readme (29)



Chapter 13. Flocking Boids

From:
Java Programming Techniques for 2D, 2.5D, 3D, and Network Games

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University
Hat yai, Songkhla 90112, Thailand
E-mail: dandrew@ratree.psu.ac.th

Web Site for the book: http://fivedots.coe.psu.ac.th/~ad/jg


If you use this code, please mention my name, and include a link
to the book's Web site.

Thanks,
Andrew


============================
Flocking3D.java


-----
Compilation

$ javac *.java

-----
Execution: use the Flocking3D.bat batch file

There can be up to three arguments which set the number of
predators, prey, and obstacles. Usually, we have no arguments
(then the default values are used) or set all three.

BNF format for the arguments:

$ Flocking3D [ NumPredators [ NumPrey [NumObstacles] ] ]

e.g.

$ Flocking3D
- means use the defaults, 40 predators, 160 prey, 20 obstacles


$ Flocking3D 10 200 15
- means 10 predators, 200 prey, 15 obstacles


$ Flocking3D 1 30
- means use 1 predator, 30 prey (and 20 obstacles)


-----
Last updated: 22nd March 2003

Wyszukiwarka

Podobne podstrony:
próbna 29 marca 2014
README
Readme
readme
readme
readme
7 ReadMe
dist mem gen v6 2 readme
ReadMe
readme
Mscode99 README
README

więcej podobnych podstron