CHAPTER 3
Cognitive Theory of
Multimedia Learning
Richard E. Mayer
University of California, Santa Barbara
verbal and integrating the pictorial and
Abstract tation,
-
represen" and prior knowledge.
tations
Multimedia instructional messages should
A fundamental hypothesis underlying re-
be designed to prime these processes.
multimedia learning is that mul-
search on
timedia instructional messages that are de-
signed in light of how the human mind
works are more likely to lead to mean- The Case for Multimedia Learning
ingful learning than those that are not.
The cognitive theory of multimedia learn-
What is the rationale for a theory of multi-
ing (CTML) is based on three cognitive
media learning? People learn more deeply
science principles of learning; the human
from words and pictures than from words
information processing system includes
alone. This assertion which can be called
dual channels for visual/pictorial and audi-
the multimedia principle underlies much
tory/verbal processing (i.e., dual-channels
assumption); each channel has limited ca- of the interest in multimedia learning. For
pacity for processing (i.e., limited capac- thousands of years, words have been the ma-
ity assumption); and active learning entails
jor format for instruction including spo-
carrying out a coordinated set of cognitive
ken words, and within the last few hundred
processes during learning (i.e., active pro-
years, printed words. Today, thanks to fur-
cessing assumption). The cognitive theory
ther technological advances, pictorial forms
of multimedia learning specifies five cogni-
of instruction are becoming widely available,
tive processes in multimedia learning: se-
including dazzling computer-based graphics.
lecting relevant words from the presented
However, simply adding pictures to words
text or narration, selecting relevant im-
does not guarantee an improvement in learn-
ago from the presented illustrations, orga-
ing that is, all multimedia presentations are
nizing the selected words into a coherent
not equally effective. In this chapter I ex-
verbal representation, organizing selected
images into a coherent pictorial represen- plore a theory aimed at understanding how
31
2
THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
3
to use words and pictures to improve hu- What is the role of a theory of learning in
man learning. ' multimedia design? Much of the work pre-
A fundamental hypothesis underlying re- sented in this handbook is based on the
multimedia in-
search on multimedia learning is that mul- rpremise that the design of
timedia instructional messages that are de- structional messages should be compatible
signed in light of how the human mind with how people learn. In short, the de-
works are more likely to lead to meaning- sign of multimedia instructional messages
ful learning than those that are not. For the should be sensitive to what we know about
past 15 years my colleagues and I at the how people process information. The cog-
University of California, Santa Barbara have nitive theory of multimedia learning rep-
been engaged in a sustained effort to con- resents an attempt to help accomplish this
learn from
struct an evidenced-based theory of mul- goal by describing how people
timedia learning that can guide the design words and pictures, based on consistent em-
of effective multimedia instructional mes- pirical research evidence c.e (e.g., Mayer, 2001,
sages (Mayer 2001, 2002, 2oo3a ; Mayer & 2002, 2oo3a; Mayer & Moreno, 2003) and
Moreno, 2003). on consensus principles in cognitive science
What is a multimedia instructional (e.g., Bransford, Brown, & Cocking, 1999;
message? A multimedia instructional mes- Lambert & McCombs, 1998; Mayer, zoo3b).
sage is a communication containing words In building the cognitive theory of mul-
and pictures intended to foster learning. timedia learning my colleagues and I were
theoretical plausibil-
The communication can be delivered using guided by four criteria:
any medium, including paper (i.e., book- ity the theory is consistent with cognitive
based communications) or computers (i.e., science principles of learning; testability the
computer-based communications). Words theory yields predictions that can be tested
scientific research; empirical plausibility
can include printed words (such as you in
are now reading) or spoken words (such as the theory is consistent with empirical re-
aplicability
in a narration); pictures can include static search evidence on multimedia learning; and
graphics such as illustrations or photos the theory is relevant to edu-
or dynamic graphics such as animation or cational needs for improving the design of
video clips. This definition is broad enough multimedia instructional messages. In this
to include textbook chapters, online lessons chapter, I describe the cognitive theory of
containing animation and narration, and multimedia learning, which is intended to
interactive simulation games. For example, meet these criteria. In particular, I sum-
Figure 3.1 presents frames from a narrated marize three underlying assumptions of the
animation on lightning formation, which theory derived from cognitive science; de-
we have studied in numerous experiments scribe ree memory stores, cognitive
(Mayer, 2001). processes, and five o of representation in
Learning can be measured by tests of re- the theory; and then provide examples and
tention (i.e., remembering the presented in- a conclusion.
formation) and transfer (i.e., being able to
use the information to solve new problems).
Our focus is on transfer because we are
Three Assumptions of the Cognitive
mainly interested in how words and pictures
Theory of Multimedia Learning
can be used to promote understanding. In
short, transfer tests can help tell us how well
people understand what they have learned.
Decisions about how to design a multimedia
We are particularly interested in the cog- message always reflect an_underlyir u2D-
' nitive processes by which people construct ception of how people learn even when the
; meaningful learning outcomes from words underlying theory of learning is not stated.
and pictures. In short, the design of multimedia messages
COGNITIVE THEORY OF MULTIMEDIA LEARNING
33
the cognitive system in the same way regard-
less of its modality. It follows that it does not
matter which modality is used to present
as presenting words as
information such
the informa-
as long as
sounds or text just
by presenting so
tion is presented. Second,
much information, this design is based on
an unlimited capacity assumption humans
handle an unlimited amount of mate-
can
warmer
a
"Cool moist air moves over
rial. It follows that the designer's job is to
surface and becomes heated."
present information to the learner. Third,
by presenting many isolated pieces of in-
formation, this design is based on a
passive
processing assumption humans act
as tape
recorders who add as much information to
their memories as possible. It follows that
learners do not need any guidance in or-
ganizing and making sense of the presen-
ted information.
