Fuzion Jazz


F zio zz 1.2
cto e3 1
B3 do Bl ck oo3
BBl ck oo3 ig oot.co
io s, e3o ste , d io s: e e ille i 3e 3egiste3ed
t3 de 3ks o e3o es. F zio t e F ZI P, 1 7. F zio is
t e F zio 3o 's t3 de 3k e o3 its ltige 3e 3ole l i g s ste . ll
t3 de 3ks d co 3ig ts sed it o t ex 3essed e3 issio .
Fuzion Jazz is 3i t o t e Fuzion 3ole- l i g g e s ste . F zio is t e F ZI L s 3o
t3 de 3k o3 its ltige 3e g e s ste . Fuzion Jazz di e3s 3o its 3e t s ste i t t t e e3 o
c 3 cte3istics s ee 3ed ced, t e e3 i ic d ge is i licted s ee si li ied, d t e
Po e3s sectio s ee co side3 l ex ded (l 3gel d ted 3o Hero System, o e o t e 3e t
s ste s o F zio d o de3 l g e s ste i its o 3ig t . is is o io sl ot 3e l ce e t o3
F zio o3 e3o ste : I 3eco e d o 3c se eit e3 e3o es Champions: New Millenium o3 t e
lt3 - i e Champions 5th Edition co i g soo to g e sto3e e 3 o . Bette3 et, ot !
Fo3 3o g co e3sio otes et ee Fuzion Jazz, F zio , d e3o ste , see t e Desig e3 otes t t e
e d o t is doc e t.
3 cte3s 3e ilt it 3 cte3istic Poi ts ( P , kill Poi ts ( P , d Po e3 Poi ts (PP , ic 3e ot
i te3c ge le. E e3 t i g o 3 c 3 cte3 is ill e o g t it t ese oi ts. 3o d 15 P d 2 P is
e lt  o3 l e3so , t o 3 c 3 cte3 is 3o l ot o3 l e3so d ill st 3t o it o3e t
t is.
Campaign Style CP SP Campaign Power Level PP
E e3 d [3e listic] 15 2 Po e3s e 3d [se i-3e listic] 5
o ete t [elite, se i-3e listic] 2 Po e3s 3e [ -Files] 15
e3oic [ ctio s o ] 4 Po e3s co o [P is e3] 4
Incredible [Olympics, action movie] 40 50 Powers Common [Spider Man] 60
Lege d 3 [ lock ste3 ctio o ie] 5 Po e3s e3 o o [ - e ]
e3 e3oic [co ic ooks, t s] 7 os ic Po e3s [ d ] 12 +
I o 3e gi e Po e3 Poi ts it ic to ild o 3 c 3 cte3, o ig t e le ( it t e s e3 is-
sio to t3 de o e le el o Po e3 Le el o3 o e le el o ig t le. Fo3 ex le, t ic l s e3 e3o
g e o ld e Campaign Style: Incredible d Power Level: Comon. it t e s e3 issio c 3 cte3
i s c g e co ld e ilt it oi ts sed o Campaign Style: Legendary d Power Level: Uncomon.
is ill ot e 3o 3i te o3 ll c ig s.
ese 3e c 3 cte3 t3 its t t g i o kill Poi ts. De e di g o t e t e o c ig , t e3e ill e li it
to o o lic tio s o 3e llo ed to e (ge e3 ll , o o3e t o e- i t o o 3 se P .
Background - i 5 P o3 5 o3d c 3 cte3 desc3i tio .
Enemy - i 5 P i o 3e o tl , ted d/o3 ted, o3 1 P i t e 3e o3e o e3 l t o .
Gruesome - i 5 P i t e sig t o o kes c ild3e c3 .
Physical Disability - i 5 P o3 -1 e lt o cl ss o ctio s, o3 1 P o3 -2 e lt .
Psychological Disability - i 5 P o3 i o3 e t l 3o le , o3 1 P o3 o3 o e.
Vulnerability - i 5 P to t ke x1 d ge 3o co o t e o tt ck, o3 1 P o3 co o
o e. ote t t d ge is lti lied before e et3 ti g 3 o3.
3 cte3istics o3  t ts 3e 3c sed it 3 cte3istic Poi ts ( P . o3 l ei gs t ic ll e
t ts i t e 2 to 4 3 ge.
Stat Human Heroic Human
Norm Level Max
2-4 5- 7 t3e gt - sic l st3e gt , ote c
2-4 5- 7 o stit tio - e lt , 3eco e3 , st i
I 2-4 5- 7 I tellige ce - c e , e3ce tio
IL 2-4 5- 7 ill o e3 - e3siste ce, 3ese ce, c i
L 2-4 5- 7 gilit - l dexte3it , coo3di tio
2-4 5- 7 o e e t - getti g 3o to B
e3e 3e lso e De3i ed 3 cte3istics, ic 3e sed o P3i 3 3 cte3istics d c t o3 ll
e odi ied di3ectl .
