Pocket Universe Strength in Numbers

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Unigames

Teenage Demon Slayers

Strength in Numbers

STRENGTH IN NUMBERS

by Jeff Dee

This is an introductory adventure for
3 to 7 beginning freshman Teenage
Demon Slayer characters. It can also
be run for smaller numbers of older
or more experienced PCs. The GM
may exchange the place names given
in this adventure for actual locations
in his campaign setting.

Only the GM is allowed to read this;
you’ll only hurt your own enjoyment
as a player if you peek ahead.

T h e G M s h o u l d r e a d t h i s e n t i r e
document several times in order to be
completely prepared.

BACKGROUND INFORMATION

The leader of the Razors street gang
is a young man named Kyle Black.
During a recent break-in, Kyle stole
The Tome of Drydd from Howard
Granger, an elderly private book
c o l l e c t o r . T h e T o m e d e s c r i b e s a
ceremony for summoning the demon
l o r d U l t e k - w h o i s s u p p o s e d t o
reward his summoner with ultimate
power. Kyle has decided to give it a
try, but he’s worried that the other
Razors might think he’s gone crazy.
S o h e ’ s u s i n g t h e m t o h e l p h i m
complete the ceremony without their
realizing it.

Adopting Ultek’s Seal as the Razors’
new gang tag, Kyle has been sending
gang members to spray paint the Seal
at specific locations around town, one
Seal per day. When the Seals form a
s i x - s i d e d h e x a g r a m ( t h e “ S e a l o f

Seals”), Ultek will appear and give
Kyle his reward.

What Kyle doesn’t know is that each
Seal summons a Kadarga demon that
heralds the arrival of Lord Ultek.
There are now 3 Kadargas on the
loose, each nesting near the Seal
where it arrived, awaiting the coming
of Ultek. More Kadargas will appear
as the Razors spray their new tag
around town.

The Kadargas have begun to cause
havoc around town, and that’s how
the Slayers find out that something’s
going on.

This adventure takes place shortly
after the start of the school year. The
PCs have already been approached
and recruited by their Elder, and
they’re presumably on the lookout for
their first demonic activity...

THE LEAD-IN PHASE

Day One

On the way to school (or to the bus
stop), the PCs pass a crime scene along
a graffiti-marred residential brick
wall. The police are packing up to
leave. The body has already been
taken away, but there’s a bloody chalk
outline indicating that a murder has
taken place there.

At school that day, they hold a special
assembly in the auditorium to lecture
the students about gangs and graffiti.
The principal mentions reports of
increased gang activity in
the area over the summer.
Students are encouraged to

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stay out of gangs, and the penalties for
w e a r i n g g a n g c o l o r s o r d e f a c i n g
school property with gang tags are
clearly explained.

That night, there is a special TV News
Report. “Area residents are reporting
strange animal sightings around our
community, with descriptions ranging
f r o m a p e s t o a l i e n i n v a d e r s . T h e
Monkey Beast, as it’s been dubbed,
has been seen near the abandoned
M e r c e r w a r e h o u s e a n d b e h i n d
A l f o n z a ’ s r e s t a u r a n t d o w n t o w n .
Police are urging calm and skepticism,
c a l l i n g t h e s e s i g h t i n g s a c a s e o f
growing mass hysteria.” Strangely,
there is no mention of the murder.

At some point during the day the PCs
should get the idea that something’s
going on, and decide to get together
to investigate. If they don’t, then their
Elder will call them together, point
o u t t h a t a n i m a l s i g h t i n g s p l u s
u n r e p o r t e d m u r d e r s a d d u p t o a
p r e t t y g o o d c h a n c e o f d e m o n i c
a c t i v i t y , a n d o r d e r t h e m t o
investigate. He’ll advise the PCs to
mark the locations of the “animal
s i g h t i n g s ” o n a m a p . H e ’ l l o n l y
suggest specific lines of investigation
or research if the PCs completely fail
to come up with any on their own. He
w i l l n o t s u g g e s t a n y o f t h e o n e s
marked with a *, because those rely
o n i n f o r m a t i o n t h a t t h e P C s
themselves have yet to uncover. He
W I L L u r g e t h e m t o b e f a s t a n d
efficient, because you never know
what’s coming or how much timer you
have to stop it.