"Warmed moist air near the earth's What's wrong with this vision of learners
surface rises rapidly."
as possessing a single-channel, unlimited ca-
pacity, and passive processing system? Cur-
rent research in
cognitive psychology paints
a quite different view of how the human
mind works (Bransford et al., 1999; Lambert
81 McCombs, 199 8 ; Mayer, 2 00 3 b) . Thus,
a difficulty with this commonsense concep-
tion of learning is that it conflicts with what
is known about how people learn. In this sec-
tion, I explore three assum tions underlying
"As the air in this updraft cools,
the cognitive theory o multimedia
learn-
water vapor condenses into water
ing dual channels, limited capacity, and ac-
droplets and forms a cloud."
tive cessing. These assumptions are sum-
Figure 3.1. Selected frames from a narrated marize in Table 3.1.
animation on lightning formation.
Dual-Channel Assumption
is influenced by the designer's conception
The dual-channel assumption is that hu-
of how the human mind works.
Forexample
mans possess separate information process-1
, when a multimedia presentation con- ing channels for visually represented
ma-
sists of a screen overflowing with multicol- terial and auditorily represented material.
ored words and images flashing and moving
The dual-channel assumption is incorpo-
about this reflects the designer's concep- rated into the cognitive theory of multi-
tion of human learning. The designer's media learning by proposing that the hu-
underlying
conception is that human learners
man information-processing system contains
possess a single-channel, unlimited capacity, an auditory/verbal channel and a visual/
and passive-processing system. First, by not pictorial channel. When information is pre-
taking advantage of auditory modes of pre- sented to the eyes (such as illustrations,
sentation, this design is based on a single- animations, video, or on-screen text), hu-
channel assumption all information enters mans begin by processing that information
THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
34
a Cognitive Theory of Multimedia Learning
Table 3.1. Three Assumptions of
Related citations
Description
Assumption
Paivio (1986), Baddeley
Dual channels Humans possess separate channels for
processing visual and auditory information (1986, 1999)
Limited capacity Humans are limited in the amount of Bacldeley (1986, 1999),
& Sweller
information that can be processed in each Chandler
(1991)
channel at one time
Active processing Humans engage in active learning by Mayer (2001), Wittrock
attending to relevant incoming information, (198
organizing selected information into
coherent mental representations, and
integrating mental representations with
other knowledge
in the v terial and the other channel processes audi-
Sensorymodalities ra torily represented material. This conceptu-
sounds), humans begin by pro- alization is most consistent with Baddeley's
cessin that information in the auditory (1986, 1999) distinction between the visuo-
channel. The concept of separate informa- spatial sketchpad and the phonological (or
loop.
tion processing channels has a long history articulatory)
cognitive psychology and currently is most Whereas the presentation-mode ap-
in
closely associated with Paivio's dual-coding proach focuses on the format of the
theory (Clark 8/ Paivio, 1991; Paivio, 1986) stimulus-as-presentgd (i.e., verbal or non-
and Baddeley's model of working memory verbal), the sensory-modality approach fo-
(Baddeley, 1986, 1999). cuses on the stimulus-as-rearesented in
working memory (i.e., auditory or visual).
WHAT IS PROCESSED IN EACH CHANNEL?
The major difference concerning multime-
dia learning rests in the processing of printed
There are two ways of conceptualizing the
words (i.e., on-screen text) and background
differences between the two channels -
sounds. On-screen text is initially processed
resentation
sentatpresentatpresentation
modes
one based on andthe
presentation
m
in the verbal channel in the presentation-
other based on SefisWy modalities. The
mode approach but in the visual chan-
( presentation-mode -apfocuses on
proach
the sensory-modality approach. Back-
1 whether the presented stimulus is verbal nel in
\(such as spoken or printed words) or non- ground sounds, including nonverbal music,
the nonverbal chan-
are initially processed in
Verbal (such as pictures, video, animation,
or background sounds). According to the nel in the presentation-mode approach but
in the auditory channel in the sensory-
presentation-mode approach, one channel
processes verbal material and the other mode approach.
For purposes of the cognitive theory of
channel processes pictorial material and
nonverbal sounds. This conceptualization is multimedia learning, I have opted for a
most consistent with Paivio's (1986) distinc- compromise in which I use the sensory-
modality approach to distinguish between
tion between verbal and nonverbal systems.
j In contrast, the sensory-modality ap- visually presented material (e.g., pictures,
animations, video, and on-screen text) and
proach focuses on whether learners initially
auditorily presented material (e.g., narra-
process the presented materials through
their eyes (e.g., for pictures, video, anima- tion and background sounds) as well as
tion, or printed words) or ears (e.g., for spo- a presentation-mode approach to distin-
ken words or background sounds). Accord- guish between the construction of pictorially
basedBaddeleyally based models in working
ing to the sensory-modality approach, one
memory. However, additional research is
channel processes visually represented ma-
COGNITIVE THEORY OF MULTIMEDIA LEARNING
35
needed to clarify the nature of the differ- the learner is able to hold only a few words
in
ences between the two channels.
working memory at any one time, reflecting
portions of the presented text rather than
a verbatim recording. For example, if the
WHAT IS THE RELATION BETWEEN THE CHANNELS?
spoken text is "When the handle is pushed
Although information enters the human
down, the piston moves down, the inlet
information system through one channel,
valve opens, the outlet valve closes, and air
learners may also be
able to convert the rep-
enters the bottom of cylinder," the learner
resentation for processing in the other chan-
may be able to hold the following verbal rep-
nel. When learners are able to devote ad-
resentations in auditory working memory:
- equate cognitive resources to the task, it is
"handle goes up," "inlet valve opens," and "air
possible for information originally presented
enters cylinder." The conception of limited
to one channel to also be represented in the
capacity in consciousness has a long history
other channel. For example, on-screen text
in psychology, and some modern examples
may initially
be processed in the visual chan-
are Baddeley's (1986, 1999) theory of work-
nel because it is presented to the eyes, but an
ing memory and Chandler and Sweller's
experienced reader may be able to mentally
(1991; Sweller, 1999) cognitive load theory.
convert images into sounds, which are pro-
cessed through the auditory channel. Sim-
ilarly, an illustration of an object or event
WHAT ARE THE LIMITS ON COGNITIVE CAPACITY?
