Warhammer Quest [cards & floorplans] Temple of khorne, Rules


Temple of Khorne

Khorne abhors magic and as such his temple is a magical vacuum. All spells cast in the temple will be extremely difficult to make manifest. Every time a spell casting warrior wishes to use magic, roll on the following table:

1-2 Spell cannot be cast this turn 
3 Spell costs 3 extra power to cast this turn 
4 Spell costs 2 extra power to cast this turn 
5 Spell costs 1 extra power to cast this turn 
6 Spell is cast as normal

Note that only spells and spell casting magic items adhere to this rule. Magic weapons, armour and other magical treasure function as normal.



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