TIME LIMIT

While the PCs are trying to figure out
what’s going on and what to do about
it, Kyle Black is using the Razors to
c o m p l e t e t h e r i t u a l a n d s u m m o n
Ultek. Each night, the news carries
another “animal sighting” report.

Day Two

The news reports a sighting of a “wild
bear” behind a billboard along the
highway.

Day Three

The news reports that an “ape man”
under a highway overpass terrorized
a homeless person.

Day Four

Unless the PCs prevent it, the final
seal is inscribed at the PCs’ high
school at sunset, opening a gate for
U l t e k . T h e t o w n i s c o m p l e t e l y
destroyed. Game over.

THE INVESTIGATION PHASE

This section covers all of the most
obvious lines of investigation. As GM,
you will need to handle any other
lines of investigation the players come
up with.

Each investigative task takes a certain
amount of time no matter how many
PCs are working on it at once, but
extra PCs may raise the chances of
success. These time requirements
include travel time.
The players are free to jump
back and forth between this

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phase and the Research phase as
needed.

Visit the murder scene: 2 hours

The bloody chalk outline is still there.
The victim was apparently an adult
male.

Give each PC present a Search skill
roll. If successful, they notice an
u n u s u a l a r c a n e - l o o k i n g g a n g t a g
among the many tags spray-painted
on the brick wall at the scene – and

remember seeing it at the other sites

they’ve visited, if any.

Once the tag has been noticed, it’s
automatically noticed at every site
visited from then on.

The PCs may encounter a Kadarga
demon. The chance is 1 in 10 during
the day, and 4 in ten after dark. There
is only one Kadarga at the murder
scene, so once it is encountered and
defeated there won’t be any more if
that scene is revisited.
If the murder scene’s Kadarga doesn’t
a p p e a r , g i v e e a c h P C p r e s e n t a
Tracking skill roll at –2 difficulty. If

successful, that PC finds either (1-3) a
very faint “footprint” in the grass
along the sidewalk, (4-7) a shard of
broken metal blade lodged in the
brick wall, or (8-10) a few strands of
black hair caught in a nearby bush. A
further Tracking skill roll at –2 leads
t h e P C t o t h e n e a r b y n e s t o f t h e
murder scene’s Kadarga.

Investigate the scenes of the animal
sightings: 2 hours per site

Give each PC present a Search skill
roll. If successful, they notice an
unusually arcane looking gang tag
among the many spray painted on
walls at the scene – and remember
seeing it at the other sites they’ve
visited, if any. Once the tag has been
noticed, it’s automatically noticed at
every site visited from then on.

At each sighting scene visited, the

PCs may encounter one of the
r e m a i n i n g K a d a r g a s . T h e

chance is 1 in 10 during the day,
and 4 in ten after dark. There is

only one Kadarga at each scene,
so once it is encountered and
defeated there won’t be any

more at that particular scene.

If the site’s Kadarga doesn’t appear,
give each PC present a Tracking skill
roll at –2 difficulty. If successful, that
PC finds either (1-5) a very faint
“footprint” in the grass along the
sidewalk, or (6-10) a few strands of
black hair caught in a nearby bush. A
further Tracking skill roll at –2 leads
the PC to the nearby nest of that site’s
Kadarga.

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Question local witnesses about the
murder: 2 hours per home

This requires visits to the homes of
area residents. There are five homes
in the vicinity of the murder, and
there is a 50/50 chance of a witness
being home when the PCs stop by.
Make a skill roll for the PCs to Charm
or Convince a witness into talking. If
successful, the witness reveals that the
body was found horribly mutilated by
marks that look like claws, and that
the police have asked everyone to
keep quiet while their investigation is
underway.

There is a further 50/50 chance that a
witness who talks will also report that
the murder victim seemed to be under
attack by a gorilla... but it was hard
to see at night. The police didn’t seem
t o t a k e t h i s b i t o f i n f o r m a t i o n
seriously.

