FFRE Sample Magic Items

background image

Sample magic items for FFRE

These items are all made with the v128 Enchantment rules.

Later rules changes may invalidate the final costs of these items.

To minimize the trouble of such cases, the items are defined in
great

detail, so as to make them easy to re-cost under modified

rules.

All items are automatically approved for character creation

for characters intended to be used in Ærth campaigns. Each
item is assigned to one of four rarity categories, for the purpose

of giving a discount on the Perk Point cost of a character
owning an item that he has not created himself.
Rarity Descriptor

Discount Ærth, per 0.1 Essence

R8

Extremely Rare

-0%

10 PP

R7

Very Rare

-10%

9 PP

R6

Rare

-30%

7 PP

R5

Not so Rare

-50%

5 PP

Category R8 items contain high unusual Enchantments, or

combinations of Enchantments, and NPCs are unlike to

produce them. They are of course nevertheless perfectly
permissible in all regards - they just don't get a discount.

Category R6 items, on the other hand, are popular "type items",
like many kinds of Foci, or enchanted weapons. Very few items

fall into category R5.

To update the Table of Contents in MS Word 2000, select

it with the mouse cursor, then press F9. This will ensure that all
page references are correct.

The item tables include auto-calculation of the highest

Enchantment level, the total Essence cost of the Enchantments

in the item, and the total Craft Point cost of those
Enchantments. To update these values, select the boxes in the

table and press F9 (it causes no harm if you also accidentally
selects additional boxes). Do this if some of the numbers look

suspicious, or if you change something, or if you wish to create
your own items. Note that auto-calculation only occurs in the

auto-calculation line. The figures must then be manually copied
to the relevant boxes further down.

Virtual Essence cost table

L/L/L

vES

L/L/L

vES

L/L

vES

6/6/6

2.4

5/5/5

0.9

4/4

0.2

6/6/5

1.9

5/5/(1-4)

0.6

4/3

0.15

6/6/(1-4)

1.6

5/4/(1-4)

0.4

4/2

0.05

6/5/5

1.4

5/3/(1-3)

0.35

4/1

-0.05

6/4/(1-4)

0.9

5/2/(1-2)

0.25

3/3

0.1

6/3/(1-3)

0.85

5/1/1

0.15

3/2

0.0

6/2/(1-2)

0.75

3/1

-0.1

6/1/1

0.65

2/2

-0.1

2/1

-0.2

1/1

-0.3

It is possible to have vES in 0.05 increments. This is because

virtual

Essence is a fiction of character creaetion accounting, not

a part of the reality that the characters live in (where real
Essence does indeed come in indivisible quanta of 0.1 points).

Negative values are simply added in. This means that an item
with 0.3 ES in Enchantments, one of which is 3rd level and the

next-highest is 1st level, has a final vES cost of only 0.2. An item
always costs at least 0.10 points of vES, round up to this value if

necessary.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Table of Contents

Item cost index............................................................................ 2
Foci, Generic............................................................................... 3

One-Realm Staff Focus, Minor............................................... 3
One-Realm Staff Focus, Medium........................................... 3

One-Realm Staff Focus, Major............................................... 3
One-Realm Staff Focus, Grand.............................................. 3

One-Category Staff Focus, Lesser........................................... 3
One-Category Staff Focus, Minor........................................... 3

One-Category Staff Focus, Medium....................................... 4
One-Category Staff Focus, Major........................................... 4

One-Spell Focus, Staff............................................................ 4
One-Spell Focus, Gigantic...................................................... 4

Foci, Specific............................................................................... 4

Illusionist's Ring Focus, Major............................................... 4

Fire Mage's Staff, Medium...................................................... 4
Fire Mage's Staff, Major.......................................................... 4

Elementalist's Staff, Major...................................................... 4
Necromancer's Staff, Medium................................................ 5

Necromancer's Staff, Major.................................................... 5
Water Mage's Torc Focus....................................................... 5

Warrior Mage's Sword Focus, Medium A.............................. 5
Warrior Mage's Sword Focus, Medium B.............................. 5

Witch's Necklace Focus.......................................................... 5
"Physical Adept"'s Bracelet Focus (Melee)............................... 5

"Physical Adept"'s Bow Focus (Archer)................................... 5
Scholarly Generalist's Staff Focus........................................... 5

Scholarly Archmage Generalist's Staff Focus..........................6

Magic Weapons........................................................................... 6

Magic Sword, Lesser............................................................... 6
Sword of Fire, Minor.............................................................. 6

Sword of Fire, Medium.......................................................... 6
Sword of Flame, Major........................................................... 6

Magic Sword, Medium A........................................................ 7
Magic Sword, Medium B........................................................ 7

Magic Sword, Major A............................................................ 7
Magic Sword, Major B............................................................ 7

Magic Sword, Grand A........................................................... 7
Magic Sword, Grand B........................................................... 7

Mace, Death-Bane................................................................... 7
Bow of Accuracy, Minor......................................................... 8

Bow of Accuracy, Medium..................................................... 8
Bow of Accuracy, Major......................................................... 8

Bow of Accuracy, Grand......................................................... 8
Bow of Precision, Medium..................................................... 8

Bow of Precision, Major......................................................... 8

Bow of Damage, Medium....................................................... 8
Bow of Damage, Major........................................................... 8

Bow of Damage, Grand.......................................................... 8
Ranger's Bow, Major............................................................... 8

Ranger's Bow, Major+............................................................. 8
Bow of Trick Shots................................................................ 8

Bow of Fire............................................................................ 9
Arrow of Slaying..................................................................... 9

Arrow of Accuracy.................................................................. 9
Arrow of Damage................................................................... 9

Arrow of Distance.................................................................. 9
Magic Spear............................................................................ 9

X............................................................................................. 9

Armour and Shields.................................................................. 10

X........................................................................................... 10

Protective Items......................................................................... 10

Item to Boost Undead Turning............................................ 10

Healing Items............................................................................ 10

Item to Boost Heal Wound.................................................. 10
Item to Boost Cure Disease.................................................. 10

Other Items............................................................................... 10

Crown of Wisdom................................................................ 10

Cloak of Comfort, Lesser..................................................... 10
Robes of the Desert, Minor.................................................. 10

Necklace of Allure................................................................ 10
Ring of Diving, Minor.......................................................... 10

Warrior's Belt....................................................................... 11
Magic Rope........................................................................... 11

X........................................................................................... 11

Apologies. The Table of Contents seems to not work in the OO/PDF text. It

works fine in MS Word.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Item cost index

Item

PP

One-Realm Staff Focus, Minor (-2 RD bonus)
(Almost all of these Foci have "Standard Light", as in 6,

10 or 12 charges per day, 4d12 to Activate, or a
sanctioned variant thereoff).

