################################################

event = {
id = 5043
random = no
country = SOV
trigger = {
ai = yes
atwar = yes
NOT = {
control = { province = 778 data = -1 } #Minsk has fallen
control = { province = 781 data = -1 } #Smolensk has fallen
control = { province = 784 data = -1 } #Vitebsk has fallen
control = { province = 852 data = -1 } #Kaluga has fallen
}
}

name = "AI_Event"
desc = ""
style = 0
date = { day = 2 month = january year = 1936 }
offset = 3 #Check for triggers every three days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = capital which = 1373 } #Move capital to Kujbysjev according to secret plans
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }
command = { type = add_division which = infantry }

}
}


##################################################
#######################
# Coup in Yugoslavia
##################################################
#######################
event = {
id = 3515
random = no
country = YUG

trigger = {
ai=yes
random = 50
alliance = { country = YUG country = GER }
alliance = { country = ITA country = GER }
NOT = {
exists = POL
exists = CZE
exists = AUS
alliance = { country = GER country = SOV }
event = 2031
alliance = { country = YUG country = ENG }
alliance = { country = YUG country = SOV }
}
}

name = "AI_Event"
desc = " "

style = 0

date = { day = 1 month = january year = 1936 }
offset = 1 # Check for trigger conditions every day
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = leave_alliance }
command = { type = end_access which = GER }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = NOR value = 1 }
command = { type = peace which = DEN value = 1 }
command = { type = peace which = SWE value = 1 }
command = { type = peace which = GRE value = 1 }
command = { type = peace which = HUN value = 1 }
command = { type = peace which = BUL value = 1 }
command = { type = peace which = ROM value = 1 }
command = { type = peace which = BEL value = 1 }
command = { type = peace which = HOL value = 1 }
command = { type = peace which = EST value = 1 }
command = { type = peace which = LAT value = 1 }
command = { type = peace which = LIT value = 1 }
command = { type = peace which = LUX value = 1 }
command = { type = peace which = TUR value = 1 }
command = { type = peace which = IRE value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = SPA value = 1 }
command = { type = peace which = ALB value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = FIN value = 1 }
command = { type = peace which = SPR value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = SCH value = 1 }
command = { type = peace which = BHU value = 1 }
command = { type = peace which = OMN value = 1 }
command = { type = peace which = YEM value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = NEP value = 1 }
command = { type = peace which = AFG value = 1 }
command = { type = peace which = ARG value = 1 }
command = { type = peace which = BRA value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = AST value = 1 }
command = { type = peace which = NZL value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = CZE value = 1 }
command = { type = peace which = BOL value = 1 }
command = { type = alignment which = democratic value = 100 }
command = { type = headofstate which = 20001 }
command = { type = headofgovernment which = 20033 }
command = { type = foreignminister which = 20013 }
command = { type = armamentminister which = 20014 }
command = { type = ministerofsecurity which = 20015 }
command = { type = ministerofintelligence which = 20016 }
command = { type = chiefofstaff which = 20017 }
command = { type = chiefofarmy which = 20018 }
command = { type = chiefofnavy which = 20019 }
command = { type = chiefofair which = 20020 }
command = { type = trigger which = 3531 }
}
}

##################################################
#######################
# Yugoslavia joins the Allies
##################################################
#######################
event = {
id = 3531
random = no
country = YUG

#triggered by 3515

name = "AI_Event"
desc = " "

style = 0

action_a = {
command = { type = alliance which = ENG }

}
}


#####################################################
### Australia switches AI when at war with the Axis
#####################################################

event = {
id = 5045
random = no
country = AST
trigger = {
ai = yes
war = { country = AST country = GER }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 30 month = december year = 1946 }

action_a = {
command = { type = ai which = "Australia_War.ai" }
}
}


##################################################
### Brazil switches AI when at war with the Axis
##################################################

event = {
id = 5046
random = no
country = BRA
trigger = {
ai = yes
war = { country = BRA country = GER }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 30 month = december year = 1946 }

action_a = {
command = { type = ai which = "Brazil_War_allies.ai" }
}
}


###################################################
### Canada switches AI when at war with the Axis
###################################################

event = {
id = 5047
random = no
country = CAN
trigger = {
ai = yes
war = { country = CAN country = GER }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 30 month = december year = 1946 }

action_a = {
command = { type = ai which = "Canada_War.ai" }
}
}

########################################################
### New Zealand switches AI when at war with the Axis
########################################################

event = {
id = 5048
random = no
country = NZL
trigger = {
ai = yes
war = { country = NZL country = GER }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 30 month = december year = 1946 }

action_a = {
command = { type = ai which = "New_Zealand_War.ai" }
}
}


########################################################
### South Africa switches AI when at war with the Axis
########################################################

event = {
id = 5049
random = no
country = SAF
trigger = {
ai = yes
war = { country = SAF country = GER }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 5
deathdate = { day = 30 month = december year = 1946 }

action_a = {
command = { type = ai which = "South_Africa_War.ai" }
}
}


######################################################
### End of Tannu Tuva
######################################################

event = {
id = 1500
random = no
country = TAN

trigger = { ai = yes }

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1944 }
offset = 15
deathdate = { day = 30 month = february year = 1944 }

action_a = { }
}


event = {
id = 1501
random = no
country = SOV

trigger = {
event = 1500
ai = yes
alliance = { country = SOV country = TAN }
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1944 }
offset = 15
deathdate = { day = 30 month = february year = 1944 }

action_a = {
command = { type = inherit which = TAN }
command = { type = addcore which = 1534 }
}
}


#################################################
# Tamerlan's Events
#################################################

# removed Events
# 10017 Japan regains interest in China
# 10001 cancelled for now
#GERMANY PREPARES INVASION OF BRITAIN#
#Barbarossa trigger updated
#USSR_defense updated

#event = {
# id = 10001
# random = no
# country = GER
#
# trigger = {
# ai = yes
# war = { country = GER country = ENG }
# control = { province = 527 data = GER } # Germany controls Paris
# control = { province = 643 data = GER } # Germany controls Warszawa
# NOT = {
# war = { country = GER country = SOV }
# }
# }
#
# name = "AI_EVENT"
# desc = ""
# style = 0
#
# date = { day = 1 month = september year = 1936 }
# offset = 3 # Check for trigger conditions every 3 days
# deathdate = { day = 30 month = december year = 1947 }
#
# action_a = {
# command = { type = ai which = "germany_bob.ai" }
# }
#}


############################################################################################
#USSR
############################################################################################



#THE TIDE TURNS - USSR GOES OFFENSIVE IF ABLE TO PUSH GERMANS BACK#

#event = {
# id = 10013
# random = no
# country = SOV
#
# trigger = {
# ai = yes
# war = { country = SOV country = GER }
# event = 2651 #USSR was being defensive
# # Kiev or Smolensk are in Russian control
# OR = {
# control = { province = 781 data = SOV }
# control = { province = 775 data = SOV }
# }
# # Germany has a second front
# OR = {
# war = { country = GER country = ENG }
# war = { country = GER country = USA }
# }
# }
#
# name ="AI_EVENT"
# desc =""
# style = 0
#
# date = { day = 1 month = january year = 1936 }
# offset = 3 # Check for trigger conditions every 3 days
# deathdate = { day = 30 month = december year = 1947 }
#
# action_a = {
# command = { type = ai which = "ussr_offensive.ai" }
# }
#}



###########################################################
# Updated Events #
###########################################################

#RUSSIAN HORDES#

event = {
id = 10012
random = no
country = SOV

trigger = {
ai = yes
OR = {
technology = 11307
AND = {
war = { country = SOV country = GER }

OR = {
NOT = { control = { province = 781 data = SOV } } # Smolensk
NOT = { control = { province = 775 data = SOV } } # Kiev
NOT = { control = { province = 791 data = SOV } }
NOT = { control = { province = 783 data = SOV } }
NOT = { control = { province = 784 data = SOV } }
NOT = { control = { province = 781 data = SOV } }
NOT = { control = { province = 780 data = SOV } }
NOT = { control = { province = 776 data = SOV } }
NOT = { control = { province = 857 data = SOV } }
NOT = { control = { province = 864 data = SOV } }
NOT = { control = { province = 863 data = SOV } }
}
}
}

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USSR_defense.ai" }
}
}


#GERMANY SWITCHES TO BARBAROSSA BUILDUP - UK STILL UNDEFEATED#

event = {
id = 10002
random = no
country = GER

trigger = {
ai = yes
control = { province = 527 data = GER } # Germany controls Paris
exists = SOV
OR = {
AND = {
OR = {
technology = 11307 #mech inf
random = 2 # # Germany should not automatically switch strategy at this point
}
war = { country = GER country = ENG}
control = { province = 643 data = GER } # Germany controls Warszawa
}
war = {country = GER country = SOV}
NOT = {
war = {country = GER country = ENG}
}
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "germany_barbarossa.ai" }
}

}


event = {
id = 10014
random = no
country = ENG

trigger = {
ai = yes
event = 5030 #AI german
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}

}

#JAPAN LOSES INTEREST IN THE CHINESE CONFLICT#
event = {
id = 10016
random = no
country = JAP

trigger = {
ai = yes
OR = {
AND = {
random = 6
AND = {
control = { province = 1563 data = JAP } # Beijing
control = { province = 1695 data = JAP } # Nanjing
control = { province = 1698 data = JAP } # Shanghai
lost_national = { country = CHI value = 40 }
}
}
event = 2800
lost_national = { country = CHI value = 60 }
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_sea.ai" }
}
}



###########################################################################
###Netherlands move capital to the Dutch East Indies when nearly conquered
###########################################################################

event = {
id = 5036
random = no
country = HOL

trigger = {
ai = yes
war = { country = GER country = HOL }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 1 month = december year = 1946 }

action_a = {
name = ""
command = { type = capital which = 1950 } # surabaya
}
}


################################################################
###Belgium moves its capital to the Kongo when nearly conquered
################################################################


event = {
id = 5040
random = no
country = BEL

trigger = {
ai = yes
war = { country = GER country = BEL }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 1 month = december year = 1946 }

action_a = {
name = ""
command = { type = capital which = 1130 } # Leopoldville
}
}

###########################################################
# AI Switch Events #
###########################################################



event = {
id = 10201
random = no
country = USA

trigger = {
ai = yes
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_39.ai" }
}

}

event = {
id = 10202
random = no
country = SOV

trigger = {
ai = yes
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USSR_39.ai" } #SOV_39.ai ...
}

}


event = {
id = 10205
random = no
country = ENG

trigger = {
ai = yes
OR = {
NOT = { control = { province = 482 data = ENG } }
NOT = { control = { province = 485 data = ENG } }
NOT = { control = { province = 487 data = ENG } }

}
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = USA }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Scotland.ai" }
}
}

event = {
id = 10206
random = no
country = ENG

trigger = {
ai = yes
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
OR = {
NOT = { control = { province = 498 data = ENG } }
NOT = { control = { province = 503 data = ENG } }
AND = {
NOT = { control = { province = 502 data = ENG } }
NOT = { control = { province = 502 data = USA } }
}
AND = {
NOT = { control = { province = 501 data = ENG } }
NOT = { control = { province = 501 data = CAN } }
}
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_England.ai" }
}
}

event = {
id = 10208
random = no
country = ENG

trigger = {
ai = yes
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
# event = 5030
OR = {
event = 1205
event = 1206
}
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = CAN }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}

}





#Second invasion


event = {
id = 10209
random = no
country = ENG

trigger = {
ai = yes
OR = {
NOT = { control = { province = 482 data = ENG } }
NOT = { control = { province = 485 data = ENG } }
NOT = { control = { province = 487 data = ENG } }

}
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
event = 1207
event = 1208
}
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = USA }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Scotland.ai" }
}
}

event = {
id = 10210
random = no
country = ENG

trigger = {
ai = yes
OR = {
event = 1207
event = 1208
}
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
OR = {
NOT = { control = { province = 498 data = ENG } }
NOT = { control = { province = 503 data = ENG } }
AND = {
NOT = { control = { province = 502 data = ENG } }
NOT = { control = { province = 502 data = USA } }
}
AND = {
NOT = { control = { province = 501 data = ENG } }
NOT = { control = { province = 501 data = CAN } }
}
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_England.ai" }
}
}

event = {
id = 10212
random = no
country = ENG

trigger = {
ai = yes
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
# event = 5030
OR = {
event = 1209
event = 1210
}
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = CAN }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}

}

#Third invasion


event = {
id = 10213
random = no
country = ENG

trigger = {
ai = yes
OR = {
NOT = { control = { province = 482 data = ENG } }
NOT = { control = { province = 485 data = ENG } }
NOT = { control = { province = 487 data = ENG } }

}
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
event = 1211
event = 1212
}
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = USA }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Scotland.ai" }
}
}

event = {
id = 10214
random = no
country = ENG

trigger = {
ai = yes
OR = {
event = 1211
event = 1212
}
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
OR = {
NOT = { control = { province = 498 data = ENG } }
NOT = { control = { province = 503 data = ENG } }
AND = {
NOT = { control = { province = 502 data = ENG } }
NOT = { control = { province = 502 data = USA } }
}
AND = {
NOT = { control = { province = 501 data = ENG } }
NOT = { control = { province = 501 data = CAN } }
}
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_England.ai" }
}
}

event = {
id = 10216
random = no
country = ENG

trigger = {
ai = yes
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
# event = 5030
OR = {
event = 1213
event = 1214
}
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = CAN }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}

}

#UK helps Norway

event = {
id = 10217
random = no
country = ENG

trigger = {
ai = yes
war = { country = ENG country = GER }
war = { country = NOR country = GER }
NOT = { war = { country = ENG country = JAP } }
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = CAN }
}
control = { province = 501 data = ENG }
control = { province = 1101 data = ENG }
control = { province = 1102 data = ENG }
control = { province = 1103 data = ENG }
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Norway.ai" }
}
}

#UK helps Greece

event = {
id = 10218
random = no
country = ENG

trigger = {
ai = yes
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
OR = {
war = { country = GRE country = GER }
war = { country = GRE country = ITA }
}
war = { country = NOR country = GER }
NOT = { war = { country = ENG country = JAP } }
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
OR = {
control = { province = 502 data = ENG }
control = { province = 502 data = USA }
}
OR = {
control = { province = 501 data = ENG }
control = { province = 501 data = CAN }
}
control = { province = 501 data = ENG }
control = { province = 1101 data = ENG }
control = { province = 1102 data = ENG }
control = { province = 1103 data = ENG }
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Greece.ai" }
}
}

event = {
id = 10219
random = no
country = ENG

trigger = {
ai = yes
OR = {
event = 10218
event = 10217
}
OR = {
NOT = {
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
control = { province = 501 data = ENG }
control = { province = 1101 data = ENG }
control = { province = 1102 data = ENG }
control = { province = 1103 data = ENG }
}
AND = {
NOT = { control = { province = 502 data = ENG } }
NOT = { control = { province = 502 data = USA } }
}
AND = {
NOT = { control = { province = 501 data = ENG } }
NOT = { control = { province = 501 data = CAN } }
}

AND = {
NOT = { exists = GRE }
random = 2
}
AND = {
NOT = { exists = NOR }
random = 2
}
random = 1
}
# event = 5030
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}


event = {
id = 10221
random = no
country = ENG

trigger = {
ai = yes
AND = {
event = 10218
event = 10217
}
OR = {
NOT = {
control = { province = 482 data = ENG }
control = { province = 485 data = ENG }
control = { province = 487 data = ENG }
control = { province = 498 data = ENG }
control = { province = 503 data = ENG }
control = { province = 501 data = ENG }
control = { province = 1101 data = ENG }
control = { province = 1102 data = ENG }
control = { province = 1103 data = ENG }
}
AND = {
NOT = { control = { province = 502 data = ENG } }
NOT = { control = { province = 502 data = USA } }
}
AND = {
NOT = { control = { province = 501 data = ENG } }
NOT = { control = { province = 501 data = CAN } }
}

AND = {
NOT = { exists = GRE }
NOT = { exists = NOR }
random = 2
}
random = 1
}
# event = 5030

}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}

event = {
id = 10225
random = no
country = GER

trigger = {
ai = yes
OR = {
atwar = yes
event = 2030
}

}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "german.ai" }
}

}

#event = {
# id = 10224
# random = no
# country = GER
#
# trigger = {
# NOT = { event = 10002 } #Barb
# ai = yes
# government = fascist
# OR = {
# NOT = { exists = POL }
# war = { country = GER country = FRA }
# }
# }
#
# name = "SOV_MolRib"
# desc = ""
# style = 0
#
# date = { day = 1 month = january year = 1936 }
# offset = 30 # Check for trigger conditions every month
# deathdate = { day = 30 month = december year = 1947 }
#
# action_a = {
# command = { type = ai which = "german_MolRib.ai" }
# }
#}

###########################################################
# AI Ministers #
###########################################################

#Japan ministers change/Tamerlan for efficient AIs not necessary for good AIs... but it helps, and a human player would do so...

