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CHAFF/FLARE COUNTERMEASURES 
  
A while ago, I pared down my CM program as both chaff and flare seemed 
to run out very quickly. With anything approaching heavy traffic, I’ve 
found I’m still very unlikely to retain any chaff and certainly no 
flares by the time I get to egress, so I’ve redesigned my programs from 
scratch and I thought I’d share. 
  
In general flares have been spaced out to provide more separated targets 
for IR missiles, except for 3, which contains a double dose. Chaff have 
been left fairly close together, but still thinned out in number. 
  
First of all 2 things. These have to be manually programmed, and if 
you’re not sure how to do this, see page 54 of your SP3 manual. There’s 
a brief summary below. The second thing is that this program requires 
the ability to change between programs mid-combat, and this will be 
explained as you read on. If your setup cannot accommodate this or if 
you simply do not wish to have to do so, this program is not for you. 
  
The breakdown is basically this: 
  
PROG 1 – SAMs and BVR (Beyond Visual Range) combat – ie: for radar 
missiles only. Can be relied on in semi-auto mode, but is programmed as 
one burst, to be released manually, as many salvoes as required. 
  
PROG 2 – BVR/WVR (Within Visual Range) combat – the merge. This can be 
used against SAMs but is principally designed as a controlled mixed 
defence when committing to a dogfight. There is defence both against IR 
and Radar missiles.  This is a better program to use when launching into 
the fray with, for example, MIG 29s and SU27s which are both able to 
carry longer range IR missiles. Can be relied on in semi mode, but is 
programmed as one burst, to be released manually, as many salvoes as 
required. 
  
PROG 3 – WVR – This contains one chaff, but mainly comprises a 
concentrated burst of 2 flares very close together, effectively doubling 
the heat signature. For the dogfight. Programmed as one burst, to be 
released manually, as many salvoes as required. 
  
PROG 4 – Melée – For those times when it’s hot in the kitchen, and it’s 
all you can do to stay alive, switch to Prog 4 and onto SEMI. Flares 
will be released with the chaff but have regard to the important note 
below. 

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PROGRAM 

  

CHAFF 

  

FLARE 

  

  
  

BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 


0.75 

BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 




  

  

 

 

  

 

 

  

  
  

BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 


0.75 

BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 




1. 5 

  

  

 

 

  

 

 

  

  
  

BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 




BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 


0. 25 

  

  

 

 

  

 

 

  

  
  
  

BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 




0.75 

BURST QUANTITY 
BURST INTERVAL 
SALVO QUANTITY 
SALVO INTERVAL

 




1. 5 

  

  

 

 

  

  

  
 
 
EWS PROGRAMMING SUMMARY 
  
In summary, it’s CH/FL to STDBY, LIST (on the ICP), EWS (button 7), then 
SEQUENCE (once for chaff programs, twice for flare programs).  You can 
also set bingo warnings for your expendables – on the EWS page, set 
BINGO to ON. By adjusting the numbers (10 is default) you will receive 
“Low” or “Out” warnings from Betty as appropriate. REQJAM, if set to ON, 
will prompt “Bitchin Betty” to call “JAMMER”, inviting you to turn it on 
at a radar spike, and will also prompt one launch of whichever CM 
program you have selected at the same time. This will only happen if you 
have SEMI selected. If you have AUTO selected, instead of inviting you 
to turn the jammer on, Betty will turn it on for you.  To save these 
settings, press Alt-C then S. 
  
Important – SEMI and AUTO will not activate your countermeasures if an 
IR missile is fired at you. You MAY get a warning when initially painted 
or locked by the aircraft, but that is all.  
  
  
Have fun and feel free to let me have feed back. 
  
Neo.  4/5/05