84

One-Realm Staff Focus, Medium (-3 RD bonus)

137

One-Realm Staff Focus, Major (-4 RD bonus)

343

One-Realm Staff Focus, Grand (-5 RD bonus)

1585

One-Category Staff Focus, Lesser (-1 RD bonus)

98

One-Category Staff Focus, Minor (-2 RD bonus)

144

One-Category Staff Focus, Medium (-3 RD bonus)

315

One-Category Staff Focus, Major (-4 RD bonus)

995

One-Spell Focus, Staff (-5 RD bonus)

464

v. One-Spell Focus, Staff, (-5 RD). Only for very popular

spells, e.g. "Fire Bolt I"/"Frost Bolt I"...

361

One-Spell focus, Gigantic (-5 RD, non-portable)

165

Illusionist Ring Focus, Major
(-4 RD to Illusion and -2 RD to Body)

644

Fire Mage's Staff, Medium (-3 RD, plus protection)

196

Fire Mage's Staff, Major (-4 RD, plus protection)

675

Elementalist's Staff, Major (-2 RD, plus protection)

473

Necromancer's Staff, Medium (-3 RD,

8 Undead C.)

147

Necromancer's Staff, Major (-4 RD,

16 Undead C.)

477

Water Mage's Torc Focus (-3 RD, Diving benefits)

203

Warrior Mage's Sword Focus, Medium A (-3 RD to

Combat Magic, w. takes less damage f. Iron/Steel)

280

Warrior Mage's Sword Focus, Medium B (-2 RD to
Combat Magic, w. takes less damage f. Iron/Steel,

sword itself does more damage when it hits)

301

Witch's Necklace Focus (-3 RD to Emotion and
Thought Magic, Beauty benefits)

396

Physical Adept's Bracelet Focus (Melee) (-2 RD to Body

Magic, plus enhancements to wielder's melee stats)

387

Physical Adept's Bow Focus (-2 RD to Body Magic, plus
various enhancements to wielder, relevant to archery)

378

Scholarly Generalist's Staff Focus (-1 RD to three

different Categories, plus other benefits)

342

Scholarly Archmage Generalist's Staff Focus (-2 RD to
all four categories, plus other major benefits)

1140

Item

PP

Magic Sword, Lesser

25

v. Magic Weapon, non-Sword

35

Sword of Fire, Minor (flames up 3/Day, 4d12)

14

v. Sword of Frost (Mi) or Sword of Sparks (Mi)

14

v. Hammer of Sparks (Mi) (Viking lands only)

14

v. non-Sword of Fire (Mi), Frost (Mi) or Sparks (Mi)

18

Sword of Fire, Medium

198

v. Sword of Frost (Me) or Sparks (Me)

189

v. Hammer of Sparks (Me) (Viking lands only)

189

v. non-Sword of Frost (Me) or Sparks (Me)

210

v. non-Sword of Fire (Me)

220

Sword of Fire, Major

525

v. Sword of Sparks (Ma) or Frost (Ma)

515

v. non-Sword of Fire (Ma)

525

v. non-Sword of Sparks (Ma) or Frost (Ma)

515

v. any Weapon of Fire, not Decorated

565

v. any Weapon of Sparks or Frost, not Decorated

555

All the Magic Swords below are also available in

non-Sword versions, at unaltered cost

Magic Sword, Medium A (damage +1)

122

Magic Sword, Medium B (RD bonus to hit +1)

176

Magic Sword, Major A (damage +2)

335

Magic Sword, Major B (RD bonus to hit +2)

575

Magic Sword, Grand A (damage +3)

985

Magic Sword, Grand B (+2 damage, -2 to hit RD)

920

Mace, Death-Bane (vs Undead)

98

Sword, Were-Bane (vs Were-creatures)

98

Bow of Accuracy, Minor (RI bonus)

28

Bow of Accuracy, Medium (RI bonus)

53

Bow of Accuracy, Major (RI bonus)

140

Bow of Accuracy, Grand (RI bonus)

325

Bow of Precision, Medium (RD bonus)

176

Bow of Precision, Major (RD bonus)

575

Bow of Damage, Medium (+1 dam./Success)

122

Bow of Damage, Major (+2 dam./S.)

355

Bow of Damage, Grand (+3 dam./S.)

985

Ranger's Bow, Major (RD bonus, RI bonus)

280

Ranger's Bow+, Major (RD, RI, and damage bonus)

400

Item

PP

Bow of Trick Shots (-2 RD vs stationary target)

285

Bow of Fire

35

v. Bow of Frost or Sparks

35

Arrow of Slaying (many bonuses)

98

Arrow of Accuracy (bonus to RD)

20

Arrow of Damage (improved damage)

15

Arrow of Distance (boosted RI)

10

Magic Spear (misc. bonuses, returns)

91

Item to Boost Undead Turning

151

Item to Boost Heal Wound

194

Item to Boost Cure Disease

151

Crown of Wisdom

580

Cloak of Comfort, Lesser

5

Robes of the Desert, Minor (near deserts)

77

Robes of the Desert, Minor (elsewhere)

99

Necklace of Allure

230

Ring of Diving, Minor

67

Warrior's Belt

342

Magic Rope

70

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Foci, Generic

One-Realm Staff Focus, Minor

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus II for any one Realm, -2 bonus to cast RDs

3

0.5

8

Standard Light Investment "Light I", Duration 1 Hour.
Creates a sphere of radiant light (in this case attached to
the tip of the staff, because of the "cast on item" limit).
1 IL basic spell, 12 charges/Day/3d12 (Cantrip spell)
1 IL No Spell Skill
-1 IL Cast on Item only
1 IL Safer Activation to 4d12
total 2 ILs

2

0.1

2

Slow Aging I, wielder ages at 1/2 speed

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

1.1

18

Total Essence cost

1.1

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

1.2 vES

Rarity-based discount on Perk Point cost

30 %

"virtual" Essence cost, bought as a Perk

84 PP

Craft Point cost, bought as Craft

18 CP

"Standard Light" may, whereever it occurs, be replaced with a version that recieves
X charges per Week but Activates on 5d12, instead of X charges per Day and
Activating on 4d12. This does not alter any point costs.
Alternatively, the item in question can be Decorated, meaning that the item is
adorned with elaborate carvings and inscriptions. This gives an Activation roll
of 5d12 while retaining X charges per Day. It doesn't alter any costs.
As a third alternative, the item can be Decorated and have X charges per Week
(rather than X/Day). The Activation rating is 3d12 (low!), but it Activates in
only 1 second. Adventurers sometimes favour such items. All costs are
unaltered.

