Printed in Singapore
ifc2
B A S I C C O N T R O L S
Steer left/right
j/l
Accelerate
i
Brake/Reverse
k
Shift up/down
A/Z
(Manual Transmission only)
Reset car after crash R
For more information on game controls, ➤Default Driving Commands on
p. 13.
1
T A B L E O F C O N T E N T S
INTRODUCTION
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
TAKING A SPIN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
SETTING UP THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Game Setup Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Options Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
ON THE TRACK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3
Default Driving Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Race Summary Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
CAREER PLAY
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6
ADDITIONAL GAME MODES . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1
Single Race Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Hot Pursuit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Knockout Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Tournament Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
LOADING SAVED GAME FILES . . . . . . . . . . . . . . . . . . . . . . . . 2 5
MULTIPLAYER RACING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5
Split Screen Arcade Races . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Network (IPX) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Network (TCP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Modem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Serial Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Multiplayer Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
HOT KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 0
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 0
I N T R O D U C T I O N
Ready to take it to the next level? Then you’ve come to the right place. Need For
Speed
™
: High Stakes places you in the driver’s seat of some of the world’s most
desirable vehicles. Ever wonder what it would be like to roar down the street in a
Lamborghini Diablo SV or a Porsche 911 Turbo? Well wonder no more as you’ll find
these and many more sweet rides to cruise in.
Then, after you’ve put these bad boys to the test, begin a racing career and enter
a circuit to win cash prizes. With your winnings you can purchase better cars or
upgrade your current ride to create a true dream machine. Then, if you’ve got the guts,
put it all on the line in a battle for pink slips. Clearly, the stakes have never been
higher!
❖
NEW! Licensed Supercars—Race your favorite dream cars.
❖
NEW! Complete In-Game Economy—Win races to earn money, buy new cars, and
customize your exotics.
❖
NEW! High Stakes Racing—Lose the race, lose your car.
❖
NEW! 19 Challenging Courses—Race a variety of exotic locations.
❖
NEW! Real Car Damage—Affects car handling and appearance.
❖
NEW! Multiplayer Racing—Challenge a friend via LAN, Modem, Serial Cable, or
the Internet.
❖
Downloadable Cars—Watch for additional supercars posted on EA’s website, then
download and race the new machines in NFS: High Stakes.
For Need for Speed: High Stakes news and updates, visit the official NFS: High Stakes
website at www.needforspeed.com.
FOR MORE INFO about this and other titles, check out EA on the web at www.ea.com.
ELECTRONIC ARTS RECOMMENDS that drivers always wear seatbelts, observe the law,
and never drive while intoxicated.
2
TAKING A SPIN
Can’t wait to get going? Then quickly hit the road and put one of these supercars to
the test!
To begin a race:
1. From the Game Setup screen, click SINGLE PLAYER ARCADE. The Race Type
overlay appears.
2. Click SINGLE RACE. The Name Entry box appears.
3. Type your name and press e. The Main menu appears.
4. Click RACE. The race loads.
When the announcer counts down “3…2…1…GO!”, hit the accelerator and see what
your machine can do.
SETTING UP THE GAME
GAME SETUP SCREEN
When you load the game, the Game Setup screen appears.
NOTE:
For installing and loading instructions, please see the enclosed
Reference Card.
3
Compete for virtual cash and prizes in
Career Play mode (➤ Career Play on p. 16)
Hone your driving skills in a single player
race of your choice
Go head to head with a competitor
in a two player split screen battle
(➤ Multiplayer Racing on p. 25)
Challenge a friend through a network
connection (➤ Multiplayer Racing
on p. 25)
Access the Load screen (➤ Loading
Saved Game Files
on p. 25)
View the game credits
Access the NFS: High Stakes website
Exit the game
➫
To make a selection from any NFS: High Stakes menu screen, move your cursor to
the menu item and left-click.
❑
For information on specific race types, ➤ Additional Game Modes on p. 21.
NOTE:
Default settings in this manual appear in bold type.
MAIN MENU SCREEN
This is where your Need For Speed race setup begins.
➫
Whenever you see a , click it to access a cascade menu.
Player Car Screen
Transmission
Choose an
AUTOMATIC transmission for no-hassle, accelerate-and-steer driving or a
MANUAL transmission where your performance shifting can take advantage of every
ounce of torque.
Color
Paint your machine. In addition to the hues provided, you can select CUSTOM to
create virtually any color you want.
4
Select your car (➤ Player Car Screen
below)
Select a track (➤ Location Screen
on p. 7)
Select the car(s) you want to challenge
(➤ Opponent Car Screen on p. 8)
Adjust driving assistance options
(➤ Driving Assists Screen on p. 8)
Enter a driver name. NFS: High Stakes
tracks your race performance by this
driver name.
Set game options (➤ Options Screen
on p. 9)
Start the game
Return to the Game Setup screen
To create a custom color:
1. Select CUSTOM from the Color cascade menu. The paint palette appears.
2. Move the vertical slider to the general color you want, then use the mouse or arrow
keys to position the color selector on a specific color.
3. Click PREVIEW to view the color on your car.
4. When you’re happy with the final product, click ACCEPT.
Car Compare
Compare your car with others in its class, head-to-head against any model in the
game, or in a group with every car.
❑
Car classes are based on Acceleration and Top Speed performance ratings.
5
Choose a comparison mode
Performance rating bars
Choose a car to contrast
against your own
Return to the Player Car screen
Showcase
Enter the Showcase screen to get an in-depth look at what’s under the hood of your
dream machine.