Stat Base
D x2 t De e se - o 3esist t o 3e to t d ge
its x5 its - o lo g it t kes to k ock o o t o3 kill o
x2 - co t o e ( ete3s i seco ds
3i t x4 3i t - o -co t o e ( ete3s i seco ds *
i x1 i - te3 o e ( ete3s i seco ds
Le x1 Le - o3izo t l o e ( ete3s 3o st 3t to i is
* is , D is x
kills 3e i l t ose ilities ic o e deli e3 tel t3 i ed o 3sel i . kills 3e 3c sed it kill
Poi ts ( P .
Skill Description Example: Hand-to-Hand
I co ete t t3 i ed
1-2 E e3 d B 33oo 3 le3
-4 o ete t Bl ck elt
5- e3oic ste3 (4t deg3ee
7- I c3edi le 7t deg3ee
-1 Lege d 3 3 d ste3
1 + e3 e3oic K g F ctio e t3e
E e3 o e kills 3e t i gs ge e3 ll k o e e3 o e i s eci ic c lt 3e o3 ti e e3iod, 3ee o c 3ge. I
ode3 -d g e, o3 ex le, o ig t get o 3 ti e Language, Local Knowledge, Athletics,
Climbing, Concealment, Education, Hand-to-Hand, Perception, d Stealth t st 3ti g le el o 2.
LL
A
e ilit to sol e si le ci e3s
ilit to cli s ll di ic lt
e ilit to e3 o3 li s, s,
d e c3 t o3 decode ess ges.
lls, t3ees, d ildi gs, s lo g
d 3olls like ci3c s c3o t. Yo
(I
s t e3e 3e d olds. e sic
c lso d li o e3
cli i g s eed is 2 / e3
o st cle, l di g o o 3 eet,
D
se. ( L
3e d to ig t. ( L
is is t e 3t o t ki g se e3 l
A
cts d le i g to i o io s
co cl sio . is skill s o ld e
e ilit to 3og3 d o e3 te
e ilit to ct; to ss e 3ole
sed s 3i gl . (I
co te3s. (I
o3 c 3 cte3. o eo e o is
skilled i t is c ke oods o3
D
e otio s, o3 ide e3 t3 e ide tit .
e ilit to 3o e3l se, dle,
Yo c ide t i gs d i d
( IL
set, d de se ex losi es (I
t i gs t t ot e3 eo le e
A
idde - like i o3t t e3s,
D
e o s, e els, 3ti cts, d3 gs,
e skills o i l dli g,
e ilit to c ge c 3 cte3 s
d so o3t . (I
t3 i i g, d c 3e s lic le.
e 3 ce t 3o g ke ,
(I
cost es, od l g ge, d
A
ci l ex 3essio . ( IL
e ilities o oc s d e t l
co t3ol. is o ld e co ss
B sic t letics skills; dodgi g,
D
e ts o e o3 , 3ec ll, si-
esc i g, t 3o i g, s i i g.
D3i i g c 3s, oto3c cles, ee s,
ologic l co t3ol, d e t l
( L
t3 cks, t ks, o e3c3 t, d
Po e3s. ( IL
ot e3 g3o d e icles. e e3 ll ,
t is skill st e 3c sed o3
c 3 cte3 it t is skill k o s
o e cl ss o e icles. ( L
e ilit to i l te o 3
e to 3i e so eo e, o to
od to get o t o 3o es d
3o c e3, d o c to
si il 3 o ds. Yo lso
o e3. ( IL
e e3 l k o ledge, s c s
co to3t o 3 od to it i to
t , isto3 , scie ce, t3i i , o3
ge e3 ll i ccessi le l ces o3
c 33e t e e ts. (I
e ilit to 3o e3l i l t d s ces. ( L
o e3 te liste i g, is l, o3 ot e3
se si g de ices ( gs. (I
e ilit to ide ti , de3st d,
is ilit llo s o to ext3 ct
3e i3, d 3e i3e elect3o ic
i o3 tio 3o eo le it
de ices. (I
Yo k o o to de l it - c 3e l co e3s tio . e se o
3e c3 ts, c t o t 3ed t e, o to t is skill t kes ti e, d i t e 3oll
t lk to, o to 3e c t e , d is issed, t e s ect 3e lizes s e
e k o ledge o e3-cl ss
o to ext3 ct i o3 tio 3o is ei g ed o3 i o3 tio .