One-Realm Staff Focus, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus III for any one Realm, -3 bonus to cast RDs

4

1.2

40

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Slow Aging I, wielder ages at 1/2 speed

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

1.8

50

Total Essence cost

1.8

Highest/Second-Highest Enchantment level

4/3

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

19.5 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

137 PP

Craft Point cost, bought as Craft

50 CP

One-Realm Staff Focus, Major

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus IV for any one Realm, -4 bonus to cast RDs

5

3.6

250

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Slow Aging II, wielder ages at 1/4 speed

4

0.6

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

4.5

292

Total Essence cost

4.5

Highest/Second-Highest Enchantment level

5/4

Added "virtual" Essence cost, Level-based

0.4 vES

Total "virtual" Essence cost, bought as a Perk

4.9 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

343 PP

Craft Point cost, bought as Craft

292 CP

One-Realm Staff Focus, Grand

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus V for any one Realm, -5 bonus to cast RDs

6 14.4 2000

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Slow Aging I, wielder ages at 1/2 speed

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

6

15 2010

Total Essence cost

15.0

Highest/Second-Highest Enchantment level

6/3

Added "virtual" Essence cost, Level-based

0.85 vES

Total "virtual" Essence cost, bought as a Perk

15.85 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

1585 PP

Craft Point cost, bought as Craft

2010 CP

One-Category Staff Focus, Lesser

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus I for any one Category, -1 bonus to cast RDs

3

0.7

8

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Slow Aging I, wielder ages at 1/2 speed

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

1.3

18

Total Essence cost

1.3

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

1.4 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

98 PP

Craft Point cost, bought as Craft

18 CP

One-Category Staff Focus, Minor

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus II for any one Category, -2 RD bonus

4

1.3

40

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Slow Aging I, wielder ages at 1/2 speed

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

1.9

50

Total Essence cost

1.9

Highest/Second-Highest Enchantment level

4/3

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

20.5 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

144 PP

Craft Point cost, bought as Craft

50 CP

One-Category Staff Focus, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus III for any one Category, -3 RD bonus

5

3.2

250

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Slow Aging II, wielder ages at 1/4 speed

4

0.6

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

4.1

292

Total Essence cost

4.1

Highest/Second-Highest Enchantment level

5/4

Added "virtual" Essence cost, Level-based

0.4 vES

Total "virtual" Essence cost, bought as a Perk

4.5 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

315 PP

Craft Point cost, bought as Craft

292 CP

One-Category Staff Focus, Major

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus IV for any one Category, -4 RD bonus

6

9.6 2000

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Slow Aging I, wielder ages at 1/2 speed

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

6 10.2 2010

Total Essence cost

10.2

Highest/Second-Highest Enchantment level

6/3

Added "virtual" Essence cost, Level-based

0.85 vES

Total "virtual" Essence cost, bought as a Perk

11.05 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

995 PP

Craft Point cost, bought as Craft

2010 CP

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

One-Spell Focus, Staff

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus V for one spell, -5 RD bonus to casting.

5

4.8

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

5

250

Total Essence cost

5.0

Highest/Second-Highest Enchantment level

5/1

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

5.15 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

464 PP

Craft Point cost, bought as Craft

250 CP

This item is common enough in a "Fire Bolt I", "Frost Bolt I" or "Lightning
BoltI" variant to warrant the full -30% PP cost discount (total cost 371 PP). A
few other spells may also be similarly common, check with the GM. Good
candidates, although of distinctly limited interest for adventurers, are items for
improving the output of crops.

One-Spell Focus, Gigantic

Enchantment

level ES

CP

Open

1

0.1

0

Focus V for one spell, -5 RD bonus to casting.
Gigantic discount (400 ton weight) -2/3 ES cost

5

2.0

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

2.2

250

Total Essence cost

2.2

Highest/Second-Highest Enchantment level

5/1

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

2.35 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

165 PP

Craft Point cost, bought as Craft

250 CP

This is a One-Spell Focus that utilizes the discount for extremely large items. It is
invariably a huge standing stone, weighing at least 400 tonnes. These items are
not truly common, but they are inconvenient to own because they are decidedly
non-portable. Thus they can be had cheaply. Often, they stand in the middle of
fields and are Foci for high-level crop-enhancing spells.

Foci, Specific

Illusionist's Ring Focus, Major

Enchantment

level ES

CP

Open

1

0.1

0

Tiny Focus IV for Illusion Magic, -4 RD bonus

5

5.7

250

Tiny Focus II for Body Magic, -2 RD bonus

3

0.8

8

Standard Light, 6/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

6.8

260

Total Essence cost

6.8

Highest/Second-Highest Enchantment level

5/3

Added "virtual" Essence cost, Level-based

0.35 vES

Total "virtual" Essence cost, bought as a Perk

7.15 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

644 PP

Craft Point cost, bought as Craft

260 CP

Fire Mage's Staff, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus III for Fire Magic, -3 RD bonus to casting

4

1.2

40

Damage Reduction I:
Wielder takes 1/2 damage from fire

3

1.2

8

Item itself is completely immune to heat and fire-damage

4

0.3

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2.9

88

Total Essence cost

2.9

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

3.1 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

196 PP

Craft Point cost, bought as Craft

88 CP

Fire Mage's Staff, Major

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus IV for Fire Magic, -4 RD bonus to casting

5

3.6

250

Damage Reduction II:
Wielder takes 1/4 damage from fire

4

3.0

40

Item itself is completely immune to heat and fire-damage

4

0.3

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

7.1

330

Total Essence cost

7.1

Highest/Second-Highest Enchantment level

5/4

Added "virtual" Essence cost, Level-based

0.4 vES

Total "virtual" Essence cost, bought as a Perk

7.5 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

675 PP

Craft Point cost, bought as Craft

330 CP

Elementalist's Staff, Major

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus II for Elemental Magic, -2 RD bonus

4

1.3

40

Damage Reduction I:
Wielder takes 1/2 damage from Fire

3

1.2

8

Damage Reduction I: 1/2 Damage from Cold

3

1.2

8

Damage Reduction I: 1/2 Damage from Electricity

3

1.2

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

5.1

64

Total Essence cost

5.1

Highest/Second-Highest Enchantment level

4/3

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

52.5 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

473 PP

Craft Point cost, bought as Craft

64 CP

Necromancer's Staff, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus III for Necromancy, -3 RD casting bonus

4

1.2

40

Undead Control III:

8 Undead Control Points

4

0.4

40

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

1.9

82

Total Essence cost

1.9

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

2.1 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

147 PP

Craft Point cost, bought as Craft

82 CP

Necromancer's Staff, Major

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus IV for Necromancy, -4 RD casting bonus

5

3.6

250

Undead Control IV:

16 Undead Control Points

5

0.8

250

Standard Light, 12/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

4.7

502

Total Essence cost

4.7

Highest/Second-Highest Enchantment level

5/5

Added "virtual" Essence cost, Level-based

0.6 vES

Total "virtual" Essence cost, bought as a Perk

5.3 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

477 PP

Craft Point cost, bought as Craft

502 CP

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Water Mage's Torc Focus

Enchantment

level ES

CP

Open

1

0.1

0

Focus III for Water Magic, -3 RD bonus to casting

4

1.5

40

Water Vision:
Wielder can see under water without problems

3

0.1

8

Water Breath:
Wielder can breathe under water

4

0.3

40

Diver III:
Wielder can dive down to 600 m without problems

4

0.4

40

Resist Cold II: +6 levels of Cold Tolerance

3

0.1

8

Standard Light, 10/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2.7

138

Total Essence cost

2.7

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

2.9 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

203 PP

Craft Point cost, bought as Craft

138 CP

Warrior Mage's Sword Focus, Medium A

Enchantment

level ES

CP

Open

1

0.1

0

Focus III for Battle Magic, -3 RD bonus

4

1.5

40

Damage Reduction I:
Wielder takes 1/2 damage from iron/steel

4

2.0

40

Standard Light, 10/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

3.8

82

Total Essence cost

3.8

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

4.0 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

280 PP

Craft Point cost, bought as Craft

82 CP

Warrior Mage's Sword Focus, Medium B

Enchantment

level ES

CP

Open

1

0.1

0

Focus II for Battle Magic, -2 RD bonus

3

0.6

8

Damage Bonus I vs All
Sword causes +1 extra point of damage per success

4

1.2

40

Damage Reduction I:
Wielder takes 1/2 damage from iron/steel

4

2.0

40

Standard Light, 10/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

4.1

90

Total Essence cost

4.1

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

4.3 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

301 PP

Craft Point cost, bought as Craft

90 CP

Witch's Necklace Focus

Enchantment

level ES

CP

Open

1

0.1

0

Standard Light, 10/Day/4d12 (2 Investment levels)

2

0.1

2

Focus III for Thought Magic, -3 bonus to casting RDs

4

1.5

40

Focus III for Emotion Magic, -3 bonus to casting RDs

4

1.5

40

Bonus to "Other" stat: +1 to Appearance

4

0.8

40

Preserve Beauty: Wielder's appearance will not deterioate
due to aging or generic exposure (e.g. sun, wind)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

4.2

124

Total Essence cost

4.2

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

4.4 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

396 PP

Craft Point cost, bought as Craft

124 CP

"Physical Adept"'s Bracelet Focus (Melee)

Enchantment

level ES

CP

Open

1

0.1

0

Focus II for Body Magic, -2 RD bonus to casting

3

0.6

8

Bonus to attribute: +1 Agility

4

1.0

40

Bonus to broad sub-attribute: +1 Leg Strength

3

0.5

8

Bonus to broad sub-attribute: +1 Combat Dexterity

3

0.5

8

Bonus to Fitness: +3

4

0.4

40

Bonus to "Other": +1 to Reflexes

4

0.8

40

Standard Light, 10/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

4.1

146

Total Essence cost

4.1

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

4.3 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

387 PP

Craft Point cost, bought as Craft

146 CP

This is a Focus for the type of warrior-mage who uses spells to enhance his own
body. Usually he's an unarmed warrior, but melee fighters of this variant also
exist (and archers, but they'd want a focus with different properties - see below).
The Focus greatly enhances the physical stats of the character. Since this costs a
lot of Essence, the budget for the Focus component Enchantment is scarce,
resulting in a not-very-powerful bonus to spellcasting.

"Physical Adept"'s Bow Focus (Archer)

Enchantment

level ES

CP

Open

1

0.1

0

Focus II for Body Magic, -2 RD bonus to casting

3

0.6

8

Bonus to broad sub-attribute: +1 Arm Strength

3

0.5

8

Bonus to broad sub-attribute: +1 Combat Dexterity

3

0.5

8

Bonus to narrow sub-attribute: +1 Perception (Vision)

3

0.5

2

Bonus to Fitness: +2

3

0.2

8

Sense Bonus -1 RD to Visual Acuity

3

1.2

2

+25% Range Increment

3

0.3

8

Standard Light, 10/Day/4d12 (2 Investment levels)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

4.1

46

Total Essence cost

4.1

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

4.2 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

378 PP

Craft Point cost, bought as Craft

46 CP

This is a Focus for the type of warrior-mage who uses spells to enhance his own
body, this variant is for an archer-mage. The Focus greatly enhances the physical
stats of the character. Since this costs a lot of Essence, the budget for the Focus
component Enchantment is scarce, resulting in a not-very-powerful bonus to
spellcasting.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Scholarly Generalist's Staff Focus

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus I for any two Categories, -1 RD to casting

4

1.1

40

Large Focus I for a third Category, -1 RD to casting.

3

0.7

8

Investment, "Light I" (non-standard version)
1 IL basic spell, 12 charges/Day/3d12 (Cantrip spell)
1 IL No Spell
-1 IL cast on item itself
2 Faster Activation, Investment Activates in 1 second.
5 Safer Activation to 8d12
total 8 ILs

2

0.4

2

Sustenance D: Wielder needs only 4 hours sleep/day

4

0.6

40

Slow Aging II: Wielder ages at 1/4 speed

4

0.6

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

3.6

130

Total Essence cost

3.6

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

3.8 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

342 PP

Craft Point cost, bought as Craft

130 CP

This is a powerful and versatile item that any scholarly mage, with diverse
interests, would wish to own. It gives a bonus to three out of four Categories
(any three), halves the wielder's sleep requirement, and slows down his aging
process.

Scholarly Archmage Generalist's Staff Focus

Enchantment

level ES

CP

Open

1

0.1

0

Large Focus II for any two Categories, -2 RD to casting

5

2.1

250

Large Focus II for the other two Categories, -2 RD

5

2.1

250

Investment, "Light I" (non-standard version)
1 IL basic spell, 12 charges/Day/3d12 (Cantrip spell)
1 IL No Spell
-1 IL cast on item itself
-1 Decorated
5 Faster Activation, Investment Activates in 1/10 s
7 Safer Activation to 9d12
total 12 ILs

2

0.6

2

Sustenance D II: Wielder needs only 2 hours sleep/day

5

1.8

250

Slow Aging III: Wielder ages at 1/10 speed

5

1.5

250

Preserve All (Body, Mind, Appearance)

4

0.5

40

Bonus to "Other": +2 to Aging Rolls

5

2.0

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5 10.8 1292

Total Essence cost

10.8

Highest/Second-Highest Enchantment level

5/5

Added "virtual" Essence cost, Level-based

0.6 vES

Total "virtual" Essence cost, bought as a Perk

11.4 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

1140 PP

Craft Point cost, bought as Craft

1292 CP

This is a wildly powerful item, hugely boosting all the wielder's spellcasting, in
addition to making him age much more slowly, and reducing his sleep
requirement by 75%. The Decorations also advertize that it is a magical staff.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Magic Weapons

Magic Sword, Lesser

Enchantment

level ES

CP

Open

1

0.1

0

Magic Weapon: Item cause normal damage to those
creatures who normally take no or limited damage from
normal weapons.

3

0.4

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.6

8

Total Essence cost

0.6

Highest/Second-Highest Enchantment level

3/1

Added "virtual" Essence cost, Level-based

0.6 vES

Total "virtual" Essence cost, bought as a Perk

-0.1 vES

Rarity-based discount on Perk Point cost

50% %

virtual Essence cost, bought as a Perk

25 PP

Craft Point cost, bought as Craft

8 CP

Also available in non-Sword versions (including missile launchers and hthtown
weapons), although rarer, costing 35 PPs.