❑
At the Car Interior screen you can use on-screen tools to move the image in any
direction.
Convertible
Certain cars have a convertible option. Toggle between
TOP UP/TOP DOWN to adjust
your ride.
Car Tuning
Use the sliders to adjust your car setup in each tuning category.
➫
To return the car to its factory settings, click RESET DEFAULTS.
➫
To return to the Player Car menu, click DONE.
Engine Tuning
Tune toward the low end for faster acceleration on tracks
with tighter turns or to the high end for more top speed on
tracks that allow it.
Brake Balance
Tuning to the front creates an understeering car by transferring
weight to the rear during braking. Tune to the rear for an
oversteering car.
Steering Speed
Set this option slower for more gradual turning or quicker for
fast, twitchy steering.
6
Study each machine’s rich history
Take a look in the virtual cockpit
View a photo library of any car
Choose a statistic category
Return to the Player Car screen
Choose a different car
Gear Ratios
Low gear ratios let your car climb through the gears quickly,
spending less time in the slower gears. High gear ratios trade
sluggish starts for top speed.
Suspension
A car with a soft suspension rolls into the turns. A car with
a stiff suspension fights the road but gives you a better feel
for it.
Aerodynamics
Tune lower for more downforce, increasing handling but
reducing speed, or higher for less wind resistance.
Tires
Rain tires move the water to grip the road under wet
conditions. Racing tires have smooth surfaces that stick
to dry roads and slip on wet ones.
NOTE:
Car Tuning only applies to Single Player Arcade races.
Download Car
In addition to the array of cars contained within NFS: High Stakes, you can also find
additional dream machines online.
To Download a Car:
1. Click DOWNLOAD CAR. A prompt appears asking if you want to close the game
and launch your web browser.
2. Click YES to continue. Your internet browser opens to the Need for Speed homepage
where instructions guide you through the download process.
Location Screen
Select track options for your race
Laps
Select the number of laps to race (
2, 4, or 8).
Direction
Toggle to race
FORWARD/BACKWARD.
Mirrored
Toggle
OFF/ON.
Night Driving
Toggle
OFF/ON.
Weather
Toggle
OFF/ON.
Track Records
View a list of your best times for the course.
Start Presentation
View a video summary of track information.
7
Opponent Car Screen
Opponent Skill
Set the skill level for your opponents (AMATEUR,
PRO,
CHAMPION).
Number
Select the number of cars to race against (0–
6, or FULL GRID)
Traffic
Toggle ON/
OFF to play with moving obstacles.
Car Compare
➤ Car Compare on p. 5.
Showcase
➤ Showcase on p. 6.
❑
If you’re racing against a full grid, you can choose to race against a pack of
identical computer cars by choosing a specific car from the Opponent Car Class
menu. You can also choose to race against randomly chosen cars from within a
class by choosing one of the general Car Class options.
NOTE:
The Traffic option is unavailable if the Opponent Number is set to
FULL GRID.
Driving Assists Screen
Driving Assists make it easier to get around the track at high speed. Assists are
available only in Single Race and Hot Pursuit modes.
If you’re new to NFS, these driving assists will help you master the
NFS: High Stakes tracks and race competitively against your friends
in multiplayer modes.
Braking
With the braking assist option ON, your brakes react more
effectively.
Collision Recovery
Set collision recovery ON for faster accident recovery.
Traction
Traction assist keeps your tires from spinning when you
generate excessive torque. This enables the car to hug the
road for faster cornering and quicker starts.
Pursuit
Available in Hot Pursuit mode only. When ON, pressing
the Reset button after you make a bust causes your car
to teleport up to the leader, so you have a good chance
of busting him too.
Damage
Choose the effect that accumulated damage has on your car.
When OFF, damage does not affect your car’s appearance
or handling.
8
OPTIONS SCREEN
Each item listed on the Game Options screen leads to its own screen.
Audio Screen
Menu Music
Set the volume level of menu music.
Racing Music
Set the volume level of in-game music.
Sound Effects
Set the volume level of the sound effects.
Engine Volume
Set the volume level of engine sounds.
Speech Volume
Set the volume level of the announcer.
Music Type
Select to play
GAME MUSIC or insert an AUDIO CD of your
choice to hear your favorite tunes.
Audio Mode
Choose the best sound mode supported by your system.
Racing Tune
Sample and select your favorite song played during a race or
choose
RANDOM.
Menu Tune
Sample and select your favorite song played during the menu
screens or choose
RANDOM.
Audio Test
Run a sound test for your speakers.
Controllers
Access the Controllers menu to view the command button for each racing action. You
can remap the buttons if the default configuration doesn’t feel right with your racing
style.
●
To assign a command button/key, click the action you want to change, then press
the button/key you want to assign to it.
●
To reassign a command to an axis, do one of the following:
Half Axis Assignment Procedure
To assign half the range of an axis to a command:
1. Place the axis control in its center position.
2. Click the action you want to change.
3. Move the axis from its center position to one extreme.
❑
You can assign the other extreme to another command.
9
Full Axis Assignment Procedure
To assign the full range of an axis to a command:
1. Place the axis control all the way to one extreme of its range.
2. Click the action you want to change.
3. Move the axis to the opposite extreme.
●
To reverse the direction, begin again with the axis at the opposite end of its range.
Dead Zone
To expand or reduce your controller’s dead zone, click and
drag the beads in the middle of the axis bars. The dead zone
is the range you can move your controller before it affects
your car’s performance.