Ask reporters about the murder: 2
hours

This requires a Contact in the local
n e w s m e d i a , o r a s k i l l r o l l a t – 2
d i f f i c u l t y t o C h a r m o r C o n v i n c e
s o m e b o d y a t a T V s t a t i o n o r
newspaper into talking. If successful,
they learn that the body was found
horribly mutilated by marks that look
like they were made with large claws.
The police have asked everyone to
keep quiet while their investigation is
underway. The police don’t think this
is linked to the animal sightings,
though some of the local witnesses
think it was.

A s k t h e a u t h o r i t i e s a b o u t t h e
murder: 2 hours

T h i s r e q u i r e s a C o n t a c t i n l a w
enforcement, or a skill roll at –4
d i f f i c u l t y t o C h a r m o r C o n v i n c e
somebody in law enforcement into
talking. If successful, they learn that
t h e b o d y w a s f o u n d h o r r i b l y
mutilated by marks that look like
claws. If the police thought an animal
killed the victim they’d warn the
community, but the police discount
the recent hysteria about wild animals
so they’re keeping quiet about the
m u r d e r t o a v o i d a n u n n e c e s s a r y
panic, and asking others to do the
same.

If the PC rolls a critical failure, they
attract the suspicions of the police and
a r e p l a c e d u n d e r i n v e s t i g a t i o n
themselves. The PC’s parents are
contacted, and the student is taken to
t h e p o l i c e s t a t i o n t h a t n i g h t f o r
questioning.

Ask the Zoo about escaped animals:
1 hour

The zoo officials deny that any of their
a n i m a l s a r e u n a c c o u n t e d f o r . A
successful Insight roll reveals that
they are telling the truth

Hack into the police files: 3 hours

This requires a Hacking skill roll at a
difficulty of –2 against the police
computer’s security. Once you’re in,
you can explore any of the following
lines of investigation:

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·

The murder investigation

The police forensics lab report states
t h a t m e t a l b l a d e s i n f l i c t e d t h e
wounds. So animal attacks have been
ruled out.

·

* The Razors’
police record

The Razors have
been around for
o v e r t e n y e a r s ,
u n d e r d i f f e r e n t
leaders. The latest
i s K y l e B l a c k .
T h e y h a v e a
history of petty
c r i m e s s u c h a s
b r e a k i n g a n d
e n t e r i n g , t h e f t ,
and other minor
c r i m e s . T h e y ’ r e
n o t c o n s i d e r e d
especially violent
or dangerous.

·

* Kyle Black’s police record

Physical Description: five foot eleven
inches tall, with wavy brown hair,
green eyes, and extensive tattoos.

Kyle comes from a broken home, and
has been in and out of correctional
i n s t i t u t i o n s s i n c e c h i l d h o o d . H i s
f a t h e r w a s a f u n d a m e n t a l i s t c u l t
leader, who is now serving prison
time for affinity fraud.

·

* The Stolen Book

The theft occurred 5 days before the
start of this adventure. The police
h a v e a c o p y o f M r . G r a n g e r ’ s

insurance claim, where he reports it
as a rare book entitled “The Tome of
Drydd”. Written in England in 1752,
it’s valued at $3,000.

* Ask about the gang tag around
school: 1 full school day, between

classes

T h i s r e q u i r e s a
Charm skill roll.

If successful, the
PCs learn that it
belongs to a gang

called the Razors.
O n e o f t h e
Razors’ members

h a s a y o u n g e r
b r o t h e r a t t h e

players’ school.
T h e s t u d e n t ’ s

n a m e i s K i r k
Swendon. All of
t h e o t h e r

m e m b e r s o f t h e
R a z o r s a r e

dropouts or too

o l d f o r h i g h s c h o o l . K i r k ’ s o l d e r
brother in the Razors is named Derek.

If the PC rolls a critical failure, they
are reported to the principal. The
principal interprets the PC’s interest
in the gang tag as an effort to JOIN
t h a t g a n g . T h e P C ’ s p a r e n t s a r e
contacted, and the student is held
after school that night for counseling.