Sword of Fire, Minor

Enchantment

level ES

CP

Open

1

0.1

0

Investment: "Flame Weapon I", Duration 66 Seconds
After Activation, searing hot flames begin to spread over
the weapon's "active surface". This takes 1 Round, after
which the sword causes +1 fire-flavoured point of
damage per success, for the next 1 Minute (10 Rounds).
1 IL basic spell, 3 charges/Day/3d12 (Minor spell)
1 IL Safer Activation to 4d12
-1 IL Cast on Item only
total 1 ILs

3

0.1

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.3

8

Total Essence cost

0.3

Highest/Second-Highest Enchantment level

3/1

Added "virtual" Essence cost, Level-based

-0.1 vES

Total "virtual" Essence cost, bought as a Perk

0.2 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

14 PP

Craft Point cost, bought as Craft

8 CP

This item exists in numerous variants:
Sword of Frost, "Frost Weapon I" instead of "Flame Weapon I". 14 PPs.
Sword of Sparks, "Spark Weapon I" instad of Flame Weapon I", 14 PPs.
Non-Sword (Maces, Axes...) versions also exist for Flame, Frost or Sparks, but
cost 18 PPs because they are less common. One exception is that in Scandinavia
and Viking-Settled lands (Rus, the Danelaw, parts of Ireland, Iceland) Hammers
of Sparks are common enough to cost only 14 PPs.

Sword of Fire, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Investment: "Flame Weapon I", Duration 66 Seconds
1 IL basic spell, 3 charges/Day/3d12 (Minor spell)
1 IL more charges to 10/Day
2 IL Safer Activation to 5d12
-1 IL Cast on Item only
total 3 ILs

3

0.3

8

Investment: "Protection from Fire I", Duration 6 Min.
Upon Activating this Investment, any fire damage
inflicted upon the wielder is halved. This is cumulative
with the Damage Reduction effect, so that for the
duration of this spell the wielder takes only 1/4 damage
from fire and heat.
1 IL basic spell, 3 charges/Day (Minor spell)
2 Safer Activation to 5d12
0 IL Cast on wielder
total 3 IL

3

0.3

8

Investment: "Flame I", Duration 6 Minutes
A small flame appears, sufficient to start a fire or
illuminate as much as a torch would. (In this case the
flame appears at the tip of the sword - "Flame Weapon I"
can

also be used for these purposes, but is best saved for

battles and for intimidation work)
1 IL basic spell, 10 charges/Day/3d12 (Cantrip)
2 Safer Activation to 5d12
-1 IL cast on item only
total 2 IL

2

0.1

2

Damage Reduction I:
Wielder takes 1/2 damage from fire
This is cumulative with any "Protection from Fire" spell

3

1.2

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

2.1

26

Total Essence cost

2.1

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

2.2 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

198 PP

Craft Point cost, bought as Craft

26 CP

Variants of this item exists.
Frost Sword variants and Spark Sword variants are equally common, but cost
only, 189 PP because they lack the "Flame I" Investment.
In Scandinavia and Viking-settled lands, Medium Hammers of Sparks are as
common as Medium Swords of Sparks, thus costing 189 PP.
Otherwise, non-sword Medium Weapons of Frost or Sparks cost 210 PP, and
non-Sword Medium Weapons of Flames costs 220 PP.

Sword of Flame, Major

Enchantment

level ES

CP

Open

1

0.1

0

Investment: "Flame Weapon I", Duration 66 Seconds
1 IL basic spell, 3 charges/Day/3d12 (Minor spell)
1 IL more charges to 10/Day
1 IL increased duration to 6 Minutes
3 IL Safer Activation to 6d12
-1 IL Cast on Item only
-1 Decorated
total 4 ILs

3

0.4

8

Investment: "Protection from Fire I", Duration 6 Min.
The wielder takes 1/8 damage from fire.
1 IL basic spell, 3 charges/Day (Minor spell)
3 Safer Activation to 6d12
2 Quick Activation to 1 second
1 more charges to 10/day
0 IL Cast on wielder
-1 Decorated
total 6 IL

3

0.6

8

Investment: "Protection from Fire II", Duration 6 Min.
The wielder takes 1/16 damage from fire.
1 IL basic spell, 3 charges/Week (Medium spell)
1 Extra Charges to 10/week
3 Safer Activation to 6d12
0 IL Cast on wielder
-1 Decorated
total 4 IL

3

0.8

8

Investment: "Flame I", Duration 6 Minutes
1 IL basic spell, 10 charges/Day/3d12 (Cantrip spell)
3 Safer Activation to 6d12
-1 IL cast on item only
-1 Decorated
total 2 IL

2

0.1

2

Damage Reduction II:
Wielder takes 1/4 damage from fire
This is cumulative with any "Protection from Fire" spell

4

3.0

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

5.1

66

Total Essence cost

5.1

Highest/Second-Highest Enchantment level

4/3

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

5.25 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

525 PP

Craft Point cost, bought as Craft

66 CP

Variants of this item exists, both Major Swords of Sparks or Frost, and non-
Sword versions of Major Fire, Manor Sparks and Major Frost. All of them are
too rare to qualify for a PP cost discount. (check vES and PP costs!), but Major
Weapons of Frost or Sparks cots only 515 PP, because of the absence of the
"Flame I" Investment.
Non-Decorated versions costs 0.4 ES more and the "Flame I" Investment, if it's a
Fire weapon, Activates on 5d12. They cost 565 ES (Fire) or 555 ES (Other).

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Magic Sword, Medium A

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus I: +1 damage per success vs all targets.

4

1.2

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

1.4

40

Total Essence cost

1.4

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

1.35 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

122 PP

Craft Point cost, bought as Craft

40 CP

Magic Sword, Medium B

Enchantment

level ES

CP

Open

1

0.1

0

Confer Talent B, -1 RD bonus to all to-hit rolls

4

1.8

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2

40

Total Essence cost

2.0

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

1.95 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

176 PP

Craft Point cost, bought as Craft

40 CP

Magic Sword, Major A

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus II: +2 damage per success vs all targets.

5

3.0

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

3.2

250

Total Essence cost

3.2

Highest/Second-Highest Enchantment level

5/1

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

3.35 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

335 PP

Craft Point cost, bought as Craft

250 CP

Magic Sword, Major B

Enchantment

level ES

CP

Open

1

0.1

0

Confer Talent B, -2 RD bonus to all to-hit rolls

5

5.4

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

5.6

250

Total Essence cost

5.6

Highest/Second-Highest Enchantment level

5/1

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

5.75 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

575 PP

Craft Point cost, bought as Craft

250 CP

Magic Sword, Grand A

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus III: +3 damage per success vs all targets.

6

9.0 2000

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

6

9.2 2000

Total Essence cost

9.2

Highest/Second-Highest Enchantment level

6/1

Added "virtual" Essence cost, Level-based

0.65 vES

Total "virtual" Essence cost, bought as a Perk

9.85 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

985 PP

Craft Point cost, bought as Craft

2000 CP

Magic Sword, Grand B

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus II: +2 damage per success vs all targets.