Force Feedback
NFS: High Stakes takes full advantage of force feedback
controllers. Move the sliders to adjust the level of feedback
put forth by individual driving forces.
Audio Feedback
Map three numerical keys for audio feedback on your current
race status. This feature is especially helpful when driving
with the HUD (Heads Up Display) turned OFF.
Function Keys
Get familiar with the function key commands that allow you
to change camera angles or toggle some options ON/OFF
during gameplay. You cannot remap function keys.
Pre-Defined Keys
Take the time to learn these useful functions. You cannot
remap the pre-defined keys.
●
To return all options to original settings, click RESET TO DEFAULTS.
Cameras
During a race, you can cycle through four cameras. Use the Camera menu to set your
four favorite angles as the default camera views.
●
To configure camera views, click each camera button to toggle selections, or access
the cascade menus, and click the views you want.
10
Graphics
NFS: High Stakes defaults the Graphics options to the optimum settings for your
computer system. If you want more graphic detail, set the options to the highest levels.
If you want the game to run faster on your computer, try reducing some detail.
Screen Size
For optimum graphics, choose the highest resolution
supported by your video card. Screen sizes followed by (z)
will run, by default, with the Z Buffer option ON.
Triple Buffer
Allows 3D video cards to use more memory and increase
frame rate.
Wide Screen
Toggle
ON to play with wide screen display view.
Car Chrome
Chrome gives your car a brilliant, reflective sheen. Toggle
ON/OFF.
Car Shading
Shading gives depth to your car’s contours. Toggle
ON/OFF.
Car Detail
The higher the detail the more realistic your car’s appearance.
Set
HIGH, MEDIUM, or LOW.
Special Effects
Special effects add a real-world element to the race. Set
HIGH, LOW, or OFF.
Horizon
The horizon completes the landscape. Set
HIGH, LOW, or
OFF.
Advanced Settings
Access a host of extra options.
Gamma Correction
Use the slider to adjust the brightness of your screen.
View Distance
Determines how far the landscape is drawn. With FULL, the
entire landscape appears. With CLOSE, the landscape is
drawn just as you drive into it.
Z Buffer
Set Z Buffer
ON for the smoothest graphics.
View Angle
Choose a NARROW angle to focus the view on your car or
WIDE to bring more landscape into the picture.
Headlights
VERTEX headlights brighten the general area in front of your
car.
PROJECTED headlights focus strong beams of light on
the road, illuminating your path.
Perspective
Adjust the view cone.
Fog
Toggle this special effect
ON/OFF.
Lens Flare
Toggle this special effect
ON/OFF.
11
Heads Up Display
The Heads Up Display, often referred to as the HUD, is the array of gauges on the
screen during the race. Most gauges offer multiple settings, or you can toggle all
gauges OFF to clear your view of the track.
NOTE:
Some gauge settings are available only in certain Screen Layouts.
Load
➤ Loading Saved Game Files on p. 25.
12
Reposition your gauges
Display speed in mph or km/h
on a digital or analog gauge
Display RPMs with a digital or
analog gauge
Gauge the level of
damage to your car
Toggle the map
ON/OFF
Choose what your current lap time is
measured against.
View a summary of opposing racers
Toggle the rear view mirror ON/
OFF
O N T H E T R A C K
DEFAULT DRIVING COMMANDS
This section contains default driving commands assuming that the keyboard is your
controller. If you’re using a different game controller, NFS: High Stakes detects it and
defaults to it. To view or configure your driving commands, select CONTROLLERS from
the Options menu for equivalents.
●
To
accelerate, press i.
Don’t rev the engine too much before the race starts. If your tach is
too high when your car shifts into first, you’ll burn your tires and lose
valuable ground.
●
To
steer left/right, press j/l.
●
To
brake, press k. To back up, hold k after your car comes to a complete stop.
NOTE:
To set the Auto-Reverse function, you must map the setting on the
Controllers menu. ➤ Controllers on p. 9.
●
To pull the
handbrake, press
. Use this for tight hairpins and power
braking at high speeds.
Just for fun, you can use the hand brake to pull spinouts and 360°’s.
13
Click an opponent’s name or map
icon to view the race from that
driver’s point of view. To return
to your car’s view, right-click
anywhere.
●
To
shift up/down, press A/Z.
●
To cycle through camera
views, press C.
●
To
look behind you, press and hold B.
●
To honk your
horn, press H. (In Hot Pursuit mode, this triggers your siren.)
●
To cycle your
headlights ON, OFF, HIGHBEAMS, press L.
●
To quickly
reset your car after a crash, press R.
Hot Pursuit Controls
The following commands are only used for Hot Pursuit mode. ➤ Additional Game
Modes
p. 21.
●
To call a
wingman, press W.
●
To cycle to the
next cop, press N.
●
To
jump to any cop car, press J.
●
To drop a
spike strip, press S.
●
To direct your wingman set up a
road block, press K.
PAUSE MENU
You can access the Pause menu at anytime to take a break or adjust options.
●
To pause a race, press s. The Pause menu appears.
Audio
Use the sliders to adjust all sound options.
Controls
View and/or remap driving controls. ➤ Controllers on p. 9.
Cameras
Assign the camera views. ➤ Cameras on p. 10.
Graphics
Set graphics options. ➤ Graphics on p. 11.
Heads Up Display
Customize the on-screen gauges. ➤ Heads Up Display
on p. 12.
Continue
Get back to the racing action.
Quit
Abort the current race. (Choose to go to the Main menu, the
Post Race screen, or the Windows
®
operating system.)