#What would you do in these circumstances?
event = {
id = 10500
random = no
country = JAP

trigger = {
ai = yes
lost_IC = { country = CHI value = 20 }
war = { country = JAP country = CHI }
government = fascist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1937 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ministerofsecurity which = 5116 }
}
}

#Japan ministers change/Tamerlan for efficient AIs

#What would you do in these circumstances?
event = {
id = 10501
random = no
country = JAP

trigger = {
ai = yes
government = fascist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1940 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 5095 }
}
}

#What would you do in these circumstances? All minsiters PA/available in 1938...
event = {
id = 10502
random = no
country = CHI

trigger = {
ai = yes
war = { country = JAP country = CHI }
government = fascist
OR = {
lost_national = { country = CHI value = 30 }
event = 4100 #Nanjin stuff
}
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1938 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 52044 }
command = { type = ministerofsecurity which = 52057 }
command = { type = ministerofintelligence which = 52064 }
command = { type = chiefofstaff which = 52069 }
command = { type = chiefofarmy which = 52074 }
}
}


#What would you do in these circumstances?
event = {
id = 10503
random = no
country = SOV

trigger = {
ai = yes
government = communist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1937 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ministerofsecurity which = 4040 }
command = { type = chiefofstaff which = 4051}

}
}

event = {
id = 10504
random = no
country = ENG

trigger = {
ai = yes
government = democratic
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1938 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 1064 }
command = { type = ministerofsecurity which = 1005 }

}
}

event = {
id = 10505
random = no
country = ENG

trigger = {
ai = yes
government = democratic
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1941 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 1064 }
command = { type = ministerofsecurity which = 1005 }
command = { type = ministerofintelligence which = 1075 }

}
}


event = {
id = 10506
random = no
country = USA

trigger = {
ai = yes
government = democratic
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1937 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
# command = { type = armamentminister which = 6088 }
command = { type = ministerofintelligence which = 6089 }
# command = { type = chiefofnavy which = 6090 }
command = { type = chiefofair which = 6086 }

}
}


event = {
id = 10507
random = no
country = USA

trigger = {
ai = yes
government = democratic
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1941 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 6082 }
command = { type = ministerofintelligence which = 6083 }
# command = { type = chiefofnavy which = 6078 }
command = { type = chiefofstaff which = 6042 }
command = { type = chiefofair which = 6086 }

}
}

event = {
id = 10508
random = no
country = GER

trigger = {
ai = yes
government = fascist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1937 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1937 }

action_a = {
command = { type = chiefofstaff which = 88 }
command = { type = ministerofsecurity which = 71 }
command = { type = foreignminister which = 47 }

}
}

event = {
id = 10509
random = no
country = GER

trigger = {
ai = yes
government = fascist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1943 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1944 }

action_a = {
command = { type = chiefofnavy which = 103 }
}
}

event = {
id = 10510
random = no
country = GER

trigger = {
ai = yes
government = fascist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1939 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1939 }

action_a = {
command = { type = chiefofarmy which = 99 }

}
}

event = {
id = 10511
random = no
country = GER

trigger = {
ai = yes
government = fascist
war = { country = GER country = ENG }
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = chiefofstaff which = 7 }
# command = { type = ministerofsecurity which = 71 } #5

}
}

event = {
id = 10512
random = no
country = ITA

trigger = {
ai = yes
government = fascist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1939 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 3049 }
command = { type = chiefofarmy which = 3097 }
}
}

event = {
id = 10513
random = no
country = ITA

trigger = {
ai = yes
government = fascist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1937 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ministerofsecurity which = 3065 }
command = { type = chiefofair which = 3108 }

}
}

event = {
id = 10514
random = no
country = SOV

trigger = {
ai = yes
government = communist
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1942 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 4038 }
}
}

event = {
id = 10515
random = no
country = USA

trigger = {
ai = yes
government = democratic
}

name = "AI_EVENT"
desc = " "

style = 0
date = { day = 1 month = january year = 1941 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
# command = { type = chiefofnavy which = 6078 }
}
}


event = {
id = 10516
random = no
country = USA

trigger = {
ai = yes
government = democratic
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1936 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 6082 }
# command = { type = ministerofintelligence which = 6089 }

}
}

event = {
id = 10517
random = no
country = USA

trigger = {
ai = yes
government = democratic
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1938 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 6082 }
command = { type = ministerofintelligence which = 6083 }

}
}

event = {
id = 10518
random = no
country = FRA

trigger = {
ai = yes
government = democratic
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1936 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 2013 }


}
}

event = {
id = 10519
random = no
country = FRA

trigger = {
ai = yes
government = democratic
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1940 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = chiefofstaff which = 2102 }
command = { type = ministerofintelligence which = 2093 }
command = { type = armamentminister which = 2013 }
}
}

event = {
id = 10520
random = no
country = FRA

trigger = {
ai = yes
government = democratic
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1938 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 2013 }


}
}

#schnacht dead ...
event = {
id = 10521
random = no
country = GER

trigger = {
ai = yes
not = { minister = 4 }
government = fascist
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1937 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1937 }

action_a = {
command = { type = armamentminister which = 56 }
}
}

event = {
id = 10522
random = no
country = GER

trigger = {
ai = yes
not = { minister = 4 }
government = fascist
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1938 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1939 }

action_a = {
command = { type = armamentminister which = 57 }
}
}

event = {
id = 10523
random = no
country = GER

trigger = {
ai = yes
not = { minister = 4 }
government = fascist
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1940 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1941 }

action_a = {
command = { type = armamentminister which = 60 }
}
}


event = {
id = 10524
random = no
country = GER

trigger = {
ai = yes
not = { minister = 4 }
government = fascist
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1942 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = armamentminister which = 65 }
}
}



#################################################################################
# Events to help AI Germany for Barbarossa and prevent the clockwise move #
#################################################################################

event = {
id = 10550
random = no
country = HUN

trigger = {
ai = yes
event = 5030 #AI German
event = 2800 #VIC
alliance = { country = HUN country = GER }
owned = { province = 726 data = HUN }

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1940 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 726 }
command = { type = secedeprovince which = SOV value = 719 }
command = { type = secedeprovince which = GER value = 720 }
command = { type = secedeprovince which = GER value = 724 }
command = { type = secedeprovince which = SOV value = 725 }
}
}

event = {
id = 10551
random = no
country = ROM

trigger = {
ai = yes
event = 5030 #AI German
event = 2800 #VIC
alliance = { country = ROM country = GER }

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1940 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 763 }
command = { type = secedeprovince which = GER value = 767 }
command = { type = secedeprovince which = GER value = 768 }
command = { type = secedeprovince which = GER value = 761 }
command = { type = secedeprovince which = GER value = 728 }
command = { type = secedeprovince which = SOV value = 719 }
command = { type = secedeprovince which = GER value = 720 }
command = { type = secedeprovince which = GER value = 724 }
command = { type = secedeprovince which = SOV value = 725 }
}
}

event = {
id = 10552
random = no
country = SLO

trigger = {
ai = yes
event = 5030 #AI German
event = 2800 #VIC
alliance = { country = SLO country = GER }

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1940 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 763 }
command = { type = secedeprovince which = GER value = 767 }
command = { type = secedeprovince which = GER value = 768 }
command = { type = secedeprovince which = GER value = 761 }
command = { type = secedeprovince which = GER value = 728 }
command = { type = secedeprovince which = GER value = 724 }
command = { type = secedeprovince which = GER value = 726 }
command = { type = secedeprovince which = GER value = 635 }
command = { type = secedeprovince which = SOV value = 719 }
command = { type = secedeprovince which = GER value = 720 }
command = { type = secedeprovince which = GER value = 724 }
command = { type = secedeprovince which = SOV value = 725 }
}
}

event = {
id = 10553
random = no
country = CZE

trigger = {
ai = yes
event = 5030 #AI German
event = 2800 #VIC
alliance = { country = CZE country = GER }

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1940 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 763 }
command = { type = secedeprovince which = GER value = 767 }
command = { type = secedeprovince which = GER value = 768 }
command = { type = secedeprovince which = GER value = 761 }
command = { type = secedeprovince which = GER value = 728 }
command = { type = secedeprovince which = GER value = 724 }
command = { type = secedeprovince which = GER value = 726 }
command = { type = secedeprovince which = GER value = 635 }
command = { type = secedeprovince which = SOV value = 719 }
command = { type = secedeprovince which = GER value = 720 }
command = { type = secedeprovince which = GER value = 724 }
command = { type = secedeprovince which = SOV value = 725 }
}
}


event = {
id = 10554
random = no
country = SOV

trigger = {
ai = yes
event = 10601
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10555
random = no
country = SOV

trigger = {
ai = yes
event = 10602
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10556
random = no
country = SOV

trigger = {
ai = yes
event = 10586
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10557
random = no
country = SOV

trigger = {
ai = yes
event = 10587
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}


event = {
id = 10558
random = no
country = SOV

trigger = {
ai = yes
event = 10591
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10559
random = no
country = SOV

trigger = {
ai = yes
event = 10592
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10560
random = no
country = SOV

trigger = {
ai = yes
event = 10596
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10561
random = no
country = SOV

trigger = {
ai = yes
event = 10597
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}





#####Yugoslavia partition events to ensure a free access for Germany to greece in case of war with greece######################

event = {
id = 10562
random = no
country = GER

trigger = {
ai = yes
war = { country = GER country = YUG }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10563
random = no
country = HUN

trigger = {
ai = yes
alliance = { country = HUN country = GER }
NOT = { exists = YUG }
event = 10562
war = { country = GER country = GRE }

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 751 }
command = { type = secedeprovince which = GER value = 752 }
command = { type = secedeprovince which = GER value = 755 }
command = { type = secedeprovince which = GER value = 746 }
command = { type = secedeprovince which = GER value = 744 }
command = { type = secedeprovince which = GER value = 747 }
command = { type = secedeprovince which = GER value = 753 }
}
}

event = {
id = 10564
random = no
country = ROM

trigger = {
ai = yes
alliance = { country = HUN country = ROM }
NOT = { exists = YUG }
event = 10562
war = { country = GER country = GRE }

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 751 }
command = { type = secedeprovince which = GER value = 752 }
command = { type = secedeprovince which = GER value = 755 }
command = { type = secedeprovince which = GER value = 746 }
command = { type = secedeprovince which = GER value = 744 }
command = { type = secedeprovince which = GER value = 747 }
command = { type = secedeprovince which = GER value = 753 }
}
}

event = {
id = 10565
random = no
country = BUL

trigger = {
ai = yes
alliance = { country = HUN country = BUL }
NOT = { exists = YUG }
event = 10562
war = { country = GER country = GRE }

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 751 }
command = { type = secedeprovince which = GER value = 752 }
command = { type = secedeprovince which = GER value = 755 }
command = { type = secedeprovince which = GER value = 746 }
command = { type = secedeprovince which = GER value = 744 }
command = { type = secedeprovince which = GER value = 747 }
command = { type = secedeprovince which = GER value = 753 }
}
}



# Avoid to see AI 120 allied div in Belgian Congo !!!

#yield equat

event = {
id = 10566
random = no
country = VIC

trigger = {
ai = yes
OR = {
NOT = { control = { province = 1120 data = VIC } }
NOT = { control = { province = 1114 data = VIC } }
NOT = { control = { province = 1117 data = VIC } }
NOT = { control = { province = 1118 data = VIC } }
NOT = { control = { province = 1124 data = VIC } }
NOT = { control = { province = 1126 data = VIC } }
NOT = { control = { province = 1127 data = VIC } }
NOT = { control = { province = 1128 data = VIC } }
NOT = { control = { province = 1118 data = VIC } }
}
war = { country = VIC country = FRA }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = FRA value = 1127 }
command = { type = secedeprovince which = FRA value = 1118 }
command = { type = secedeprovince which = FRA value = 1126 }
command = { type = secedeprovince which = FRA value = 1128 }
command = { type = secedeprovince which = FRA value = 1124 }
command = { type = secedeprovince which = FRA value = 1120 }
command = { type = secedeprovince which = FRA value = 1111 }
command = { type = secedeprovince which = FRA value = 1112 }
command = { type = secedeprovince which = FRA value = 1113 }
command = { type = secedeprovince which = FRA value = 1114 }
command = { type = secedeprovince which = FRA value = 1116 }
command = { type = secedeprovince which = FRA value = 1117 }
command = { type = secedeprovince which = FRA value = 1108 }
command = { type = secedeprovince which = FRA value = 1109 }
}
}


#yield sahara

event = {
id = 10567
random = no
country = VIC

trigger = {
ai = yes
NOT = { control = { province = 1077 data = VIC } }
NOT = { control = { province = 1071 data = VIC } }
NOT = { control = { province = 1081 data = VIC } }
war = { country = VIC country = FRA }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = FRA value = 1024 }
command = { type = secedeprovince which = FRA value = 1079 }
command = { type = secedeprovince which = FRA value = 1072 }
}
}

#yield seneg+inland

event = {
id = 10568
random = no
country = VIC

trigger = {
ai = yes
OR = {
NOT = { control = { province = 1056 data = VIC } }
NOT = { control = { province = 1060 data = VIC } }
NOT = { control = { province = 1061 data = VIC } }

}
war = { country = VIC country = FRA }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = FRA value = 1050 }
command = { type = secedeprovince which = FRA value = 1051 }
command = { type = secedeprovince which = FRA value = 1052 }
command = { type = secedeprovince which = FRA value = 1053 }
command = { type = secedeprovince which = FRA value = 1043 }
command = { type = secedeprovince which = FRA value = 1049 }
command = { type = secedeprovince which = FRA value = 1073 }
command = { type = secedeprovince which = FRA value = 1074 }
command = { type = secedeprovince which = FRA value = 1075 }
command = { type = secedeprovince which = FRA value = 1076 }
}
}

#yield seneg+inland

event = {
id = 10569
random = no
country = VIC

trigger = {
ai = yes
NOT = { control = { province = 1033 data = VIC } }
war = { country = VIC country = FRA }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = FRA value = 1033 }
command = { type = secedeprovince which = FRA value = 1030 }
command = { type = secedeprovince which = FRA value = 1025 }
command = { type = secedeprovince which = FRA value = 1026 }
command = { type = secedeprovince which = FRA value = 1044 }
command = { type = secedeprovince which = FRA value = 1045 }
command = { type = secedeprovince which = FRA value = 1046 }
command = { type = secedeprovince which = FRA value = 1041 }
command = { type = secedeprovince which = FRA value = 1052 }
command = { type = secedeprovince which = FRA value = 31 }
command = { type = secedeprovince which = FRA value = 1047 }
command = { type = secedeprovince which = FRA value = 1048 }
}
}

