Countermeasures

background image












CHAFF/FLARE COUNTERMEASURES

A while ago, I pared down my CM program as both chaff and flare seemed
to run out very quickly. With anything approaching heavy traffic, I’ve
found I’m still very unlikely to retain any chaff and certainly no
flares by the time I get to egress, so I’ve redesigned my programs from
scratch and I thought I’d share.

In general flares have been spaced out to provide more separated targets
for IR missiles, except for 3, which contains a double dose. Chaff have
been left fairly close together, but still thinned out in number.

First of all 2 things. These have to be manually programmed, and if
you’re not sure how to do this, see page 54 of your SP3 manual. There’s
a brief summary below. The second thing is that this program requires
the ability to change between programs mid-combat, and this will be
explained as you read on. If your setup cannot accommodate this or if
you simply do not wish to have to do so, this program is not for you.

The breakdown is basically this:

PROG 1 – SAMs and BVR (Beyond Visual Range) combat – ie: for radar
missiles only. Can be relied on in semi-auto mode, but is programmed as
one burst, to be released manually, as many salvoes as required.

PROG 2 – BVR/WVR (Within Visual Range) combat – the merge. This can be
used against SAMs but is principally designed as a controlled mixed
defence when committing to a dogfight. There is defence both against IR
and Radar missiles. This is a better program to use when launching into
the fray with, for example, MIG 29s and SU27s which are both able to
carry longer range IR missiles. Can be relied on in semi mode, but is
programmed as one burst, to be released manually, as many salvoes as
required.

PROG 3 – WVR – This contains one chaff, but mainly comprises a
concentrated burst of 2 flares very close together, effectively doubling
the heat signature. For the dogfight. Programmed as one burst, to be
released manually, as many salvoes as required.

PROG 4 – Melée – For those times when it’s hot in the kitchen, and it’s
all you can do to stay alive, switch to Prog 4 and onto SEMI. Flares
will be released with the chaff but have regard to the important note
below.

background image















PROGRAM

CHAFF

FLARE


1

BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

2
0.75
1
0

BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

0
0
0
0


2

BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

2
0.75
1
0

BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

1
0
2
1. 5


3

BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

1
0
1
0

BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

2
0. 25
1
0


4


BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

1
0
3
0.75

BURST QUANTITY
BURST INTERVAL
SALVO QUANTITY
SALVO INTERVAL

1
0
3
1. 5




EWS PROGRAMMING SUMMARY

In summary, it’s CH/FL to STDBY, LIST (on the ICP), EWS (button 7), then
SEQUENCE (once for chaff programs, twice for flare programs). You can
also set bingo warnings for your expendables – on the EWS page, set
BINGO to ON. By adjusting the numbers (10 is default) you will receive
“Low” or “Out” warnings from Betty as appropriate. REQJAM, if set to ON,
will prompt “Bitchin Betty” to call “JAMMER”, inviting you to turn it on
at a radar spike, and will also prompt one launch of whichever CM
program you have selected at the same time. This will only happen if you
have SEMI selected. If you have AUTO selected, instead of inviting you
to turn the jammer on, Betty will turn it on for you. To save these
settings, press Alt-C then S.

Important – SEMI and AUTO will not activate your countermeasures if an
IR missile is fired at you. You MAY get a warning when initially painted
or locked by the aircraft, but that is all.


Have fun and feel free to let me have feed back.

Neo. 4/5/05


Wyszukiwarka

Podobne podstrony:
Pathfinder Rise of the Runelords Map Counters
Aleksey Tolstoy Count?gliostro (doc)
Frequency Counter, Layout
serwery do counter strike1 6
easy500 700 Operating hours counter HLP EN
easy500 Counter relay HLP EN
antybiotyki High Speed Countercurrent
Frequency Counter, PCB
Bounce&Countertrend
Klawiszologia Counter Strike
FASA 1608 I b Rubble Counters
Countersink Tip
High Speed Countercurrent Chromatography
Counterterrorism Veterans Polish (o WTC 9 11 PL)
Car Wars Truck Stop Counters
1 GHz Counter opis
Frequency Counter, Jumpers
FASA 1608 I a Building Counters
counter strike 1 6 non steam do sciagniecia

więcej podobnych podstron