While your race is paused, you can use the function keys to get a good view of the
game environment. This is especially useful if you want to adjust Graphics options
from the Pause menu.
14
●
To hide the Pause menu, press ¡.
●
To rotate the Pause screen image left/right, press and hold ™/¢.
●
To pause/resume automatic Pause screen rotation, press £.
RACE SUMMARY SCREEN
After a race, an automatic replay appears followed by the Race Summary screen.
●
To save a replay of the race, click SAVE REPLAY, type a name to label it (your
player name is the default), and press e. To load the replay, ➤ Loading Saved
Game Files
on p. 25.
●
To save a ghost of your race, click SAVE GHOST, type a name to label it (your
player name is the default), and press e. To load the ghost, ➤ Loading Saved
Game Files
on p. 25.
The ghost is your performance during the previous race. When you load a ghost, you
run the same race again with a translucent car mirroring the line you drove. In this
way, you can race against yourself.
NOTE:
You cannot collide with the ghost car.
●
To view the replay of the race again, click VIEW REPLAY. The replay follows your
car from start to finish incorporating a variety of TV-presentation cameras.
15
Click a header to organize the drivers
by that category
Cycle results and records
Move the cursor over a time or speed
for a lap-by-lap breakdown
Go to the Options menu (➤p. 9)
Return to the Starting line
for an identical race
Return to the Main Menu screen
Quit the game
C A R E E R P L A Y
One of the new features of NFS: High Stakes is Career Play, which lets you enter
a racing circuit and earn virtual cash and prizes. Each circuit is made up of a specific
race type: Tournament, Knockout, or High Stakes. (➤ Additional Game Modes on
p. 21.) The better you perform in the circuit, the more cash you earn. This cash can
then be used to upgrade any cars in your garage or purchase higher-performance
vehicles.
To begin a racing career:
1. Select CAREER PLAY from the Game Setup screen. The Name Entry Select/Create
Profile box appears.
2. Type your name and press e. The Showroom screen appears.
NOTE:
You must purchase a car before you are allowed to begin your career.
Showroom Screen
The Showroom screen is the place to buy a dream car to compete with.
16
View a menu of available cars
View a complete account summary
Your current bank account
View the car specs
Access the Showcase screen
(➤p. 6)
The car’s price
Purchase the highlighted car
Access the Options screen
Access the Circuit Select screen
Exit the game
Circuit Select Screen
Select a racing circuit to compete in.
Circuit Types
Each circuit consists of 1–8 races. There are three types of circuits to compete in:
Tournament
This circuit type is comprised of a number of races. At the
end of each race, points are awarded based on your finishing
position. At the conclusion of the last race, the driver with
the most points is declared the winner.
Knockout
This circuit type is also comprised of a number of races.
However, after each race, the last place finisher is eliminated
from the competition. The winner is declared through a
process of elimination.
High Stakes
The ultimate circuit. In High Stakes, it’s a one-on-one battle
with a catch. You must put your dream machine on the line
in a winner-take-all battle. You may only enter this circuit if
you own two cars.
NOTE:
Placing first in some tournaments will unlock a bonus car.
17
Access the Tier menu. Each tier
consists of 1–5 different race circuits.
View a complete account summary
Access the Garage screen
Access the Trophy Room
Access the Showroom (➤p. 16)
Click to select a circuit to race.
The Circuit screen appears
NOTE:
To begin, only the European Tour tier is accessible. Additional tiers are
unlocked by completing all circuits within the currently available tiers.
Circuit Racing Screen
The Circuit Racing screen contains valuable information about tour tracks, circuit
standings, and purse prizes.
NOTE:
As soon as a player pays the entry fee to a circuit with new tracks,
those tracks become available in all game modes.
Circuit Completion Awards
Players win medals for completing circuits and trophies for completing tiers.
❑
You have completed a Tournament Circuit when you have finished in one of the
top three positions. 1
ST
Place receives a Gold medal, 2
ND
Place a Silver, and 3
RD
Place
a Bronze. All places receive money with more going to higher-placing finishers.
❑
You have completed a Knockout Circuit when you have finished all races without
being eliminated. 1
ST
Place receives a Gold medal and all places receive money with
more going to higher-placing finishers.
18
The skill level of the circuit
View a complete account summary
View the current circuit standings
Access the Garage screen
Access the Trophy Room
Enter the Showroom (➤ p. 16)
The tracks that comprise the circuit
The cost to enter the circuit
Prize money
Race the circuit
❑
You have completed a High Stakes Circuit when you have finished in 1
ST
Place.
1
ST
Place receives a Gold medal and the loser’s car. 2
ND
place receives prize money.
❑
You have completed a tier when you have won a medal in all circuits of the tier.
The Trophy type (Gold, Silver, Bronze) is equal to the lowest denomination of
medal you receive.
❑
In all, there are 10 tiers and 30 circuits to compete in. You win when all 10 tiers
have been successfully completed.
❑
Players are free to re-enter tiers or circuits they have already completed to win
extra cash or upgrade their awards.
Garage Screen
Account
View a complete account summary.
Car Repair
Access the Repair Car screen (➤ p. 20.).
Upgrade
Access the Upgrade screen (➤ p. 20.).
Showcase
Access the Showcase screen (➤ p. 6.).
Transmission
Toggle between
AUTOMATIC and MANUAL transmissions.
A Manual transmission presents more of a challenge, but it
allows you to squeeze more performance out of your car.
Convertible
Toggle between
TOP UP/TOP DOWN.
Sell
Trade in your vehicle to accumulate some extra cash.