c lt 3e: t clot es to e 3, t
3e c3 cies. ( IL ( IL
3e co side3ed so istic ted
d3i ks, d o to i gle it
3o lt d ot e3 IPs. ( IL
K o ledge o sic si ess Yo k o o to look o3 cl es,
3 ctices, l s o s l d d st o3 i ge3 3i ts, ex i e
de d, e lo ee ge e t, e ide ce, do llistic tests,
cco ti g, 3oc 3e e t, s les, ex i e 3eco3ds, se 3c t 3o g
3keti g. (I iles, d so o . (I
LL
x I
o e ield o k o ledge: is skill e les t e c 3 cte3 to e ilit to e3 ectl i it te
st s, g 3de i g, B it desig d co st3 ct e de ices. so eo e else s oice. ( IL
Police De 3t e t, 3 o3 l o se I e to3, t e c 3 cte3
N
l , d so o3t . is c e eeds t e co le e t 3 scie ce
K o i g o to t ke sig ti gs,
o , o3 i -de t k o ledge skills i t e ield s e is o3ki g i .
se s d c 3ts, lot
o s eci ic ield o3 3e . (I (I
co 3ses, o3k 3o i d, e t e3,
d ot e3 g ides. (I
is skill lets t e c 3 cte3 ke st s eci o e 3tic l 3
i e3e ces 3o co3 se o t l g ge. ll ot e3s i t t
e ilit to s e k to di-
t e c se o de t , o lo g t e L g ge F il 3e t o
e ce d to deli e3 co i ci g
co3 se s ee de d, d so 3i 3 . (1 t. l e t, 2 t. ti e
3ese t tio . ( IL
o3t . (I
o e (loose L g ge F ilies:
L ti - sed: F3e c , is ,
It li .
is skill e les t e c 3 cte3 to
e ilit to c3e te lse doc -
i ese: d 3i , to ese,
sto leedi g, 3e i3 d ge, d
e ts, ide ti ic tio , c 33e c ,
kk , i.
ge e3 ll kee so eo e li e.
d so o3t . (I
o3t si : ese, Ko3e .
(I
o t si : i, B 3 ese.
l ic: ssi , Polis , zec .
e ilit to i g li g g es
e3 ic: e3 , D tc ,
e skill o o se3 tio , e3ce -
t t 3eq i3e so e skill, s c s
E glis , iss.
tio d s otti g idde t i gs
l ck ck, oke3, d o3e exotic
c di i : D is , o3 egi ,
(like cl es , detecti g lies d
g es. c 3 cte3 lso se
edis .
e otio s. (I
t is skill to c e t. (I
id-E ste3 : 3 ic, Pe3si ,
e 3e , Be3 e3.
o te3: B I , ++, Fo3t3 ,
e ilit to co i ce, e3s de,
B sic skill t ig ti g it o 3
o ol.
o3 i l e ce i di id ls. ( IL
ds, s ell s si g ll di e3-
e t t es o elee e o s, s c
s k i es, cl s, xes, s o3ds,
is skill e les t e c 3 cte3 to
e ilit to si g, d ce, l , o3
s e 3s, etc.. ddi g 3ti l 3ts
3e d so eo e s li s i o3de3 to tell
ot e3 ise e te3t i . ( IL
llo s t e c 3 cte3 to se 3ti l
t s e is s i g. e c 3 cte3
3ts e e3s. ( L
st e le to see e3 t 3get s
o t cle 3l . (I
Fl i g 3o i3c3 t, ci ili ets,
ilit 3 ets, elico te3s, etc.
se o st tio 3 ilit 3 e o s
s eci ic cl ss o e icle st e
s c s P s, o3t 3s, 3ockets,
K o ledge o 3e ; o s o,
c ose o3 t is skill. ( L
d- eld issiles, e icle-
e3e t i gs 3e, ge e3 l c s-
o ted e o s, 3tille3 , etc.
to s, sc ed les, d ec li 3ities
(I
o t e e i3o e t. (I
e ilit to e3 o3 ce3t i
I
3o essio (s c s ocke l e3,
so , l e3, sec3et 3 , t xi
e ilit to o3ci l ext3 ct
is skill llo s t e c 3 cte3 to
d3i e3, etc. io sl , ce3t i
i o3 tio 3o eo le. e
o e ke , co i tio , elect3o ic,
ot e3 skills ill g3e tl e ce
c 3 cte3 k o s o to oid
d g etic locks. (I
t e c 3 cte3 s ilit to 3 ctice
le i g 3ks, c dge o
e3 3o essio . ( 3ies
close icti is to de t o3
3e ki g, d is ex e3t t
kill it ec ic l de ices d
i l ti g s ects i to 3e e l-
t e k o ledge o o to 3e i3,
i g desi3ed i o3 tio . ( IL
3e l ce, d ild t e . (I
LL
se o scle- o e3ed e o s e ilit to s tl ollo so e- e ilit to l ig t e ec-
s c s o s, c3oss o s, sli gs, o e. lso t e ilit to s ot d ti el d e icie tl . c 3 cte3
sli gs ots, etc., s ell s s ll lose t il. (I it t is skill is ex e3t t t e
3 s s c s istols, 3i les, t eo3 o co t, d s ll
s otg s, c i e-g s, etc. k o s t st e do e to i
e ilit to l ite s, ool t e
( L ttle. (I
e e, e3 o3 gic t3icks, etc.