#########################################################################
# events to help USA to enter the war #
#########################################################################

event = {
id = 10570
random = no
country = USA

trigger = {
ai = yes
government = democratic
NOT = { alliance = { country = USA country = ENG } }
# USA comes to save the day
OR = {
control = { province = 1762 data = JAP } #mal
control = { province = 1765 data = JAP } #mal
control = { province = 1583 data = JAP } #burm
control = { province = 1584 data = JAP } #burm
control = { province = 1585 data = JAP } #burm
control = { province = 1663 data = JAP } #Vlad
control = { province = 1950 data = JAP } #jav
control = { province = 1744 data = JAP } #sia
control = { province = 1794 data = JAP } #born
Control = { province = 2078 data = JAP } #aUs
Control = { province = 2135 data = JAP } #NZ
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
# command = { type = alliance which = ENG }
command = { type = warentry value = 20 }
# command = { type = trigger which = 10019 }
}
}

event = {
id = 10571
random = no
country = USA

trigger = {
ai = yes
government = democratic
NOT = { alliance = { country = USA country = ENG } }
# USA comes to save the day
NOT = { exists = CHI }
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
# command = { type = alliance which = ENG }
command = { type = warentry value = 10 }
# command = { type = trigger which = 10019 }
}
}

event = {
id = 10572
random = no
country = USA

trigger = {
ai = yes
government = democratic
random = 5
NOT = { alliance = { country = USA country = ENG } }
war = { country = ENG country = GER }
# USA comes to save the day

OR = {
AND = {
warentry = 100
random = 5
}
war = { country = USA country = JAP }
war = { country = USA country = GER }
}

}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = alliance which = ENG }
command = { type = trigger which = 10573 }
}
}

#########################################################################################
# DDay events
#########################################################################################


event = {
id = 10573
random = no
country = ENG

trigger = {
ai = yes
event = 5034 # US AI
government = democratic
war = { country = USA country = GER } # USA comes to save the day
war = { country = ENG country = GER }
}

name ="AI_EVENT"
desc ="Let US troops come in the SW"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = USA value = 502 } # 502
}
}


####### Awaking of the bear-random numbers drawn from a second-based random generator ? ####

####################### Enforce MolRib Pact ################################
event = {
id = 10223
random = no
country = SOV

trigger = {
random = 10
exists = EST
OR = {
NOT = { exists = LAT }
alliance = { country = LAT country = SOV }

}
NOT = { alliance = { country = EST country = SOV } }
NOT = { alliance = { country = EST country = GER } }
NOT = { alliance = { country = EST country = ENG } }
NOT = { event = 2016 }
ai = yes
OR = {
event = 2013
event = 2015
event = 2602
event = 2603
war = { country = GER country = ENG }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = war which = EST }
command = { type = dissent value = -5 }
}
}

event = {
id = 10583
random = no
country = SOV

trigger = {
random = 20
NOT = { alliance = { country = LAT country = SOV } }
NOT = { alliance = { country = LAT country = GER } }
NOT = { alliance = { country = LAT country = ENG } }
NOT = { event = 2016 }

exists = LAT
ai = yes
OR = {

event = 2013
event = 2015
event = 2602
event = 2603
war = { country = GER country = ENG }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = war which = LAT }
command = { type = dissent value = -5 }
}
}

event = {
id = 10584
random = no
country = SOV

trigger = {
random = 20
OR = {
NOT = { exists = LAT }
alliance = { country = LAT country = SOV }
}
NOT = { alliance = { country = LIT country = SOV } }
NOT = { alliance = { country = LIT country = GER } }
NOT = { alliance = { country = LIT country = ENG } }
NOT = { event = 2016 }
exists = LIT
ai = yes
OR = {
event = 2013
event = 2015
event = 2602
event = 2603
war = { country = GER country = ENG }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = war which = LIT }
command = { type = dissent value = -5 }
}
}

####################### Stalin reacts to early wars ################################
event = {
id = 10585
random = no
country = SOV

trigger = {
ai = yes
OR = {
event = 2007
event = 2012
event = 2010
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10586 }
command = { type = trigger which = 10605 }
}
}

event = {
id = 10586
random = no
country = SOV

trigger = {
ai = yes
event = 10585
not = { event = 10605 }
random = 40
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10587 }
command = { type = trigger which = 10556 }
}
}

event = {
id = 10587
random = no
country = SOV

trigger = {
ai = yes
event = 10586
not = { event = 10556 }
random = 20
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10588 }
command = { type = trigger which = 10557 }
}
}

event = {
id = 10588
random = no
country = SOV

trigger = {
ai = yes
event = 10587
not = { event = 10557 }
random = 10
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10589
random = no
country = SOV

trigger = {
ai = yes
NOT = { event = 2013 } #Not normal mol Rib or war ended
NOT = { event = 2015 }
NOT = { ispuppet = GER }
NOT = { ispuppet = SOV }
NOT = { event = 2602 } #holy alliance
#limited pact therefore does not disable the trigger
war = { country = GER country = ENG }
NOT = { war = { country = GER country = SOV } }
event = 10586
OR = {
AND = {
NOT = { event = 10587 }
OR = {
control = { province = 554 data = GER }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
control = { province = 542 data = GER }
control = { province = 482 data = GER }
control = { province = 485 data = GER }
control = { province = 487 data = GER }
control = { province = 498 data = GER }
control = { province = 503 data = GER }
control = { province = 502 data = GER }
control = { province = 501 data = GER }
}
}
AND = {
event = 10587
NOT = { event = 10588 }
random = 5
}
AND = {
event = 10588
random = 1
}

}

}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10609 }
}
}

####################### Stalin reacts to non mol rib ################################
event = {
id = 10590
random = no
country = SOV

trigger = {
ai = yes
OR = {
event = 2050 #proposal
event = 2051
}

OR = {
AND = {
NOT = { event = 2600 } #no reception
NOT = { event = 2601 }
}

event = 2014 #refusal
event = 2017
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10591 }
command = { type = trigger which = 10606 }
}
}

event = {
id = 10591
random = no
country = SOV

trigger = {
ai = yes
not = { event = 10606 }
event = 10590
random = 70
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10592 }
command = { type = trigger which = 10558 }
}
}

event = {
id = 10592
random = no
country = SOV

trigger = {
ai = yes
event = 10591
not = { event = 10558 }
random = 35
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10593 }
command = { type = trigger which = 10559 }
}
}

event = {
id = 10593
random = no
country = SOV

trigger = {
ai = yes
event = 10592
not = { event = 10559 }
random = 17
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10594
random = no
country = SOV

trigger = {
ai = yes
NOT = { event = 2013 } #Not normal mol Rib or war ended
NOT = { event = 2015 }
NOT = { event = 2602 }
NOT = { ispuppet = GER }
NOT = { ispuppet = SOV }
war = { country = GER country = ENG }
NOT = { war = { country = GER country = SOV } }
event = 10591 #Not normal mol Rib or war ended
OR = {
AND = {
NOT = { event = 10592 }
OR = {
control = { province = 554 data = GER }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
control = { province = 542 data = GER }
control = { province = 482 data = GER }
control = { province = 485 data = GER }
control = { province = 487 data = GER }
control = { province = 498 data = GER }
control = { province = 503 data = GER }
control = { province = 502 data = GER }
control = { province = 501 data = GER }
}
}
AND = {
event = 10592
NOT = { event = 10593 }
random = 5
}
AND = {
event = 10593
random = 1
}

}

}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10609 }
}
}

####################### Stalin reacts to limited pact-treachery ################################
event = {
id = 10595
random = no
country = SOV

trigger = {
ai = yes
event = 2016
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10596 }
command = { type = trigger which = 10607 }
}
}

event = {
id = 10596
random = no
country = SOV

trigger = {
ai = yes
event = 10595
not = { event = 10607 }
random = 15
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10597 }
command = { type = trigger which = 10560 }
}
}

event = {
id = 10597
random = no
country = SOV

trigger = {
ai = yes
event = 10596
not = { event = 10560 }
random = 7
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10598 }
command = { type = trigger which = 10561 }
}
}

event = {
id = 10598
random = no
country = SOV

trigger = {
ai = yes
event = 10597
not = { event = 10561 }
random = 3
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10599
random = no
country = SOV

trigger = {
ai = yes
NOT = { ispuppet = GER }
NOT = { ispuppet = SOV }
war = { country = GER country = ENG }
NOT = { war = { country = GER country = SOV } }
event = 10596 #Not normal mol Rib or war ended
OR = {
AND = {
NOT = { event = 10597 }
OR = {
control = { province = 554 data = GER }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
control = { province = 542 data = GER }
control = { province = 482 data = GER }
control = { province = 485 data = GER }
control = { province = 487 data = GER }
control = { province = 498 data = GER }
control = { province = 503 data = GER }
control = { province = 502 data = GER }
control = { province = 501 data = GER }
}
}
AND = {
event = 10597
NOT = { event = 10598 }
random = 5
}
AND = {
event = 10598
random = 1
}

}

}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10609 }
}
}

####################### Stalin reacts to sea-lion/war entry US ################################
event = {
id = 10600
random = no
country = SOV

trigger = {
ai = yes
war = { country = GER country = ENG }
OR = {
control = { province = 482 data = GER }
control = { province = 485 data = GER }
control = { province = 487 data = GER }
control = { province = 498 data = GER }
control = { province = 503 data = GER }
control = { province = 502 data = GER }
control = { province = 501 data = GER }
war = { country = USA country = GER }
}
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10601 }
command = { type = trigger which = 10608 }
}
}

event = {
id = 10601
random = no
country = SOV

trigger = {
ai = yes
not = { event = 10608 }
event = 10595
random = 40
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10602 }
command = { type = trigger which = 10554 }
}
}

event = {
id = 10602
random = no
country = SOV

trigger = {
ai = yes
not = { event = 10554 }
event = 10601
random = 20
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10603 }
command = { type = trigger which = 10555 }
}
}

event = {
id = 10603
random = no
country = SOV

trigger = {
ai = yes
not = { event = 10555 }
event = 10602
random = 10
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10604
random = no
country = SOV

trigger = {
ai = yes
NOT = { ispuppet = GER }
NOT = { ispuppet = SOV }
NOT = { event = 2602 }
war = { country = GER country = ENG }
NOT = { war = { country = GER country = SOV } }
event = 10601 #Not normal mol Rib or war ended
OR = { AND = {
NOT = { event = 10602 }
OR = {
control = { province = 554 data = GER }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
control = { province = 542 data = GER }
control = { province = 482 data = GER }
control = { province = 485 data = GER }
control = { province = 487 data = GER }
control = { province = 498 data = GER }
control = { province = 503 data = GER }
control = { province = 502 data = GER }
control = { province = 501 data = GER }
}
}
AND = {
event = 10602
NOT = { event = 10603 }
random = 5
}
AND = {
event = 10604
random = 1
}

}

}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = trigger which = 10609 }
}
}

event = {
id = 10605
random = no
country = SOV

trigger = {
ai = yes
event = 10585
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10606
random = no
country = SOV

trigger = {
ai = yes
event = 10590
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10607
random = no
country = SOV

trigger = {
ai = yes
event = 10595
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10608
random = no
country = SOV

trigger = {
ai = yes
event = 10600
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
}
}

event = {
id = 10609
random = no
country = SOV

trigger = {
ai = yes
OR = {
event = 10589
event = 10594
event = 10599
event = 10604
}
OR = {
AND = {
OR = {
NOT = { exists = LAT }
alliance = { country = LAT country = SOV }
alliance = { country = LAT country = GER }
alliance = { country = LAT country = ENG }
}
OR = {
NOT = { exists = LIT }
alliance = { country = LIT country = SOV }
alliance = { country = LIT country = GER }
alliance = { country = LIT country = ENG }
}
}
NOT = { exists = POL }
alliance = { country = POL country = SOV }
alliance = { country = POL country = GER }
}
NOT = {
OR = {
event = 2013
event = 2015
event = 2016
}
}

}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every month
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = war which = GER }
}
}

event = {
id = 10610
random = no
country = FRA

trigger = {
ai = yes
OR = {
NOT = { control = { province = 529 data = FRA } }
NOT = { control = { province = 525 data = FRA } }
NOT = { control = { province = 528 data = FRA } }
NOT = { control = { province = 522 data = FRA } }
NOT = { control = { province = 531 data = FRA } }

}
control = { province = 1082 data = FRA }

}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = capital which = 1082 }
}
}

event = {
id = 10611
random = no
country = POR

trigger = {
ai = yes
atwar = yes
control = { province = 1999 data = POR }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = capital which = 1999 }
}
}

event = {
id = 10612
random = no
country = ENG

trigger = {
ai = yes
OR = {
NOT = { control = { province = 503 data = ENG } }
NOT = { control = { province = 498 data = ENG } }
NOT = { control = { province = 497 data = ENG } }
NOT = { control = { province = 500 data = ENG } }
}
control = { province = 1446 data = ENG }

}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 1 month = december year = 1946 }

action_a = {
name = ""

command = { type = capital which = 1446 }
}
}

event = {
id = 10203
random = no
country = ENG

trigger = {
ai = yes
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
supplies = 5000
manpower = 10
convoypool = 0
NOT = { lost_national = { country = ENG value = 7 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10204
random = no
country = ENG

trigger = {
ai = yes
event = 10203
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10207
random = no
country = ENG

trigger = {
ai = yes
event = 10204
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10211
random = no
country = ENG

trigger = {
ai = yes
event = 10207
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10215
random = no
country = ENG

trigger = {
ai = yes
event = 10211
supplies = 5000
manpower = 10
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10220
random = no
country = ENG

trigger = {
ai = yes
event = 10215
supplies = 5000
manpower = 10
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10709
random = no
country = ENG

trigger = {
ai = yes
event = 10220
supplies = 5000
manpower = 10
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10710
random = no
country = ENG

trigger = {
ai = yes
event = 10709
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10711
random = no
country = ENG

trigger = {
ai = yes
event = 10710
supplies = 5000
manpower = 10
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}



event = {
id = 10712
random = no
country = ENG

trigger = {
ai = yes
event = 10711
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10713
random = no
country = ENG

trigger = {
ai = yes
event = 10712
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
war = { country = ENG country = JAP }
war = { country = ENG country = SOV }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = ENG value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10714
random = no
country = JAP

trigger = {
ai = yes
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10715
random = no
country = JAP

trigger = {
ai = yes
event = 10714
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10716
random = no
country = JAP

trigger = {
ai = yes
event = 10715
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10717
random = no
country = JAP

trigger = {
ai = yes
event = 10716
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10718
random = no
country = JAP

trigger = {
ai = yes
event = 10717
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10719
random = no
country = JAP

trigger = {
ai = yes
event = 10718
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}
name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10720
random = no
country = JAP

trigger = {
ai = yes
event = 10719
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10721
random = no
country = JAP

trigger = {
ai = yes
event = 10720
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}



event = {
id = 10722
random = no
country = JAP

trigger = {
ai = yes
event = 10721
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }
}
}

event = {
id = 10723
random = no
country = JAP

trigger = {
ai = yes
event = 10722
OR = {
war = { country = JAP country = SOV }
war = { country = JAP country = CHI }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
war = { country = JAP country = GER }
war = { country = JAP country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = JAP value = 10 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}





event = {
id = 10724
random = no
country = USA

trigger = {
ai = yes
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10725
random = no
country = USA

trigger = {
ai = yes
event = 10724
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10726
random = no
country = USA

trigger = {
ai = yes
event = 10725
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10727
random = no
country = USA

trigger = {
ai = yes
event = 10726
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }

}
}

event = {
id = 10728
random = no
country = USA

trigger = {
ai = yes
event = 10727
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10729
random = no
country = USA

trigger = {
ai = yes
event = 10728
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}
name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10730
random = no
country = USA

trigger = {
ai = yes
supplies = 5000
manpower = 10
event = 10729
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
NOT = { lost_national = { country = USA value = 5 } }

}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}


event = {
id = 10731
random = no
country = USA

trigger = {
ai = yes
event = 10730
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}



event = {
id = 10732
random = no
country = USA

trigger = {
ai = yes
event = 10721
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10733
random = no
country = USA

trigger = {
ai = yes
event = 10732
OR = {
war = { country = USA country = SOV }
war = { country = USA country = CHI }
war = { country = USA country = USA }
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
convoypool = 0
supplies = 5000
manpower = 10
NOT = { lost_national = { country = USA value = 5 } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = convoypool which = 200 }
command = { type = supplies which = -5000 }
command = { type = manpower which = -10 }

}
}

event = {
id = 10735
random = no
country = FRA

trigger = {
ai = yes
alliance = { country = VIC country = FRA }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

# command = { type = inherit which = VIC }
}
}




#################################################################################################################
event = {
id = 10736
random = no
country = USA

trigger = {
ai = yes
OR = {
event = 10740
event = 10574
event = 10575
}


}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
# command = { type = chiefofair which = 6046 }
command = { type = ai which = "USA_OL.ai" }
command = { type = trigger which = 10576 }
command = { type = trigger which = 10577 }
command = { type = trigger which = 10579 }
command = { type = trigger which = 10581 }

}
}

event = {
id = 10737
random = no
country = USA

trigger = {
ai = yes
NOT = { control = { province = 989 data = ENG } }
war = { country = USA country = GER }
war = { country = ENG country = GER }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
action_a = {
command = { type = trigger which = 10738 }
command = { type = trigger which = 10739 }
}
}

event = {
id = 10738
random = no
country = USA

trigger = {
ai = yes
event = 10737
not = { event = 10739 }
random = 50
}

name ="AI_EVENT"
desc =""
style = 0
date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
action_a = {
command = { type = trigger which = 10740 }
}
}

event = {
id = 10739
random = no
country = USA

trigger = {
ai = yes
event = 10737
}

name = "ai_event"
desc = ""
style = 0


date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
action_a = {
}
}


event = {
id = 10740
random = no
country = USA

trigger = {
ai = yes
event = 10738
random = 14
}

name = "ai_event"
desc = ""
style = 0


date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 }
action_a = {
command = { type = trigger which = 10736 }
}
}




event = {
id = 10574
random = no
country = USA


trigger = {
ai = yes
war = { country = USA country = GER }
war = { country = ENG country = GER }
OR = {
AND = {
NOT = { control = { province = 788 data = SOV } }
NOT = { control = { province = 846 data = SOV } } # Moscow
}
NOT = { control = { province = 1225 data = SOV } } # Stalingrad
NOT = { control = { province = 602 data = GER } } # Berlin
AND = {
control = { province = 633 data = SOV }
control = { province = 643 data = SOV }
}
AND = {
technology = 2606
technology = 2802
technology = 2804
technology = 1942
technology = 13404
}
}
}

name ="AI_EVENT"
desc =""
style = 0
date = { day = 1 month = apr1l year = 1943 }
offset = 10
deathdate = { day = 15 month = september year = 1943 }
action_a = {
command = { type = trigger which = 10736 }
}
}

event = {
id = 10575
random = no
country = USA


trigger = {
not = { event = 10574 }
ai = yes
war = { country = USA country = GER }
war = { country = ENG country = GER }
# random = 7
}

name ="AI_EVENT"
desc =""
style = 0
date = { day = 1 month = april year = 1944 }
offset = 10
deathdate = { day = 15 month = september year = 1947 }
action_a = {
command = { type = trigger which = 10736 }
}
}

event = {
id = 10576
random = no
country = ENG

trigger = {
ai = yes
OR = {
event = 10736
AND = {
NOT = { control = { province = 531 data = GER } }
NOT = { control = { province = 532 data = GER } }
}
}
war = { country = ENG country = GER }
war = { country = USA country = GER }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_OL.ai" }
}
}


######## Brutal solution to solve supply problems + Free_AI
######## To be triggered by ov prep

event = {
id = 10577
random = no
country = USA

trigger = {
ai = yes
event = 10736
war = { country = FRA country = GER }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
#200 days
command = { type = oilpool value = -30000 }
command = { type = supplies value = -30000 }
command = { type = trigger which = 10915 }
}
}


event = {
id = 10578
random = no
country = FRA

trigger = {
ai = yes
event = 10577
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
#200 days
command = { type = oilpool value = 30000 }
command = { type = supplies value = 30000 }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = ai which = "UK_OL.ai" }
}
}

event = {
id = 10579
random = no
country = USA

trigger = {
ai = yes
event = 10736
war = { country = HOL country = GER }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
#200 days
command = { type = oilpool value = -15000 }
command = { type = supplies value = -15000 }
command = { type = trigger which = 10917 }
}
}

event = {
id = 10580
random = no
country = HOL

trigger = {
ai = yes
event = 10579
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
#200 days
command = { type = oilpool value = 15000 }
command = { type = supplies value = 15000 }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = ai which = "UK_OL.ai" }
}
}

event = {
id = 10581
random = no
country = USA

trigger = {
ai = yes
event = 10736
war = { country = BEL country = GER }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
#200 days
command = { type = oilpool value = -15000 }
command = { type = supplies value = -15000 }
command = { type = trigger which = 10919 }
}
}

event = {
id = 10582
random = no
country = BEL

trigger = {
ai = yes
event = 10581
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
#200 days
command = { type = oilpool value = 15000 }
command = { type = supplies value = 15000 }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = transports }
command = { type = add_division which = destroyer }
command = { type = add_division which = destroyer }
command = { type = ai which = "UK_OL.ai" }
}
}

############### Switch JAP/ITA prio in order to combine and emphasize UK/US cooperation in Italy+US activty in pacific

event = {
id = 10741
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
random = 9
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 11 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Ita.ai" }
command = { type = trigger which = 10742 }
}
}

event = {
id = 10742
random = no
country = ENG

trigger = {
ai = yes
event = 10741
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Ita.ai" }
}
}

event = {
id = 10743
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10741
random = 6
war = { country = USA country = JAP }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
command = { type = trigger which = 10744 }
}
}

event = {
id = 10744
random = no
country = ENG

trigger = {
ai = yes
event = 10743
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}






event = {
id = 10745
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10743
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
random = 9
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 11 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Ita.ai" }
command = { type = trigger which = 10746 }
}
}

event = {
id = 10746
random = no
country = ENG

trigger = {
ai = yes
event = 10745
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Ita.ai" }
}
}

event = {
id = 10747
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10745
random = 6
war = { country = USA country = JAP }
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
command = { type = trigger which = 10748 }
}
}

event = {
id = 10748
random = no
country = ENG

trigger = {
ai = yes
event = 10747
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}





event = {
id = 10749
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10747
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }

}
random = 9
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 11 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Ita.ai" }
command = { type = trigger which = 10750 }
}
}

event = {
id = 10750
random = no
country = ENG

trigger = {
ai = yes
event = 10749
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Ita.ai" }
}
}

event = {
id = 10751
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10749
random = 6
war = { country = USA country = JAP }
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
command = { type = trigger which = 10752 }
}
}

event = {
id = 10752
random = no
country = ENG

trigger = {
ai = yes
event = 10751
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}









event = {
id = 10753
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10751
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }

}
random = 9
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 11 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Ita.ai" }
command = { type = trigger which = 10754 }
}
}

event = {
id = 10754
random = no
country = ENG

trigger = {
ai = yes
event = 10753
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Ita.ai" }
}
}

event = {
id = 10755
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10753
random = 6
war = { country = USA country = JAP }
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
command = { type = trigger which = 10756 }
}
}

event = {
id = 10756
random = no
country = ENG

trigger = {
ai = yes
event = 10755
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}





event = {
id = 10757
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10755
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }

}
random = 9
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 11 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Ita.ai" }
command = { type = trigger which = 10758 }
}
}

event = {
id = 10758
random = no
country = ENG

trigger = {
ai = yes
event = 10757
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Ita.ai" }
}
}

event = {
id = 10759
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10757
random = 6
war = { country = USA country = JAP }
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
command = { type = trigger which = 10760 }
}
}

event = {
id = 10760
random = no
country = ENG

trigger = {
ai = yes
event = 10759
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}





event = {
id = 10761
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10759
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
random = 9
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 11 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Ita.ai" }
command = { type = trigger which = 10762 }
}
}

event = {
id = 10762
random = no
country = ENG

trigger = {
ai = yes
event = 10761
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Ita.ai" }
}
}

event = {
id = 10763
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10761
random = 6
war = { country = USA country = JAP }
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
command = { type = trigger which = 10764 }
}
}

event = {
id = 10764
random = no
country = ENG

trigger = {
ai = yes
event = 10763
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}










event = {
id = 10765
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10763
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
random = 9
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 11 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Ita.ai" }
command = { type = trigger which = 10766 }
}
}

event = {
id = 10766
random = no
country = ENG

trigger = {
ai = yes
event = 10765
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Ita.ai" }
}
}

event = {
id = 10767
random = no
country = USA

trigger = {
ai = yes
NOT = { event = 10736 }
event = 10765
random = 6
war = { country = USA country = JAP }
OR = {
war = { country = USA country = GER }
war = { country = USA country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "USA_Jap.ai" }
command = { type = trigger which = 10768 }
}
}

event = {
id = 10768
random = no
country = ENG

trigger = {
ai = yes
event = 10767
OR = {
war = { country = ENG country = GER }
war = { country = ENG country = ITA }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}



event = {
id = 10769
random = no
country = GER

trigger = {
government = fascist
ai = yes
OR = {
NOT = { exists = POL }
ispuppet = POL
}
NOT = { war = { country = GER country = SOV } }
NOT = { war = { country = GER country = FRA } }
NOT = { alliance = { country = FRA country = GER } }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 10 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = war which = FRA }
}
}

event = {
id = 10770
random = no
country = GER

trigger = {
government = fascist
ai = yes
OR = {
NOT = { exists = POL }
ispuppet = POL
}
NOT = { war = { country = GER country = SOV } }
control = { province = 948 data = GER }
NOT = { alliance = { country = ITA country = GER } }
NOT = { war = { country = GER country = ITA } }
random = 3
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 30 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = war which = ITA }
}
}

#WE SHALL NEVER SURRENDER!#

event = {
id = 10007
random = no
country = JAP

trigger = {
ai = yes
event = 10016
NOT = { event = 10771 }
NOT = { event = 10772 }
#Allies on Japanese Home Islands#
NOT = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
# More triggers needed for sure#

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_defense.ai" }
}
}

event = {
id = 10771
random = no
country = JAP

trigger = {
ai = yes

NOT = { event = 10007 }
NOT = { event = 10772 }

event = 10016
OR = {
random = 15 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}

#Something too conquer
OR = {
AND = {
war = { country = HOL country = JAP }
OR = {
control = { province = 1773 data = HOL }
control = { province = 1794 data = HOL }
control = { province = 1780 data = HOL }
control = { province = 1950 data = HOL }
control = { province = 1968 data = HOL }

}
}
AND = {
war = { country = FRA country = JAP }
OR = {
control = { province = 1773 data = FRA }
control = { province = 1794 data = FRA }
control = { province = 1780 data = FRA }
control = { province = 1950 data = FRA }
control = { province = 1968 data = FRA }

}
}
AND = {
war = { country = NZL country = JAP }
OR = {
control = { province = 1773 data = NZL }
control = { province = 1794 data = NZL }
control = { province = 1780 data = NZL }
control = { province = 1950 data = NZL }
control = { province = 1968 data = NZL }

}
}
AND = {
war = { country = AST country = JAP }
OR = {
control = { province = 1773 data = AST }
control = { province = 1794 data = AST }
control = { province = 1780 data = AST }
control = { province = 1950 data = AST }
control = { province = 1968 data = AST }

}
}
AND = {
war = { country = ENG country = JAP }
OR = {
control = { province = 1773 data = ENG }
control = { province = 1794 data = ENG }
control = { province = 1780 data = ENG }
control = { province = 1950 data = ENG }
control = { province = 1968 data = ENG }

}
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1773 data = USA }
control = { province = 1794 data = USA }
control = { province = 1780 data = USA }
control = { province = 1950 data = USA }
control = { province = 1968 data = USA }

}
}
AND = {
war = { country = CHI country = JAP }
OR = {

control = { province = 1773 data = CHI }
control = { province = 1794 data = CHI }
control = { province = 1780 data = CHI }
control = { province = 1950 data = CHI }
control = { province = 1968 data = CHI }

}
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_indonesia.ai" }
}
}

event = {
id = 10772
random = no
country = JAP

trigger = {
ai = yes
NOT = { event = 10771 }
NOT = { event = 10007 }

event = 10016
OR = {
random = 15 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}
#something to conquer
OR = {
NOT = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1889 data = USA }
control = { province = 1942 data = USA }
}
}
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_MidPac.ai" }
}
}






























event = {
id = 10773
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10772
event = 10007
event = 10771
}
NOT = { event = 10774 }
NOT = { event = 10775 }
NOT = { event = 10776 }
OR = {
AND = {
event = 10772
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
AND = {
event = 10771
OR = {
random = 15 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}
} # Time to move on
#something to conquer
OR = {
AND = {
OR = {
control = { province = 1804 data = PHI }
control = { province = 1766 data = PHI }
control = { province = 1762 data = PHI }
control = { province = 1765 data = PHI }
}
war = { country = PHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = USA }
control = { province = 1766 data = USA }
control = { province = 1762 data = USA }
control = { province = 1765 data = USA }
}
war = { country = USA country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = ENG }
control = { province = 1766 data = ENG }
control = { province = 1762 data = ENG }
control = { province = 1765 data = ENG }
}
war = { country = ENG country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = CHI }
control = { province = 1766 data = CHI }
control = { province = 1762 data = CHI }
control = { province = 1765 data = CHI }
}
war = { country = CHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = AST }
control = { province = 1766 data = AST }
control = { province = 1762 data = AST }
control = { province = 1765 data = AST }
}
war = { country = AST country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = NZL }
control = { province = 1766 data = NZL }
control = { province = 1762 data = NZL }
control = { province = 1765 data = NZL }
}
war = { country = NZL country = JAP }
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_sea.ai" }
}
}

event = {
id = 10774
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10772
event = 10771
}
NOT = { event = 10773 }
NOT = { event = 10775 }
NOT = { event = 10776 }
#Allies on Japanese Home Islands#
NOT = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
# More triggers needed for sure#

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_defense.ai" }
}
}

event = {
id = 10775
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10007
event = 10772
}
NOT = { event = 10773 }
NOT = { event = 10774 }
NOT = { event = 10776 }
OR = {
AND = {
event = 10772
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
#Can not come from Japan_Sea
}



#Something too conquer
OR = {
AND = {
war = { country = HOL country = JAP }
OR = {
control = { province = 1773 data = HOL }
control = { province = 1794 data = HOL }
control = { province = 1780 data = HOL }
control = { province = 1950 data = HOL }
control = { province = 1968 data = HOL }

}
}
AND = {
war = { country = FRA country = JAP }
OR = {
control = { province = 1773 data = FRA }
control = { province = 1794 data = FRA }
control = { province = 1780 data = FRA }
control = { province = 1950 data = FRA }
control = { province = 1968 data = FRA }