NOTE:
You can only sell a car if you have more than one in your garage.
19
Repair Car Screen
Regular maintenance for your vehicle allows you to stay competitive on the circuit.
Car Upgrades Screen
Purchase new upgrades to enhance your car’s performance.
20
View a complete account summary
Repair all body damage
Repair all engine damage
Repair all suspension damage
Repair all steering damage
Repair all damage
The car’s ratings
View a complete account summary
The upgrade description
The cost to purchase an upgrade
Vehicle ratings
Car Upgrade Options
Level 1
Lowers suspension and upgrades your tires for improved road
grip and handling.
Level 2
Improves aerodynamics to provide better handling and
reduces weight for quicker acceleration.
Level 3
Tunes engine for improved acceleration and top speed.
Upgrades brakes to reduce stopping distance.
A D D I T I O N A L G A M E M O D E S
SINGLE RACE MODE
Single Race mode allows one or two players to participate in one complete race. Take
this opportunity to learn the NFS: High Stakes tracks and discover the fastest route
to the finish line, including shortcuts that help you compete against faster cars.
If you’re just getting started, you can make driving easier in Single
races by turning ON Driving Assists.
Single Race Setup
Choose SINGLE RACE from the Race Type overlay, then configure your game at the
Main menu,menu, and click RACE.
HOT PURSUIT
Play as a thrill-seeking civilian on the open roads, but beware of the local law
enforcement authorities enforcing the speed limits as you race for the finish line.
Or try your luck as an officer of the law, and use any means necessary to take
down those who abuse the speed limit.
NOTE:
Not all cars are available in Hot Pursuit mode.
When the cops give chase:
❑
Whether you are pulled over by force or voluntarily, you’re busted. Valuable time
ticks off the clock while they detain you.
❑
After getting busted too many times (depending on how many laps you’re racing),
they’ll arrest you. If this happens, your game is over.
21
Don’t get overconfident. If you outrun the cops, they’ll call in
reinforcements with supercars that rival your machine.
When chasing a speeding car:
●
Press H to switch on your siren and lights. The speeder is now targeted for pursuit
and arrest.
●
Use the force of your vehicle to pull the offender over, or get in front of him and
press S to lay down the spike strip.
❑
If you are in Single Player Arcade mode, you can designate a cop as your
“wingman” and give him direct orders. The wingman acts as your partner,
helping you track down speeders.
●
To select a wingman: press W.
●
To direct him to set up a roadblock: press K after pressing W.
●
To direct him to throw down a spike strip: press S after pressing W. The faster
you catch a speeder, the more time you have to track down the next speeder.
The best way to stop a speeder is by getting in front of the car and
blocking its path.
Hot Pursuit Setup
Choose HOT PURSUIT from the Race Type overlay, then configure your game at the
Main Menu menu screen, and click RACE.
➫
To be the law, you must choose a pursuit vehicle from the Player Car screen.
HOT PURSUIT NOTE:
The FULL GRID option is not available on the Opponent
Car menu.
Race Types
NFS: High Stakes now offers three unique Hot Pursuit racing experiences.
Classic
The original Hot Pursuit mode. Play as either a cop team or
one of two racers. Your goal is to finish the race in first place.
Getaway
New to NFS: High Stakes, this is a race for survival. Play as
a racer and avoid the police for as long as possible or take
control of a cop team to put the speeding vehicle out of
action as quickly as possible.
22
Time Trap
Another new racing mode, “Time Trap” is the toughest
challenge of all. As a racer, you must complete the required
number of laps in a given time period. However, valuable
time ticks off with every ticket you receive. As a cop, you
must stop both racers from finishing the race before the timer
reaches zero.
❑
If you play as the racer and finish any mode in first place or successfully complete
a race, you win the “Most Wanted” award for that track. If you play as the police
and prevent both racers from finishing a race, you win the “Top Cop” award.
NOTE:
Become both “Most Wanted” and “Top Cop” in any one mode to unlock a
bonus car.
Multiplayer Hot Pursuit
A Two Player Hot Pursuit race offers a variety of play options. Play on opposite sides
of the law in a head-to-head confrontation or team up as police officers or speeders
against CPU-controlled opponents. Hot Pursuit can also be played over a TCP or IPX
network connection.
NOTE:
Single Player Hot Pursuit controller functions are not available in
Multiplayer mode.
KNOCKOUT MODE
Knockouts are single-elimination tournaments, beginning with eight competitors.
Following each 2-lap race, the last place car is eliminated from the Knockout. The
final race is a head-to-head battle between the two surviving cars.
❑
You can race in three types of Knockouts—
AMATEUR, PRO, or CHAMPION.
Pro and Champion Knockouts feature increasingly skilled competition and one or
more of the following factors applied to the track: Weather, Night/Day, Mirrored and
Forward/Backward.
Knockout Setup
Choose KNOCKOUT from the Race Type overlay, then configure your game at the Main
menu and click RACE.
NOTE:
All Location menu options are preset for a Knockout race.
23
NOTE:
The Opponent Car menu is not available because the remaining
Knockout entries are computer-generated based on the car class
you choose to race.
After a Race
An automatic replay appears, followed by the Race Summary screen after each race.
➤ Race Summary Screen on p. 15.
NOTE:
Place first in a Knockout to unlock a bonus track.
Multiplayer Knockouts
The Knockout continues as long as at least one human racer remains in contention.
Players eliminated from the Knockout can stay in the action by driving a
noncompetitive traffic vehicle.
TOURNAMENT MODE
A Tournament consists of a series of six races, each taking place on a different track.
