Rolemaster Construct Companion Errata


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1. Construct I:
1. Construct I:
1. Construct I: Allows the caster to create and animate
1. Construct I:
1. Construct I:
10.1.4
a construct of creation level 1.
CONSTRUCT MASTERY
2. Detect Construct Possession:
2. Detect Construct Possession:
2. Detect Construct Possession: Caster is aware of any
2. Detect Construct Possession:
2. Detect Construct Possession:
spirits trapped or possessing any constructs within
Lvl Name Area of Effect Duration Range Type
Lvl Name Area of Effect Duration Range Type
Lvl Name Area of Effect Duration Range Type
Lvl Name Area of Effect Duration Range Type
Lvl Name Area of Effect Duration Range Type
range. Q' 1 Construct I 1 entity 24 hrs 10' F
Q' 2 Detect Construct Possession 10 R 1min/lvl(C) 100' P
3. Construct III:
3. Construct III:
3. Construct III: As Construct I, except constructs of up
3. Construct III:
3. Construct III:
Q' 3 Construct III 1 entity 24 hrs 10' F
to creation level 3 can be created and animated.
Q' 4 Purge Construct V 1 spirit P 100' F
4. Purge Construct V:
4. Purge Construct V:
4. Purge Construct V: Allows the caster to expel one
4. Purge Construct V:
4. Purge Construct V:
Q' 5 Construct V 1 entity 24 hrs 10' F
spirit of up to 5th level from a Construct.
Q' 6 Glyph of Control 1 entity P Touch F
Q' 7 Construct VII 1 entity 24 hrs 10' F
5. Construct V:
5. Construct V:
5. Construct V: As Construct I, except constructs of up
5. Construct V:
5. Construct V:
Q' 8 Minor Construct Repair 1 entity P 10' F
to creation level 5 can be created and animated.
Q' 9 Purge Construct X 1 spirit P 100' F
6. Glyph of Control: Allows the caster to inscribe a
6. Glyph of Control:
6. Glyph of Control:
6. Glyph of Control:
6. Glyph of Control:
Q' 10 Construct X 1 entity 24 hrs 10' F
symbol on a Construct of up to 10th level, which will
Q' 11 Enhance Construct 1 entity 24 hrs 10' F
prevent any spirit from possessing the entity without
Q' 12 Construct XII 1 entity 24 hrs 10' F
permission from its creator. Any spirit trapped within
Q' 13 Major Construct Repair 1 entity P 10' F
the Construct must obey the entity s creator and
Q' 14 Lord Purge Construct 1 spirit P 100' F
designated master. At casting, the caster must choose Q' 15 Construct XV 1 entity 24 hrs 10' F
Q' 16 Glyph of Control II 1 entity P Touch F
either
what will happen if the glyph is defaced: either
either the
either
either
Q' 17 Replenish Construct 1 entity P 10' F
Construct will deanimate (until the Glyph is repaired)
Q' 18 Construct Repair True 1 entity P 10' F
or
or
or the protection against possession is removed and
or
or
Q' 19 Purge Construct True 1 spirit P 100' F
any spirit already possessing the Construct is released
Q' 20 Lord Construct 1 entity 24 hrs 10' F
from obedience to the entity s creator and master. It
Q' 25 Glyph of Control True 1 entity P Touch F
takes one round per creation level of the entity to
Q' 30 High Construct 1 entity 24 hrs 10' F
inscribe the glyph.
Q' 50 Construct True 1 entity 24 hrs 10' F
7. Construct VII:
7. Construct VII:
7. Construct VII: As Construct I, except constructs of up
7. Construct VII:
7. Construct VII:
to creation level 7 can be created and animated.