such as a cloud rising above the freezing
If we assume that each channel has limited
level may initially be processed in the vi-
processing capacity, it is important to know
sual channel, but the learner may also be
just how much information can be processed
able to mentally construct the correspond-
in each channel. The classic way to mea-
ing verbal description in the auditory chan-
sure someone's cognitive capacity is to give
nel. Conversely, a narration describing some
a memory span test (Miller, 1956; Simon,
event such as "the cloud rises above the
1980). For example, in a digit span test, I
can
freezing level" may initially be processed in
read a list of digits at the rate of one digit per
the auditory channel because it is presented
second (e.g., 8-7-5-3-9-6-4) and ask you to
to the ears, but the learn& may also form
repeat them back in order. The longest list
a corresponding mental image that is pro-
that you can recite without making an er-
cessed in the visual channel. Cross-channel
ror is your memory span for digits (or digit
representations of the same stimulus play
span). Alternatively, I can show you a se-
an important role in Paivio's (1986) dual-
ries of line drawings of simple objects at the
coding theory.
rate of one per second (e.g., moon-pencil-
comb-apple-chair-book-pig) and ask you to
Limited Capacity Assumption
repeat them back in
order. Again, the longest
The second assumption is that humans are list you can recite without making an error
limited in the amount of information that
is your memory span for pictures. Although
can be processed in each channel at one time. there are individual differences, on average
When an illustration or animation is pre- memory span is fairly small approximately
sented, the learner is able to hold only a few five to seven chunks.
images in working memory at any one time, With practice, of course, people can learn
reflecting portions of the presented material techniques for chunking the elements
in the
rather than an exact copy of the presented list, such as grouping the seven digits 8-7-5-
material. For example, if an illustration or 3-9-6-4 into three chunks 875-39-64 (e.g.,
animation of a tire pump is presented, the "eight seven five" pause "three nine" pause
learner may be able to focus on building "six four"). In this way, the cognitive ca-
mental images of the handle going down,
pacity remains the same (e.g., five to seven
the inlet valve opening, and air moving into chunks) but more elements can be remem-
the cylinder. When a narration is presented, bered within each chunk. Researchers have
e
36 THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
developed more refined measures of ver- come of active cognitive processing is the
bal and visual working memory capacity, construction of a coherent mental represen-
but continue to show that human process- tation, so active learning can be viewed as a
ing capacity is severely limited (Miyake & process of model building. A mental model
Shah, 1999). (or knowledge structure) represents the key
parts of the presented material and their re-
lations. For example, in a multimedia pre-
HOW ARE LIMITED COGNITIVE RESOURCES
ALLOCATED?
sentation of how lightning storms develop,
the learner may attempt to build a cause-
The constraints on our processing capac-
and-effect system in which a change in one
ity force us to make decisions about which
causes a change in another
part of the system
pieces of incoming information to pay at-
part. In a lesson comparing and contrasting
tention to, the degree to which we should
two theories, construction of a mental model
build connections among the selected pieces
involves building a sort of matrix structure
of information, and the degree to which
that compares the two theories along several
we should build connections between se-
dimensions.
lected pieces of information and our existing
If the outcome of active learning is the
knowledge.metacognitivetech-
strategies
are
construction of a coherent mental represen-
niques for allocating, monitoring coordinat-
tation, it is useful to explore some of the
ing, and adjusting these limited cognitive re-
typical ways that knowledge can be struc-
sources. These strategies are at the heart of
tured. Some basic knowledge structures
what Baddeley (1986, 1999) calls the central
x
e
include process, comparison, generalization,
cutive the system that controls the al-
(Chambliss &
enumeration, and classification
location of cognitive resources and play
Calfee, 1998; Cook & Mayer, 1988). Pro-
a central role in modern theories of intel-
represented as cause-
cess structures can be
ligence (Sternberg, 1990).
and-effect chains and consist of explanations
of how some system works. An example
Active Processing Assumption
is an explanation of how the human ear
The third assumption is that humans ac-
works. Comparison structures can be rep-
tively engage in cognitive processing in or-
resented as matrices and consist of compar-
) der to construct a coherent mental repre-
isons among two or more elements along
l sentation of their experiences. These active
several dimensions. An example is a com-
cognitive processes include paying attention,
parison between how two competing theo-
(organizing incoming information, and in-
ries of learning view the role of the learner,
knowledgetegrating incoming information with other
the role of the teacher, and useful types of
. In short, humans are active pro-
instructional methods. Generalization struc-
cessors who seek to make sense of multime-
as a branching tree
tures can be represented
dia presentations. This view of humans as
and consist of a main idea with subordinate
active processors conflicts with a common
supporting details. An example is a chap-
view of humans as passive processors who
ter outline for a chapter explaining the ma-
seek to add as much information as possible
for the American Civil War. Enu-
jor causes
to memory that is, as tape recorders who file
meration structures can be represented as
copies of their experiences in memory to be
lists and consist of a collection of items. An
retrieved later.
example is the names of principles of multi-
media learning listed in this handbook. Clas-
WHAT ARE THE MAJOR WAYS THAT KNOWLEDGE sification structures can be represented as hi-
CAN BE STRUCTURED?
erarchies and consist of sets and subsets. An
Active learning occurs when a learner ap- example is a biological classification system
plies cognitive processes to incoming mate- for sea animals.
rial processes that are intended to help the Understanding a multimedia message of-
learner make sense of the material. The out- ten involves constructing one of these kinds
COGNITIVE THEORY OF MULTIMEDIA LEARNING
37
SENSORY LONG-TERM
MULTIMEDIA
WORKING MEMORY
MEMORY MEMORY
PRESENTATION
Prior
Knowledge
Pictorial
Model
multimedia learning.
