Frostgrave Reference Sheet


Frostgrave
Items (P.19)
Wizard (8 spells) (P.18)
Slots At Start For 5 Gold each
Type: Must have 3 spells from own
Wizards 5 Staff / Hand Dagger, 2H
Aligned: +2 Must have 1 spell from each weapon Weapon, Bow or
Apprentices 4
Crossbow
Neutral: +4 May have 2 from different schools
Soldiers 1 Standard
Opposed: +6
equipment
Apprentice cast at -2
Weapons (P.24)
Turn order (P.28)
Fight Range Damage Opponents Notes
Initiative
Damage
Roll for who goes first in each of the Dagger -1
2H +2
following phases
Weapon
Wizard
Staff -1 -1
Activate ALL Wizard s plus up to 3 soldiers
Bow 24 Load and
within 3
fire as 1
Apprentice
action
Activate ALL Apprentice s plus up to 3 un-
Crossbow 24 +2 Reload
activated soldiers within 3
instead of
Soldiers move
Unarmed -2 -2
Activate ALL un-activated soldiers
Creature
Activate All creatures
Activations
Movement (P.32)
All figures have 2 activations
Obstructions
Actions
-2 for every 1 vertical
·ð Move (must use one activation)
Rough
·ð 2nd Move (1/2 distance)
Double cost to move in
·ð Fight
Combat
·ð Shoot
Can not move
·ð Spellcast
Forcing Combat
·ð Collect / drop treasure
Uncommitted Enemy may engage if you move within 1
·ð Special
Off Board
If forced off stop at edge, no further effect
Group Activations
Jumping
1. Activate soldiers before
Can jump up to 4 but must have run up of same distance
Wizard moves
Falling
2. Move Wizard and all
<3 no effect
soldiers first
>3 Damage = distance * 1.5 (ie 5 = 7 damage)
3. 2nd action
Combat (P.35)
Both figures roll d20+Fight+mods
Highest wins (Tie both hit)
Damage = Winners initial roll-Targets Armour
Winner CAN push loser back 1 (out of combat)
Modifiers Mod Notes
Supporting figures +2 Supporting figures can not be in combat with another figure
Critical Hit
If a natural 20 is rolled, auto hit, double damage
Shooting
As above but use Defenders Fight skill not Armour
Modifiers Mod Notes
Wounded
Intervening Terrain +1 Cumulative
Any figure with 4 or less health
Figure in base contact is in cover
·ð Only 1 Action
Light Cover +2
·ð -2 to all die rolls
Heavy Cover +4
·ð Undead are not effected
Hasty Shot +1 Shooter moved
Large Target -2
Shooting into combat
Randomly determine target then shoot
Spellcasting (P.42) Creature Actions (P.45)
Can not cast while in combat Creatures:
Nominate target
·ð Never attack another creature
Roll d20 + Casters Mod
·ð Always Force Combat
Must be equal or greater than Casting
1st Action 2nd Action
Number Is Creature in combat Fight Move into
combat
If less caster suffers:
Is there a figure in 10 Move towards Fight or move
Failed by Damage
and LOS
1-4 0
Other Random
5-9 1
direction
10-19 2
20 5
Empowering
Caster can trade Health point to boast spell
rolls.
Resisting Spells
Roll d20 + WILL
Must beat Casters casting roll
Collecting Treasure (P.44) Ending the Game (P.47)
Can not collect if enemy within 1 One player has no figures left
A figure can carry 1 token Last treasure token exits board
·ð Move halved
·ð Fight -1


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