( L
kills i si g li 3 3ies, d t ses, e ilit to i 3t i o3 tio o3
3eco3ds, s ell s co e3i g skills to ot e3s. ( IL
e ilit to ide i s do s,
i o3 tio 3o o sc 3e o3
o e sile tl o3 oid detectio i
co o so 3ces. (I
co t sit tio s. ( L e ilit to ollo t3 il
o se3 i g t3 cks, 3ks, 3oke
e c 3 cte3 c 3esist i te33og - t igs, d so o3t . (I
is skill gi es t e c 3 cte3
tio , do i tio , d e t l
k o ledge o t e se side o
Po e3s. ( IL
ci iliz tio : s e k o s o to i d e ilit to st3ike good 3g i
t e l ck 3ket, t lk to t gs, it e3c t o3 c sto e3.
is skill e les c 3 cte3 to g i i o3 tio , d so o . ( IL ( IL
3ide li i g c3e t 3e de3
di ic lt ci3c st ces. e t e
g3 s o s io , 3d3o e, d e ilit to se 3 o3 l
o i l ( s ll o3se st e
s eci ied e t is skill is 3- e3so l g3oo i g. c 3 cte3 o e3 o3 s e3 t 3 l skill. is
it t is skill k o s o to s o st e o g t o3 t e 3io s
c sed. ( L
o clot es d look e3 est. g3o s o o e3s t e c 3 cte3
( IL ig t e, s c s e3 tt ck
K o ledge o l tec iq es, o lti o e3, e3 lig t, d so
to desig ex e3i e ts, o to o3t . ( 3ies
e ilit to set st tic
3ite scie ti ic e3s, test
V
ot eses, etc. o3 o 3 3o 3i- s 3 eill ce o s ect it o t
i g it detected. (I e c 3 cte3 c ke e3 oice
te ield o scie ce. st s eci
so d s i it s co i g 3o
o 3 3e o st d e t is skill
so e e3e ot e3 t e3sel .
is 3c sed. (I
is skill e les t e c 3 cte3 to
( IL
li e o t e l d, i d ood d
te3, ide ti d ge3o s l ts
e ilit to 3ecog ize d e de
d i ls, d so o . (I e c 3 cte3 k o s o to ild,
3io s t es o l 3 s d t3 s.
i t i d 3e i3 e o s o
e c 3 cte3 lso k o s o to
3io s t es. e cl ss o
set l 3 s d t3 s, gi e t e
is skill llo s t e c 3 cte3 to
e o ( scle- o e3ed, i3e-
3o e3 ti e d eq i e t. (I
o e3 te 3io s ieces o elec- 3 s, e e3g e o s, ot e3
t3o ic eq i e t, 3o d 3 d
st e s eci ied e t is skill is
ic3o e t3 s itte3s to s
e ilit to g i ot e3s t3 st 3c sed. (I
d ic3o e o e s. (I
o e3i g co io s i o3 o3s.
( IL
L
3ti l 3ts tec iq es llo c 3 cte3 to e3 o3 d ced d-to- d co t e e3s t t do
dditio l d ge d e s eci l tt ck l e d De e se l e odi ie3s. e ct l 3ti l 3t st le
t e c 3 cte3 3 ctices (K 3 te, t3eet B3 li g, etc. is to t e l e3 d to ig 3e o t. e l e3
s o ld 3c se i i o six 3ti l 3ts e e3s. E c 3ti l 3ts e e3 costs 2 P.
Maneuver AV DV Description
Ki t3ike -2 + ( d t3ike, ged: t3 de 1d o3 e c ete3 to t 3get.
Killi g t3ike -2 + ( - 2 d t3ike; Killi g
De e si e t3ike +1 + ( d t3ike
tio s t3ike + +2 ( + 1 d t3ike
B sic t3ike +1 +1 ( + 1 d t3ike
F st t3ike +2 + ( + 1 d t3ike
e si e t3ike -2 +1 ( + 2 d t3ike
c3i ice t3ike +2 -4 ( + 2 d t3ike
3ti l 3o + + ( d t3ike; 3get F lls
Legs ee +1 -1 ( d t3ike; 3get F lls
c3i ice 3o +2 + ( d t3ike; 3get F lls; Yo F ll
tio s Dis 3 -1 +1 +2 to 3 e o
B sic Dis 3 + + +2 to 3 e o
c3i ice Dis 3 +2 -2 +2 to 3 e o
3ti l 3 + + 3 , +2 o3 oldi g o
3ti l Esc e + + + s. 3 s
e3 e t3ike -2 + 2d D (1
oke old -2 -1 2d D (2 ; 3
De e si e Block +1 + Block; o3t
3ti l Block +2 +2 Block; o3t
3ti l Dodge + +5 Dodge; o3t
B3e k ll + + ke o3 l lli g d ge, 3eg i eet s 3ee ctio .