5

3.0

250

Confer Talent B, -2 RD bonus to all to-hit rolls

5

5.4

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

8.6

500

Total Essence cost

8.6

Highest/Second-Highest Enchantment level

5/5

Added "virtual" Essence cost, Level-based

0.6 vES

Total "virtual" Essence cost, bought as a Perk

9.2 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

920 PP

Craft Point cost, bought as Craft

500 CP

Mace, Death-Bane

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus I: +1 damage per success vs Undead

3

0.6

8

Detect II: Undead, range 30 hexes

3

0.3

8

Indiate: Approxmate distance to Detected (Undead)

3

0.1

8

Indicate: Approximate quantity of Detected (Undead)

3

0.1

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

1.3

32

Total Essence cost

1.3

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

1.4 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

98 PP

Craft Point cost, bought as Craft

32 CP

Also exists in versions lacking either of the Indicates, or both Indicates, costing
91 or 84 PP (and 24 or 16 CP). Also exists in other weapon types, although less
common (10% PP cost discount, and thus 126 PPs, or 117 or 108 PPs lacking
one or both Indicates)
Also exist in a Were-Bane variant, at the same cost, this one gets the 30% PP
cost discount regardless of weapon type.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Bow of Accuracy, Minor

Enchantment

level ES

CP

Open

1

0.1

0

Increased Range I: +25% Range Increment

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.5

8

Total Essence cost

0.5

Highest/Second-Highest Enchantment level

3/1

Added "virtual" Essence cost, Level-based

-0.1 vES

Total "virtual" Essence cost, bought as a Perk

0.4 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

28 PP

Craft Point cost, bought as Craft

8 CP

Bow of Accuracy, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Increased Range II: +50% Range Increment

4

0.6

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

0.8

40

Total Essence cost

0.8

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

0.75 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

53 PP

Craft Point cost, bought as Craft

40 CP

Bow of Accuracy, Major

Enchantment

level ES

CP

Open

1

0.1

0

Increased Range III: +100% Range Increment

5

1.2

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

1.4

250

Total Essence cost

1.4

Highest/Second-Highest Enchantment level

5/1

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

1.55 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

140 PP

Craft Point cost, bought as Craft

250 CP

Bow of Accuracy, Grand

Enchantment

level ES

CP

Open

1

0.1

0

Increased Range IV: +150% Range Increment

6

2.4 2000

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

6

2.6 2000

Total Essence cost

2.6

Highest/Second-Highest Enchantment level

6/1

Added "virtual" Essence cost, Level-based

0.65 vES

Total "virtual" Essence cost, bought as a Perk

3.25 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

325 PP

Craft Point cost, bought as Craft

2000 CP

Bow of Precision, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Confer Weapon Talent B, -1 RD to hit any target

4

1.8

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2

40

Total Essence cost

2.0

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

1.95 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

176 PP

Craft Point cost, bought as Craft

40 CP

Bow of Precision, Major

Enchantment

level ES

CP

Open

1

0.1

0

Confer Weapon Talent B, -2 RD to hit any target

5

5.4

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

5.6

250

Total Essence cost

5.6

Highest/Second-Highest Enchantment level

5/1

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

5.75 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

575 PP

Craft Point cost, bought as Craft

250 CP

Bow of Damage, Medium

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus I: +1 damage per success vs all targets.

4

1.2

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

1.4

40

Total Essence cost

1.4

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

1.35 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

122 PP

Craft Point cost, bought as Craft

40 CP

Bow of Damage, Major

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus II: +2 damage per success vs all targets.

5

3.0

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

3.2

250

Total Essence cost

3.2

Highest/Second-Highest Enchantment level

5/1

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

33.5 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

335 PP

Craft Point cost, bought as Craft

250 CP

Bow of Damage, Grand

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus III: +3 damage per success vs all targets.

6

9.0 2000

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

6

9.2 2000

Total Essence cost

9.2

Highest/Second-Highest Enchantment level

6/1

Added "virtual" Essence cost, Level-based

0.65 vES

Total "virtual" Essence cost, bought as a Perk

9.85 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

985 PP

Craft Point cost, bought as Craft

250 CP

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Ranger's Bow, Major

Enchantment

level ES

CP

Open

1

0.1

0

Increased Range II: +50% Range Increment

4

0.6

40

Confer Weapon Talent B, -1 RD to hit any target

4

1.8

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2.6

80

Total Essence cost

2.6

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

2.8 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

280 PP

Craft Point cost, bought as Craft

80 CP

Ranger's Bow, Major+

Enchantment

level ES

CP

Open

1

0.1

0

Increased Range II: +50% Range Increment

4

0.6

40

Confer Weapon Talent B, -1 RD to hit any target

4

1.8

40

Damage Bonus I: +1 damage per success vs all targets.

4

1.2

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

3.8

120

Total Essence cost

3.8

Highest/Second-Highest Enchantment level

4/2

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

4.0 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

400 PP

Craft Point cost, bought as Craft

120 CP

Bow of Trick Shots

Enchantment

level ES

CP

Open

1

0.1

0

Confer Weapon Talent A, -2 RD to hit stationary target

4

2.7

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2.9

40

Total Essence cost

2.9

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

2.85 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

285 PP

Craft Point cost, bought as Craft

40 CP

Bow of Fire

Enchantment

level ES

CP

Open

1

0.1

0

Investment "Fire Weapon I", Duration 66 seconds
6 seconds after Activation, searing hot flames begin to
spread over the weapon's "active surface (in this case the
arrow that is fired from the bow). The wielder must
choose to Activate the bow, with an arrow ready to fire,
and then wait two Rounds or longer. The Activation roll
is made upon firing the arrow. The item will alert the
wielder when it is ready to fire.
1 IL basic spell, 3 charges/Day/3d12 (Minor spell)
1 IL Cast on Specific Other Item (Arrow, when fired)
-2 IL Reduced Duration. The Fire effect lasts only 2
seconds instead of 1 Minute. This is plenty for any
range.
2 Safer Activation to 5d12
2 more charges to 30/Day
total 4 ILs

3

0.4

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.6

8

Total Essence cost

0.6

Highest/Second-Highest Enchantment level

3/1

Added "virtual" Essence cost, Level-based

-0.1 vES

Total "virtual" Essence cost, bought as a Perk

0.5 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

35 PP

Craft Point cost, bought as Craft

8 CP

This type of item also exists in variants for Frost and Lightning, at the same
cost.

