Name: Concept: Lineage:
Player: Virtue: Refinement:
Chronicle: Vice: Throng:
ATTRIBUTES
POWER Intelligence OOOOO Strength OOOOO Presence OOOOO
FINESSE Wits OOOOO Dexterity OOOOO Manipulation OOOOO
RESISTANCE Resolve OOOOO Stamina OOOOO Composure OOOOO
SKILLS OTHER TRAITS
MENTAL MERITS HEALTH
(-3 unskilled)
................................................................................ OOOOO O O O O O O O O O O O O
................................................................................ OOOOO o o o o o o o o o o o o
Academics.................................................. OOOOO
................................................................................ OOOOO
Computer .................................................... OOOOO
WILLPOWER
................................................................................ OOOOO
Crafts............................................................... OOOOO
O O O O O O O O O O
................................................................................ OOOOO
Investigation............................................. OOOOO
o o o o o o o o o o
................................................................................ OOOOO
Medicine...................................................... OOOOO
Occult .............................................................. OOOOO ................................................................................ OOOOO
PYROS
Politics............................................................ OOOOO ................................................................................ OOOOO
o o o o o o o o o o
Science.......................................................... OOOOO ................................................................................ OOOOO
o o o o o o o o o o
PHYSICAL BESTOWMENT
(-1 unskilled) AZOTH
..............................................................................................................
O O O O O O O O O O
Athletics........................................................ OOOOO
Brawl ................................................................ OOOOO EQUIPMENT
HUMANITY
Drive................................................................. OOOOO
.............................................................................................................. 10 ..................................O
Firearms ....................................................... OOOOO
9....................................O
..............................................................................................................
Larceny......................................................... OOOOO
8 ....................................O
..............................................................................................................
Stealth............................................................. OOOOO
7 ....................................O
Survival......................................................... OOOOO
6 ....................................O
Armor............................................................................................
Weaponry..................................................... OOOOO
5 ....................................O
Defense.......................................................................................
4 ....................................O
Initiative Mod ......................................................................
SOCIAL
(-1 unskilled) 3 ....................................O
Size...................................................................................................
2....................................O
Speed.............................................................................................
Animal Ken............................................... OOOOO
Experience.............................................................................. 1 ....................................O
Empathy....................................................... OOOOO
Expression................................................. OOOOO
TRANSMUTATIONS
Intimidation .............................................. OOOOO
............................................................................................................................................................Dice Pool..........................Page..............
Persuasion.................................................. OOOOO
............................................................................................................................................................Dice Pool..........................Page..............
Socialize ........................................................ OOOOO
............................................................................................................................................................Dice Pool..........................Page..............
Streetwise .................................................. OOOOO
............................................................................................................................................................Dice Pool..........................Page..............
Subterfuge.................................................. OOOOO
Attributes 5/4/3 " Skills 11/7/4 (+3 Specialties) " Lineage (record Lineage
............................................................................................................................................................Dice Pool..........................Page..............
Bestowment) " Refinement " Azoth 1 (may be increased with Merit points) " Trans-
mutations 3 (1 dot must be Refinement affinity) " Merits 7 " (Buying the fifth dot in
Attributes, Skills, or Merits cost two points) " Health = Stamina + Size " Willpower
............................................................................................................................................................Dice Pool..........................Page..............
= Resolve + Composure " Size = 5 for adult human-sized Prometheans " Defense
= Lowest of Dexterity or Wits " Initiative Mod = Dexterity + Composure " Speed =
Strength + Dexterity + 5 " Starting Humanity = 7 " Pyros = Humanity
............................................................................................................................................................Dice Pool..........................Page..............
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