De e se e e3 + + o tt cks 3o e i d (
3ti l 3ts e o s + + se e o s it 3ti l 3ts co t e e3s.
1 e de e se o3 t is o o3 l De e se tt ck is i g 3igid 3 o3, o3 i g L ck o e k ess.
2 e de e se o3 t is o o3 l De e se tt ck is i g 3 o3 o t e eck, o3 ot eedi g to
3e t e.
e c 3 cte3 c o e 3 idl i d-to- d co t so t t o o e c tt ck e3 di3ectl 3o
e i d. is co t e e3 c e e3 o3 ed i co ctio it ot e3 co t e e3, t
o e lt .
ll c 3 cte3s it 3ti l 3tist ilities i c3e se t e o e3 o t ei3 tt cks t ki g Ext3 D ge,
to t e le el e3 itted t e d t e c ig st le. is llo s t e c 3 cte3 to do o3e d ge it
3ti l 3ts e e3s t e3 t3e gt ig t ot e3 ise i dic te. E c le el o Ext3 D ge 3c sed
dds +1D d ge o3 +1 to t e e ect o t e e e3, s 3o 3i te. Ext3 D ge osts 2 P e3
le el.
L
le ts 3e exce tio l ilities t t o3 l can e, t t t ost s do ot e. I
g e e3e t e l e3s 3e s osed to e o3t3 i g c 3 cte3s it i t e 3 ge o ossi ilit , t e
co ld 3o l 3c se le ts, t ot Po e3s. e list o le ts elo is ge e3 l o e; ic o es 3e
il le de e ds o t e d t e c ig setti g. E c o e o t ese le ts costs P e c . I t e
le t is listed it  (+ , le els c e t ke i t e le t, d e c dditio l le el ill cost ot e3 P.
A
e o o 3 i e se ses (sig t, so d, s ell, to c , e c 3 cte3 c st d s ect i te si el o3
t ste is ext3e el c te. I t e se se is to c , o se e3 l o 3s, d e ili 3 e o g it t e
c 3e d 3i t it o 3 i ge3ti s, eel t le3s s ect to l e3 st e lo e t i te3 ie s
o i g i lock, d dete3 i e s tle di e3e ces i d ess tests. e k o ledge ill de q ickl (i
te3i ls eel. I t e se se is s ell, o c d o3 so less t e c 3 cte3 st dies co ti -
i st tl detect eo le o3 s st ces sce t lo e o sl .
d c t3 ck t e like lood o d. I t e se se is
D
sig t, o to tic ll g i +1 o s i ll sig t
o ke D ge3 e se 3oll, t e l e3 3olls d
3el ted Pe3ce tio c ecks, d t3e t ll 3 ged
d dds t is to e3 c 3 cte3 s le el o D ge3
tt ck odi ie3s s ei g 2 oi ts less t o3 l.
I t e se se is t ste, o c e3cei e s tle ddi- e se. I t is e3 is eq l to o3 g3e te3 t t e
Di ic lt ( ssig ed t e ; s ll + 1 o t e
tio s to ood d detect 3 l s st ces it t e
t sk t d, t e c 3 cte3 s ccess ll se ses t e
3est t ste.
d ge3. e does t e to s eci t e d ge3,
A x
st t t  so et i g is ot q ite 3ig t...
Yo c se tools d e o s it eit e3 d t
D
o e lt ( o3 ll - o3 si g o - d .
Yo 3e e e3 lost; l s k o e3e o3t is d
A
c o3ie t o 3sel e sil it o t exte3 l c es.
i ls like o ; t e ill e e3 3 o3 tt ck o
D
less se e3el 3o oked. Yo l s see to
Yo c e d o 3 li s d oi ts i i ossi le
tt3 ct te e3 i ls 3e co o to t e 3e ,
s. Yo c it i to s ce eq l to l o 3
d t e ill i edi tel g3 it te to o 3 side,
eig t d idt d it is e 3l i ossi le to tie o
lt o g t e ot ecess 3il do t o sk
o3 e t gle o it si gle 3o e; o c o l
t e to.
e 3est3 i ed si g 3est3 i ts like c s, s ckles, o3
ets.
Yo c co te3 tt ck (i d-to- d o l it o
eg ti e odi ie3s o3 d 3k ess o3 ei g o sc 3ed (-
Yo e e3 o3get t i g o e 3e d, see ,
4 , e e i o c t see o3 e 3 o 3 o o e t.
e 3d, s elled, o3 to c ed.
x
Yo 3 3e lexes 3e ke ed o3 d ge3; o to ti-
Yo 3e ext3e el good looki g; eo le ill to-
c ll 3e ct ste3 to d ge3 t o e else; o3
tic ll sto d st 3e t o e o ss, d
e e3 le el t ke ( to 5 o dd +1 to o 3
o 3e ge e3 ll s 33o ded d i3e3s. I ddi-
I iti ti e 3olls (i co t o l .
tio , o to tic ll e +1 o s to o 3
Pe3s sio , Pe3 o3 ce, d t le skills o3 e c
Yo l s look e o3e o le ; t e st gi e le el t ke . t t e x o o 3 le els, o 3 godlike
o 3 i g e e e3 o 3e o t to do so et i g e 3 ce i s i3es st i ied e i o3 l eo le.