Following a tournamentTournament race, check your position on the Tournament
Standings screen.
❑
You can race in three types of tournaments—
AMATEUR, PRO, or CHAMPION.
Pro and Champion Tournaments feature increasingly skilled competition and one
or more of the following factors applied to the track: Weather, Night/Day, Mirrored
and Forward/Backward.
Tournament Setup
Choose TOURNAMENT from the Race Type overlay, then configure your game at the
Main menu,menu, and click RACE.
NOTE:
You do not have the option to choose a track or number of laps because
Tournaments take place on pre-scheduled circuits, and they are always
four laps long.
NOTE:
The Opponent Car menu is not available because the remaining
Tournament entries are computer-generated based on the car class
you choose to race.
24
After a Race
An automatic replay appears, followed by the Race Summary screen after each race.
➤ Race Summary Screen on p. 15.
NOTE:
Place first in a Tournament to unlock a bonus car.
Multiplayer Tournaments
Multiplayer Tournaments consist of eight 2-lap races.
LOADING SAVED GAME FILES
Access the Load menu to load saved game files. From the Load menu, you can resume
Knockouts and Tournaments in progress, view replays, and race against your previous
performances.
➫
To access the Load menu, click LOAD from the Game Setup menu.
To load a file:
1. Click the type of file you want to load: REPLAYS, GHOSTS, KNOCKOUTS,
or TOURNAMENTS. The list of saved files appears.
2. Select the file you want to load, then click LOAD and get ready to race. As soon
as the file loads, you’re at the starting line for the next event.
To delete a file:
1. Click the type of file you want to delete REPLAYS, GHOSTS, KNOCKOUTS,
or TOURNAMENTS. The list of saved files appears.
2. Select the file you want to delete, then click DELETE. The file is deleted.
MULTIPLAYER RACING
Race head-to-head against a friend on one computer in Split Screen Arcade mode,
link two computers together for Modem and Serial link racing, connect up to eight
computers over a Network, or race against up to seven other players over the Internet.
NOTE:
If you have trouble establishing a link between computers, see the
enclosed Reference Card.
25
SPLIT SCREEN ARCADE RACES
Two players can race on one PC in Split Screen mode. Both players can share the
keyboard if necessary, but we recommend that one player use an alternate controller
such as a joystick for best results.
❑
In Split Screen mode, menus such as Player Car and Player Name have settings
for Player 1 and Player 2.
❑
In Split Screen mode, the Controls menu adds a column for Player 2’s controls.
The defaults are as follows (note that Player 1’s controls are different than they
are in Single Player mode):
ACTION
PLAYER 1
PLAYER 2
Steer left/right
j
/l
G
/D
Accelerate
i
R
Accelerate
i
R
Brake
k
F
Brake
k
F
Handbrake
f
Shift gears up/down
π
/r
A
/Z
Cycle camera views
K
Q
Horn (Siren in Hot Pursuit mode)
M
W
Look behind
h
E
Reset car
u
X
Lay spike strip (Hot Pursuit mode)
P
S
Cycle lights ON/HIGHBEAMS/OFF
L
Y
Look left/right
,
/.
C
/V
NOTE:
Hot Pursuit specialty controls are not available in Multiplayer modes.
NETWORK (IPX)
If you have access to an IPX network (LAN), you can host or join network games of
up to eight NFS: High Stakes drivers.
To begin a Network (IPX) race:
1. From the Game Setup menu, select CONNECT PLAYERS… The Connect Players
menu appears.
26
2. Select NETWORK (IPX). The current games list appears.
3. Choose CREATE GAME to host a Network game, or select a game from the current
games list and click JOIN GAME to be a client in a game.
❑
The host is prompted to enter a name and configure network settings for data
transfer and data updates.
❑
Choose
CLIENT/SERVER for network games with more than two players or
PEER-TO-PEER to optimize data transfer for two-player games.
❑
The Updates option configures data transfer over the network.
CONTROLLER
updates are best for fast, local area networks. POSITIONAL updates are better suited
for slow network connections.
4. Make your data choices, then click OK. The Multiplayer screen appears. (➤ p. 25.)
NETWORK (TCP)
If you have an IP address and access to a TCP network, you can link with up to eight
computers for multiplayer racing.
To begin a Network (TCP) race:
1. From the Game Setup menu, select CONNECT PLAYERS… The Connect Players
menu appears.
2. Select NETWORK (TCP), then choose to HOST or JOIN the game.
❑
The host is prompted to enter a name and configure network settings for data
transfer and data updates:updates.
❑
Choose
CLIENT/SERVER for network games with more than two players or
PEER-TO-PEER to optimize data transfer for two-player games.
❑
The Updates option configures data transfer over the network. CONTROLLER
updates are best for fast, local area networks.
POSITIONAL updates are better
suited for slow network connections.
❑
If you are joining a game, type the IP address of the host computer, then click OK.
3. Make your data choices, then click OK. The Multiplayer screen appears. (➤ p. 29.)
27
INTERNET
Connect to
www.earacing.com for EA’s beta release of it’s online matchmaking
service to connect players around the world. You must have a connection to the
Internet to access EARacing.com.
1. From the Game SetupMenu screen, select CONNECT PLAYERS. The Connect Players
menu appears.
2. Select EARACING ONLINE.
MODEM
Two computers can connect via modem for two player racing.
1. From the Game Setup menu, select CONNECT PLAYERS… The Connect Players
screen appears.
2. Select MODEM… Then choose whether to DIAL or ANSWER a call. The computer
that answers the call is the host.