Figure 3.2. Cognitive theory of
of knowledge structures. This assumption edge in long-term memory and bringing it
into working memory. For example, in a
suggests two important implications for
multimedia design: (1) the presented ma- multimedia message on the cause of light-
ning, learners must pay attention to certain
terial should have a coherent structure and
words and images, arrange them into a cause-
(2) the message should provide guidance
to the learner for how to build the struc- and-effect chain, and relate the steps to prior
ture. If the material lacks a coherent struc- knowledge such as the principle that hot
ture such as being a collection of isolated air rises.
In sum, the implicit theory of learning
facts the learner's model-building efforts
will be fruitless. If the message lacks guid- underlying some multimedia messages is
ance for how to structure the presented ma- that learning is a single-channel, unlimited-
capacity, passive-processing activity. In con-
terial, the learner's model-building efforts
may be overwhelmed. Multimedia design trast, I offer a cognitive theory of multi-
conceptualized as an attempt to assist media learning that is based on three basic
can be
assumptions about how the human mind
learners in their model-building efforts.
works namely, that the human mind
is a dual-channel, limited-capacity active-
WHAT ARE THE COGNITIVE PROCESSES INVOLVED
processing system.
IN ACTIVE LEARNING?
Three processes that are essential for ac-
are selecting relevant material,
tive learning
organizing selected material, and integrat-
Three Memory Stores in
ing selected material with existing knowl-
Multimedia Learning
edge (Mayer, 1996, 2001; Wittrock, 1989).
Selecting relevant material occurs when a
Figure 3.2 presents a cognitive model of
learner pays attention to appropriate words
and images in the presented material. This multimedia learning intended to represent
process involves bringing material from the the human information-processing system.
outside into the working memory compo- The boxes represent memory stores, in-
nent of the cognitive system. Organizing se- cluding sensory memory, working memory,
lected material involves building structural and long-term memory. Pictures and words
relations among the elements such as one come in from the outside world as a mul-
in timedia presentation (indicated at the left
of the five kinds of structures described
and enter sensory memory
place side of the figure)
the preceding text. This process takes
through the eyes and ears (indicated in the
within the working memory component of
sensory memory box). Sensory memory al-
the cognitive system. Integrating selected
lows for pictures and printed text to be held
with existing knowledge involves
material
building connections between incoming ma- as exact visual images for a very brief time
terial and relevant portions of prior knowl- period in a visual sensory memory (at the
edge. This process involves activating knowl- top) and for spoken words and other sounds
THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
38
long-
to be held as exact auditory images for a Finally, the box on the right is labeled
very brief time period in an auditory sensory term memory and corresponds to the learner's
memory (at the bottom). The arrow from storehouse of knowledge. Unlike working
pictures to eyes corresponds to a picture be- memory, long-term memory can hold large
ing registered in the eyes, the arrow from amounts of knowledge over long periods of
words to ears corresponds to spoken text be- time, but to actively think about material
ing registered in the ears, and the arrow from in long-term memory it must be brought
words to eyes corresponds to printed text be- into working memory (as indicated by the
ing registered in the eyes. arrow from long-term memory to work-
multimedia learning ing memory).
The central work of
takes place in working memory so let's focus
there. Working memory is used for tempo-
rally holding and manipulating knowledge in
Five Processes in the Cognitive Theory
active consciousness. For example, in read-
Learning
of Multimedia
ing this sentence you may be able to actively
concentrate on only some of the words at
Figure 3.2 you may For meaningful learning to occur in a mul-
one time, or in looking at
be able to hold the images of only some of timedia environment, the learner must en-
(i) selecting
the boxes and arrows in your mind at one gage in five cognitive processes:
time. This kind of processing that is, pro- relevant words for processing in verbal work-
cessing that involves conscious awareness ing memory, (2.) selecting relevant images for
takes place in working memory. The left side processing in visual working memory, (3 ) or-
of working memory represents the raw ma- ganizing selected words into a verbal model,
terial that comes into working memory (4) organizing selected images into a picto-
and
visual images of pictures and sound images rial model, and (5) integrating the verbal
of words so it is based on the two sen- pictorial representations with each other and
call visual and auditory.
sory modalities that I with prior knowledge. Although I present
In contrast, the right side of working mem- these processes as a list, they do not nec-
in
ory represents the knowledge constructed essarily occur in linear order, so a learner
verbal mod- might move from process to process in many
working memory pictorial and
els and links between them so it is based different ways. Successful multimedia learn-
on the two representation modes that I call ing requires that the learner coordinate and
pictorial and verbal. I use the term pictorial monitor these five processes.
model to include spatial representations. The
arrow from sounds to images represents the
Sekairiaelevant Words
mental conversion of a sound (such as
the spoken word cat) into a visual image The first labeled step listed in Figure 3.2
(such as an image of a cat) that is, when involves a change in knowledge represen-
you hear the word "cat" you might also form tation from the external presentation of
a mental image of a cat. The arrow from im- spoken words (e.g., computer-generated nar-
ages to sounds represents the mental con- ration) to a sensory representation of sounds
version of a visual image (e.g., a mental pic- to an internal working memory representa-
ture of a cat) into a sound (e.g., the sound tion of word sounds (e.g., some of the words
of the word "cat") that is, you mentally hear in the narration). The input for this step is a
the word cat when you see a picture of one. spoken verbal message that is, the spoken
The major cognitive processing required words in the presented portion of the mul-
for multimedia learning is represented by timedia message. The output for this step
the arrows labeled selecting images, selecting is a word sound base (called sounds in Fig-
words, organizing images, organizing words, ure 3.2) that is, a mental representation
and integrating, which are described in the in the learner's verbal working memory of
next section. selected words or phrases.