3tic l 3l oolis , e e i t e3e 3e o e3ce ti le
cl es 3ese t. e does t e to s eci t e
d ge3, st t t  t is ig t ot e s 3t ide ...
L
D
e c 3 cte3 c 3e d o e- ded e o Yo 3e ext3e el lo g li ed, t do ot s o
it o t si g P se. I t e c 3 cte3 is es to 3eci le sig s o gi g. o tte3 o old o
d3 d i3e i si gle P se, s e does ot i c 3 3e, o l s look d eel s e3so l o 3
t e st d 3d - e lt . o tests et ee ge.
c 3 cte3s o ot e F st D3 3e 3esol ed
N V
it L 3olls.
Yo c see i ll t sol te d 3k ess.
Yo 3e es eci ll 3esist t to i d s ock. e
Yo l s k o i so et i g s i t e, d to-
o ded, o ill 3ed ce t e o t o t t ke
tic ll g i t + o s i sic ll 3el ted
2 oi ts e c ti e d t e e ects o I i3i g
t sk (si gi g, l i g i st3 e ts, etc .
o ds ( e sed -2.
D
I
Yo c lo e3 o 3 e 3t 3 te d 3e t i g to s c
Yo 3e i e to t e e ects o o e s eci ic oiso
lo le el t t it is Fo3 id le Di ic lt t sk (D
o3 dise se g3o ( st s eci .
2 to tell et e3 o 3e de d o3 ot.
I
Yo e c eel o3 c es; t e ill
gi e o c ce to ke Pe3ce tio 3oll e - Yo c 3e d o e ge o o3 l text t t o
3e ili 3 it i t 3ee seco ds ( o c 3e d
e e3 s e t i ks o ig t get c , e e i t e3e
2 ge ook i 1 i tes .
3e o e3ce ti le cl es 3ese t.
Yo l s k o t ti e it is, l s k o o
Yo c to tic ll do co lex t e tic l
c ti e s el sed et ee t e 3ese t d t e
o e3 tio s i o 3 e d it o t si g ids.
l st ti e o c ecked.
Yo ke i st tl 3o e e t e lig test to c o3
s llest so d ( o Pe3ce tio c eck 3eq i3ed .
Pe3ks 3e se l ite s, 3i ileges, o3 co t cts c 3 cte3 s ccess to i c ig . Pe3ks c e s eci l
lice ses o3 s ols o t o3it , 3ie ds, o3s o3 3i ge e e its cc3 i g 3o 3o essio . e 3e
3c sed it kill Poi ts st like kill, d t e le el o t e Pe3k ctio s s l e g ge o o
o e3 l t e Pe3k is (1 ei g lo est, 1 ei g est ; le el o3 is 3ett d ed i 3essi e.
ce t e s est lis ed t e le el o t e Pe3k, s e st decide st o c i ct t t e3k s o
t e o3ld; o3 ex le, i s e3 e3oic g e, ei g t e e d o ge co3 o3 tio o ld e c 3 cte3
ect tio ; i c e3 k c ig , t t s e st t s o ld e se3io s i ct. e i ct is tc ed to
t e c 3t elo d t e sic cost o3 t e Pe3k (listed elo is lti lied t e l e i dic ted. is ill e
t e i l cost. I t e t i ks t t Pe3k is eit e3 too i o3t t o3 P to e, o3 too t3i i l to ot e3
i g oi ts o3, t e t e c 3 cte3 does t it.
Perk Impact Multiply Cost By
Ext3 o3di 3 x4
o3 x
ig i ic t x2
i i l x1
L
1 P e3 le el 1 P e3 le el
Yo k o so eo e o c ( d ge e3 ll ill el Yo 3 3e t tio , s ll i o3 le lig t. Peo le
o t 3o g o e , o e3 o3 s ee3 skill, d t is go o t o t ei3 to c 33 o3 it o , o3 to t
el is s ll  o t e 3eco3d . e3ce 3 o ll le st oid getti g o o 3 d side. t , ost loc l
occ sio ll ck o i ig t costs , loc l eo le k o o ; t o 3e tio ll k o ; t
Y k z Boss costs , t e e d o t e FBI costs . o 3e i te3 tio l ig 3e.