❑
If you are making the call, type the modem number of the host computer, then
click OK.
3. If you are hosting the game, you must choose whether the game is PEER-TO-PEER
or CLIENT/SERVER and whether it has POSITIONAL UPDATES or
CONTROLLER
UPDATES, then click OK. The Multiplayer screen appears. (➤ p. 29.)
SERIAL LINK
In this mode, two PCs are linked via a serial cable for head-to-head action.
1. From the Game Setup menu, select CONNECT PLAYERS… The Connect Players
screen appears.
2. Select SERIAL... the Serial Connection menu appears.
3. Check the com port number displayed on the screen. If this is correct for your
serial cable, click CONNECT. The Multiplayer screen appears. (➤ p. 29.)
●
To cycle to the correct com port, click COM PORT.
28
MULTIPLAYER MAIN MENU
The Multiplayer Main menu is similar to the standard Main menu screen (➤ p. 4).
This is where you set up the race and chat with your opponents before you begin.
Although the host is responsible for setting up the multiplayer race, clients can
communicate their suggestions via the chat window.
●
To chat, type a message, then press e to send. The message, labeled by your
name, appears in the chat window.
●
Clients have minimal control on the Multiplayer screen. They may only configure
their cars and enter their names.
●
When a client is set to race, s/he clicks READY TO RACE. The red signal next to the
client’s name turns green indicating that s/he is good to go.
●
When all clients are ready, the host clicks RACE. The game loads, the computers
sync up, and the race starts.
29
Select a race type
Player name and car information
Select race options
Chat window
Chat box
Begin the race
H O T K E Y S
Pause race
s
Hide Pause menu
¡
Rotate Pause camera left/right
™
/¢
Stop Pause camera rotation
£
Toggle on-screen gauges (Player 1/Player 2) ON/OFF
∞
/§
Toggle rearview mirror ON/OFF
¶
Toggle music ON/OFF
•
Toggle sound FX ON/OFF
ª
Toggle cop scanner ON/OFF
º
Reduce/Expand window
–
/≠
30
CREDITS
DEVELOPMENT DIRECTORS
Development Director: Joel Lueders
Senior Development Director: Mike Mathisen
PRODUCTION
Producer: Mark Madland
Associate Producer: Mark Coates
Online Producer: Jim Edmonds
Assistant Producers: Ragnar Lindstrom,
John Petrick, Brian Taney
Production Assistant: Alex Pantelias
Executive Producer: Sam Nelson
Senior Producer: Hanno Lemke
PROGRAMMING
Lead Programmer: Sam Deasy
Programmers: Peter Andrew, Dan Berke,
Doug Deardorff, Greg D’Esposito,
John Fawcett, Jim Hall,
Michael Lankerovich, Gordon Ludlow,
Wes Potter, Anne Sullivan, Chuck Walters,
Ted Zuvich
ARTISTS
Senior Art Adviser: David Bollesen
Lead UI Artist: Dave McCormack
Lead Track Artist: Jim Tibbitts
Lead Car and Cockpit Artist: Ryan Blinsky
Artists: Andrew Baker, James Becker,
Jeff DuLong, Kevin Gee, Layne Gifford,
Harley Howe, Phil Howe, Jeff Hydorn,
Rob Johnson, Razvan Neagu,
Jason Rappaport, Kevin Ring,
Drew Robertson, Aaron Rose,
Stefan Schwartz, Scott Thurman,
Eugene Wong, Robert Adams,
Eduardo Agostini, Sheila Allan,
Garth Buzzard, Simon Craghead, Paul Goad,
Curtis Hoines, Laurie Kindiak,
Anthony Leonati, Robert Sculnick
QA
QA Coordinator: Caesar Filori
QA Lead: Mike Cody
QA Assistant Leads: John Largis, Josh Reynolds
QA Testers: DaYve Blumberg, Jesse Brocksmith,
Kristine Bryan, Allen Burkhart, Tony Case,
Brian DeVerter , David Drury Allen,
J Galloway, Michael Gills, Joseph Keating,
Ed Miller, Shawn I. Neal, Henry Pak,
Blair Peters, Kate Powell, Raul Rodriguez,
Diana Schiefelbein, Jonny Steward,
Patrick Swift, Tim Zoch
QA Technician: Justin Phipps
QA Mastering: Wyeth Orestes Johnston
AUDIO
Lead Audio: Robert Ridihalgh
Sound Design Seattle: Jay Weinland,
Matt Ragan, Robert Ridihalgh,
Alistair Hirst
Sound Design Vancouver: Crispin Hands,
Saki Kaskas, Andy Teal, Rom Di Prisco
Music Compositions: Rom Di Prisco,
Saki Kaskas, Crispin Hands,
Robert Ridihalgh
Mix Engineer: Hiwatt Marshall
Music Consultants: The Forster Brothers for
Tuff Break Entertainment
Music Editing and Mastering: Rom Di Prisco
Speech Engineer and Senior Editor:
Jennifer Lewis
Speech Editors: Olo, Phil Giborski, Lori Wilson,
Jeremy Cook
Audio Libraries: Iain Macanulty, Dave Mercier
Speech Scripts and Layouts: Robert Ridihalgh,
Mark Coates, Brooke Burgess, Tony Whitney
Music Licensing: Beverly Koeckeritz
Music Supervisor: Jonnie Forster
Special Thanks: EARS Hitmen group working
on PGA for supplying us with a ton of trees.
