PINHEAD CENOBITE:
The supreme cenobite in Hell, Pinhead is the master of pain and torture. He controls
those powers in Hell that cause pain, suffering, and pleasure; for pain and pleasure are
one and the same in Hell. His white, hairless face is riddled with long pins along the
cross sections that run along his entire face. Long ago, Pinhead was mortal. However,
he wanted the power contained in the box. Unfortunately, no one gets what they want
when the box is opened. Despite the fact Pinhead has met his match on several
occasions, the evil that dwells within his darkened soul is more than enough to revive
him over and over.
STRENGTH
:8
LIFE POINTS
:N/A
DEXTERITY
:5
ENDURANCE
:N/A
CONSTITUTION
:5
SPEED
:20
INTELLIGENCE
:4
ESSENCE POOL
:84
PERCEPTION
:7
!
!
WILLPOWER
:5
!
!
QUALITIES/
DRAWBACKS
GIFT +5, INCREASED ESSENCE POOL +10,
ESSENCE CHANNELLING +10, AGE (100+ YEARS OLD)
SKILLS
BRAWLING +5, TORTURE +10,
OCCULT KNOWLEDGE (HELL) +10,
HUMANITIES (ANATOMY) +5
WEAKSPOT
NONE/ PUZZLEBOX +15
GETTING AROUND
AS LIFE +7
STRENGTH
MONSTROUS +10, FLAME RESISTANT +3
SENSES
LIKE NOTHING YOU'VE SEEN +10
!
LIFE & FEAR SENSE +21
SUSTENANCE
AGONY/ DAILY 0
INTELLIGENCE
LANGUAGE (1), LONG TERM MEMORY (5),
PROBLEM SOLVING (15), TEAMWORK (4)
SPREAD THE LOVE
SPECIAL
METAPHYSICS:
CONTROL HELL’S IMPLEMENTS
CREATE/ SUMMON CENOBITE
SUMMON PILLAR
WARP REALITY
SENSE PUZZLEBOX
CHATTERER CENOBITE:
An underling of Pinhead, the Chatterer's face has been hideously disfigured by his
master: lips pulled back and help in place by meat hooks and wires, beady eyes hidden
behind swollen skin and deformed bone. Although he can speak, he rarely does so. The
sound of his bloodied teeth clattering together is often enough to strike fear into the
the hearts of his victims. He has the honour of being Pinhead's
First Creation, as well
his first lieutenant in suffering.
STRENGTH
:8
LIFE POINTS
:N/A
DEXTERITY
:5
ENDURANCE
:N/A
CONSTITUTION
:5
SPEED
:20
INTELLIGENCE
:4
ESSENCE POOL
:59
PERCEPTION
:7
!
!
WILLPOWER
:5
!
!
QUALITIES/
DRAWBACKS
GIFT +5, INCREASED ESSENCE POOL +5,
ESSENCE CHANNELLING +5, AGE (100+ YEARS OLD)
SKILLS
BRAWLING +3, TORTURE +7,
OCCULT KNOWLEDGE (HELL) +10,
HUMANITIES (ANATOMY) +5 , HANDWEAPON (BLADES) 10
WEAKSPOT
NONE/ PUZZLEBOX +15
GETTING AROUND
AS LIFE +7
STRENGTH
MONSTROUS +10, FLAME RESISTANT +3
SENSES
LIKE NOTHING YOU'VE SEEN +10
!
LIFE & FEAR SENSE +21
SUSTENANCE
AGONY/ DAILY 0
INTELLIGENCE
LANGUAGE (1), LONG TERM MEMORY (5),
PROBLEM SOLVING (15), TEAMWORK (4)
SPREAD THE LOVE
N/A
METAPHYSICS:
SUMMON PILLAR
WARP REALITY
SENSE PUZZLEBOX
BUTTERBALL CENOBITE:
A huge, hulking monstrosity of a beast, the Butterball Cenobite is a powerful entity. He
has neither the intelligence, nor the dexterity of other Cenobites, but makes up for it
with an incredible amount of strength. Slow and cumbersome, his eyes are hidden by
sunglasses sewn onto his face, and he's unable to talk, only to make deep, guttural
grunts and groans. Despite his apparent lack of intelligence, the Butterball Cenobite's
knowledge of Human Anatomy is second to none.
STRENGTH
:12
LIFE POINTS
:N/A
DEXTERITY
:2
ENDURANCE
:N/A
CONSTITUTION
:5
SPEED
:10
INTELLIGENCE
:3
ESSENCE POOL
:33
PERCEPTION
:7
!
!
WILLPOWER
:4
!