* Question Kirk Swendon: 1 hour
between classes at school, 2 hours if
visited at home

T h i s r e q u i r e s a C h a r m ,
C o n v i n c e , I n t i m i d a t i o n ,
Negotiate, or Seduce skill roll

The Razor’s new gang “tag”

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depending on how the PC(s) approach
Kirk. If successful, Kirk reveals that
h e w o r r i e s a b o u t D e r e k ’ s g a n g
involvement. Kirk doesn’t know about
Kyle Black’s scheme, or that the tag
has occult meaning. If the roll fails but
doesn’t fumble, the PC can still glean
t h i s i n f o r m a t i o n b y m a k i n g a
successful Insight skill roll.

Kirk DOES know that Kyle Black
c h a n g e d t h e g a n g t a g r e c e n t l y ,
because Derek told him about being
sent out to place the new tag.

If Kirk is told that the Razors are
implicated in a murder, it takes a
Convince roll at –2 to get him to
believe it. If the PCs say anything to
Kirk about magic or demons, the
difficulty rises to –4. If successful,
Kirk will agree to tell the PCs if he
hears anything else about the Razors’
plans. He’ll come to the PCs to tell
them about the Razors’ plans to place
each new tag the morning before they
place it.

* Interview Howard Granger: 2 hours

This cannot be attempted until the PCs
have learned of the theft of the book
t h r o u g h r e s e a r c h ( s e e b e l o w ) . I t
r e q u i r e s a C h a r m , C o n v i n c e ,
Intimidation, Negotiate, or Seduce
s k i l l r o l l . I f s u c c e s s f u l , G r a n g e r
reveals that the book is called “The
Tome of Drydd”. Written in archaic
but readable English, it describes a
ceremony for summoning the demon
l o r d U l t e k - w h o i s s u p p o s e d t o
reward his summoner with ultimate
p o w e r . T h e c e r e m o n y i n v o l v e s
inscribing one Seal of Ultek per day,
a total of six times, to form the corners

of a giant hexagon. He also recognizes
the Seal of Ultek if it’s shown to him,
and can describe how it’s used in the
ritual. Mr. Granger is a simple rare
book collector who has no idea that
such a ritual could actually work. If
the roll fails but doesn’t fumble, the
P C s c a n s t i l l i n t u i t G r a n g e r ’ s
innocence and ignorance of occult
m a t t e r s b y m a k i n g a s u c c e s s f u l
Insight skill roll.

* Try to destroy one of the existing
Seals: 1 hour

It doesn’t work. The seals magically
repair themselves before the PCs’
eyes.

THE RESEARCH PHASE

This section covers all of the most
obvious lines of research. The GM will
need to handle any other lines of
research the players come up with.

One or more suggested sources are
listed for each line of research, with
an index and contents for each source.

Each research task takes a certain
amount of time, but this time can be
split up among multiple PCs if they
all work on it at once. Each PC suffers
a –1 difficulty penalty for each extra
PC researching the same topic at the
same time.

The PCs are free to jump back and
forth between this phase and the
Investigation phase as needed.

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Check for other strange incidents in
recent news stories

Internet search: 1 hour, Index 10
Local Newspaper Archives: 4 hours,
Index 8

The PCs find a news story about last
week’s theft of an ancient tome from
the home of local collector Howard
Granger. Mr. Granger reported it as
simply a rare book, with the unusual
title “The Tome of Drydd”. It’s valued
at $3,000.

Research for demons that fit the
evidence

This search takes 15 minutes times the
Index score of the occult library the
P C s u s e . T h e a t t e m p t h a s a b a s e
difficulty of –2. Then add up to +4,
depending on how much information
the PCs have gathered about the
Kadargas: hair samples, the Razors’
gang tag, personal encounters with
Kadargas, etc.

If successful, the PCs discover that the
d e m o n s l o o s e i n t o w n a r e c a l l e d
Kadargas: roughly simian creatures
who traditionally fight with hand-
held steel claws. They serve Ultek, the
Lord of Dread.