COGNITIVE THEORY OF MULTIMEDIA LEARNING
39
The cognitive process mediating this (e.g., a visual image of part of the anima-
change is called selecting relevant words and tion or illustration). The input for this step is
involves paying attention to some of the a pictorial portion of a multimedia message
words that are presented in the multime- that is held briefly in visual sensory memory.
dia message as they pass through auditory The output for this step is a visual image base
sensory memory. If the words are presented (called images in Figure 3 .2) a mental rep-
as speech, this process begins in the audi- resentation in the learner's working memory
tory channel (as indicated by the arrows of selected images.
from words to ears to sounds). However, if The cognitive process underlying this
the words are presented as on-screen text change selecting relevant images involves
or printed text, this process begins in the paying attention to part of the animation
visual channel (as indicated by the arrow or illustrations presented in the multime-
from words to eyes) and later may move to dia message. This process begins in the vi-
the auditory channel if the learner mentally sual channel, but it is possible to convert
articulates the printed words (as indicated part of it to the auditory channel (e.g., by
to sounds in the mentally narrating an ongoing animation).
by the arrow from images
left portion of working memory). The need The need to select only part of the pre-
for selecting only part of the presented mes- sented pictorial material arises from the lim-
sage occurs because of capacity limitations ited processing capacity of the cognitive sys-
in each channel of the cognitive system. If tem. It is not possible to process all parts of
be a complex illustration or animation so learn-
the capacity were unlimited, there would
no need to focus attention on only part of ers must focus on only part of the incom-
message. Finally, the selection of ing pictorial material. Finally, the selection
the verbal
words is not arbitrary. The learner must de- process for images like the selection pro-
are most relevant an cess for words is not arbitrary because the
termine which words
activity that is consistent with the view of learner must judge which images are most
of the multi-
the learner as an active sense maker. relevant for making sense out
For example, in the lightning lesson, media presentation.
one segment of the multimedia presenta- In the lightning lesson, for example,
tion contains the words, "Cool moist air one segment of the animation shows blue-
moves over a warmer surface and becomes colored arrows representing cool air mov-
heated," the next segment contains the ing over a heated land surface that contains
words, "Warmed moist air near the earth's a house and trees; another segment shows
red and traveling upward
surface rises rapidly," and the next segment the arrows turning
has the words, 'As the air in this updraft above a tree; and a third segment shows the
cools, water vapor condenses into water arrows changing into a cloud with lots of
droplets and forms a cloud." When a learner dots inside. In selecting relevant images, the
engages in the selection process, the result learner may compress all this into images of
may be that some of the words are repre- a blue arrow pointing rightward, a red ar-
sented in verbal working memory such row pointing upward, and a cloud. Details
the house and tree on the surface,
as, "Cool air becomes heated, rises, forms such as
the wavy form of the arrows, and the dots in
a cloud."
the cloud are lost.
Selecting Relevant Images
Organizing Words
The second step involves a change in knowl-
edge representation from the external pre- Once the learner has formed a word sound
sentation of pictures (e.g., an animation seg- base from the incoming words of a segment
ment or an illustration) to a sensory repre- of the multimedia message, the next step is
images to an to organize the words into a coherent repre-
sentation of unanalyzed visual
working memory sentation a knowledge structure that I call
internal representation in
THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
40
a verbal model. The input for this step is the ble connections among images in their work-
ing memory, but rather must focus on build-
word sound base the word sounds selected
from the incoming verbal message. The out- ing a simple set of connections. As in the
put for this step is a verbal model a co- process of organizing words, the process of
herent (or structured) representation in the organizing images is not arbitrary. Rather, it
a simple structure
learner's working memory of the selected reflects an effort to build
words or phrases. that makes sense to the learner such ass%
The cognitive process involved in this cause-and-effect chain.
change is organizing selected words in which For example, in the lightning lesson, the
the learner builds connections among pieces learner may build causal connections be-
of verbal knowledge. This process is most tween the selected images: The rightward-
ar-
likely to occur in the auditory channel and is moving blue arrow turns into a rising red
subject to the same capacity limitations that row, which turns into a cloud. In short, the
affect the selection process. Learners do not learner builds causal links in which the first
have unlimited capacity to build all possible event leads to the second and so on.
connections so they must focus on building
a simple structure. The organizing process is
Word-Based and
ntegrating
not arbitrary, but rather reflects an effort at
image-Based Representations
sense making such as the construction of a
cause-and-effect chain. Perhaps the most crucial step in multime-
For example, in the lightning lesson, dia learning involves making connections be-
the learner may build causal connections tween word-based and image-based repre-
between the selected verbal components: sentations. This step involves a change from
a pic-
"First: cool air is heated; second: it rises; having two separate representations
model to having
third: it forms a cloud." In mentally build- torial model and a verbal
ing a causal chain, the learner is organizing an integrated representation in which cor-
the selected words. responding elements and relations from one
model are mapped onto the other. The in-
put for this step is the pictorial model and
Organizing Selected Images
the verbal model that the learner has con-
The process for organizing images parallels structed so far, and the output is an inte-
that for selecting words. Once the learner grated model, which is based on connect-
has formed an image base from the incom- ing the two representations. In addition, the
ing pictures of a segment of the multime- integrated model includes connections with
dia message, the next step is to organize the prior knowledge.
images into a coherent representation a I refer to this cognitive process as inte-
because it involves
knowledge structure that I call a pictorial grating words and images
model. The input for this step is the visual building connections between correspond-
image base the images selected from the ing portions of the pictorial and verbal mod-
incoming pictorial message. The output for els as well as knowledge from long-term
this step is a pictorial model a coherent (or memory. This process occurs in visual and
structured) representation in the learner's verbal working memory, and involves the
working memory of the selected images. coordination between them. This is an ex-
This change from images to pictorial tremely demanding process that requires the
model requires the application of a cogni- efficient
use of cognitive capacity. The pro-
tive process that I call organizing selected im- cess reflects the epitome of sense making
ages. In this process, the learner builds con- because the learner must focus on the under-
nections among pieces of pictorial knowl- lying structure of the
visual and verbal repre-
edge. This process occurs in the visual chan- sentations. The learner can use prior knowl-
nel, which is subject to the same capacity edge to help coordinate the integration
li the arrow from long-
mitations that affect the selection process. process, as indicated by
Learners lack the capacity to build all possi- term memory to working memory.