}
}
AND = {
war = { country = NZL country = JAP }
OR = {
control = { province = 1773 data = NZL }
control = { province = 1794 data = NZL }
control = { province = 1780 data = NZL }
control = { province = 1950 data = NZL }
control = { province = 1968 data = NZL }

}
}
AND = {
war = { country = AST country = JAP }
OR = {
control = { province = 1773 data = AST }
control = { province = 1794 data = AST }
control = { province = 1780 data = AST }
control = { province = 1950 data = AST }
control = { province = 1968 data = AST }

}
}
AND = {
war = { country = ENG country = JAP }
OR = {
control = { province = 1773 data = ENG }
control = { province = 1794 data = ENG }
control = { province = 1780 data = ENG }
control = { province = 1950 data = ENG }
control = { province = 1968 data = ENG }

}
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1773 data = USA }
control = { province = 1794 data = USA }
control = { province = 1780 data = USA }
control = { province = 1950 data = USA }
control = { province = 1968 data = USA }

}
}
AND = {
war = { country = CHI country = JAP }
OR = {

control = { province = 1773 data = CHI }
control = { province = 1794 data = CHI }
control = { province = 1780 data = CHI }
control = { province = 1950 data = CHI }
control = { province = 1968 data = CHI }

}
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_indonesia.ai" }
}
}

event = {
id = 10776
random = no
country = JAP

trigger = {
ai = yes
NOT = { event = 10773 }
NOT = { event = 10774 }
NOT = { event = 10775 }
OR = {
event = 10007
event = 10771
}

OR = {
AND = {
event = 10771
OR = {
random = 15 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}

AND = {
event = 10007
AND = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
}
#something to conquer
OR = {
NOT = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1889 data = USA }
control = { province = 1942 data = USA }
}
}
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_MidPac.ai" }
}
}











event = {
id = 10777
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10774
event = 10775
event = 10776
}
NOT = { event = 10778 }
NOT = { event = 10779 }
NOT = { event = 10780 }
OR = {
AND = {
event = 10776
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
AND = {
event = 10775
OR = {
random = 15 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}

} # Time to move on
#something to conquer
OR = {
AND = {
OR = {
control = { province = 1804 data = PHI }
control = { province = 1766 data = PHI }
control = { province = 1762 data = PHI }
control = { province = 1765 data = PHI }
}
war = { country = PHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = USA }
control = { province = 1766 data = USA }
control = { province = 1762 data = USA }
control = { province = 1765 data = USA }
}
war = { country = USA country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = ENG }
control = { province = 1766 data = ENG }
control = { province = 1762 data = ENG }
control = { province = 1765 data = ENG }
}
war = { country = ENG country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = CHI }
control = { province = 1766 data = CHI }
control = { province = 1762 data = CHI }
control = { province = 1765 data = CHI }
}
war = { country = CHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = AST }
control = { province = 1766 data = AST }
control = { province = 1762 data = AST }
control = { province = 1765 data = AST }
}
war = { country = AST country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = NZL }
control = { province = 1766 data = NZL }
control = { province = 1762 data = NZL }
control = { province = 1765 data = NZL }
}
war = { country = NZL country = JAP }
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_sea.ai" }
}
}

event = {
id = 10778
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10773
event = 10775
event = 10776
}
NOT = { event = 10777 }
NOT = { event = 10779 }
NOT = { event = 10780 }
#Allies on Japanese Home Islands#
NOT = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
# More triggers needed for sure#

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_defense.ai" }
}
}

event = {
id = 10779
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10773
event = 10774
event = 10776
}
NOT = { event = 10777 }
NOT = { event = 10778 }
NOT = { event = 10780 }
OR = {
AND = {
event = 10776
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
AND = {
event = 10773
OR = {
random = 15 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}
}
}



#Something too conquer
OR = {
AND = {
war = { country = HOL country = JAP }
OR = {
control = { province = 1773 data = HOL }
control = { province = 1794 data = HOL }
control = { province = 1780 data = HOL }
control = { province = 1950 data = HOL }
control = { province = 1968 data = HOL }

}
}
AND = {
war = { country = FRA country = JAP }
OR = {
control = { province = 1773 data = FRA }
control = { province = 1794 data = FRA }
control = { province = 1780 data = FRA }
control = { province = 1950 data = FRA }
control = { province = 1968 data = FRA }

}
}
AND = {
war = { country = NZL country = JAP }
OR = {
control = { province = 1773 data = NZL }
control = { province = 1794 data = NZL }
control = { province = 1780 data = NZL }
control = { province = 1950 data = NZL }
control = { province = 1968 data = NZL }

}
}
AND = {
war = { country = AST country = JAP }
OR = {
control = { province = 1773 data = AST }
control = { province = 1794 data = AST }
control = { province = 1780 data = AST }
control = { province = 1950 data = AST }
control = { province = 1968 data = AST }

}
}
AND = {
war = { country = ENG country = JAP }
OR = {
control = { province = 1773 data = ENG }
control = { province = 1794 data = ENG }
control = { province = 1780 data = ENG }
control = { province = 1950 data = ENG }
control = { province = 1968 data = ENG }

}
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1773 data = USA }
control = { province = 1794 data = USA }
control = { province = 1780 data = USA }
control = { province = 1950 data = USA }
control = { province = 1968 data = USA }

}
}
AND = {
war = { country = CHI country = JAP }
OR = {

control = { province = 1773 data = CHI }
control = { province = 1794 data = CHI }
control = { province = 1780 data = CHI }
control = { province = 1950 data = CHI }
control = { province = 1968 data = CHI }

}
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_indonesia.ai" }
}
}

event = {
id = 10780
random = no
country = JAP

trigger = {
ai = yes
NOT = { event = 10777 }
NOT = { event = 10778 }
NOT = { event = 10779 }
OR = {
event = 10773
event = 10774
event = 10775
}

OR = {
AND = {
event = 10775
OR = {
random = 15 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}

AND = {
event = 10074
AND = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
AND = {
event = 10773
OR = {
random = 15 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}
}
}
#something to conquer
OR = {
NOT = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1889 data = USA }
control = { province = 1942 data = USA }
}
}
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_MidPac.ai" }
}
}

























event = {
id = 10781
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10778
event = 10779
event = 10780
}
NOT = { event = 10782 }
NOT = { event = 10783 }
NOT = { event = 10784 }
OR = {
AND = {
event = 10780
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
AND = {
event = 10779
OR = {
random = 15 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}

} # Time to move on
#something to conquer
OR = {
AND = {
OR = {
control = { province = 1804 data = PHI }
control = { province = 1766 data = PHI }
control = { province = 1762 data = PHI }
control = { province = 1765 data = PHI }
}
war = { country = PHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = USA }
control = { province = 1766 data = USA }
control = { province = 1762 data = USA }
control = { province = 1765 data = USA }
}
war = { country = USA country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = ENG }
control = { province = 1766 data = ENG }
control = { province = 1762 data = ENG }
control = { province = 1765 data = ENG }
}
war = { country = ENG country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = CHI }
control = { province = 1766 data = CHI }
control = { province = 1762 data = CHI }
control = { province = 1765 data = CHI }
}
war = { country = CHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = AST }
control = { province = 1766 data = AST }
control = { province = 1762 data = AST }
control = { province = 1765 data = AST }
}
war = { country = AST country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = NZL }
control = { province = 1766 data = NZL }
control = { province = 1762 data = NZL }
control = { province = 1765 data = NZL }
}
war = { country = NZL country = JAP }
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_sea.ai" }
}
}

event = {
id = 10782
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10777
event = 10779
event = 10780
}
NOT = { event = 10781 }
NOT = { event = 10783 }
NOT = { event = 10784 }
#Allies on Japanese Home Islands#
NOT = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
# More triggers needed for sure#

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_defense.ai" }
}
}

event = {
id = 10783
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10777
event = 10778
event = 10780
}
NOT = { event = 10781 }
NOT = { event = 10782 }
NOT = { event = 10784 }
OR = {
AND = {
event = 10780
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
AND = {
event = 10777
OR = {
random = 15 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}
}
}



#Something too conquer
OR = {
AND = {
war = { country = HOL country = JAP }
OR = {
control = { province = 1773 data = HOL }
control = { province = 1794 data = HOL }
control = { province = 1780 data = HOL }
control = { province = 1950 data = HOL }
control = { province = 1968 data = HOL }

}
}
AND = {
war = { country = FRA country = JAP }
OR = {
control = { province = 1773 data = FRA }
control = { province = 1794 data = FRA }
control = { province = 1780 data = FRA }
control = { province = 1950 data = FRA }
control = { province = 1968 data = FRA }

}
}
AND = {
war = { country = NZL country = JAP }
OR = {
control = { province = 1773 data = NZL }
control = { province = 1794 data = NZL }
control = { province = 1780 data = NZL }
control = { province = 1950 data = NZL }
control = { province = 1968 data = NZL }

}
}
AND = {
war = { country = AST country = JAP }
OR = {
control = { province = 1773 data = AST }
control = { province = 1794 data = AST }
control = { province = 1780 data = AST }
control = { province = 1950 data = AST }
control = { province = 1968 data = AST }

}
}
AND = {
war = { country = ENG country = JAP }
OR = {
control = { province = 1773 data = ENG }
control = { province = 1794 data = ENG }
control = { province = 1780 data = ENG }
control = { province = 1950 data = ENG }
control = { province = 1968 data = ENG }

}
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1773 data = USA }
control = { province = 1794 data = USA }
control = { province = 1780 data = USA }
control = { province = 1950 data = USA }
control = { province = 1968 data = USA }

}
}
AND = {
war = { country = CHI country = JAP }
OR = {

control = { province = 1773 data = CHI }
control = { province = 1794 data = CHI }
control = { province = 1780 data = CHI }
control = { province = 1950 data = CHI }
control = { province = 1968 data = CHI }

}
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_indonesia.ai" }
}
}

event = {
id = 10784
random = no
country = JAP

trigger = {
ai = yes
NOT = { event = 10781 }
NOT = { event = 10782 }
NOT = { event = 10783 }
OR = {
event = 10777
event = 10778
event = 10779
}

OR = {
AND = {
event = 10779
OR = {
random = 15 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}

AND = {
event = 10778
AND = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
AND = {
event = 10777
OR = {
random = 25 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}
}
}
#something to conquer
OR = {
NOT = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1889 data = USA }
control = { province = 1942 data = USA }
}
}
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_MidPac.ai" }
}
}













event = {
id = 10785
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10782
event = 10783
event = 10784
}
NOT = { event = 10786 }
NOT = { event = 10787 }
NOT = { event = 10788 }
OR = {
AND = {
event = 10784
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
AND = {
event = 10783
OR = {
random = 25 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}

} # Time to move on
#something to conquer
OR = {
AND = {
OR = {
control = { province = 1804 data = PHI }
control = { province = 1766 data = PHI }
control = { province = 1762 data = PHI }
control = { province = 1765 data = PHI }
}
war = { country = PHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = USA }
control = { province = 1766 data = USA }
control = { province = 1762 data = USA }
control = { province = 1765 data = USA }
}
war = { country = USA country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = ENG }
control = { province = 1766 data = ENG }
control = { province = 1762 data = ENG }
control = { province = 1765 data = ENG }
}
war = { country = ENG country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = CHI }
control = { province = 1766 data = CHI }
control = { province = 1762 data = CHI }
control = { province = 1765 data = CHI }
}
war = { country = CHI country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = AST }
control = { province = 1766 data = AST }
control = { province = 1762 data = AST }
control = { province = 1765 data = AST }
}
war = { country = AST country = JAP }
}
AND = {
OR = {
control = { province = 1804 data = NZL }
control = { province = 1766 data = NZL }
control = { province = 1762 data = NZL }
control = { province = 1765 data = NZL }
}
war = { country = NZL country = JAP }
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_sea.ai" }
}
}

event = {
id = 10786
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10781
event = 10783
event = 10784
}
NOT = { event = 10785 }
NOT = { event = 10787 }
NOT = { event = 10788 }
#Allies on Japanese Home Islands#
NOT = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
# More triggers needed for sure#

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_defense.ai" }
}
}

event = {
id = 10787
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10781
event = 10782
event = 10784
}
NOT = { event = 10785 }
NOT = { event = 10786 }
NOT = { event = 10788 }
OR = {
AND = {
event = 10784
OR = {
random = 8
AND = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
OR = {
NOT = { war = { country = USA country = JAP } }
AND = {
control = { province = 1889 data = JAP }
control = { province = 1942 data = JAP }
}
}
}
}

}
AND = {
event = 10781
OR = {
random = 15 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}
}
}



#Something too conquer
OR = {
AND = {
war = { country = HOL country = JAP }
OR = {
control = { province = 1773 data = HOL }
control = { province = 1794 data = HOL }
control = { province = 1780 data = HOL }
control = { province = 1950 data = HOL }
control = { province = 1968 data = HOL }

}
}
AND = {
war = { country = FRA country = JAP }
OR = {
control = { province = 1773 data = FRA }
control = { province = 1794 data = FRA }
control = { province = 1780 data = FRA }
control = { province = 1950 data = FRA }
control = { province = 1968 data = FRA }

}
}
AND = {
war = { country = NZL country = JAP }
OR = {
control = { province = 1773 data = NZL }
control = { province = 1794 data = NZL }
control = { province = 1780 data = NZL }
control = { province = 1950 data = NZL }
control = { province = 1968 data = NZL }

}
}
AND = {
war = { country = AST country = JAP }
OR = {
control = { province = 1773 data = AST }
control = { province = 1794 data = AST }
control = { province = 1780 data = AST }
control = { province = 1950 data = AST }
control = { province = 1968 data = AST }

}
}
AND = {
war = { country = ENG country = JAP }
OR = {
control = { province = 1773 data = ENG }
control = { province = 1794 data = ENG }
control = { province = 1780 data = ENG }
control = { province = 1950 data = ENG }
control = { province = 1968 data = ENG }

}
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1773 data = USA }
control = { province = 1794 data = USA }
control = { province = 1780 data = USA }
control = { province = 1950 data = USA }
control = { province = 1968 data = USA }

}
}
AND = {
war = { country = CHI country = JAP }
OR = {

control = { province = 1773 data = CHI }
control = { province = 1794 data = CHI }
control = { province = 1780 data = CHI }
control = { province = 1950 data = CHI }
control = { province = 1968 data = CHI }

}
}
}

}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_indonesia.ai" }
}
}

event = {
id = 10788
random = no
country = JAP

trigger = {
ai = yes
NOT = { event = 10785 }
NOT = { event = 10786 }
NOT = { event = 10787 }
OR = {
event = 10781
event = 10782
event = 10783
}

OR = {
AND = {
event = 10783
OR = {
random = 15 #25% a month
AND = {
control = { province = 1773 data = JAP }
control = { province = 1794 data = JAP }
control = { province = 1780 data = JAP }
control = { province = 1950 data = JAP }
control = { province = 1968 data = JAP }
}
}

