C
C
a
a
r
r
c
c
a
a
s
s
s
s
o
o
n
n
n
n
e
e
–
–
T
T
h
h
e
e
K
K
i
i
n
n
g
g
’
’
s
s
G
G
a
a
t
t
e
e
1
T
T
H
H
E
E
K
K
I
I
N
N
G
G
’
’
S
S
G
G
A
A
T
T
E
E
A
Carcassonne Central
expansion by Chris Korfmann & JPutt927
There is never enough time in a day, especially when you’re the King. In order to help the
King move quickly from one end of his kingdom to the other, the local magicians have
created a magic portal between two gates. The locals refer to this as the King’s Gate.
E
E
X
X
T
T
R
R
A
A
P
P
I
I
E
E
C
C
E
E
S
S
•
This expansion consists of two tiles, each containing a magic portal gate
1
.
A
A
D
D
D
D
I
I
T
T
I
I
O
O
N
N
A
A
L
L
R
R
U
U
L
L
E
E
S
S
P
P
r
r
e
e
p
p
a
a
r
r
a
a
t
t
i
i
o
o
n
n
Shuffle the two King’s Gate tiles in with the rest of the tiles before the game.
1
1
.
.
P
P
l
l
a
a
c
c
e
e
a
a
t
t
i
i
l
l
e
e
Both tiles are played with normal placement rules. When the two King’s Gate tiles are placed in different cities, the two are
considered to be the same city. If both tiles are played in the same city, there is no effect.
2
2
.
.
D
D
e
e
p
p
l
l
o
o
y
y
a
a
f
f
o
o
l
l
l
l
o
o
w
w
e
e
r
r
Any player that places either one of these tiles may deploy a follower to any part of the tile (city, road, or farm) according to
normal placement rules. A follower may not be deployed to the portal itself. All followers placed in both cities containing the
King’s Gate are counted together when determining who has the most knights in the city.
3
3
.
.
S
S
c
c
o
o
r
r
e
e
No scoring takes place until both cities containing the King’s Gate tiles are completed or at the end of the game.
F
F
i
i
n
n
a
a
l
l
S
S
c
c
o
o
r
r
i
i
n
n
g
g
When the two tiles containing the King’s Gate are placed in separate cities, both cities are treated and scored as if they were the
same city. All followers placed in both cities are counted together to calculate the majority. When either King’s Gate tile is
placed in a city, that city is not complete until the city containing the other tile is also complete. All tile features that effect
scoring for either city (cathedral tiles, siege tiles, etc) effect the total combined score for both cities.
1
This expansion is specifically designed for use with the two blank tiles from Cult, Siege, and Creativity.
C
C
a
a
r
r
c
c
a
a
s
s
s
s
o
o
n
n
n
n
e
e
–
–
T
T
h
h
e
e
K
K
i
i
n
n
g
g
’
’
s
s
G
G
a
a
t
t
e
e
2
V
V
e
e
r
r
s
s
i
i
o
o
n
n
H
H
i
i
s
s
t
t
o
o
r
r
y
y
1.0
Final revision
0.2
Fixing what was broken
0.1
First draft
A
A
c
c
k
k
n
n
o
o
w
w
l
l
e
e
d
d
g
g
e
e
m
m
e
e
n
n
t
t
s
s
•
Chris’s wife Abby (The Missionary) for the original idea (Wormhole) behind this expansion.
•
JPutt927
for working very hard on the excellent tile graphics and other contributions.
•
Much thanks to Derek Whaley (Whaleyland) for coming up with the name and many positive comments.
•
Novelty
for being the organizer and finisher of the forum expansions and for his helpful comments.
•
Thanks to Jonathan Warren (Joff), Scott, meepleater, Chris Lynn (chr15lynn), Bubbasco, and Lavendel for your
comments during the creation of this expansion.
•
Chris Korfmann
(CKorfmann)… What, exactly, did you do?
•
Gantry Rogue
(Gantry) for creating the Carcassonne Central web site where this fan-made expansion was developed
and hosted, and for his comments, which contributed to the development of this expansion.
•
Matthew Harper
(mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.
•
Scott
(Scott) for inspiring this terrific template, and Jonathan Warren (Joff) for making the original template upon
which this one was based.
www.carcassonnecentral.com