!
QUALITIES/
DRAWBACKS
GIFT +5, AGE (100+ YEARS OLD)
SKILLS
BRAWLING +3, TORTURE +7,
OCCULT KNOWLEDGE (HELL) +10,
HUMANITIES (ANATOMY) +10 , HANDWEAPON (BLADES) 5
WEAKSPOT
NONE/ PUZZLEBOX +15
GETTING AROUND
LIFELIKE +7
STRENGTH
DEMONIC +15, FLAME RESISTANT +3
SENSES
LIKE NOTHING YOU'VE SEEN +10
!
LIFE & FEAR SENSE +21
SUSTENANCE
AGONY/ DAILY 0
INTELLIGENCE
LONG TERM MEMORY (5), PROBLEM SOLVING (15),
TEAMWORK (4)
SPREAD THE LOVE
N/A
METAPHYSICS:
SUMMON PILLAR
SENSE PUZZLEBOX
NOTES:
DEMONIC STRENGTH:
Strength for zombies made through wholly evil and unnatural circumstances,
Demonic Strength is a rarity. It allows the zombie to dish out an immense amount of
damage. Strength 12. POWER: +15
FEMALE CENOBITE:
The most normal looking of the Cenobites, the Female Cenobite's ashen face bears few
scars and even fewer pieces of metal and leather additions. Don't let her appearance
fool you, though, as she is just as deadly as any other Cenobite.
STRENGTH
:8
LIFE POINTS
:N/A
DEXTERITY
:5
ENDURANCE
:N/A
CONSTITUTION
:5
SPEED
:20
INTELLIGENCE
:4
ESSENCE POOL
:59
PERCEPTION
:7
!
!
WILLPOWER
:5
!
!
QUALITIES/
DRAWBACKS
GIFT +5, INCREASED ESSENCE POOL +5,
ESSENCE CHANNELLING +5, AGE (100+ YEARS OLD)
SKILLS
BRAWLING +4, TORTURE +8,
OCCULT KNOWLEDGE (HELL) +10,
HUMANITIES (ANATOMY) +5
WEAKSPOT
NONE/ PUZZLEBOX +15
GETTING AROUND
AS LIFE +7
STRENGTH
MONSTROUS +10, FLAME RESISTANT +3
SENSES
LIKE NOTHING YOU'VE SEEN +10
!
LIFE & FEAR SENSE +21
SUSTENANCE
AGONY/ DAILY 0
INTELLIGENCE
LANGUAGE (1), LONG TERM MEMORY (5),
PROBLEM SOLVING (15), TEAMWORK (4)
SPREAD THE LOVE
N/A
METAPHYSICS:
WARP REALITY
MOULD FLESH
SENSE PUZZLEBOX
CD CENOBITE:
Created by Pinhead to replace his fallen comrades, the CD Cenobite was the first
known Cenobite to utilise a ranged attack. His head has 5 finlike CDs attached to his
head, and has the ability to pull CDs from a slot in his abdomen. He can throw these
discs as a ninja would toss a death star. Because of the manner of his transformation,
the CD Cenobite can no longer talk.
STRENGTH
:8
LIFE POINTS
:N/A
DEXTERITY
:5
ENDURANCE
:N/A
CONSTITUTION
:5
SPEED
:20
INTELLIGENCE
:3
ESSENCE POOL
:48
PERCEPTION
:7
!
!
WILLPOWER
:5
!
!
QUALITIES/
DRAWBACKS
GIFT +5, INCREASED ESSENCE POOL +3,
ESSENCE CHANNELLING +3
SKILLS
BRAWLING +4, TORTURE +6,
OCCULT KNOWLEDGE (HELL) +10,
HUMANITIES (ANATOMY) +4, THROWING (DISCS) +10
ATTACK DAMAGE
THROWN CD D6x2 SLASHING DAMAGE
WEAKSPOT
NONE/ PUZZLEBOX +15
GETTING AROUND
AS LIFE +7
STRENGTH
MONSTROUS +10, FLAME RESISTANT +3
SENSES
LIKE NOTHING YOU'VE SEEN +10
!
LIFE & FEAR SENSE +21
SUSTENANCE
AGONY/ DAILY 0
INTELLIGENCE
LONG TERM MEMORY (5),
PROBLEM SOLVING (15), TEAMWORK (4)
SPREAD THE LOVE
N/A
METAPHYSICS:
SOUL DISC
SUMMON PILLAR
SENSE PUZZLEBOX
CAMERAHEAD CENOBITE:
Another recent addition, the Camerahead Cenobite is an aggressive Cenobite who is
one of the few that remember who and what he was before the
Creation, and resents
why he become what he is now. His name gives away his appearance: Half of his head
has been replaced with a camera, which he can use as a weapon should the need arise.