}

AND = {
event = 10782
AND = {
control = { province = 1681 data = JAP }
control = { province = 1682 data = JAP }
control = { province = 1683 data = JAP }
control = { province = 1684 data = JAP }
control = { province = 1688 data = JAP }
control = { province = 1818 data = JAP }
control = { province = 1819 data = JAP }
control = { province = 1820 data = JAP }
control = { province = 1821 data = JAP }
control = { province = 1822 data = JAP }
control = { province = 1823 data = JAP }
control = { province = 1824 data = JAP }
control = { province = 1825 data = JAP }
control = { province = 1833 data = JAP }
control = { province = 1834 data = JAP }
}
}
AND = {
event = 10781
OR = {
random = 15 #25%
AND = {
OR = {
control = { province = 1804 data = JAP }
NOT = { war = { country = PHI country = JAP } }
}
OR = {
AND = {
control = { province = 1766 data = JAP }
control = { province = 1762 data = JAP }
control = { province = 1765 data = JAP }
}
NOT = { war = { country = ENG country = JAP } }
}
}
}
}
}
#something to conquer
OR = {
NOT = {
control = { province = 1998 data = JAP }
control = { province = 2002 data = JAP }
control = { province = 2035 data = JAP }
control = { province = 1903 data = JAP }
control = { province = 1919 data = JAP }
control = { province = 1923 data = JAP }
control = { province = 1909 data = JAP }
control = { province = 1899 data = JAP }
control = { province = 1915 data = JAP }
control = { province = 1894 data = JAP }
}
AND = {
war = { country = USA country = JAP }
OR = {
control = { province = 1889 data = USA }
control = { province = 1942 data = USA }
}
}
}
}

name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_MidPac.ai" }
}
}


event = {
id = 10789
random = no
country = JAP

trigger = {
ai = yes
OR = {
event = 10785
event = 10786
event = 10787
}
random = 15
}


name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_MidPac.ai" }
}
}

event = {
id = 10790
random = no
country = JAP

trigger = {
ai = yes
NOT = { event = 10016 }
OR = {

war = { country = CHI country = JAP }
lost_IC = { country = CHI value = 30 }
}
}


name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "japan_DeepChina.ai" }
}
}

event = {
id = 10791
random = no
country = CHI

trigger = {
ai = yes
OR = {
lost_IC = { country = CHI value = 30 }
}
}


name = "AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = ai which = "defensive.ai" }
}
}

event = {
id = 10792
random = no
country = USA

trigger = {
ai = yes
government = democratic
}
name = "AI_EVENT"
desc = " "

style = 0
date = { day = 3 month = january year = 1939 }
offset = 7 # Check for trigger conditions every 7 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
# command = { type = chiefofnavy which = 6078 }
}
}


event = {
id = 10793
random = no
country = SOV

trigger = {
ai = yes
war = { country = SOV country = GER }

OR = {
NOT = { control = { province = 781 data = SOV } } # Smolensk
NOT = { control = { province = 775 data = SOV } } # Kiev
NOT = { control = { province = 791 data = SOV } }
NOT = { control = { province = 783 data = SOV } }
NOT = { control = { province = 784 data = SOV } }
NOT = { control = { province = 781 data = SOV } }
NOT = { control = { province = 780 data = SOV } }
NOT = { control = { province = 776 data = SOV } }
NOT = { control = { province = 857 data = SOV } }
NOT = { control = { province = 864 data = SOV } }
NOT = { control = { province = 863 data = SOV } }
}
event = 10012

}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1941 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = chiefofair which = 4066 }
command = { type = ministerofsecurity which = 4044 }
}
}

event = {
id = 10794
random = no
country = GER

trigger = {
ai = yes
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1944 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = chiefofstaff which = 95 }
}
}


event = {
id = 10795
random = no
country = SOV

trigger = {
ai = yes
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1938}
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1938 }

action_a = {
command = { type = manpowerpool value = -2000 }
}
}

event = {
id = 10797
random = no
country = SOV

trigger = {
ai = yes
event = 10795
OR = {
event = 1586
event = 1587
event = 1588
event = 1592
event = 1593
event = 1594
event = 1596
event = 1597
event = 1598
event = 1601
event = 1602
event = 1603
war = { country = GER country = SOV }
war = { country = SOV country = ITA }
war = { country = ENG country = SOV }
war = { country = JAP country = SOV }
war = { country = USA country = SOV }
AND = {
OR = {
NOT = { exists = POL }
alliance = { country = POL country = GER }
}
OR = {
control = { province = 527 data = GER }
NOT = { war = { country = ENG country = GER } }
}

}
NOT = { exists = ROM }
alliance = { country = ROM country = GER }
}
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936}
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 3 month = december year = 1947 }

action_a = {
command = { type = manpowerpool value = 500 }
}
}

event = {
id = 10798
random = no
country = SOV

trigger = {
ai = yes
event = 10795
event = 10012
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936}
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 3 month = december year = 1947 }

action_a = {
command = { type = manpowerpool value = 1500 }
}
}


event = {
id = 10861
random = no
country = USA


trigger = {
ai = yes
war = { country = USA country = JAP }
OR = {
NOT = { war = { country = GER country = USA } }
NOT = { exists = GER }
AND = {
event = 10736
OR = {
random = 2
AND = {
NOT = { control = { province = 538 data = USA } }
NOT = { control = { province = 922 data = USA } }
NOT = { control = { province = 948 data = USA } }
NOT = { control = { province = 956 data = USA } }
NOT = { control = { province = 531 data = USA } }
NOT = { control = { province = 518 data = USA } }
NOT = { control = { province = 537 data = USA } }
NOT = { control = { province = 532 data = USA } }
NOT = { control = { province = 590 data = USA } }
NOT = { control = { province = 588 data = USA } }
NOT = { control = { province = 589 data = USA } }
NOT = { control = { province = 527 data = USA } }
NOT = { control = { province = 522 data = USA } }
NOT = { control = { province = 548 data = USA } }
NOT = { control = { province = 551 data = USA } }
OR = {
NOT = { war = { country = GER country = HOL } }
AND = {

NOT = { control = { province = 538 data = HOL } }
NOT = { control = { province = 922 data = HOL } }
NOT = { control = { province = 948 data = HOL } }
NOT = { control = { province = 956 data = HOL } }
NOT = { control = { province = 531 data = HOL } }
NOT = { control = { province = 518 data = HOL } }
NOT = { control = { province = 537 data = HOL } }
NOT = { control = { province = 532 data = HOL } }
NOT = { control = { province = 590 data = HOL } }
NOT = { control = { province = 588 data = HOL } }
NOT = { control = { province = 589 data = HOL } }
NOT = { control = { province = 527 data = HOL } }
NOT = { control = { province = 522 data = HOL } }
NOT = { control = { province = 548 data = HOL } }
NOT = { control = { province = 551 data = HOL } }
}
}
OR = {
NOT = { war = { country = GER country = BEL } }
AND = {

NOT = { control = { province = 538 data = BEL } }
NOT = { control = { province = 922 data = BEL } }
NOT = { control = { province = 948 data = BEL } }
NOT = { control = { province = 956 data = BEL } }
NOT = { control = { province = 531 data = BEL } }
NOT = { control = { province = 518 data = BEL } }
NOT = { control = { province = 537 data = BEL } }
NOT = { control = { province = 532 data = BEL } }
NOT = { control = { province = 590 data = BEL } }
NOT = { control = { province = 588 data = BEL } }
NOT = { control = { province = 589 data = BEL } }
NOT = { control = { province = 527 data = BEL } }
NOT = { control = { province = 522 data = BEL } }
NOT = { control = { province = 548 data = BEL } }
NOT = { control = { province = 551 data = BEL } }
}
}
OR = {
NOT = { war = { country = GER country = FRA } }
AND = {

NOT = { control = { province = 538 data = FRA } }
NOT = { control = { province = 922 data = FRA } }
NOT = { control = { province = 948 data = FRA } }
NOT = { control = { province = 956 data = FRA } }
NOT = { control = { province = 531 data = FRA } }
NOT = { control = { province = 518 data = FRA } }
NOT = { control = { province = 537 data = FRA } }
NOT = { control = { province = 532 data = FRA } }
NOT = { control = { province = 590 data = FRA } }
NOT = { control = { province = 588 data = FRA } }
NOT = { control = { province = 589 data = FRA } }
NOT = { control = { province = 527 data = FRA } }
NOT = { control = { province = 522 data = FRA } }
NOT = { control = { province = 548 data = FRA } }
NOT = { control = { province = 551 data = FRA } }
}
}
OR = {
NOT = { war = { country = GER country = ENG } }
AND = {

NOT = { control = { province = 538 data = ENG } }
NOT = { control = { province = 922 data = ENG } }
NOT = { control = { province = 948 data = ENG } }
NOT = { control = { province = 956 data = ENG } }
NOT = { control = { province = 531 data = ENG } }
NOT = { control = { province = 518 data = ENG } }
NOT = { control = { province = 537 data = ENG } }
NOT = { control = { province = 532 data = ENG } }
NOT = { control = { province = 590 data = ENG } }
NOT = { control = { province = 588 data = ENG } }
NOT = { control = { province = 589 data = ENG } }
NOT = { control = { province = 527 data = ENG } }
NOT = { control = { province = 522 data = ENG } }
NOT = { control = { province = 548 data = ENG } }
NOT = { control = { province = 551 data = ENG } }
}
}
OR = {
NOT = { war = { country = GER country = CAN } }
AND = {

NOT = { control = { province = 538 data = CAN } }
NOT = { control = { province = 922 data = CAN } }
NOT = { control = { province = 948 data = CAN } }
NOT = { control = { province = 956 data = CAN } }
NOT = { control = { province = 531 data = CAN } }
NOT = { control = { province = 518 data = CAN } }
NOT = { control = { province = 537 data = CAN } }
NOT = { control = { province = 532 data = CAN } }
NOT = { control = { province = 590 data = CAN } }
NOT = { control = { province = 588 data = CAN } }
NOT = { control = { province = 589 data = CAN } }
NOT = { control = { province = 527 data = CAN } }
NOT = { control = { province = 522 data = CAN } }
NOT = { control = { province = 548 data = CAN } }
NOT = { control = { province = 551 data = CAN } }
}
}
}
}
}
}
}

name ="ai_event"
desc =""
style = 0
date = { day = 15 month = march year = 1945 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
action_a = {
command = { type = ai which = "USA_45_Jap.ai" }
command = { type = trigger which = 10862 }

}
}

event = {
id = 10862
random = no
country = ENG


trigger = {
ai = yes
event = 10861
}

name ="ai_event"
desc =""
style = 0
date = { day = 15 month = march year = 1945 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }
action_a = {
command = { type = ai which = "UK_Rest.ai" }
}
}

event = {
id = 10863
random = no
country = SOV

trigger = {
ai = yes
OR = {
event = 10736
AND = {
NOT = { control = { province = 532 data = GER } } # Normandy
NOT = { control = { province = 531 data = GER } } # Normandy
}
}
war = { country = SOV country = GER }
control = { province = 788 data = SOV }
control = { province = 846 data = SOV } # Moscow
control = { province = 1225 data = SOV } # Stalingrad

event = 2800
}

name = "AI_EVENT"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = ai which = "USSR_Offensive.ai" }
}
}

#Late in the war, when history is respected, the SOV DOW Japan.

event = {
id = 10864
random = no
country = SOV

trigger = {
ai = yes
event = 10863
control = { province = 788 data = SOV }
control = { province = 846 data = SOV } # Moscow
control = { province = 1225 data = SOV } # Stalingrad
control = { province = 715 data = SOV }
control = { province = 722 data = SOV }
control = { province = 725 data = SOV }
exists = JAP
war = { country = USA country = JAP }
OR = {
AND = {
control = { province = 646 data = SOV }
control = { province = 650 data = SOV }
control = { province = 636 data = SOV }
random = 2
}
AND = {
not = {
exists = GER
}
random = 3
}
}

}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = war which = JAP }
}
}


event = {
id = 10865
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 763 data = SOV } }
NOT = { control = { province = 767 data = SOV } }
NOT = { control = { province = 764 data = SOV } }
NOT = { control = { province = 769 data = SOV } }
NOT = { control = { province = 766 data = SOV } }
NOT = { control = { province = 770 data = SOV } }
NOT = { control = { province = 725 data = SOV } }
NOT = { control = { province = 719 data = SOV } }
NOT = { control = { province = 774 data = SOV } }
NOT = { control = { province = 773 data = SOV } }
NOT = { control = { province = 721 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 763 }
command = { type = removecore which = 767 }
command = { type = removecore which = 764 }
command = { type = removecore which = 769 }
command = { type = removecore which = 766 }
command = { type = removecore which = 770 }
command = { type = removecore which = 725 }
command = { type = removecore which = 719 }
command = { type = removecore which = 774 }
command = { type = removecore which = 773 }
command = { type = removecore which = 721 }
}
}

event = {
id = 10866
random = no
country = SOV

trigger = {
ai = yes
event = 10865
control = { province = 763 data = SOV }
control = { province = 767 data = SOV }
control = { province = 764 data = SOV }
control = { province = 769 data = SOV }
control = { province = 766 data = SOV }
control = { province = 770 data = SOV }
control = { province = 725 data = SOV }
control = { province = 719 data = SOV }
control = { province = 774 data = SOV }
control = { province = 773 data = SOV }
control = { province = 721 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 763 }
command = { type = addcore which = 767 }
command = { type = addcore which = 764 }
command = { type = addcore which = 769 }
command = { type = addcore which = 766 }
command = { type = addcore which = 770 }
command = { type = addcore which = 725 }
command = { type = addcore which = 719 }
command = { type = addcore which = 774 }
command = { type = addcore which = 773 }
command = { type = addcore which = 721 }
}
}



event = {
id = 10869
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 864 data = SOV } }
NOT = { control = { province = 861 data = SOV } }
NOT = { control = { province = 859 data = SOV } }
NOT = { control = { province = 1230 data = SOV } }
NOT = { control = { province = 857 data = SOV } }
NOT = { control = { province = 858 data = SOV } }
NOT = { control = { province = 775 data = SOV } }
NOT = { control = { province = 776 data = SOV } }
NOT = { control = { province = 855 data = SOV } }
NOT = { control = { province = 780 data = SOV } }
NOT = { control = { province = 856 data = SOV } }
NOT = { control = { province = 853 data = SOV } }
NOT = { control = { province = 852 data = SOV } }
NOT = { control = { province = 851 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 864 }
command = { type = removecore which = 861 }
command = { type = removecore which = 859 }
command = { type = removecore which = 1230 }
command = { type = removecore which = 857 }
command = { type = removecore which = 858 }
command = { type = removecore which = 775 }
command = { type = removecore which = 776 }
command = { type = removecore which = 855 }
command = { type = removecore which = 780 }
command = { type = removecore which = 856 }
command = { type = removecore which = 853 }
command = { type = removecore which = 852 }
command = { type = removecore which = 851 }
}
}

event = {
id = 10870
random = no
country = SOV

trigger = {
ai = yes
event = 10869
control = { province = 864 data = SOV }
control = { province = 861 data = SOV }
control = { province = 859 data = SOV }
control = { province = 1230 data = SOV }
control = { province = 857 data = SOV }
control = { province = 858 data = SOV }
control = { province = 775 data = SOV }
control = { province = 776 data = SOV }
control = { province = 855 data = SOV }
control = { province = 780 data = SOV }
control = { province = 856 data = SOV }
control = { province = 853 data = SOV }
control = { province = 852 data = SOV }
control = { province = 851 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 864 }
command = { type = addcore which = 861 }
command = { type = addcore which = 859 }
command = { type = addcore which = 1230 }
command = { type = addcore which = 857 }
command = { type = addcore which = 858 }
command = { type = addcore which = 775 }
command = { type = addcore which = 776 }
command = { type = addcore which = 855 }
command = { type = addcore which = 780 }
command = { type = addcore which = 856 }
command = { type = addcore which = 853 }
command = { type = addcore which = 852 }
command = { type = addcore which = 851 }
}
}