If the source’s Index is 8 or more, they
a l s o l e a r n t h a t t h e r i t u a l f o r
s u m m o n i n g a K a d a r g a r e q u i r e s
inscribing something called “Ultek’s
Seal”. If the source’s Index is 10 or
more, they find a drawing of Ultek’s
Seal, and can make INTL rolls to
remember seeing it among the graffiti
at the murder scene.

* Occult Research on the Gang Tag

This search takes 15 minutes times the
Index score of the occult library the
PCs use.

If successful, the PCs discover that the
tag is also the seal of Ultek, the Lord
of Dread.

If the source’s Index is 8 or more, they
also learn that Ultek’s Seal is used in
a ritual to summon Ultek to the Earth.
If the source’s Index is 10 or more,
they find instructions for the ritual:
inscribe one Seal per day (at sunset)
t o f o r m t h e p o i n t s o f a g r e a t
h e x a g r a m , t h e “ S e a l o f S e a l s ” . A
Kadarga demon who serves Ultek will
appear that midnight at each Seal.
When the Seal of Seals is complete,
Ultek himself will appear, bringing
great destruction but granting the
summoner awesome power.

* Internet Search for the Razors

It only takes 15 minutes to find the
GangWatch web site and read their
entry on the Razors. No Research roll
is required.

The Razors have been around for over
ten years, under different leaders. The
latest is Kyle Black. They have a
history of breaking & entering, theft,
a n d p e t t y c r i m e s . T h e y ’ r e n o t
considered especially violent.

CONFRONTING THE RAZORS

There are 11 gang members in the
R a z o r s , p l u s D e r e k a n d
Kyle.

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Their hangout is an abandoned motel
out along the highway. Confronting
them all at once would be a big big
mistake: Kyle will have the PCs beaten
up if they’re caught.

Derek and one other Razor are sent to
place each new tag (except for the
final one). Their first impulse will be
to beat up any snot-nosed high school
kids who try to interfere.

Convincing them that Kyle is up to no
good will get them to quit the gang.
A Convince skill roll at –3 is required.
I f K i r k c o m e s a l o n g , D e r e k w i l l
prevent any fighting and difficulty
convincing him drops to 0.

If the tag isn’t placed, Kyle sends
different gang members to complete
it and the remaining tags.

THE SOLUTION PHASE

The PCs must predict the site of the
final seal and to be on hand to stop
the gang and prevent the appearance
of Ultek. The last seal is to be placed
on the front doors of the PCs own high
school! If the PCs mark the locations
of the previous seals (or "animal
sightings") on a map, it will become
very obvious that a six-pointed design
is being formed - and where the last
point belongs.

Kirk brings all of the remaining gang
members to the high school for the
placing of the final tag, promising
t h e m t h e r e w i l l b e s o m e t h i n g
especially cool to see tonight. The
gang have no idea that they've been
summoning demons, or that they are
about to unleash a big baddie, or that

Kirk is prepared to offer them up as a
sacrifice if Ultek demands one.

When the PCs confront the gang at the
final tag site, Kyle is standing to one
side as another member of the Razors
(Derek, if he's still a member) is
shaking up his spray-can, preparing
to place the final Seal. Whether the
P C s a t t a c k t h e R a z o r s o r t r y t o
c o n v i n c e t h e m t h a t K y l e ' s u p t o
something, Kyle stands aside and
waits to see the outcome.

If the PCs seem to be wining, Kyle
runs up onto the steps of the school
and turns to face them all. "Idiots! You
think there's something magical about
t h e s p r a y p a i n t ? " h e c r i e s . K y l e
c o m p l e t e s t h e S e a l o f S e a l s b y
stepping back against the front door
of the school and pulling open his
l e a t h e r j a c k e t , e x p o s i n g t h e s e a l
tattooed on his chest. His laughter
turns to a scream of agony as his body
begins to expand, glowing with an
orange light. He bursts from within
like an over inflated balloon, and
Ultek stands in his place.