COGNITIVE THEORY OF MULTIMEDIA LEARNING
41
Table 3.2. Five Cognitive Processes in the Cognitive Theory of Multimedia Learning
Process Description
Selecting words Learner pays attention to relevant words in a multimedia
message to create sounds in working memory
Selecting images Learner pays attention to relevant pictures in a multimedia
message to creáleir l
tiges in working memory
Organizing words Learner builds connections among selected words to create
a coherent verbal model in working memory
Organizing images Learner builds connections among selected images to
create a coherent pictorial model in working memory
Integrating Learner builds connections between verbal and pictorial
models and with prior knowledge
For example, in the lightning lesson, the tures, reflecting their stage of processing. To
learner must see the connection between the far left, we begin with words and pic-
the verbal chain "First, cool air is heated; tures in the multimedia presentation, that is,
second, it rises; third, it forms a cloud" the stimuli that are presented to the learner.
and the pictorial chain the blue arrow fol- In the case of the lightning message shown in
lowed by the red arrow followed by the Figure 3.1, the words are the spoken words
cloud shape. In addition, prior knowledge presented through the computer's speakers
can be applied to the transition from the first and the pictures are the frames of the ani-
by remembering that hot mation presented on the computer's screen.
to the second event
Second, as the presented words and pictures
air rises.
The five cognitive processes in multime- impinge on the learner's ears and eyes, the
dia learning are summarized in Table 3.2. next form of representation is acoustic rep-
Each of the five processes in multime- resentations (or sounds) and iconic represen-
dia learning is likely to occur many times tations (or images) in sensory memory. The
presentation. The sensory representations fade rapidly, unless
throughout a multimedia
processes are applied segment by segment the learner pays attention to them. Third,
rather than to the entire message as a whole. when the learner selects some of the words
For example, in processing the lightning les- and images for further processing in work-
son, learners do not first select all relevant ing memory, the next form of representa-
words and images from the entire passage, tion is sounds and images in working memory.
the building blocks for knowledge
then organize them into verbal and picto- These are
rial models of the entire passage, and then construction including key phrases such as,
connect the completed models with one an- `warmed air rises," and key images such as
other at the very end. Rather, learners carry red arrows moving upward. The fourth form
this procedure on small segments: they of representation results from the learner's
out
select relevant words and images from the construction of a verbal model and pictorial
first sentence of the narration and the first model in working memory. Here the learner
organized the material into coherent ver-
few seconds of the animation; they orga- has
nize and integrate them; and then this set of bal and pictorial representations, and also
processes is repeated for the next segment, has mentally integracreate images inally, the
and so on. fifth form of representation is knowledge in
long-term memory, which the learner uses for
guiding the process of knowledge construc-
Five Forms of Representation
tion in working memory. Sweller (1999, and
chapter 2, this volume) refers to this knowl-
edge as schemas. After new knowledge is
As you can see in Figure 3.2, there are five
forms of representation for words and pic- constructed in working memory, it is stored
THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
42
Table 3.3. Five Forms of Representation in
the Cognitive Theory of Multimedia Learning
Type of knowledge Location Example
Words and pictures Multimedia presentation Sound waves from computer speaker:
"Warmed moist air.....
Acoustic and iconic Sensory memory Received sounds in learner's ears:
representations "Warmed moist air......
Sounds and images Working memory Selected sounds: "warmed air rises"
Verbal and pictorial Working memory Mental model of cloud formation
models
Prior knowledge Long-term memory Schema for differences in air pressure
in long-term memory as prior knowledge to the lightning photograph from the first en-
be used in supporting new learning. The five cyclopedia (i.e., a static picture) or the light-
forms of representation are summarized in ing animation from the second encyclope-
Table 3.3.
dia (i.e., a dynamic picture). The second
event represented by the "eyes" box under
"sensory memory" is that the pictures im-
pinge on the eyes, resulting in a brief sensory
Examples of How Three Kinds of
image that is for a brief time the student's
Presented Materials Are Processed
eye beholds the photograph or the anima-
tion frames.
Let's take
a closer look at how three kinds of
These first two events happen without
presented materials are processed from start
much effort on the part of the learner, but
to finish according to the model of multime-
next, the active cognitive processing be-
dia learning summarized in Figure 3 .2 : pic-
gins the processing over which the learner
tures, spoken words, and printed words. For
has some conscious control. If the student
example, suppose that a student clicks on an
pays attention to the fleeting images com-
entry for lightning in a multimedia encyclo-
ing from the eyes, parts of the images will
pedia and is presented with a static picture
become represented in working memory.
of a lightning storm with a paragraph of on-
This attentional processing corresponds to
screen text about the number of injuries and
the arrow labeled "selecting images" and the
deaths caused by
lightning each year. Simi-
resulting mental representation is labeled
larly, suppose the student then clicks on the
"images" under "working memory." Once
entry for lightning in
another multimedia en-
working memory is full of image pieces, the
cyclopedia and is presented with a short an-
next active cognitive processing involves or-
imation along with narration describing the
ganizing those pieces into a coherent struc-
steps in lightning formation. In these exam-
ture a process indicated by the "organiz-
ples, the first presentation contains static pic-
ing images" arrow. The resulting knowledge
tures and printed words whereas the second
representation is a pictorial model, that is,
presentation contains dynamic pictures and
the student builds an organized visual rep-
spoken words.
resentation of the main parts of a lightning
bolt (from the first encyclopedia) or an orga-
Processing of Pictures
nized set of images representing the cause-
The top frame in Figure 3.3 shows the path and-effect steps in lightning formation (from
for processing of pictures indicated by the second encyclopedia).
thick arrows and darkened boxes. The first Finally, active cognitive processing is re-
event represented by the "pictures" box quired to connect the new representation
under "multimedia
presentation" at the left with other knowledge a process indicated
side of Figure 3.3 is the presentation of by the "integrating" arrow. For example, the
COGNITIVE THEORY OF MULTIMEDIA LEARNING
43
Processing of Pictures
MUTI MEDIA SENSORY
LONG-TERM
WORKING MEMORY
PRESENTATION MEMORY
MEMORY
Processing of Spoken Words
MUTIMEDIA
SENSORY
LONG-TERM
WORKING MEMORY
PRESENTATION MEMORY
MEMORY
Prior
Knowledge
Pictorial
Model
Processing of Printed Words
MUTIMEDIA SENSORY
LONG-TERM
WORKING MEMORY
PRESENTATION MEMORY
MEMORY
Figure 3.3. Processing pictures, spoken words, and printed words.