Arrow of Slaying

Enchantment

level ES

CP

Open

1

0.1

0

Confer Weapon Talent (Missile) B, -1 Rd to hit

3

0.3

8

Increased Range II (Mi): +150 Range Increment

4

0.2

40

Damage Bonus II (Mi): +2 damage/Success vs any target

4

0.5

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

1.2

88

Total Essence cost

1.2

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

1.4 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

98 PP

Craft Point cost, bought as Craft

88 CP

Arrow of Accuracy

Enchantment

level ES

CP

Open

1

0.1

0

Confer Weapon Talent (Misile) B, -1 RD to hit

3

0.3

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.5

8

Total Essence cost

0.5

Highest/Second-Highest Enchantment level

3/1

Added "virtual" Essence cost, Level-based

-0.1 vES

Total "virtual" Essence cost, bought as a Perk

0.4 vES

Rarity-based discount on Perk Point cost

50% %

virtual Essence cost, bought as a Perk

20 PP

Craft Point cost, bought as Craft

8 CP

Arrow of Damage

Enchantment

level ES

CP

Open

1

0.1

0

Damage Bonus I (Mi): +1 damage/Success vs any target

3

0.2

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.4

8

Total Essence cost

0.4

Highest/Second-Highest Enchantment level

3/1

Added "virtual" Essence cost, Level-based

-0.1 vES

Total "virtual" Essence cost, bought as a Perk

0.3 vES

Rarity-based discount on Perk Point cost

50% %

virtual Essence cost, bought as a Perk

15 PP

Craft Point cost, bought as Craft

8 CP

Arrow of Distance

Enchantment

level ES

CP

Open

1

0.1

0

Increased Range I (Mi): +100% Range Increment

3

0.1

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.3

8

Total Essence cost

0.3

Highest/Second-Highest Enchantment level

3/1

Added "virtual" Essence cost, Level-based

-0.1 vES

Total "virtual" Essence cost, bought as a Perk

0.2 vES

Rarity-based discount on Perk Point cost

50% %

virtual Essence cost, bought as a Perk

10 PP

Craft Point cost, bought as Craft

8 CP

Characters sometimes have several of these arrows, particularly Arrows of
Distance. Since a used arrow is difficult to recover (and may not even be re-
usable if it has hit something), most characters save these for dire emergencies
or important revenges.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Magic Spear

Enchantment

level ES

CP

Open

1

0.1

0

Invested Power "Fetch"
When Activated, the item will fly to the wielder's hand,
at a speed of 20 hexes/Round, if closer than 6 hexes.
1 IL basic Power, 3 charges/Day/3d12 (SL 2)
-1 IL Affects item itself
2 IL boosts range to 60 hexes.
2 Safer Activation to 5d12
1 More charges to 10/Day
total 5 ILs

3

0.5

8

Invested Power "Steered Missile"
When Activated, the wielder may re-roll his to-hit
(attack) roll. The item may be Activated once per Range
Increment out to the target. The Activation requires no
time, but the wielder must concentrate.
1 IL basic Power, 3 charges/Day/3d12 (SL 2)
-1 IL Affects item itself
1 More charges to 10/Day
2 Safer Activation to 5d12
total 3 ILs

3

0.3

8

Improved Range Increment (Th): +50% to RI

3

0.2

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

1.2

24

Total Essence cost

1.2

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

1.3 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

91 PP

Craft Point cost, bought as Craft

24 CP

X

Enchantment

level ES

CP

Open

1

0.1

0

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

1

0.1

0

Total Essence cost
Highest/Second-Highest Enchantment level
Added "virtual" Essence cost, Level-based

vES

Total "virtual" Essence cost, bought as a Perk

vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

PP

Craft Point cost, bought as Craft

CP

Armour and Shields

X

Enchantment

level ES

CP

Open

1

0.1

0

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

1

0.1

0

Total Essence cost
Highest/Second-Highest Enchantment level
Added "virtual" Essence cost, Level-based

vES

Total "virtual" Essence cost, bought as a Perk

vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

PP

Craft Point cost, bought as Craft

CP

Protective Items

Item to Boost Undead Turning

Enchantment

level ES

CP

Open

1

0.1

0

Power Bonus I: +1 to Turn Undead (Active P.), only if
wielder already has the Power (i.e. rating 2 or higher)

4

2.0

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2.2

40

Total Essence cost

2.2

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

2.15 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

151 PP

Craft Point cost, bought as Craft

40 CP

This item is only useful for characters who have the Turn Undead Power, and
who have learned how to use it. It raises the Power by one level. It is much
more likely to be the result of a Blessing than of an Encantment. It may be
socially regarded as a Relic, in which case there is an added PP cost to starting
with the item (because the populace ascribe spiritual significance to it, above
and beyond its powers).
If a Christian item, it will often be a body part of a Saint or Martyr (i.e. a
Relic), or a Cross (not a Relic) - plain or bejeweled. Items from other faiths
take other shapes, e.g. wands if Druidic.

Healing Items

Item to Boost Heal Wound

Enchantment

level ES

CP

Open

1

0.1

0

Power Bonus I: +1 to Heal Wound (Active P.), only if
wielder already has the Power (i.e. at rating 2 or higher)

4

2.0

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2.2

40

Total Essence cost

2.2

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

2.15 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

194 PP

Craft Point cost, bought as Craft

40 CP

See the description for "Item to Boost Undead Turning".

Item to Boost Cure Disease

Enchantment

level ES

CP

Open

1

0.1

0

Power Bonus I: +1 to Cure diease (Active P.), only if
wielder already has the Power (i.e. at rating 2 or higher)

4

2.0

40

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

2.2

40

Total Essence cost

2.2

Highest/Second-Highest Enchantment level

4/1

Added "virtual" Essence cost, Level-based

-0.05 vES

Total "virtual" Essence cost, bought as a Perk

2.15 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

151 PP

Craft Point cost, bought as Craft

40 CP

See the description for "Item to Boost Undead Turning".

Other Items

Crown of Wisdom

Enchantment

level ES

CP

Open

1

0.1

0

Attribute Bonus II: +2 to Intelligence

5

3.0

250

"Other" Bonus II: +2 to Creativity

5

2.0

250

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

5.2

500

Total Essence cost

5.2

Highest/Second-Highest Enchantment level

5/5

Added "virtual" Essence cost, Level-based

0.6 vES

Total "virtual" Essence cost, bought as a Perk

5.8 vES

Rarity-based discount on Perk Point cost

0 %

virtual Essence cost, bought as a Perk

580 PP

Craft Point cost, bought as Craft

500 CP

A powerful item, greatly enhancing the mental prowess of the wearer.
Unfortunately, Enchantment effects that boosts the wielder's intellect always
cause some initial Sanity loss, because the experience is disturbing. The
regaining of the lost Sanity represents the wielder getting used to the effect.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics

background image

Cloak of Comfort, Lesser

Enchantment

level ES

CP

Open

1

0.1

0

Temperature Tolerance I: +2 to wielder's Cold Tolerance
and

+2 to wielder's Heat Tolerance.

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

2

0.3

2

Total Essence cost

0.3

Highest/Second-Highest Enchantment level

2/1

Added "virtual" Essence cost, Level-based

-0.2 vES

Total "virtual" Essence cost, bought as a Perk

0.1 vES

Rarity-based discount on Perk Point cost

50 %

virtual Essence cost, bought as a Perk

5 PP

Craft Point cost, bought as Craft

2 CP

Robes of the Desert, Minor

Enchantment

level ES

CP

Open

1

0.1

0

Temperature Tol. II: +6 to wielder's Cold Tolerance

3

0.1

8

Temperature Tol. II: +6 to wielder's Heat Tolerance

3

0.1

8

Sub-Attribute Bonus: +2 to Fitness

3

0.2

8

Sustenance A: Wielder requires only 1/4 as much water.

