Guilds Home Plug in Vs. 1.1 - BETA
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Fixes: 10/25
* Fixed a huge issue with the doors
If you have already saved your game with the plug in and try this one and it still doesn't work -
you may have to do some things to get it to work.
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- You can either a) give yourself all the keys. You can do this by hitting the tilde (~)
in the game and typing:
player-> additem key_Arch_Mage_Manor, 1 (hit enter)
player-> additem key_Assassins, 1 (hit enter)
player-> additem key_Fighters_Manor, 1 (hit enter)
player-> additem key_Thiefs_Den, 1 (hit enter)
player-> additem key_Knights, 1 (hit enter)
- OR b) Copy your saved game into your Data Files folder. Rename the .ess part to .esp.
It is now recognized as a data file. Open up the editor and click once on the file you just renamed.
On the right side you should see a list of all the plug ins your using with that saved game. Now click on
the Details button. You should see a window come up with a bunch of somewhat recognizable things in it.
Names of NPC's, locations, items, etc. Look closely and find things that say Master Thiefs Den, Arch Mage Manor,
Knight of the Imperial Dragon Hall (or just Knights Hall), Assassin's Sanctuary and Master Fighters Manor (or Fighters Manor).
With each one (and you may only find one or two) hit the delete key and answer yes to the confirmation that follows.
When you're done, hit okay, close out of the editor and then rename that file again to an .ess file. Copy it back into your saved game folder.
Now when you reload that saved game, it *should* be fine... it was for me with a little bit of testing.
Considering there was well over 300 doors it affected, it's impossible for me to check them all.
oy.
If you have any troubles with this at all, I would sincerely appareciate some feedback.
Drop me a note here - michelle@savage-desire.com
I will be more than happy to work with your issues one on one.
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To use, simply put in your Program Files/Bethesda/Morrowind/Data Files
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I always thought completing the guilds was a little anti-climatic. Congratulations, you have a new title...
bah. So I decided that after all the hard work.. you are definately deserving of a place of your very own.
There's nothing in the houses that make them unbalanced. I based the contents of the houses entirely on the
strongholds you get with the Great Houses.
This covers the Thieves, Fighters, Mages, Morag Tong and Imperial Legion.
The key people you need to see to get things going are:
Thieves Guild: Sugar-Lips Habasi in Balmora
Fighters Guild: Percius Mercius in Ald-ruhn
Mages Guild: Edwinna Elbert in Ald-ruhn
Imperial Legion: General Darius in Gnisis
Morag Tong: There's a few ways to get the key in this one.
If you completed this guild and killed Eno Hlaalu, you will find a key in a small chest on the table in his room.
If you have not completed the guild and plan on killing him (Eno) in the end, you'll find it on his body.
If you have already completed it and did not kill him, simply go see him (Eno Hlaalu in Vivec) again.
If you happen to find the house before you have spoke to any of these people, you will not be able to get in.
When you talk to these people, they will either give you a package or a key. The key will teleport you to the
interior location of that house. You must have the key in your inventory to reenter the house if you don't teleport.
So be sure you don't sell it or lose it.
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credits
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Mike Seiferling a.k.a Indestructible - of the Bank Mod for the door scripts.
MX
michelle@savage-desire.com
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