e e e3 t t t e le el o t e co t ct is sed o
se e3 l cto3s: st de t s ot c , t st de t
1 P e3 le el
o s illi g to die o3 o
3 cte3s 3e ss ed to e lo e3 iddle cl ss,
t e lt oosts o 3 li est le. e di g 1 P
.5 P e3 o3
l ces o co o3t l i t e iddle cl ss, c le
o e s ot o t ct; o c ke se o t is o i g co o t i gs d li i g i dece t
co t ct o l o ce, t t e do t o sk l ce. Le el 2 is e3 iddle cl ss; o c
( s lo g s its 3o 3i te . ote: t t it s o te ost e e3 d t i gs d li e i e3 ice l ce.
se l to e o3s 3o lot o eo le i di e3e t t le els -4, o 3e ell-to-do d e o3e t
3e s 3 t e3 t o e co t ct o does e e3 t i g. e o g o e to s o3t o 3sel ; o c o3d
costl o ies, d e ex e si e o e. t
o 3e 3ic ; o c o3d l 3ge 3c ses like c 3s
1 P e3 le el
o3 c tio s, d li e i e3 ex e si e o e. t
, o 3e illio i3e, c li e e3e d
e c 3 cte3 s leg ll s ctio ed 3ig t to do
l ost t i g o t ( lt o g t e 3eq i3e e ts
t i gs t t o ld o3 ll e co side3ed illeg l
o i t i i g o 3 o3t e ill likel e t t o
(lice se to kill, to collect t xes, t c3i i ls, etc .
do ot e t e leis 3e ti e to e o it  co t3 3 to
Lice ses 3e i di id l c ses, g3 ti g o t o3it
o l 3 elie , e3 e lt eo le te d to o3k e3
3 t e3 t  lo i g o se o t e t o3it o
lo g o 3s .
g3o ( s o e - o get o 3eso 3ces, t o lso
do t e so 3es o si ilities. B ex le:
e e3 ll , l e3s 3e disco 3 ged 3o kee i g
lice se to sell 3 s ig t cost 2; P3i te
t3 ck o t ei3 o e di3ectl  it s lot o tedio s
I estig to3 s lice se 4; Bo t te3 s lice se
ookkee i g. o e e3, t e3e e ti es e
ig t cost ; I o3 sec3et se3 ice ge t s lice se
o ll sol tel eed to k o i o c t t
, Fede3 l 3s l s lice se costs o t , d
3i e isl d. I t is c se, o ig t se t e
i g co ditio l lice se to kill ig t cost 1 .
ollo i g 3 le: t e lt 1, t e l e3 s dis os-
le i co e o 1, e3 eek; t is l e do les
o3 e c dditio l le el o e lt . is e s t
1 P e3 le el
e lt 1 , o co ld s e d o e3 2 illio doll 3s
e 3. e lt is leeti g t i g, o e e3, d o
Yo c c ll o t e 3eso 3ces o o3g iz tio ,
c 3 cte3 st 3ts t e g e is o g 3 tee t t e3
e3so , go e3 e t, o3 g3o - t o lso e
o3t es ill ot decli e (o3 i 3o e t e3e te3.
3es o si ilities. Fo3 ex le: e e3s i o 1 t
i t e FBI o ld ke o ito3, t t 1 o 3e
t e Di3ecto3 s 3ig t- d . e3sio o t is is
t o3it , i ic t e c 3 cte3 is ge t o t e
l d s t e o e3 to 33est, det i d se
de dl o3ce.
Po e3s 3e ilities t t o3 l c ot le 3 to do. o3 l c le 3 to ick locks;
o3 l c ot le 3 to le it te ( i g d i i g ei g ot le exce tio s to t is 3 le o
t . list o t e 3io s Po e3s d t ei3 e3ti e t g e c 3 cte3istics is listed o t e ext ge.
Instant Po e3s o e3 te o l o e t 3il , te3 ic t ei3 e ects 3e i e i d. ged Bl st
l sts t o e t, t t e ole it le es is e3 e t (3el ti el s e ki g .
Constant Po e3s 3e t ose ic t e c 3 cte3 st cti te, t t e 3e i i o e3 tio s
lo g s t e c 3 cte3 desi3es d is co scio s. c 3 cte3 st lo t it Flig t s lo g
s s e is ke to kee to t e Po e3 cti ted.
Persistent Po e3s 3e l s cti e, d do ot 3eq i3e cti tio t e c 3 cte3. c 3 cte3 s
3 o3 is cti e et e3 s e is ke d 3e o3 ot.
Range i dic tes t t t e o e3 s xi e ecti e 3 ge o t e t - i e ete3s o3 e c 1
oi t o t e Po e3 s B se ost.