18. Construct Repair True:
18. Construct Repair True:
18. Construct Repair True: Caster can restore all con-
18. Construct Repair True:
18. Construct Repair True:
or
cussion hits to a Construct or unite a replacement
or
or
or
8. Minor Construct Repair: Caster can restore 2d10
8. Minor Construct Repair:
8. Minor Construct Repair:
8. Minor Construct Repair:
8. Minor Construct Repair:
or
concussion hits to a Construct or
or reattach an undam- body part to a Construct. Installing a replacement
or
or
body part takes 1 hour to take effect.
or
aged body part to a Construct or
or repair a damaged
or
or
body part, which is still attached to a Construct. A
19. Purge Construct True:
19. Purge Construct True:
19. Purge Construct True: As Purge Construct V, except
19. Purge Construct True:
19. Purge Construct True:
reattachment or repair takes 10 minutes to take effect.
one spirit of any level can be expelled.
9. Purge Construct X:
9. Purge Construct X:
9. Purge Construct X: As Purge Construct V, except one
9. Purge Construct X: 20. Lord Construct:
9. Purge Construct X: 20. Lord Construct:
20. Lord Construct: As Construct I, except constructs of
20. Lord Construct:
20. Lord Construct:
spirit of up to 10th level can be expelled.
up to creation level 20 can be created and animated.
10. Construct X:
10. Construct X:
10. Construct X: As Construct I, except constructs of up
10. Construct X: 25. Glyph of Control True:
10. Construct X: 25. Glyph of Control True:
25. Glyph of Control True: As Glyph of Control, except
25. Glyph of Control True:
25. Glyph of Control True:
to creation level 10 can be created and animated.
it can be applied to a Construct of any level.
11. Enhance Construct:
11. Enhance Construct:
11. Enhance Construct: Allows the caster to integrate
11. Enhance Construct: 30. High Construct:
11. Enhance Construct: 30. High Construct:
30. High Construct: As Construct I, except constructs of
30. High Construct:
30. High Construct:
one mechanical contraption into a Construct during
up to creation level 30 can be created and animated.
the creation process.
50. Construct True:
50. Construct True:
50. Construct True: As Construct I, except constructs of
50. Construct True:
50. Construct True:
12. Construct XII:
12. Construct XII:
12. Construct XII: As Construct I, except constructs of
12. Construct XII:
12. Construct XII:
any creation level can be created and animated.
up to creation level 12 can be created and animated.
13. Major Construct Repair:
13. Major Construct Repair:
13. Major Construct Repair: Caster can restore 5d10
13. Major Construct Repair:
13. Major Construct Repair:
Special Notes:
Special Notes:
Special Notes:
Special Notes:
Special Notes:
or
concussion hits to a Construct or
or reattach a damaged
or
or
1.Many of the spells on this spell list have a duration of
body part to a Construct, as long as all the bits are
24 hrs  the creation process requires that these spells
available. A reattachment takes 30 minutes to take
be cast once per day during entity creation and gives
effect.
the caster the ability to enchant entities for a whole
14. Lord Purge Construct:
14. Lord Purge Construct:
14. Lord Purge Construct: As Purge Construct V, except
14. Lord Purge Construct:
14. Lord Purge Construct:
day. The Construct s animation is permanent once the
one spirit of up to 20th level can be expelled.
creation process is complete.
15. Construct XV:
15. Construct XV:
15. Construct XV: As Construct I, except constructs of
15. Construct XV:
15. Construct XV:
2.For more details on Construct creation, please see
up to creation level 15 can be created and animated.
Chapter 6.
16. Glyph of Control II:
16. Glyph of Control II:
16. Glyph of Control II: As Glyph of Control, except it
16. Glyph of Control II:
16. Glyph of Control II:
can be applied to a Construct of up to 20th level.
17. Replenish Construct:
17. Replenish Construct:
17. Replenish Construct: Allows the caster to replenish
17. Replenish Construct:
17. Replenish Construct:
a Construct s supply of expendable materials. For
non-magical materials, this spell will transmute and
transform base materials (raw iron, water, etc.) into
finished bolts and poisons inside the Construct. For
magical materials, the spell will transform the material
into the right forms and transfer them into the Con-
struct.
CONSTRUCT COMPANION 109
CONSTRUCT COMPANION 109


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