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From Reference to Pattern – A Case Study, Pt 1 

diffeomorphism.deviantart.com | epimorphism.tumblr.com

 

 

 

So far, I’ve written a lot of tutorials about 

general patterning advice, and I’ve released a few 
patterns, but one thing on which I haven’t elaborated 
much is the intuition and the process by which I make 
a pattern. I haven’t written anything about this 
because the process of drafting a pattern is something 
which inherently varies from plushie to plushie; 
unless you’re making the same types of things over 
and over, the procedure of how to construct a pattern 
for one plushie may be completely irrelevant for a 
plushie with a different body shape. For instance, 
amongst the plushies listed to the right, it seems hard 
to imagine that you could obtain the pattern for any 
one of them by making moderate alterations to the 
patterns from any of the others. One has a 
monster/dragon-like body, one has a simple body 
with a complex head, and one is literally a giant 
sphere with cat ears. How is it possible, then, to give a 
general process for how to start patterning? 

It isn’t! However, every project has a number of 
conceptual first steps which are essential to getting a 
pattern taking off. In this tutorial I’m going to run 
through the process which I used to pattern one of my 
more recent plush, 

Yukito-kun

, who has a fairly simple 

human-like shape. Throughout this process you’ll be 
able to see the sorts of steps I take in assessing a 
potential subject, taking measurements, transforming 
those measurements into a preliminary pattern, and then applying incremental changes to 
develop a more robust pattern. 

 

 

 

 

 

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Taking Measurements 

 

 

The first step in any plush-making endeavor is to obtain consistent references of 

your model! If you have access to a 3D model that can help out a ton, but for most plushies 
with simple shapes, a front and a side view should suffice. These are the references I used 
for Yukito-kun (thanks to 

Channing

 for the millionth time!): 

 

Now the first thing we want to do is to make measurements. You can choose to do this in 
whatever units you desire. Usually I pattern entirely on the computer so my reference is in 
pixels, but for the sake of simplicity, I’ll have the reference be in inches for this plush. Let’s 
assume that the desired height of the final product should be about 18 inches. Let’s go 
ahead and mark all the important features on his body: 

 

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It’s up to you to decide what features you think are most important on a plush, but typically 
you’ll want to understand how the shape of the body changes, as well as locating important 
areas where other parts will be attached. Here’s a rundown of the features I’ve marked: 

 

The neck: The neck will be left open, and has a width of 2.2 inches and a depth of 1.9 
inches. Since we assume the shape of this neck will be an ellipse, the resulting 
circumference is about 6.45 inches. 

 

The arm and leg holes: It’s good to determine in advance where your arm and leg 
holes will be. I’ve marked these measurements in red; again, assuming elliptical-
shaped holes, we get that the arm hole should have a circumference of 5.41 inches, 
and the leg hole should have a circumference of 8.45 inches. 

 

Body curvature: Looking at the side reference above, I want to take a measurement 
of the depth of the body at its widest point; this is the part reading 4.6 inches. I also 
note that the convexity of the body changes as you move down from the neck to the 
belly, which is something we should incorporate into our body pattern as well. We 
also notice that the length of the curve around the belly in blue (9.7 inches) is 
different from the perceived height from the front (7.8 inches). 

 

Gap between legs: Important to preserve this because this is where the front body 
piece will connect to the back to form the leg hole. 

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A Naïve Patterning Approach 

 

Once again, I would like to emphasize that “naïve” does not mean “bad”; it simply refers to a 
style of patterning which is intuitive but tends to miss certain key aspects of the plushie 
being designed. So what would be a naïve way to start off the pattern above? Let’s just trace 
over the body and consider how using the resulting pattern would go: 

 

The idea here is that we take 2 of the white pieces I’ve just traced together and just attach 
them to each other, leaving the neck open. Ignoring the lack of arm/leg holes for now, what 
could possibly go wrong? 

Recall from above that we had that the neck should have a circumference of 6.45 inches. 
However, if we sew the body pattern together as shown above, the total length of the neck 

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would be 4.4 inches, leaving us 2.05 inches short of the actual target. A similar discrepancy 
occurs at the middle of the body. Finally, we note that the height of the body pattern piece 
is 7.8 inches, which matches up with the perceived vertical height from the front. However, 
that blue line is actually the perimeter of the front half of his body, which from the side 
view we determined to be 9.7 inches. Therefore, we see that we actually numerous areas 
which are missing lengths.  

Again, this happens because when we look only at a 2D projection of a model, we lose 
information on one dimension of its shape. For instance, consider what would happen if we 
were to look at a cylinder from the front: 

  

Essentially, what we have is that an orthogonal projection of a cylinder onto the XZ or YZ 
plane is a rectangle. However, it would be impossible to start out with this 2D projection 
and deduce that it was the projection of a cylinder; it could just as easily be the 2D 
projection of a box, an elliptic cylinder, or something different altogether! This is why it’s so 
important to have at least 2 different viewpoints of a plush.  

 

 

 

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Step 1: Building Up From Our Measurements 

 

Now that we’ve gotten that out of the way, let’s try a different approach. First of all, notice 
that we intend for the body to be symmetric across the vertical axis, so let’s only focus on 
half of the front body. Let’s build a preliminary pattern using the following knowledge: 

 

The center of the body corresponding to the blue line in the markings should be 
about 9.7 inches long. 