" M a n y h a v e r e c e i v e d m y g i f t o f
power", Ultek rumbles, almost to
himself. "But few are able to contain
it". He turns to the crowd of gaping
PCs and Razors. "Bow to me, or die",
h e o f f e r s . S u d d e n l y a l l o f t h e
remaining Kadargas emerge from the
g l o o m , s u r r o u n d i n g t h e c r o w d .
Presumably, a fight ensues. Terrified,
the Razors try to run - and are set
upon by the Kadargas, leaving the PCs
to deal with Lord Ultek himself.

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The Razors

A motley gang of misfits, punks, and
dropouts. The Razors are mostly
concerned with territorial disputes
with the neighboring gangs, but they
live by their own rough code of honor.
They are not afraid to pick a fight, but
they are not inclined to murder.

PHYS: 10

Hits: 10

DEFT: 10

Punch: 13-, 1/2/3

INTL: 9

Initiative: 1/2/3

WILL: 11

Move: 6

Armor: leather jacket, 2/0
Skills: Punch 11-, Dodge 11-, Stealth
11-
Melee Defense: 1 Missile Defense: 1
Other:

Kyle Black

Kyle hates his fundamentalist father
for using trickery to gain wealth and
power. He believes in supernatural
forces, but he wants to use them to
gain REAL power for himself. Kyle
carries the Book of Drydd concealed in
his jacket.

PHYS: 10

Hits: 10

DEFT: 10

Switchblade: 15-, 1/1/2

INTL: 11

Initiative: 1/2/3

WILL: 11

Move: 6

Armor: leather jacket, 2/0
Skills: Blades 11-, Dodge 12-, Stealth
11-
Melee Defense: 2 Missile Defense: 2
Other:

Kadarga Demon

T h e s e d e m o n s l o o k l i k e u p r i g h t
orangutans, wearing loin cloths and
headbands embroidered with arcane

symbols. kadargas have black fur
around patches of almost scaly tan
skin. They are martial artists, fighting
with three clawed steel weapons held
in each hand. They have two thumbs
on each hand and two big toes on each
foot. There is no sign of any spray
p a i n o n t h e i r f i n g e r s s h o u l d t h e
players ask. If questioned, they have
nothing to say except, “Despair, for
Ultek comes!”

PHYS: 11

Hits: 13

DEFT: 11

Hand Claw: 14-, 2/3/4

INTL: 9

Initiative: 2/3/4

WILL: 11

Move: 5

Armor: none
Skills: Natural Weaponry 12-, Search
10-
Melee Defense: 2 Missile Defense: 0
Other:

Ultek, Lord of Dread

Standing 9 feet tall, Ultek is tusked
and horned with a braided mane of
dark hair that’s badly in need of
conditioner. His four eyes blaze like
o r a n g e f i r e f r o m w i t h i n d e e p - s e t
sockets in his ever-snarling bestial
face. His powerfully muscled frame is
covered in hairy, dusky brown hide,
and he wears elaborately wrought and
enameled plates of armor bound to his
torso and limbs with leather straps.

PHYS: 14

Hits: 29

DEFT: 10

Punch: 14-, 4/6/8

INTL: 11

Initiative: 1/2/3

WILL: 13

Move: 6

Armor: partial plate, 5/3
Skills: Punch 12-, Dodge 12-
Melee Defense: 1
Missile Defense: 1
Other: Size penalty –1.

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10

Unigames

Teenage Demon Slayers

Strength in Numbers

Ultek’s appearance is so terrifying
t h a t a W I L L r o l l i s r e q u i r e d t o
intentionally move within 5 spaces of
him. For an Action, Ultek can lock his
gaze on a living target to instill fear.
The target must either close or avert
its eyes, or make a WILL roll. If the
r o l l f a i l s , t h e t a r g e t m u s t d r o p
e v e r y t h i n g a n d f l e e i n p a n i c
(Desperation mode) for one entire
phase. If the WILL roll fumbles, the
target loses consciousness (i.e. faints),
suffering a –4 on rolls to awaken.

Credits

Design and Illustrations: Jeff Dee
Layout : Jeff Jones
Razor Tag/Ultek’s Seal: ‘Manda

Copyright 2001 UNIgames. Pocket Uni-
verse and Teenage Demon Slayers are
trademarks of UNIgames.


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