STRENGTH
:8
LIFE POINTS
:N/A
DEXTERITY
:5
ENDURANCE
:N/A
CONSTITUTION
:5
SPEED
:20
INTELLIGENCE
:4
ESSENCE POOL
:49
PERCEPTION
:7
!
!
WILLPOWER
:5
!
!
QUALITIES/
DRAWBACKS
GIFT +5, INCREASED ESSENCE POOL +3,
ESSENCE CHANNELLING +3
SKILLS
BRAWLING +6, TORTURE +5,
OCCULT KNOWLEDGE (HELL) +10,
HUMANITIES (ANATOMY) +4
ATTACK DAMAGE
CAMERA LENS D8x3 (BLUNT)
WEAKSPOT
NONE/ PUZZLEBOX +15
GETTING AROUND
AS LIFE +7
STRENGTH
MONSTROUS +10, FLAME RESISTANT +3
SENSES
LIKE NOTHING YOU'VE SEEN +10
!
LIFE & FEAR SENSE +21
SUSTENANCE
AGONY/ DAILY 0
INTELLIGENCE
LANGUAGE (1), LONG TERM MEMORY (5),
PROBLEM SOLVING (15), TEAMWORK (4)
SPREAD THE LOVE
N/A
METAPHYSICS:
FEEDBACK
THE BIG PICTURE
SENSE PUZZLEBOX
BARBIE CENOBITE:
Yet another recent addition, Barbie is a large character who's pestilent body is
covered in lengths of barbed wire. Also without the ability to speak as his lips are sewn
and stapled together into a pursed expression, he has the ability to spew a stream of his
own puss out his mouth, which ignites on contact with air.
STRENGTH
:8
LIFE POINTS
:N/A
DEXTERITY
:5
ENDURANCE
:N/A
CONSTITUTION
:5
SPEED
:20
INTELLIGENCE
:4
ESSENCE POOL
:57
PERCEPTION
:7
!
!
WILLPOWER
:5
!
!
QUALITIES/
DRAWBACKS
GIFT +5, INCREASED ESSENCE POOL +4,
ESSENCE CHANNELLING +3
SKILLS
BRAWLING +5, TORTURE +5
OCCULT KNOWLEDGE (HELL) +10,
HUMANITIES (ANATOMY) +5
WEAKSPOT
NONE/ PUZZLEBOX +15
GETTING AROUND
AS LIFE +7
STRENGTH
MONSTROUS +10, FLAME RESISTANT +3
SENSES
LIKE NOTHING YOU'VE SEEN +10
!
LIFE & FEAR SENSE +21
SUSTENANCE
AGONY/ DAILY 0
INTELLIGENCE
LANGUAGE (1), LONG TERM MEMORY (5),
PROBLEM SOLVING (15), TEAMWORK (4)
SPREAD THE LOVE
N/A
METAPHYSICS:
FLAMING PUS
SENSE PUZZLEBOX
RAISING HELL ZOMBIES:
When the Cenobites kill someone in this world, their soul is sent to Hell, where their
torture must carry one. Their essence, however, lingers on in this world, trapped in the
object they were killed on, be it a mattress, a wooden floor, or a table. Their bodies can
be resurrected, and their souls restored, simply by spilling the blood of a sacrificial
human on the object.
After this happens, a zombie will then rise from the object, absorbing the nutrients of
the spilled blood and piecing together a living skeleton with the minimal amount of
muscles and organs needed to survive. To regain their full human forms, skin
et al, they
must suck the very essence out of other human beings. Note that this is not necessary,
though beneficial in that doing so increases their primary attributes by 2 points each.
STRENGTH
:4/6 LIFE POINTS
:24/50
DEXTERITY
:2/4 ENDURANCE
:24/50
CONSTITUTION
:2/4 SPEED
:4/16
INTELLIGENCE
:4/6 ESSENCE POOL
:18/30
PERCEPTION
:3/5 !
!
WILLPOWER
:3/5
!
!
QUALITIES/
DRAWBACKS
GIFT +5, INCREASED ESSENCE POOL +5,
ESSENCE CHANNELLING +5, AGE (100+ YEARS OLD)
SKILLS
BRAWLING +3, TORTURE +1,
OCCULT KNOWLEDGE (HELL) +4,
ATTACK DAMAGE
AS HUMANS
WEAKSPOT
ALL 0
GETTING AROUND
LIFELIKE +3
STRENGTH
STRONG LIKE BULL +5
SENSES
LIKE A HAWK +3
SUSTENANCE
WHO NEEDS FOOD, SOUL SUCKER +13
INTELLIGENCE
LANGUAGE (1), LONG TERM MEMORY (5),
PROBLEM SOLVING (15), TEAMWORK (4)
SPREAD THE LOVE
N/A
POWER
+42
Cenobite Metaphysics.
