NAME
:
CLAN:
SCHOOL:
RANK:
INSIGHT:
ST
AM
IN
A
W
IL
LP
O
W
ER
ST
R
EN
G
TH
PE
R
C
EP
TI
O
N
AG
IL
IT
Y
IN
TE
LL
IG
EN
CE
RE
FL
EX
ES
AW
A
R
EN
ES
S
Earth
Water
Fire
Air
Void
SKILLS
(RINGS X 10) + SKILLS + INSIGHT BONUSES
GLORY:
EMPHASES
SKILL
NAME
RANKS
S
C
H
O
O
L
S
K
IL
L
STATUS:
HONOR:
SHADOWLANDS
TAINT:
EXPERIENCE
POINTS
PRIMARY WEAPON
ROLL
TO
ATTACK
(
TRAIT
/
WEAPON
SKILL
)
QUALITY
DR
SPECIAL
ABILITIES
QUALITY
TN
BONUS
SPECIAL
ABILITIES
ARMOR
TN TO BE HIT
TN TO BE HIT =
REFLEXES
X
5 +
ARMOR
+
OTHER
MODIFIERS
OTHER
MODIFIERS
ROLL
REFLEXES
/
SCHOOL
RANK
CURRENT
INITIATIVE
INITIATIVE
HEALTHY
(+0)
WOUNDS
(EARTH X 2 PER LEVEL, EARTH X 5 FOR OUT)
GRAZED
(+5)
HURT
(+10)
INJURED
(+15)
CRIPPLED
(+20)
DOWN
(+40)
MUST
SPEND
VOID
TO
ACT
OUT
CANNOT
ACT
NICKED
(+3)
WOUND
LEVEL
TOTAL
CURRENT
MASTERY
ABILITIES
VOID POINTS SPENT
EQUIPMENT
ADVANTAGES
TECHNIQUES
,
SPELLS
,
KATA
,
KIHO
,
SHADOWLANDS
POWERS
A
RROWS
TYPE
QTY
.
HERITAGE
DISADVANTAGES
PORTRAIT