Autocalc on EABA DESIGN PAGE 6 - If you are viewing this page as a pdf, it has forms that allow you to do most of the aspects of civilization design right here on the page, and then print off your finished specs. It may not cover all the advanced topics, but will give you the basics to work from. Enter civilization name here Middle Atomic Era 2 d+ 0 Default crops 0 d+ 0 Basic agriculture 0 d+ 0 Intensive effort 0 d+ 2 Normal utilization 0 d+ 0 Results Rich ecosys. (tropical) 0 d+ 2 Population support per farmer 64.0 Middle use of ecosystem 0 d+ 0 Hectares per farmer 8.0 Total productivity 3 d+ 1 Hectares per person supported 0.13 Farmers required 16 Enter total non-farm pop. 1,000 Hectares farmland required 131 Enter average farm family size 3.0 Society is benevolent+ No societal -ists Farmers & family 48 Producers(non-farm population) 250 Government is representative Neutrals(non-farm population) 500 Natural resources at +0 Consumers(non-farm population) 250 Tax rate of about 25% People Income Corruption at +0 Very poor 88 2,048 Cr Atomic Era infrastructure Poor 354 5,793 Cr Infrastructure erosion of +2 Average 494 16,384 Cr Workforce at 100% population Rich 63 131,072 Cr Set economic sectors Workers Services 350 Very rich 2 1,048,576 Cr Government 250 Durables 175 Total tax revenue 724,077 Cr Commerce 125 Total corruption losses 90,510 Cr Entertainment 64 Total infrastructure cost 724,077 Cr Clothing 23 (Social infrastructure) 362,039 Cr Food 6 Surplus/deficit per year -90,510 Cr Luxuries 1 Diameter of city 0.2 km Page 6.18 example Mongol Horde Diameter of sprawl (if any) 0.3 km Exampleton Elven forest Diameter of farmlands 1.3 km 6.29 CIVILIZATIONS