3

0.4

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

1

32

Total Essence cost

1.0

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

1.1 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

77 PP

Craft Point cost, bought as Craft

32 CP

This item only warrants the 30% PP cost discount in areas that are relatively
close to warm deserts, e.g. Africa, North Africa, the Middle East and parts of
Asia. Elsewhere, it costs 99 PP.

Necklace of Allure

Enchantment

level ES

CP

Open

1

0.1

0

"Other" Bonus: +2 to Appearance

5

2.0

250

Preserve Beauty: The wielder's Appearence will not
deterioate due to aging or exposure (e.g. wind, sun)

2

0.1

2

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

5

2.3

252

Total Essence cost

2.3

Highest/Second-Highest Enchantment level

5/2

Added "virtual" Essence cost, Level-based

0.25 vES

Total "virtual" Essence cost, bought as a Perk

2.55 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

230 PP

Craft Point cost, bought as Craft

252 CP

An item that significantly enhances the beauty of the wielder, and also works to
prevent his or her appearance from deterioating with age. Assuming that the
wielder begins wearing the necklace in early maturity, he or she will retain a
youthful appearance until death.

Ring of Diving, Minor

Enchantment

level ES

CP

Open

1

0.1

0

Water Vision: Wielder can see perfectly under water

3

0.1

8

Water Breath: Wielder can breathe under water

4

0.3

40

Diver I: Wielder can dive as deep as 60 meters without
experiencing any pressure problems

3

0.1

8

Temperature Tol. II: +6 to wielder's Cold Tolerance

3

0.1

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

0.8

64

Total Essence cost

0.8

Highest/Second-Highest Enchantment level

4/3

Added "virtual" Essence cost, Level-based

0.15 vES

Total "virtual" Essence cost, bought as a Perk

0.95 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

67 PP

Craft Point cost, bought as Craft

64 CP

This item is quite common. A Medium power version lets the wielder dive as
deep as 600 meters. It costs 1.3 vES and thus 117 PPs.

Warrior's Belt

Enchantment

level ES

CP

Open

1

0.1

0

Bonus to attribute: +1 Agility

4

1.0

40

Bonus to broad sub-attribute: +1 Leg Strength

3

0.5

8

Bonus to broad sub-attribute: +1 Combat Dexterity

3

0.5

8

Bonus to Fitness: +3

4

0.4

40

Bonus to "Other": +1 to Reflexes

4

0.8

40

Temperature Tolerance II: +6 to Cold Tolerance

3

0.1

8

Temperature Tolerance II: +6 to Heat Tolerance

3

0.1

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

4

3.6

152

Total Essence cost

3.6

Highest/Second-Highest Enchantment level

4/4

Added "virtual" Essence cost, Level-based

0.2 vES

Total "virtual" Essence cost, bought as a Perk

3.8 vES

Rarity-based discount on Perk Point cost

10 %

virtual Essence cost, bought as a Perk

342 PP

Craft Point cost, bought as Craft

152 CP

This item is somewhat similar to the "Physical Adept's Bracelet Focus", but
the Focus effect and the Light Investment has been replaced with Heat and
Cold Tolerance. Anyone girdling himself with this belt becomes hardier,
faster and fitter.

Magic Rope

Enchantment

level ES

CP

Open

1

0.1

0

Investment "Rope Spell", Duration change
When Acticated, one end of the rope will move to tie
itself into a knot or untie itself out of a knot (you need
two Activations to tie and untie, or four to tie and untie
both

ends). It can only make relatively simple knots.

1 IL basic spell, 12 charges/Day/3d12 (Cantrip spell)
-1 IL Cast on item only
2 IL Safer Activation to 5d12
total 2 ILs

2

0.1

2

Durability III: +3 to item's Durability
As this item is a rope, the effect is that the rope can deal
with 8 times the strain of an ordinary rope of the same
type, e.g. if it could normally support 50 kilograms then
it can instead support 400 kilograms, or if it could
normally support 400 kilograms then it can instead
support 3200 kilograms.
This supersedes the +1 bonus to Durability that all magic
items get from the Close Enchantment.

3

0.2

8

Investment "Shrink II", duration change
This Item Power (technically, it's not a spell) makes the
item shrink by 4 Size Classes. As the item is a rope, it
shrinks only length-wise, e.g. if it is normally 80 meters
long then it can shrink to a length of only 20 meters.
Activating the item again makes it grow back to its
normal size (length).
1 IL basic spell, 4 charges/Week/3d12 (SL 3 Power)
-1 IL Slow Activation to 1 Minute
-1 IL Cast on item only
2 IL Safer Activation to 5d12
1 IL more charges to 10/Week
total 2 ILs

3

0.4

8

Close

1

0.1

0

Autocalculation: Max / Sum / Sum

3

0.9

18

Total Essence cost

0.9

Highest/Second-Highest Enchantment level

3/3

Added "virtual" Essence cost, Level-based

0.1 vES

Total "virtual" Essence cost, bought as a Perk

1.0 vES

Rarity-based discount on Perk Point cost

30 %

virtual Essence cost, bought as a Perk

70 PP

Craft Point cost, bought as Craft

18 CP

The most common version, eligible for the 30% PP cost discount, is 80 meters
long and looks like a thin rope (more like a "cord", really) that might be able to
support 50 kilograms. It can shrink to a length of 20 meters, and can in reality
support 400 kilograms.
Any variant between 20 and 250 meters in length (when un-Shrunk) and which
can apparently support between 20 and 250 kg (thus actually between 80 and
1000 kg) is eligible for the 30% PP cost discount. Anything outside these ranges
gets only a 10% PP cost discount and thus costs 90 PP. Very short ropes may
also get only 10 charges per Day, due to not qualifying as a Large item.
Also keep in mind that if the rope is cut, only the longest part retains the
Enchantments. If it is cut precisely into two equally long halves, then one half
retains the Enchantments - determiner randomly.

Demo Magic items for the FFRE Enchantment system, created with the v128 Encantment rules, page Page numbers of Statistics


Wyszukiwarka

Podobne podstrony:
091913 Magic Items
GURPS (3rd ed ) Magic Items 3
Historia gry Heroes of Might and Magic
First 2015 Writing sample paper Nieznany
AIRBORNE SAMPLES SOLID PHASE extraction
ibt writing sample responses
HAM Sample and Hold SDR 30Khz 70Mhz
SAMPLE, segregacja, poszkodowany
Have Not Sample Vehicles
idioms sample
delta module1 sample test01 1
9780735625167 PKI Cert SampleChapters
KORB1706CH MAGIC
magic
Exam questions sample1
Manual of Magic
Celtic Magic by DJ Conway (1990)
advanced level 2012 sample ques Nieznany (2)

więcej podobnych podstron