CONTROL HELL’S IMPLEMENTS:
Whether chains from the blackness or some grotesque column, Pinhead can call it and
manipulate it. For every 2 Essence points spent, he can summon 1 barbed chain to
attack the target. The chain has a wicked hook on the end and is used to grab the victim
and pull their flesh from different directions or hang them in a network of hooked
chains. When Hell’s Implements are summoned an attack roll must be made based on
Perception + Willpower due to the fact that the summoner must not only enforce their
will on the realm of Hell, but must also ‘sight’ the target. Also, each chain must be rolled
for separately and suffers the normal Multi-Action penalties. Range for the attack is
line of sight. When a chain strikes it does D6x the Willpower of the summoner and is
considered a grappling attack. Each turn the hook is embedded in flesh it does an
additional 6 points of damage from the tearing and stretching of the flesh that the
horrid implement causes.
CREATE/ SUMMON CENOBITE:
Pinhead can occasionally create other Cenobite minions. He rarely does this, however.
It costs 20 essence to create a Cenobite minion and the Cenobite will have abilities to
manipulate Hell to a lesser degree. They generally have powers or abilities relating to
the method of their death. Pinhead can summon other Cenobites from Hell and usually
travels with three other Cenobite subordinates. It costs 5 Essence to summon another
Cenobite to his location. The entrance is usually flashy and grotesque.
SUMMON PILLAR:
Similar to Hell's Implements, this allows the Cenobite to call upon a pillar to rise from
the depths of Hell. Covered in spikes and hooks, this rotating pillar can hold a victim in
place indefinitely while the Cenobite commences the evisceration.
Summoning a pillar requires 20 essence points, and lasts D12x10(60) turns - plenty
of time to carve up a victim or two.
A victim is applied to the pillar by a resisted strength task: if the chattered wins, he
throws the victim onto the pillar, inflicting D10 (5) points of damage. An attempt to
escape requires a difficult escape roll, and upon a successful escape, D10x2(10) damage
is inflicted as the barbs are pulled from the skin.
WARP REALITY:
When this Cenobite enters a room, they can warp and distort their surroundings,
effectively creating a little piece of Hell away from Home. Windows become boarded up,
floorboards begin to creak, Thrones of flesh and bone appear, bloody pools and body
parts appear. Walls crack and crumble, allowing an unholy blue light into the sanctum.
This costs 20 Essence points, but the effects last as long as she wants.
MOULD FLESH:
A dark power lies within the Female, an ability to mould and sculpt the flesh of any
living being she comes into contact with. The cost is 5 essence points for a simple
addition, such as boils, warts swellings or small humps, up to 30 Essence points for a
major alteration such as adding or removing limbs.
SENSE PUZZLEBOX:
All cenobites can sense the location of the box, and if the Gates of Hell have been
opened, can appear in the immediate location, usually in some eerie and mysterious
manner. This power uses no essence points to use.
SOUL DISC:
By spending 10 essence points, the CD Cenobite can project part of his demonic aura
into one of his discs, making it explode on impact.
Ground Zero: 1 yard, D8x3 (12)
General Effect: 2 yards, D8x2 (8)
Maximum Effect: 3 yards, D8 (4)
FLAMING PUS:
The pus within the Barbie Cenobite is highly flammable, igniting on contact with
oxygen. Expending 10 essence points, Barbie can propel this flaming pus 10 yards,
acting like a living flame thrower. The pus clings to anything it touches, burning for D6
(3) turns, and does D4+2 (4) damage per turn.
FEEDBACK:
By concentrating all his dark energies, the Camerahead Cenobite can send a shock
wave out the lens of his camera, knocking over his target and causing D12x2 (12)
damage. This costs 5 Essence points.
THE BIG PICTURE:
Spending 3 Essence points allows Camerahead to transmit what he sees to all
televisions within a 500 yard radius. This affects all stations, and even affects TVs not
turned on.
CENOBITE STATISTICS STILL TO COME:
PNEUMATIC CENOBITE
VERONIQUE
CHATTERER BEAST
TWINNED CENOBITE
WIRE TWINS
CHATTERER TORSO
SURGEON CENOBITE
STITCH CENOBITE