knowledge about elec- Processing of Spoken Words
student may use prior
tricity to help include moving positive and
negative charges in the mental representa- The middle frame in Figure 3.3 shows the
tion of the lightning bolt or may use prior path for processing of spoken words indi-
knowledge of electricity to help explain why cated by thick arrows and darkened boxes.
the negative and positive charges are at- When the computer produces narration (as
tracted to one another. In addition, if the
indicated by the "words" box under "multi-
a verbal model,
learners have also produced media presentation") the sounds are picked
they may try to connect it to the pictorial up by the student's ears (as indicated by the
model such as looking for how a phrase "ears" box under "sensory memory"). For ex-
in the text corresponds to a part of the im- ample, when the computer says, "The nega-
age. This processing results in an integrated tively charged particles fall to the bottom of
learning outcome indicated by the circle un- the cloud, and most of the positively charged
der "working memory" particles rise to the top," these words are
THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
44
picked up by the student's ears and held tem- The presentation of printed text in mul-
porarily in auditory sensory memory. Next, timedia messages creates an information-
active cognitive processing can take place. processing challenge for the dual-channel
If the student pays attention to the sounds system portrayed in Figure 3.2. For exam-
coming into the ears (as indicated by the ple, consider the case of a student who must
arrow labeled "selecting words"), some of read text and view an illustration. The words
the incoming sounds will be selected for in- are presented visually so they must initially
clusion in the word sound base (indicated be processed through the eyes as indicated
by the "sounds" box under "working mem- by the arrow from "words" to "eyes." Then,
ory"). For example, the resulting collection the student may attend to some of the in-
of words in working memory might include coming words (as indicated by the "selecting
"positive top, negative bottom." The words images" arrow) and bring them into working
in the word base are disorganized fragments, memory as part of the images. Then, by men-
so the next step indicated by the "orga- tally pronouncing the images of the printed
nizing words" arrow is to build them into a words the student can get the words into
coherent mental structure indicated by the the auditory/verbal channel as indicated
"verbal model" box. In this process, the by the arrow from the images to the sounds.
words change from being represented based Once the words are represented in the audi-
on sound to being represented based on tory/verbal channel they are processed like
word meaning. The result could be a cause- the spoken words, as described previously.
effect chain for the steps in lightning for- This path is presented in the bottom frame
mation. Lastly, the student may use prior of Figure 3.3. As you can see, when verbal
knowledge to help explain the transition material must enter through the visual chan-
from one step to another and may connect nel, the words must take a complex route
words with pictures such as connecting through the system, and must also compete
"positive top, negative bottom" with an im- for attention with the illustration that the
age of positive particles in the top of a cloud student is also processing through the visual
and negative charges in the bottom. This channel. The consequences of this problem
process is labeled "integrating" and the re- are addressed in chapters 9 and ii on the
sulting integrated learning outcome is indi- modality principle.
cated by the circle under "working memory."
Processing of Printed Words Conclusion
So far, cognitive processing of pictures takes
Historical Overview
place mainly in the bottom channel of Fig-
ure 3.2 that is the visual/pictorial chan- The cognitive theory of multimedia learning
nel whereas the cognitive processing of has evolved within the body of research pa-
the top
spoken words takes place mainly in pers produced by my colleagues and me at
channel that is, the auditory/verbal chan- the University of California, Santa Barbara
nel. However, the arrow from "images" to (UCSB) over the past 15 years. Although
the "sounds" in working memory indicates the name has changed over the years, the
that the learner can mentally create sounds underlying elements of the theory that
corresponding to the visual image such as is, dual channels, limited capacity, and ac-
thinking the word wind upon seeing wavy ar- tive processing have remained constant.
rows in the animation. Similarly, the arrow orne names used early in the research pro-
from "sounds" to "images" in working mem- ram such as "model of meaningful learn-
ory indicates that the learner can mentally g" (Mayer, 1989) and "cognitive conditions
create images corresponding to the words for effective illustrations" (Mayer & Gallini,
such as visualizing a plus sign when the nar- 1990) emphasized the active processing el-
ration says "positively charged particle." ement. Other names used later such as
COGNITIVE THEORY OF MULTIMEDIA LEARNING
45
dual-coding
model" (Mayer & Anderson, ganizing words, organizing images, and in-
1991, 1992) and "dual-processing model of tegrating), and (e) five kinds of represen-
multimedia learning" (Mayer & Moreno, tations (i.e., presented words and pictures;
1998; Mayer, Moreno, Boire, & Vagge, sounds and images in sensory memory- se- /
1999) emphasized the dual-channels ele- lected sounds and images in working mem-
ment. Yet other names such as "generative ory; verbal and pictorial models in work-
theory" (Mayer, Steinhoff, Bower, & Mars, ing memory; and knowledge in long-term
multimedia memory). The theory incorporates elements
1995) and "generative theory of
learning" (Mayer, 1997; Plass, Chun, Mayer, from classic information-processing models,
& Leutner, 1998) emphasized all three el- such as two channels from Paivio's (1986)
ements. The current name, "cognitive the- dual-coding theory, limited processing capac-
ory of multimedia learning," was used in ity from Baddeley's (1986, 1999) model of
Mayer, Bove, Bryman, Mars, and Tapangco working memory, and a flowchart represen-
(1996), Moreno and Mayer (2000), and tation of memory stores and cognitive processes
Mayer, Heiser, and Lonn (2001), and was se- from Atkinson and Shiffirin (1968).
