LotR War of the Ring scenario

background image

Playing the Game

You can play War of The Ring with as many or as
few models as you like and on whatever terrain
you have to hand. The rulebook includes lots of
scenarios and set-ups ranging from small
skirmishes to huge battles like Pelennor Fields.
Here we present a simple scenario using two small
forces that will give you a tactical challenge and
help you learn the rules.

Ambush!

A column of Sauron’s troops is marching towards
the Black Gate to further swell the armies now
gathering in the dark land of Mordor. Should
these forces pass through the Black Gate they will
be unassailable, so the forces of Good must attack

their foes upon the road. The advantage of
surprise and position lie with the ambushers, but
can they overwhelm their quarry and win the day?

Victory Conditions

To win this scenario, the forces of Evil need to get
at least a quarter of their companies off the board
via the eastern board edge, whereas Good need to
destroy enough of the Evil force to prevent this.
Note that monsters, such as the Mordor Troll, are a
single company.

Priority

To represent the fact that the forces of Good have
sprung their ambush, the Good side automatically
has priority in the first turn.

12”

6”

6”

Good Deployment – roughly
half of the force deploys in
each zone.

Evil Deployment

East

Alternative

Forces

You can play this
scenario with
whatever models
you have to hand.
Below are some
alternative forces
we’ve used to play
the game. They’re
all easy to put
together with just a
few plastic sets.
Feel free to
substitute other
models from your
collection – the
important thing is
to have fun and
get to grips with
the rules.

Alternative Good Force:

Rohan Raiders

2 ccompanies of Oathsworn Bowmen

4 companies of Oathsworn Militia

6 companies of Riders of Rohan

Alternative Good Force:

Elven Ambushers

2 companies of High Elf Regiment

2 companies of High Elf Archer
Regiment

2 companies of Wood Elf Warband
with glaives

2 companies of Wood Elf Warband
with longbows

Alternative Evil Force:

Uruk-Hai Warhost

2 companies of Uruk-hai Warband with
shields

2 companies of Uruk-hai Phalanx

2 companies of Uruk-hai Scout
Warband with shields

1 company of Uruk-hai Scout Warband
with bows

1 Isengard Troll

Alternative Evil Force:

The Serpent Legion

3 companies of Haradrim Warband

3 companies of Haradrim Warband
with bows

6 companies of Haradrim Raider
Warband

RACE

TYPE

M

F

S

D

A

R

C

Mt

Rohan Bowmen

Man

Infantry

6

3/4+

3

3

8

1

3

-

Each company has hand weapons, thrown weapons, armour and bows.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Warriors of Rohan

Man

Infantry

6

3/4+

3

3(5)

8

1

3

-

Each company has hand weapons, thrown weapons, armour and shields.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Riders of Rohan

Man

Cavalry

10 4/4+

3

4(5)

2

2

3

-

Each company has hand weapons, thrown weapons, shields, armour and bows.

RACE

TYPE

M

F

S

D

A

R

C

Mt

High Elf Warriors

Elf

Infantry

8

6/3+

3

5

8

1

5

-

Each company has heavy armour and glaives.

RACE

TYPE

M

F

S

D

A

R

C

Mt

High Elf Archers

Elf

Infantry

8

6/3+

3

5

8

1

5

-

Each company has hand weapons, heavy armour and longbows.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Wood Elf Warriors

Elf

Infantry

8

5/3+

3

3

8

1

5

-

Each company has hand weapons, thrown weapons, glaives and enchanted cloaks.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Wood Elf Warriors

Elf

Infantry

8

5/3+

3

3

8

1

5

-

Each company has hand weapons, thrown weapons, longbows and enchanted cloaks.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Uruk-hai Warriors

Uruk-hai Infantry

6

4/4+

4

5(7)

8

1

3

-

Each company has hand weapons, shields and heavy armour.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Uruk-hai Warriors

Uruk-hai Infantry

6

4/4+

4

5

8

1

3

-

Each company has pikes and heavy armour.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Uruk-hai Scouts

Uruk-hai Infantry

7

4/4+

4

4(6)

8

1

3

-

Each company has hand weapons, armour and shields.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Uruk-hai Scouts

Uruk-hai Infantry

7

4/4+

4

4

8

1

3

-

Each company has hand weapons, armour and bows.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Isengard Troll

Troll

Monster

8

6/4+

7

8

3

2

4

-

Armour, shield, thrown weapons and a massive sword or spear (hand weapon).