ADDITIONAL RESOURCES
Manual Writers: Anthony Lynch, Jamie Poolos
Web Development and Design: Scott Zimbler
Public Relations: Jeane Wong
Product Manager: Peter Royea
Photography: Diego Cassetta, Rob Newell,
Benedict Redgrove, Werner Deisenroth –
Sirius Studios
Localization Producers: Gaar Lindstrom,
Serena Whitters, Arlaine Walker
Licensing Coordinators: Mark Coates,
Joel Lueders, Serena Whitters
Opening Video Sequence:
Equinoxe Digital Entertainment
Graphic Artists: SHEN Technologies
Customer Quality Control: Michael Parker,
Benjamin Crick, Anatol Somerville,
Jacob Fernandez
© Chet Hanchett/ Panoramic Images, Chicago 1998
© First Light/ Panoramic Images, Chicago 1998
31
W A R R A N T Y I N F O R M A T I O N
Need Technical Support? Please see the enclosed Reference Card for technical support information.
Need Gameplay Help? Call EA’s HINTS & INFORMATION HOTLINE for recorded hints, tips, and passwords 24 hours
a day, 7 days a week!
In the US, dial 900-288-HINT (4468). 95c per minute.
In CANADA, dial 900-451-4873. $1.15 (Canadian) per minute.
If you are under 18, be sure to get a parent’s permission before calling. Hotline requires a touch-tone telephone. Call
length determined by user; average length is four minutes. Messages subject to change without notice.
In
Australia: For Technical Support and Game Hints and Tips, phone the EA HOTLINE: 1 902 261 600
($1.50 per min.) CTS 7 days a week 10AM-8PM.
If you are under 18 years of age parental consent required.
ELECTRONIC ARTS LIMITED WARRANTY
Electronic Arts ("EA") warrants to the original purchaser that this product is free from defects in materials and
workmanship for a period of 90 days from the date of purchase. Electronic Arts is not liable for any losses or
damages of any kind resulting from the use of this product. If the product is found to be defective within the 90-
day warranty period, Electronic Arts agrees to repair or replace the product at its option free of charge.
This warranty shall not be applicable and shall be void if the defect in the product is found to be as a result of abuse,
unreasonable use, mistreatment or neglect.
LIMITATIONS
This warranty is in place of all other warranties and no other representations or claims of any nature shall be binding
on or obligate Electronic Arts. Any implied warranties applicable to this product, including warranties of
merchantability and fitness for a particular purpose, are limited to 90-day period described above. In no event will
Electronic Arts be liable for any special, incidental, or consequential damages resulting from possession, use, or
malfunction of this Electronic Arts software product.
Some states do not allow limitation as to how long an implied warranty lasts and/or exclusions or limitations of
incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you.
This warranty gives you specific rights, and you may also have other rights that vary from state to state.
RETURNS WITHIN 90 DAY WARRANTY PERIOD—Please return the product along with a copy of the original
sales receipt, showing the date of purchase, a brief description of the difficulty you are experiencing including your
name, address, and phone number to the address below. If the product was damaged through misuse or accident,
this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day
warranty period.
We recommend that you send your product using a delivery method that is traceable.
RETURNS AFTER THE 90-DAY WARRANTY PERIOD—Please return the product along with a check or money
order for $7.50 made payable to Electronic Arts, a brief description of the difficulty you are experiencing including
your name, address, and phone number to the address below.
We recommend that you send your product using a delivery method that is traceable.
Electronic Arts Customer Warranty
P.O. Box 9025
Redwood City, California 94063-9025
If you have warranty questions, you can also contact Customer Warranty via e-mail at cswarranty@ea.com or by
phone at (650) 628-1900.
32
NOTICE
Electronic Arts reserves the right to make improvements in the product described in this manual at any time and
without notice.
This manual and the software described in this manual are copyrighted. All rights are reserved. No part of this
manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or
machine-readable form without the prior written consent of Electronic Arts.
Software and documentation © 1999 Electronic Arts. All rights reserved.
Need For Speed, Electronic Arts, and the Electronic Arts logo are trademarks or registered trademarks of Electronic
Arts in the U.S. and/or other countries. All rights reserved.
Aston Martin DB7 used under license from Aston Martin Lagonda Limited.
BMW, Z3, and M5 are trademarks of BMW AG. BMW car materials (c) 1999 BMW AG. All rights reserved.
Ferrari, Ferrari F50 and Ferrari 550 Maranello, all associated logos, and the Ferrari F50 and Ferrari 550 Maranello
distinctive designs are trademarks of Ferrari S.p.A.
Chevrolet, Corvette, Camaro, Z28, Firebird, T/A, Caprice, Pontiac, Emblems and Vehicle Model Body designs are
General Motors Trademarks used under license to Electronic Arts Inc.
The word "Jaguar", the leaping cat device and the character "XKR" are trademarks of JAGUAR CARS LTD., ENGLAND
and are used under license.
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McLaren, McLaren F1 GTR, and all associated logos are trademarks of McLaren Cars N.V.
"Mercedes", "Mercedes Benz", "CLK" and "SLK" are trademarks of Daimler-Benz AG.
Licensed from Dr. Ing. h.c.F. Porsche AG under certain Patents. "Porsche" and "911" are registered Trademarks of
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Lister and Lister Storm are trademarks of LISTER. Some images of the Lister Storm © 1998 LISTER. All rights
reserved.
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R45 © 1998 SPECTRE. All rights reserved.
Dolby and the double-D symbol are trademarks of Dolby Laboratories.
All other trademarks are the property of their respective owners.