#Baku

event = {
id = 10867
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 1224 data = SOV } }
NOT = { control = { province = 1223 data = SOV } }
NOT = { control = { province = 1255 data = SOV } }
NOT = { control = { province = 1230 data = SOV } }
NOT = { control = { province = 1257 data = SOV } }
NOT = { control = { province = 1256 data = SOV } }
NOT = { control = { province = 1222 data = SOV } }
NOT = { control = { province = 862 data = SOV } }
NOT = { control = { province = 1220 data = SOV } }
NOT = { control = { province = 1258 data = SOV } }
NOT = { control = { province = 1259 data = SOV } }
NOT = { control = { province = 1359 data = SOV } }
NOT = { control = { province = 1260 data = SOV } }
NOT = { control = { province = 1360 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 1224 }
command = { type = removecore which = 1223 }
command = { type = removecore which = 1255 }
command = { type = removecore which = 1257 }
command = { type = removecore which = 1256 }
command = { type = removecore which = 1222 }
command = { type = removecore which = 862 }
command = { type = removecore which = 1220 }
command = { type = removecore which = 1258 }
command = { type = removecore which = 1259 }
command = { type = removecore which = 1359 }
command = { type = removecore which = 1260 }
command = { type = removecore which = 1360 }
}
}

event = {
id = 10868
random = no
country = SOV

trigger = {
ai = yes
event = 10867
control = { province = 1224 data = SOV }
control = { province = 1223 data = SOV }
control = { province = 1255 data = SOV }
control = { province = 1230 data = SOV }
control = { province = 1257 data = SOV }
control = { province = 1256 data = SOV }
control = { province = 1222 data = SOV }
control = { province = 862 data = SOV }
control = { province = 1220 data = SOV }
control = { province = 1258 data = SOV }
control = { province = 1259 data = SOV }
control = { province = 1359 data = SOV }
control = { province = 1260 data = SOV }
control = { province = 1360 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 1224 }
command = { type = addcore which = 1223 }
command = { type = addcore which = 1255 }
command = { type = addcore which = 1257 }
command = { type = addcore which = 1256 }
command = { type = addcore which = 1222 }
command = { type = addcore which = 862 }
command = { type = addcore which = 1220 }
command = { type = addcore which = 1258 }
command = { type = addcore which = 1259 }
command = { type = addcore which = 1359 }
command = { type = addcore which = 1260 }
command = { type = addcore which = 1360 }
}
}


#Belarus-Lit

event = {
id = 10872
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 772 data = SOV } }
NOT = { control = { province = 779 data = SOV } }
NOT = { control = { province = 778 data = SOV } }
NOT = { control = { province = 718 data = SOV } }
NOT = { control = { province = 717 data = SOV } }
NOT = { control = { province = 784 data = SOV } }
NOT = { control = { province = 716 data = SOV } }
NOT = { control = { province = 713 data = SOV } }
NOT = { control = { province = 714 data = SOV } }
NOT = { control = { province = 715 data = SOV } }
NOT = { control = { province = 711 data = SOV } }
NOT = { control = { province = 712 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 772 }
command = { type = removecore which = 779 }
command = { type = removecore which = 778 }
command = { type = removecore which = 718 }
command = { type = removecore which = 717 }
command = { type = removecore which = 784 }
command = { type = removecore which = 716 }
command = { type = removecore which = 713 }
command = { type = removecore which = 714 }
command = { type = removecore which = 715 }
command = { type = removecore which = 711 }
command = { type = removecore which = 712 }
}
}

event = {
id = 10873
random = no
country = SOV

trigger = {
ai = yes
event = 10872
control = { province = 772 data = SOV }
control = { province = 779 data = SOV }
control = { province = 778 data = SOV }
control = { province = 718 data = SOV }
control = { province = 717 data = SOV }
control = { province = 784 data = SOV }
control = { province = 716 data = SOV }
control = { province = 713 data = SOV }
control = { province = 714 data = SOV }
control = { province = 715 data = SOV }
control = { province = 711 data = SOV }
control = { province = 712 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 772 }
command = { type = addcore which = 779 }
command = { type = addcore which = 778 }
command = { type = addcore which = 718 }
command = { type = addcore which = 717 }
command = { type = addcore which = 784 }
command = { type = addcore which = 716 }
command = { type = addcore which = 713 }
command = { type = addcore which = 714 }
command = { type = addcore which = 715 }
command = { type = addcore which = 711 }
command = { type = addcore which = 712 }
}
}

#Leningrad
event = {
id = 10874
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 788 data = SOV } }
NOT = { control = { province = 787 data = SOV } }
NOT = { control = { province = 803 data = SOV } }
NOT = { control = { province = 804 data = SOV } }
NOT = { control = { province = 807 data = SOV } }
NOT = { control = { province = 811 data = SOV } }
NOT = { control = { province = 822 data = SOV } }
NOT = { control = { province = 834 data = SOV } }
NOT = { control = { province = 805 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 788 }
command = { type = removecore which = 787 }
command = { type = removecore which = 803 }
command = { type = removecore which = 804 }
command = { type = removecore which = 811 }
command = { type = removecore which = 822 }
command = { type = removecore which = 834 }
command = { type = removecore which = 805 }
}
}
event = {
id = 10875
random = no
country = SOV

trigger = {
ai = yes
event = 10874
control = { province = 788 data = SOV }
control = { province = 787 data = SOV }
control = { province = 803 data = SOV }
control = { province = 804 data = SOV }
control = { province = 807 data = SOV }
control = { province = 811 data = SOV }
control = { province = 822 data = SOV }
control = { province = 834 data = SOV }
control = { province = 805 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = addcore which = 788 }
command = { type = addcore which = 787 }
command = { type = addcore which = 803 }
command = { type = addcore which = 804 }
command = { type = addcore which = 811 }
command = { type = addcore which = 822 }
command = { type = addcore which = 834 }
command = { type = addcore which = 805 }
}
}

#Archangelsk
event = {
id = 10876
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 844 data = SOV } }
NOT = { control = { province = 794 data = SOV } }
NOT = { control = { province = 792 data = SOV } }
NOT = { control = { province = 838 data = SOV } }
NOT = { control = { province = 793 data = SOV } }
NOT = { control = { province = 843 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 844 }
command = { type = removecore which = 794 }
command = { type = removecore which = 792 }
command = { type = removecore which = 838 }
command = { type = removecore which = 793 }
command = { type = removecore which = 843 }
}
}
event = {
id = 10877
random = no
country = SOV

trigger = {
ai = yes
event = 10876
control = { province = 844 data = SOV }
control = { province = 794 data = SOV }
control = { province = 792 data = SOV }
control = { province = 838 data = SOV }
control = { province = 793 data = SOV }
control = { province = 843 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""


command = { type = addcore which = 844 }
command = { type = addcore which = 794 }
command = { type = addcore which = 792 }
command = { type = addcore which = 838 }
command = { type = addcore which = 793 }
command = { type = addcore which = 843 }
}
}

#North baltic states
event = {
id = 10880
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 783 data = SOV } }
NOT = { control = { province = 785 data = SOV } }
NOT = { control = { province = 708 data = SOV } }
NOT = { control = { province = 709 data = SOV } }
NOT = { control = { province = 707 data = SOV } }
NOT = { control = { province = 791 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 783 }
command = { type = removecore which = 785 }
command = { type = removecore which = 708 }
command = { type = removecore which = 709 }
command = { type = removecore which = 707 }
command = { type = removecore which = 791 }
}
}
event = {
id = 10881
random = no
country = SOV

trigger = {
ai = yes
event = 10880
control = { province = 783 data = SOV }
control = { province = 785 data = SOV }
control = { province = 708 data = SOV }
control = { province = 709 data = SOV }
control = { province = 707 data = SOV }
control = { province = 791 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""


command = { type = addcore which = 783 }
command = { type = addcore which = 785 }
command = { type = addcore which = 708 }
command = { type = addcore which = 709 }
command = { type = addcore which = 707 }
command = { type = addcore which = 791 }
}
}


#Moscow
event = {
id = 10878
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 845 data = SOV } }
NOT = { control = { province = 848 data = SOV } }
NOT = { control = { province = 852 data = SOV } }
NOT = { control = { province = 854 data = SOV } }
NOT = { control = { province = 846 data = SOV } }
NOT = { control = { province = 850 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 845 }
command = { type = removecore which = 848 }
command = { type = removecore which = 852 }
command = { type = removecore which = 854 }
command = { type = removecore which = 846 }
command = { type = removecore which = 850 }
}
}
event = {
id = 10879
random = no
country = SOV

trigger = {
ai = yes
event = 10878
control = { province = 845 data = SOV }
control = { province = 848 data = SOV }
control = { province = 852 data = SOV }
control = { province = 854 data = SOV }
control = { province = 846 data = SOV }
control = { province = 850 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""


command = { type = addcore which = 845 }
command = { type = addcore which = 848 }
command = { type = addcore which = 852 }
command = { type = addcore which = 854 }
command = { type = addcore which = 846 }
command = { type = addcore which = 850 }
}
}

#Don-Volga

event = {
id = 10882
random = no
country = SOV

trigger = {
ai = yes
NOT = { control = { province = 854 data = SOV } }
NOT = { control = { province = 1233 data = SOV } }
NOT = { control = { province = 1244 data = SOV } }
NOT = { control = { province = 1245 data = SOV } }
NOT = { control = { province = 1234 data = SOV } }
NOT = { control = { province = 1228 data = SOV } }
NOT = { control = { province = 1229 data = SOV } }
NOT = { control = { province = 851 data = SOV } }
NOT = { control = { province = 1227 data = SOV } }
NOT = { control = { province = 1248 data = SOV } }
NOT = { control = { province = 1246 data = SOV } }
NOT = { control = { province = 1225 data = SOV } }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""

command = { type = removecore which = 854 }
command = { type = removecore which = 1233 }
command = { type = removecore which = 1244 }
command = { type = removecore which = 1245 }
command = { type = removecore which = 1234 }
command = { type = removecore which = 1228 }
command = { type = removecore which = 1229 }
command = { type = removecore which = 851 }
command = { type = removecore which = 1227 }
command = { type = removecore which = 1248 }
command = { type = removecore which = 1246 }
command = { type = removecore which = 1225 }
}
}

event = {
id = 10883
random = no
country = SOV

trigger = {
ai = yes
event = 10882
control = { province = 854 data = SOV }
control = { province = 1233 data = SOV }
control = { province = 1244 data = SOV }
control = { province = 1245 data = SOV }
control = { province = 1234 data = SOV }
control = { province = 1228 data = SOV }
control = { province = 1229 data = SOV }
control = { province = 851 data = SOV }
control = { province = 1227 data = SOV }
control = { province = 1248 data = SOV }
control = { province = 1246 data = SOV }
control = { province = 1225 data = SOV }
}

name = "ai_event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = addcore which = 854 }
command = { type = addcore which = 1233 }
command = { type = addcore which = 1244 }
command = { type = addcore which = 1245 }
command = { type = addcore which = 1234 }
command = { type = addcore which = 1228 }
command = { type = addcore which = 1229 }
command = { type = addcore which = 851 }
command = { type = addcore which = 1227 }
command = { type = addcore which = 1248 }
command = { type = addcore which = 1246 }
command = { type = addcore which = 1225 }
}
}

event = {
id = 10884
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10865
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}

event = {
id = 10885
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10867
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}

event = {
id = 10886
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10869
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}


event = {
id = 10887
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10872
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}

event = {
id = 10888
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10874
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}

event = {
id = 10889
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10876
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}

event = {
id = 10890
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10878
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}

event = {
id = 10891
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10880
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}

event = {
id = 10871
random = no
country = SOV
trigger = {
exists = USA
not = { war = { country = USA country = SOV } }
or = {
not = { war = { country = USA country = SOV } }
alliance = { country = GER country = ENG }
}
OR = {
war = { country = GER country = SOV }
war = { country = ITA country = SOV }
war = { country = ROM country = SOV }
war = { country = HUN country = SOV }
war = { country = JAP country = SOV }
}
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
event = 10882
event = 5034
not = { event = 10736 }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
command = { type = steal_tech which = USA }
}
}



event = {
id = 10893
random = no
country = BEL

trigger = {
ai = yes
war = { country = GER country = BEL }
control = { province = 557 data = GER }
control = { province = 552 data = GER }
control = { province = 548 data = GER }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936}
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 3 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 557 }
command = { type = secedeprovince which = GER value = 552 }
command = { type = secedeprovince which = GER value = 548 }

}
}

event = {
id = 10894
random = no
country = HOL

trigger = {
ai = yes
war = { country = GER country = HOL }
control = { province = 551 data = GER }
control = { province = 561 data = GER }
control = { province = 550 data = GER }
control = { province = 590 data = GER }
}

name ="AI_EVENT"
desc =""
style = 0

date = { day = 1 month = january year = 1936}
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 3 month = december year = 1947 }

action_a = {
command = { type = secedeprovince which = GER value = 551 }
command = { type = secedeprovince which = GER value = 561 }
command = { type = secedeprovince which = GER value = 550 }
command = { type = secedeprovince which = GER value = 590 }
}
}

event = {
id = 10892
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710 }
command = { type = manpower which = -10 }
}
}


event = {
id = 10895
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}

event = {
id = 10896
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}

event = {
id = 10897
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}

event = {
id = 10899
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}

event = {
id = 10900
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}

event = {
id = 10901
persistent = yes
random = no
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}

event = {
id = 10902
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}


event = {
id = 10903
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}




event = {
id = 10904
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}


event = {
id = 10905
random = no
persistent = yes
country = ENG
trigger = {
NOT = { garrison = { country = ENG province = 989 size = 1 } }
atwar = ENG
supplies = 1710 #95*6*3
control = { province = 989 data = ENG }
manpower = 10
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 989 }
command = { type = supplies which = -1710}
command = { type = manpower which = -10 }
}
}

event = {
id = 10906
random = no
country = CHI
trigger = {
NOT = {
control = { province = 1699 data = CHI }
control = { province = 1694 data = CHI }
control = { province = 1693 data = CHI }
control = { province = 1711 data = CHI }
control = { province = 1698 data = CHI }
control = { province = 1696 data = CHI }
}
control = { province = 1611 data = CHI }

ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = capital which = 1611 }
}
}

event = {
id = 10907
random = no
country = USA

trigger = {
ai = yes
government = democratic
lost_IC = { country = CHI value = 50 }
war = { country = CHI country = JAP }
# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = 5 }
}
}

event = {
id = 10908
random = no
country = USA

trigger = {
ai = yes
government = democratic
lost_IC = { country = CHI value = 66 }
war = { country = CHI country = JAP }
# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = 5 }
}
}

event = {
id = 10909
random = no
country = USA

trigger = {
ai = yes
government = democratic
lost_IC = { country = CHI value = 80 }
war = { country = CHI country = JAP }
# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = 5 }
}
}

event = {
id = 10910
random = no
country = USA

trigger = {
ai = yes
government = democratic
lost_IC = { country = CHI value = 80 }
war = { country = CHI country = JAP }
# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = 5 }
}
}

event = {
id = 10911
random = no
country = USA

trigger = {
ai = yes
government = democratic
OR = {
control = { province = 1100 data = ITA }
control = { province = 1162 data = ITA }
control = { province = 1206 data = ITA }
}
# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = 5 }
}
}

event = {
id = 10912
random = no
country = USA

trigger = {
ai = yes
government = democratic
control = { province = 989 data = ITA }

# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = 5 }
}
}

event = {
id = 10913
random = no
country = USA

trigger = {
ai = yes
government = democratic
NOT = { control = { province = 905 data = ITA } }
war = { country = ITA country = ENG }
NOT = { atwar = USA }

# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = -5 }
}
}

event = {
id = 10914
random = no
country = USA

trigger = {
ai = yes
government = democratic
NOT = { control = { province = 912 data = ITA } }
war = { country = ITA country = ENG }
NOT = { atwar = USA }

# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = -5 }
}
}

event = {
id = 10915
random = no
country = USA

trigger = {
ai = yes
government = democratic
NOT = { control = { province = 1674 data = JAP } }
OR = {
war = { country = JAP country = CHI }
war = { country = JAP country = ENG }
}
NOT = { atwar = USA }

# USA comes to save the day
}

name ="AI_EVENT"
desc ="This means war!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 3 # Check for trigger conditions every 3 days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
command = { type = warentry value = -5 }
}
}

event = {
id = 10916
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10917
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10918
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10919
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10920
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10921
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10922
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10923
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10924
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10925
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1812 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1812 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = add_division which = infantry when = 1812 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}





event = {
id = 10926
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10927
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10928
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10929
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10930
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10931
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10932
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10933
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10934
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10935
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1937 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1937 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = add_division which = infantry when = 1937 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}


event = {
id = 10936
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10937
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10938
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10939
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10940
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10941
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10942
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10943
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10944
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10945
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1894 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1894 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = add_division which = infantry when = 1894 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}





event = {
id = 10946
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10947
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10948
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10949
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10950
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10951
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10952
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10953
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10954
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10955
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 2034 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 2034 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = add_division which = infantry when = 2034 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}








event = {
id = 10956
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10957
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10958
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10959
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10960
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10961
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10962
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10963
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10964
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 10965
random = no
country = JAP
persistent = yes
trigger = {
NOT = { garrison = { country = JAP province = 1919 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 1919 data = JAP }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = add_division which = infantry when = 1919 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}





event = {
id = 10966
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10967
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10968
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10969
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10970
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10971
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10972
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10973
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10974
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10975
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 17 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 17 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = add_division which = infantry when = 17 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}





event = {
id = 10976
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10977
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10978
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10979
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10980
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10981
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10982
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10983
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10984
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10985
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 28 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 28 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = add_division which = infantry when = 28 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}









event = {
id = 10986
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10987
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10988
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10989
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10990
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10991
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10992
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10993
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10994
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10995
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 45 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 45 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = add_division which = infantry when = 45 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}







event = {
id = 10996
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10997
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10998
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 10999
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11000
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11001
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11002
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11003
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11004
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11005
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 34 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 34 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = add_division which = infantry when = 34 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}



event = {
id = 11006
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11007
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11008
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11009
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11010
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11011
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11012
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11013
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11014
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}




event = {
id = 11015
random = no
country = USA
persistent = yes
trigger = {
NOT = { garrison = { country = USA province = 22 size = 1 } }
war = { country = JAP country = USA }
supplies = 5130 #95*6*3
control = { province = 22 data = USA }
manpower = 30
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = add_division which = infantry when = 22 }
command = { type = supplies which = -5130 }
command = { type = manpower which = -30 }
}
}

event = {
id = 11016
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 538 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 538 }
}
}

event = {
id = 11017
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 922 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 922 }
}
}

event = {
id = 11018
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 948 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 948 }
}
}


event = {
id = 11019
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 956 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 956 }
}
}


event = {
id = 11020
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 531 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 531 }
}
}


event = {
id = 11021
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 532 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 532 }
}
}

event = {
id = 11022
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 537 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 537 }
}
}

event = {
id = 11023
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 518 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 518 }
}
}

event = {
id = 11024
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 588 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 589 }
}
}

event = {
id = 11025
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 589 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 589 }
}
}

event = {
id = 11026
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 590 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 590 }
}
}

event = {
id = 11027
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 522 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 522 }
}
}

event = {
id = 11028
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 548 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 548 }
}
}

event = {
id = 11029
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 551 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 551 }
}
}

event = {
id = 11030
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 550 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 550 }
}
}

event = {
id = 11031
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 594 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 594 }
}
}


event = {
id = 11032
random = no
country = ENG
persistent = yes
trigger = {
control = { province = 655 data = ENG }
war = { country = ENG country = GER }
alliance = { country = ENG country = USA }
event = 10736
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 2
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = USA value = 655 }
}
}


event = {
id = 11033
random = no
country = FRA
trigger = {
war = { country = ENG country = GER }
alliance = { country = ENG country = FRA }
event = 2800
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = control which = ENG value = 949 }
command = { type = control which = ENG value = 947 }
command = { type = control which = ENG value = 934 }
command = { type = control which = ENG value = 923 }
command = { type = control which = ENG value = 917 }
command = { type = control which = ENG value = 523 }
command = { type = control which = ENG value = 915 }
command = { type = control which = ENG value = 545 }
command = { type = control which = ENG value = 944 }
command = { type = control which = ENG value = 951 }
command = { type = control which = ENG value = 945 }
command = { type = control which = ENG value = 926 }
command = { type = control which = ENG value = 928 }
command = { type = control which = ENG value = 931 }
command = { type = control which = ENG value = 932 }
command = { type = control which = ENG value = 927 }
command = { type = control which = ENG value = 930 }
command = { type = control which = ENG value = 929 }

command = { type = removecore which = 949 }
command = { type = removecore which = 947 }
command = { type = removecore which = 934 }
command = { type = removecore which = 923 }
command = { type = removecore which = 917 }
command = { type = removecore which = 523 }
command = { type = removecore which = 915 }
command = { type = removecore which = 545 }
command = { type = removecore which = 944 }
command = { type = removecore which = 951 }
command = { type = removecore which = 945 }
command = { type = removecore which = 926 }
command = { type = removecore which = 928 }
command = { type = removecore which = 931 }
command = { type = removecore which = 932 }
command = { type = removecore which = 927 }
command = { type = removecore which = 930 }
command = { type = removecore which = 929 }
}
}


event = {
id = 11034
random = no
country = VIC
trigger = {
atwar = VIC
NOT = { control = { province = 929 data = VIC } }
NOT = { control = { province = 927 data = VIC } }
NOT = { control = { province = 1077 data = VIC } }
NOT = { control = { province = 1081 data = VIC } }
NOT = { control = { province = 1011 data = VIC } }
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = secedeprovince which = GER value = 949 }
command = { type = secedeprovince which = GER value = 947 }
command = { type = secedeprovince which = GER value = 934 }
command = { type = secedeprovince which = GER value = 923 }
command = { type = secedeprovince which = GER value = 917 }
command = { type = secedeprovince which = GER value = 523 }
command = { type = secedeprovince which = GER value = 915 }
command = { type = secedeprovince which = GER value = 545 }
command = { type = secedeprovince which = GER value = 944 }
command = { type = secedeprovince which = GER value = 951 }
command = { type = secedeprovince which = GER value = 945 }
command = { type = secedeprovince which = GER value = 926 }
command = { type = secedeprovince which = GER value = 928 }
command = { type = secedeprovince which = GER value = 931 }
command = { type = secedeprovince which = GER value = 932 }
command = { type = secedeprovince which = GER value = 927 }
command = { type = secedeprovince which = GER value = 930 }
command = { type = secedeprovince which = GER value = 929 }
}
}

event = {
id = 11035
random = no
country = SIA
trigger = {
or = {
war = {country = sia country = eng }
alliance = { country = sia country = ger }
}
or = {
event = 4500
event = 4501
}
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = ""
command = { type = secedeprovince which = JAP value = 1600 }
command = { type = secedeprovince which = JAP value = 1742 }
command = { type = secedeprovince which = JAP value = 1746 }
command = { type = secedeprovince which = JAP value = 1747 }
command = { type = secedeprovince which = JAP value = 1596 }
}
}

event = {
id = 11042
random = no
country = VIC
trigger = {
atwar = VIC
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1941 }

action_a = {
name = ""
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
command = { type = build_division which = infantry }
}
}

event = {
id = 11043
random = no
country = FRA
trigger = {
exists = VIC
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1941 }

action_a = {
name = ""
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
command = { type = delete_unit which = -1}
}
}

event = {
id = 11044
random = no
country = GER
trigger = {
ai = yes
manpower = 750
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = january year = 1939 }

action_a = {
name = ""
command = { type = manpower which = -750 }

}
}

event = {
id = 11045
random = no
country = GER
trigger = {
ai = yes
event = 11044
OR = {
technology = 11307
war = { country = GER country = SOV }
war = { country = GER country = USA }
AND = {
war = { country = GER country = ENG }
event = 11039
}
}
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = manpower which = 750 }

}
}

event = {
id = 11046
random = no
country = GER
trigger = {
ai = yes
NOT = { lost_national = { country = GER value = 10 } }
lost_national = { country = ITA value = 25 }
alliance = { country = GER country = ITA }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
}
}

event = {
id = 11047
random = no
country = GER
trigger = {
ai = yes
NOT = { lost_national = { country = GER value = 10 } }
lost_national = { country = ITA value = 50 }
alliance = { country = GER country = ITA }
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
command = { type = switch_allegiance which = ITA value = -1 }
}
}

event = {
id = 11048
random = no
persistent = yes
country = GER
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1938 }

action_a = {
name = ""
command = { type = ai which = "River_early.ai" }
}
}

event = {
id = 11049
random = no
persistent = yes
country = ENG
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1940 }

action_a = {
name = ""
command = { type = ai which = "River_early.ai" }
}
}

event = {
id = 11050
random = no
persistent = yes
country = USA
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1940 }

action_a = {
name = ""
command = { type = ai which = "River_early.ai" }
}
}

event = {
id = 11051
random = no
persistent = yes
country = SOV
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1940 }

action_a = {
name = ""
command = { type = ai which = "River_early.ai" }
}
}

event = {
id = 11052
random = no
persistent = yes
country = JAP
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1944 }

action_a = {
name = ""
command = { type = ai which = "River_early.ai" }
}
}

event = {
id = 11053
random = no
persistent = yes
country = CHI
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = ai which = "River_early.ai" }
}
}

event = {
id = 11054
random = no
persistent = yes
country = FRA
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1936 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = ai which = "River_early.ai" }
}
}

event = {
id = 11055
random = no
persistent = yes
country = GER
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1939 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = ai which = "River_late.ai" }
}
}

event = {
id = 11056
random = no
persistent = yes
country = ENG
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1941 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = ai which = "River_late.ai" }
}
}

event = {
id = 11057
random = no
persistent = yes
country = USA
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1941 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = ai which = "River_late.ai" }
}
}

event = {
id = 11058
random = no
persistent = yes
country = SOV
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1941 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = ai which = "River_late.ai" }
}
}

event = {
id = 11059
random = no
persistent = yes
country = JAP
trigger = {
ai = yes
}
name = "AI_Event"
desc = ""
style = 0

date = { day = 1 month = january year = 1945 }
offset = 10
deathdate = { day = 1 month = december year = 1947 }

action_a = {
name = ""
command = { type = ai which = "River_late.ai" }
}
}


################################################## ###########
###FRENCH LEADERS DEFECTING TO VICHY - SLEPT IN FRENCH.CSV###
################################################## ###########

event = {
id = 2103
trigger = {
exists = VIC
exists = FRA
}
random = no
country = FRA
name = "AI_Event"
desc = "French leaders defected to Vichy"
style = 0
date = { day = 12 month = december year = 1941 }
offset = 1
deathdate = { day = 13 month = december year = 1941 }
action_a = {
name = "OK" #French leaders to the Vichy Government
command = { type = sleepleader which = 24003 }
command = { type = sleepleader which = 24004 }
command = { type = sleepleader which = 24021 }
command = { type = sleepleader which = 24023 }
command = { type = sleepleader which = 24027 }
command = { type = sleepleader which = 24029 }
command = { type = sleepleader which = 24032 }
command = { type = sleepleader which = 24039 }
command = { type = sleepleader which = 24042 }
command = { type = sleepleader which = 24050 }
command = { type = sleepleader which = 24053 }
command = { type = sleepleader which = 24056 }
command = { type = sleepleader which = 24057 }
command = { type = sleepleader which = 24059 }
command = { type = sleepleader which = 24062 }
command = { type = sleepleader which = 24067 }
command = { type = sleepleader which = 24068 }
command = { type = sleepleader which = 24070 }
command = { type = sleepleader which = 24092 }
command = { type = sleepleader which = 24100 }
command = { type = sleepleader which = 24110 }
command = { type = sleepleader which = 24112 }
command = { type = sleepleader which = 24116 }
command = { type = sleepleader which = 24123 }
command = { type = sleepleader which = 24145 }
command = { type = sleepleader which = 24146 }
command = { type = sleepleader which = 24151 }
command = { type = sleepleader which = 24153 }
command = { type = sleepleader which = 24154 }
command = { type = sleepleader which = 24157 }
command = { type = sleepleader which = 24158 }
command = { type = sleepleader which = 24159 }
command = { type = sleepleader which = 24160 }
command = { type = sleepleader which = 24161 }
command = { type = sleepleader which = 24167 }
command = { type = sleepleader which = 24175 }
command = { type = sleepleader which = 24178 }
command = { type = sleepleader which = 24182 }
command = { type = sleepleader which = 24183 }
command = { type = sleepleader which = 24186 }
command = { type = sleepleader which = 24188 }
command = { type = sleepleader which = 24200 }
command = { type = sleepleader which = 24201 }
command = { type = sleepleader which = 24207 }
command = { type = sleepleader which = 24208 }
command = { type = sleepleader which = 24212 }
command = { type = sleepleader which = 24214 }

command = { type = sleepminister which = 2009 } #Darlan
command = { type = sleepminister which = 2102 } #Weygand
}
}


event = {
id = 2104
trigger = {
exists = FRA
}
random = no
country = FRA
name = "AI_Event"
desc = "French leaders defected to Vichy"
style = 0
date = { day = 19 month = june year = 1944 }
offset = 1
deathdate = { day = 21 month = june year = 1944 }
action_a = {
name = "OK" #French leaders to the Vichy Government
command = { type = sleepleader which = 24003 }
command = { type = sleepleader which = 24004 }
command = { type = sleepleader which = 24021 }
command = { type = sleepleader which = 24023 }
command = { type = sleepleader which = 24027 }
command = { type = sleepleader which = 24029 }
command = { type = sleepleader which = 24032 }
command = { type = sleepleader which = 24039 }
command = { type = sleepleader which = 24042 }
command = { type = sleepleader which = 24050 }
command = { type = sleepleader which = 24053 }
command = { type = sleepleader which = 24056 }
command = { type = sleepleader which = 24057 }
command = { type = sleepleader which = 24059 }
command = { type = sleepleader which = 24062 }
command = { type = sleepleader which = 24067 }
command = { type = sleepleader which = 24068 }
command = { type = sleepleader which = 24070 }
command = { type = sleepleader which = 24092 }
command = { type = sleepleader which = 24100 }
command = { type = sleepleader which = 24110 }
command = { type = sleepleader which = 24112 }
command = { type = sleepleader which = 24116 }
command = { type = sleepleader which = 24123 }
command = { type = sleepleader which = 24145 }
command = { type = sleepleader which = 24146 }
command = { type = sleepleader which = 24151 }
command = { type = sleepleader which = 24153 }
command = { type = sleepleader which = 24154 }
command = { type = sleepleader which = 24157 }
command = { type = sleepleader which = 24158 }
command = { type = sleepleader which = 24159 }
command = { type = sleepleader which = 24160 }
command = { type = sleepleader which = 24161 }
command = { type = sleepleader which = 24167 }
command = { type = sleepleader which = 24175 }
command = { type = sleepleader which = 24178 }
command = { type = sleepleader which = 24182 }
command = { type = sleepleader which = 24183 }
command = { type = sleepleader which = 24186 }
command = { type = sleepleader which = 24188 }
command = { type = sleepleader which = 24200 }
command = { type = sleepleader which = 24201 }
command = { type = sleepleader which = 24207 }
command = { type = sleepleader which = 24208 }
command = { type = sleepleader which = 24212 }
command = { type = sleepleader which = 24214 }

command = { type = sleepminister which = 2009 } #Darlan
command = { type = sleepminister which = 2102 } #Weygand
}
}


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