RACE

TYPE

M

F

S

D

A

R

C

Mt

Haradrim Warriors

Man

Infantry

6

3/4+

3

4

8

1

3

-

Each company has hand weapons and armour.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Haradrim Warriors

Man

Infantry

6

3/4+

3

4

8

1

3

-

Each company has hand weapons, armour and bows.

RACE

TYPE

M

F

S

D

A

R

C

Mt

Haradrim Raiders

Man

Cavalry

10 3/4+

3

4

2

2

3

-

Each company has lances, hand weapons and armour.

All materials pertaining to the New Line theatrical productions: The Fellowship of The Ring; The Two Towers; and The Return of The King © MMVIII New Line Productions, Inc.
All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places
therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. All Rights Reserved. Specific game rules & game
strategy copyright © Games Workshop Limited 2008. All Rights Reserved. Games Workshop and the Games Workshop logo are either ®, TM and/or © Games Workshop Ltd
2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.

Game board size:
4’ x 4’

background image

Good Forces

2 companies of Minas Tirith Warriors
1 company of Minas Tirith Archers
3 companies of Minas Tirith Knights
3 companies of Rangers of Gondor

Minas Tirith Warriors

RACE

TYPE

M

F

S

D

A

R

C

Mt

Warrior of Minas Tirith

Man

Infantry

6

3/4+

3

5(7)

8

1

3

-

Each company has hand weapons, heavy armour and shields.

Minas Tirith Archers

RACE

TYPE

M

F

S

D

A

R

C

Mt

Archer of Minas Tirith

Man

Infantry

6

3/4+

3

5

8

1

3

-

Each company has hand weapons, heavy armour and bows.

Minas Tirith Knights

RACE

TYPE

M

F

S

D

A

R

C

Mt

Knight of Minas Tirith

Man

Cavalry

10 3/4+

3

5

2

2

3

-

Each company has hand weapons, heavy armour and lances.

Rangers of Gondor

RACE

TYPE

M

F

S

D

A

R

C

Mt

Ranger of Gondor

Man

Infantry

6

4/3+

3

4

8

1

3

-

Each company has hand weapons, armour and bows.

Evil Forces

3 companies of Morannon Orc Warband (with shields)
3 companies of Warg Riders
2 companies of Orc Warriors (with shields)
1 Mordor Troll

Morannon Orcs

RACE

TYPE

M

F

S

D

A

R

C

Mt

Morannon Orc Warriors

Orc

Infantry

6

3/-

4

5

8

1

2

-

Each company has hand weapons, heavy armour and shields.

Warg Riders

RACE

TYPE

M

F

S

D

A

R

C

Mt

Warg Riders

Orc

Cavalry

10 3/5+

4

4

2

2

2

-

Each company has hand weapons, thrown weapons and bows.

Orc Warriors

RACE

TYPE

M

F

S

D

A

R

C

Mt

Orc Warriors

Orc

Infantry

6

3/5+

3

3

8

1

2

-

Each company has hand weapons and shields.

Mordor Troll

RACE

TYPE

M

F

S

D

A

R

C

Mt

Mordor Troll

Troll

Monster

8

7/4+

7

7

3

2

4

-

Armour, thrown weapons and massive sword or spear (hand weapon).

Morannon Orcs

Warg Riders

Rangers of Gondor

Minas Tirith Archers

Minas Tirith Knights

Minas Tirith Warriors

Mordor Troll

Mordor Orcs


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