 

At the bottom, we mentioned that the gap between the legs should be 1.2 inches 
wide. Since we’re dealing with half the body, this means the bottom of the body half 
should have a 0.6 inch area to connect to the other side of the body. 

 

We established that the opening for the neck should be 6.4 inches in circumference, 
so on our half-body, we will leave a 1.6 inch section at the top for the neck. 

 

We also established that our body at its widest point should be an ellipse with of 
width 5.1 inches and depth 4.6 inches; this translates to a circumference of 15.25 
inches, a quarter of which is about 3.8 inches. 

Once we mark down these 
measurements, we can draw a super 
preliminary body pattern which 
matches up with these reference 
measurements. Let’s ignore the arm 
holes and leg holes for now. Here’s 
what comes out of that. 

Now, this pattern might already be 
making some of you nervous. “Isn’t 
this pattern too big compared to the 
reference pattern? The answer is, it’s 
not! What you should imagine is that 
the edges of this pattern are folding 
into the background, and that when 
the body is all put together, you 
won’t see the edges from the front. 
This will be easier to imagine once 
we start adding other features. 

 

 

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Step 2: Adding Holes for the Arms and Legs 

 

Our next step is to add holes for the arms and legs. Since our body piece is intended for the 
front and back of the plushie, this means that we need to add half hole segments for the 
arms and legs. From above we determined that the circumferences of the arm and leg holes 
respectively are 5.41 and 8.45 inches; we cut them in half and determine that each half hole 
needs to have length 2.7 and 4.2 inches. 

Now, remember the Right Angle Rule? Of course you do! If you aren’t familiar with it, read 
my 

second patterning tutorial

. Essentially, what it states is that if we want any seam to 

continue in a smooth path, the angles of the pattern pieces need to meet up at right angles. 
This will affect how we choose to position our leg hole. The leg hole should be positioned 
with so that it meets the following criterion: 

 

Leaves the 0.6 inch gap at the bottom 

 

Has length 4.2 inches 

 

Meets up with right angles with the body pattern 

Figuring out the precise leg hole 
shape can be difficult, and 
honestly I sort of just draw curves 
randomly and hope that they 
match the desired length until I 
get one that works and looks 
natural. Here’s the result of that 
process (also done for the arm 
hole). 

Now that we’ve added the arm and 
leg holes, notice that it’s a lot 
easier to imagine how the excess 
part of the pattern piece which 
goes beyond the border of the 
reference will actually fold into the 
background. Think of them as little 
flaps that will fold nicely once we 
add the limbs and connect the two 
sides of the body together. 

 

 

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Step 3: Adding some Curvature 

 

This body pattern piece is usable as is, but we might find that having some curvature on the 
body would suit us well. If you look at the side reference, you see that there is a bulge in the 
plushie at the belly, and nothing in the pattern so far really gives that bulge. Let’s fix that! In 
order to fix this, we’ll need to modify the blue line to give us the desired bulge we want.  

How should we approach making the belly rounded? Remember that are a few key features 
we need to preserve from before, mainly the 3.8 inch quarter circumference at the belly 
and the neck and leg gap lengths. Essentially what we would want to do is to deform our 
pattern piece so that most of the lengths are preserved, but that it curves a bit. I’ll admit 
that I’m going to dance around this step a little bit (that’s where you’ll have to use your 
intuition a bit!), but the resulting transformation looks something like this: 

Notice that most of the 
important features have been 
preserved: the length of the 
neck and leg gap, the length of 
the center edge, the length of 
the widest part of the belly, 
and the length of the limb 
holes. Some of the lengths 
actually changed a tiny bit (I 
think I shrunk the leg hole a 
bit), but that’s OK! Changing 
the lengths a little bit 
shouldn’t affect your final 
product noticeably. (If it does, 
that’s what pattern testing is 
for!) However, now we have 
that the center of the half-
body pattern piece is curved; 
this will allow the front of the 
body, when viewed from the 
side, to have some curvature. 

 

 

 

 

 

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At this point, the body pieces are pretty much ready to go! In the final project I actually 
used the curved body piece for the front of Yukito-kun’s body and the uncurved one for the 
back, simply because I didn’t think there was as much of a need for his back to be curved; 
that might cause his body to turn out somewhat gourd-ish. That’s another sort of decision 
where you’ll have to use your own judgment. Also, one other thing I did with the curved 
body piece is that I let them overlap a bit in the center; this was to avoid having a seam 
running down the center of his belly. It technically reduces a bit of the curvature, but a 
small overlap doesn’t reduce the curvature too much and quite significantly reduces the 
length of the seam showing up on the belly.  

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10 

Here’s some reference pictures 
showing how the body turned out 
compared to the reference! As you 
can see not everything is 100% 
perfect, but again, that’s OK! With 
plush-making it’s impossible to 
recreate a model 100%; the 
important part is to preserve most of 
the important features. As you can 
see, in the front view, the overall 
proportions are correct (although the 
final plush probably could’ve used 

just a tad bit more neck), and in the 
side view, the belly exhibits a nice 
degree of curvature due to the curved 
front (although the curvature is in a 
slightly different area than shown in 
the picture, it still looks fine!). 

 

 

 

 

 

 

 

Thanks for reading this! In the next part I’ll go over how I patterned out Yukito-kun’s legs. 
Legs are a feature which come up a bunch over the course of making plushies and there’s 
actually quite a lot to say about them, so they get their own tutorial.