lected for use in major reviews (Mayer, 2001, Key components of the cognitive the-
2002, 2003a; Mayer & Moreno, 2003). ory of multimedia learning are consis-
An early predecessor to the flowchart rep- tent with other multimedia instructional
resentation shown in Figure 3.2 in this chap- design theories such as Sweller's (1999,
Mayer
ter was a dual-coding model shown in 2003, chapter 2) cognitive load theory, and
and Sims (1994, Figure 1) which contained Schnotz and Bannert's (2003; Schnotz,
the same two channels and three of the same chapter 4) integrated model of text and pic-
five cognitive processes, but lacked two of ture comprehension.
the cognitive processes and sensory memory. First, consider Sweller's (1999, 2003,
Mayer, Steinhoff, Bower, and Mars (1995, chapter 2) cognitive load theory. Like the
Figure 1) and Mayer (1997, Figure 3) pre- cognitive theory of multimedia learning,
sented an intermediate version that is al- Sweller's (1999) cognitive load theory ac-
most identical to the flowchart shown in knowledges "separate channels for dealing
Figure 3.2 except that it lacked long-term with auditory and visual material" (p. 138)
memory and sensory memory. Finally, the and emphasizes that "we can hold few el-
current version of the flowchart appeared ements in working memory" (p. 4). Like
in Mayer, Heiser, and Lonn (2001), and was the cognitive theory of multimedia learn-
reproduced in subsequent reviews (Mayer, ing, the architecture of the human informa-
Mayer, 2002, Figure 7; Mayer, tion processing allows for several kinds of
2001, Figure 2;
2003a, Figure 2; Mayer & Moreno, 2003, representations: elements in the presented
Figure 1). Thus, the model has developed material correspond to words and pictures
in
by adding components both cognitive pro- in the multimedia presentation, elements
cesses and mental representations and clar- working memory correspond to verbal and
ifying their role. The result is the cognitive pictorial models in working memory, and
theory of multimedia learning that is repre- schemas in long-term memory correspond
sented in the flowchart in Figure 3.2 of this to knowledge in long-term memory. Cogni-
chapter. tive load theory elaborates on the implica-
tions of limited working memory capacity
for instructional design, and focuses on ways
Comparison With Related Theories
in which instruction imposes cognitive load
As can be seen in Figure 3.2, the cognitive I on learners. However, it does not focus on
multimedia learning involves (a) \ the kinds of information processes involved (
theory of
two channels (i.e., visual and verbal), (b) in multimedia learning.
limited processing capacity, (c) three kinds Second, consider Schnotz and Bannert's
of memory stores, and (d) five cognitive pro- integrated model of text and picture com-
cesses (selecting words, selecting images, or- prehension as summarized in Figure 3.2 of
THE CAMBRIDGE HANDBOOK OF MULTIMEDIA LEARNING
46
determining how to measure cognitive
and Bannert (2003). Like the cogni- as
Schnotz
tive theory of multimedia learning, Schnotz load during learning, determining the opti-
and Bannert's model emphasizes two chan- mal size of a chunk of presented informa-
nels, but unlike the cognitive theory of mul- tion, or determining the way that a mental
media learning it does not emphasize lim- model is represented in the learner's mem-
ti
ited capacity. All five cognitive processes ory. Second, there is a need to find consen-
are represented although with some dif- sus among theorists, such as reconciliation
load theory (Sweller, chap-
ferences in conceptualization: subsemantic among cognitive
ter 2), and the cognitive theory of multime-
processing corresponds to selecting words,
dia learning (this chapter), the integrative
perception corresponds to selecting images,
semantic processing corresponds to organiz- model of text and picture comprehension,
(Schnoz, chapter 4), the four-component
ing words, thematic selection corresponds
to organizing images, and model construc- instructional design model (Merriënboer &
tion/inspection corresponds to integrating. Kester, chapter 5), and related theories.
Four of the five representations are in- Third, we have a continuing need to generate
cluded although, again, with some differ- testable predictions from theories of multi-
ences in conceptualization: text and picture/ media learning and to test these predictions
diagram corresponds to words and pictures in rigorous scientific experiments. The best
in the multimedia presentation; text sur- way to insure the usefulness of theories of
face representation and visual image cor- multimedia learning is to have coherent re-
respond to sounds and images in working search literature on which to base them.
memory; propositional representation and
mental model correspond to verbal model
Summary
and pictorial model; and conceptual orga-
In summary, multimedia learning takes place
nization corresponds to knowledge in long-
/within the learner's information system - a
term memory.
system that contains separate channels for
In summary, the cognitive theory of mul-
visual and verbal processing, a system with
timedia learning is compatible and some-
erious limitations on the capacity of ea c
hannel
what similar to other multimedia design
, and a system that requires coordi-
(I theories. Sweller's (1999, 2003, chapter 2)
nated cognitive processing in each channel
cognitive load theory offers further elabora-
for active learning to occur. In particular,
tions on the role of limited capacity in in-
multimedia learning is a demanding pro-
structional design for multimedia learning,
cess that requires selecting relevant words
and Schnotz and Bannert's (2003, Schnotz,
and images; organizing them into coher-
chapter 4) offers further elaborations on the
ent verbal and pictorial representations; and
nature of mental representations in multi-
integrating the verbal and pictorial repre-
media learning.
sentations with each other and with prior
knowledge. In the process of multimedia
Future Directions
learning, material is represented in five
Although we have made progress in creat- forms: as words and pictures in a multimedia
presentation
ing a cognitive theory of multimedia learn- acoustic and iconic
represen-
ing, much remains to done, particularly (a) tations in sensory memory; sounds and im-
in fleshing out the details of the mechanisms ages in working memory; verbal and pictorial
underlying the five cognitive processes and models in working memory; and knowledge
the five forms of representation, (b) in in- in long-term memory. The theme of this
tegrating the various theories of multimedia chapter is that multimedia messages should
learning, and (c) in building a credible re- be designed to facilitate multimedia learn-
i
search base. First, more work is needed to ing processes. Multimedia messages that are
understand and measure the basic constructs designed in light of how the human mind
in theories of multimedia learning, such works are more likely to lead to meaningful
COGNITIVE THEORY OF MULTIMEDIA LEARNING
47
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