DESIGN PAGE 6 - If you are viewing this page as
a pdf, it has forms that allow you to do most of the
aspects of civilization design right here on the
page, and then print off your finished specs. It may
not cover all the advanced topics, but will give you
the basics to work from.
EABA
6.29
CIVILIZATIONS
Enter civilization name here
Middle
Atomic Era
2
0
Default crops
0
0
64.0
Population support per farmer
Hectares per farmer
8.0
Basic agriculture
Intensive effort
Normal utilization
Rich ecosys. (tropical)
Middle use of ecosystem
0
0
0
2
0 d+ 0
0
2
0
0
1
Total productivity
Hectares per person supported
0.13
Enter total non-farm pop.
1,000
16
Farmers required
Hectares farmland required
131
Enter average farm family size
3.0
Society is benevolent+
No societal -ists
Farmers & family
48
Producers(non-farm population)
250
Neutrals(non-farm population)
500
Consumers(non-farm population)
250
Government is representative
Natural resources at +0
Very poor
Poor
Average
Rich
Very rich
People
Income
Tax rate of about 25%
Corruption at +0
Total tax revenue
724,077
90,510
Total corruption losses
724,077
Total infrastructure cost
362,039
(Social infrastructure)
-90,510
Surplus/deficit per year
Atomic Era infrastructure
Services
Government
Workforce at 100% population
Durables
Commerce
Entertainment
Clothing
Food
Luxuries
0.2
Diameter of city
0.3
Diameter of sprawl (if any)
1.3
Diameter of farmlands
Set economic sectors
Workers
350
250
175
125
64
23
6
1
Results
d+
d+
d+
d+
d+
d+
d+
88
354
494
63
2
2,048
5,793
16,384
131,072
1,048,576
Infrastructure erosion of +2
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
Cr
km
km
km
Exampleton
Autocalc on
Page 6.18 example
3
Mongol Horde
Elven forest