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The Elder Scrolls III
MORROWIND:
Creature Pack Plugin 1.1
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Creature Examples
5. Credits
6. Feedback
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1. INSTALLING THE PLUGIN
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To install the plugin, unzip 'Creature pack 1.1.esp' into the
morrowind/data files directory.
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2. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the "Creature Pack 1.1.esp" file.
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3. SAVE GAMES
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This Plugin will not invalidate your old saved games. If you save
your game while this plugin is loaded, you may encounter error
messages when you reload the saved game without the plugin. But
you will be able to continue on with the original game.
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4. CREATURE EXAMPLES
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Ancient Dremora Lord(lvl200)
Feared by all, challenged by none. These mysterious Dremora Lords
have always been an inspiration for many a book or tavernsong. Luckily,
these Lords are rarely seen on this plane, though when encountered
the Dremora will completely destroy the poor soul that came too close.
Avoid at all cost.
Ancient Skeleton Archer (lvl50)
Some archers had such a strong passion for archery that they simply
refused to die of age. Even though the body has decayed so mant years
ago, the spirit remains strong. For thousands of years have these
skeleton archers practiced the art of markmanship, which gave them
their both known and feared accuracy. Since they shun all contact with
the living, not much more is known about these undead archers, though
it is believed these archers sometimes spend decades working on a
single arrow. If this is a true is unknown, for they carefully retrieve all
arrows from the corpses of their victims. Even while they do not attack
inexperienced adventures, everyone is adviced not to enter tombs or
crypts unless absolutely nescesarry.
Returned Swordfighter (15)
Just like with he Skeleton Archers, these men and women were so
obsessed about their trade, the art of fighting with swords, that their
spirits simply stayed in their corpses when the sworfighter died. After
many a year, some of these spirits would learn how to control their
skeleton remains, after which they would resume their training regime.
Every day begins a Returned Swordfighter by polishing his blade, after
which he woul duel other Returned Swordfighters. These duels would
not stop before one of them would be destroyed. Needless to say, all
these duels are the sole reason not many of these swordfighters
actually 'live' long. Unfortunately, some of those that remain unbeaten in
the duels for a longer period eventually manage to become a
swordmaster.
Revived Swordmaster (35)
Swordfighters who emerge victorious from their duels eventually gain
so much skill they are considered Swordmasters. Unfortunately for them,
all this training has made their bones weak, and even a single hit could
instantly kill them. Therefor the duels they fight, the daily routine of a
swordfighter remains the same once he becomes a swordmaster,
normally last for hours, since they simply cannot afford to make a
mistake. Often these duels can go for hours without a single attack
being made, and these duels are only ended when one of the
swordmasters makes a tiny mistake. It is rumored some swordmasters
eventually gained a higher status, though this is as of yet
unconfirmed.
Ancient Lich (200)
If Liches can be considered masters of magic, then these Liches
should be called Grandmasters. Only Liches who spend many millenia
studying the Arcane will eventually reach this rank. They can burn cities
in a matter of seconds. Entire armies fell for the might of a single Ancient
Lich. Exact numbers are unknown, but it is assumed only a few of these
creatures exits, somewhere in Tamriel. If you see one, run.
See 'Readme_CreaturePack 1.1 (Creature List).txt' for a complete list of new creatures.
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5. CREDITS
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Testing:
Amra
Stadi Galanos
Qwert
Damar Stiehl
And everyone who gave feedback, or supported this plugin in any
other way. Hope you all like it!
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6. FEEDBACK
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Feedback and comments can be send to the following e-mail adress:
spymaster.mephisto@hccnet.nl
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[aw]
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