Fo3 e c oi t c 3 cte3 s e ds, s e gets oi ts id llo s o e c 3 cte3 to te o3 3il dd Po e3
o so3 tio . e tot l so3 tio is t e xi Poi ts to ot e3 c 3 cte3 s 3 cte3istic o3 Po e3.
o t o d ge s e c so3 3o d gi g Fo3 e c oi t o id c 3 cte3 s, s e c dd 1
tt cks i si gle P se ( e o3e de e ses 3e to t 3get s 3 cte3istic o3 Po e3. e xi
lied d c el i to e3 3 cte3istics d e3 o oi ts t t e ided i o e ctio is
Po e3s (i t e o3 o 3 cte3istic Poi ts o3 Po e3 eq l to t e e3 o B se Poi ts i id. e
Poi ts . E c oi ts o d ge s e so3 s d 3i g xi tot l t t e ided to s eci ic
P se gi es e3 1 3 cte3istic Poi t o3 1 Po e3 c 3 cte3 s 3 cte3istic o3 Po e3 is do le t e
Poi t, ic s e t e dd to o e3 3 c- e3 o B se Poi ts i id. e3e t e ided
te3istics o3 Po e3s. e xi tot l t t e oi ts go st e c ose e t e id is o g t,
so3 ed is six ti es t e e3 o B se Poi ts i d ot e c ged t e3e te3 (t is co ld e
o3 tio (do le t e o t s e c so3 3o si gle 3 cte3istic o3 Po e3, o3 t e oi ts co ld e
si gle tt ck . e3e t e so3 ed oi ts go st o3tio ed et ee se e3 l Po e3s . e ided
e c ose e t e Po e3 is o g t, d ot oi ts de t t e 3 te o o e Po e3 Poi t e3 3
e c ged t e3e te3 (t is co ld e si gle Po e3, (do to t e ided Po e3 s o3 l l e .
o3 t e oi ts co ld e o3tio ed et ee se e3 l
Cost: 1 point for 1 point Aid, maximum Aided =
Po e3s . so3 tio does ot 3o ide de e se to
2x points in Aid
t e c 3 cte3: t e so3 ed d ge still i licts its
i it exceeds t e c 3 cte3 s de e ses. e so3 ed
Po e3 Poi ts de t t e 3 te o o e Po e3 Poi t e3
3 .
Cost: 1 point for 3 pts. Absorption (3 damage = 1
Characteristic Point or Power Point),
3 o3 costs 1 oi t o3 2/2 Killi g De e se (t is is
maximum Absorbed = 6x points in Absorp-
3e d s 2 oi ts o Killi g De e se, d 2 oi ts o
tion
t De e se .
Cost: 1 point for 2/2 Killing Defense
Power Duration Target Range
so3 tio Pe3siste t el l 
id I st t 3get s D o
3 o3 Pe3siste t el l 
ge E i3o e t o st t 2 ete3 di s Yes
l i3se tie ce o st t 2 ete3 di s Yes
li gi g Pe3siste t el l 
D ge ed ctio Pe3siste t el l 
D 3k ess o st t 2 ete3 di s Yes
De sit I c3e se o st t el l 
Dis el I st t 3get s D Yes
D3 i I st t 3get s D o
D lic tio Pe3siste t el l 
E ced e ses Pe3siste t el l 
E t gle I st t 3get s D Yes
Ext3 Li s Pe3siste t el l 
Ext3 ctio s o st t el l 
F ste3- -Lig t 3 el o st t el l 
Fi d e k ess I st t 3get s D Yes
Fl s I st t 3get s D Yes
Fl s De e se Pe3siste t el l 
Flig t o st t el l 
Fo3ce Field o st t el l 
Fo3ce ll o st t 2 ete3 idt Yes
lidi g o st t el l 
3o t o st t el l 
d-to- d Bl st I st t 3get s D o
I ges o st t 2 ete3 di s Yes
I st t ge I st t el l 
I t gi ilit o st t el l 
I te3di e sio l o e e t o st t el l 
I isi ilit o st t el l 
K ock ck esist ce Pe3siste t el l 
L ck o e k ess Pe3siste t el l 
Li e o3t Pe3siste t el l 
e t l Bl st I st t 3get s D Yes
e t l De e se Pe3siste t 3get s D o
e t l Ill sio s I st t 3get s D Yes
i d o t3ol I st t 3get s D Yes
i d Li k Pe3siste t 3get s D Yes
i d c I st t 3get s D Yes
issile De lectio & e lectio Pe3siste t el l 
lti o3 Pe3siste t el l 
Po e3 De e se Pe3siste t el l 
ged Bl st I st t 3get s D Yes
i g o st t el l 
es i t o st t el l 
3i ki g o st t el l 
t3etc i g o st t el l 
o I st t eci l o
e3le o st t el l 
3ess o st t 3get s D Yes
i i g o st t el l 
i gi g o st t el l 
eleki esis o st t 3get s D Yes
ele t I st t 3get s D Yes
ele o3t tio o st t el l 
3 s e3 I st t 3get s D o
3 s o3 I st t 3get s D Yes
eli g o st t el l 
e c 3 cte3 c ke s ll c ges i e3 D ge ed ctio 3ed ces t e e3 o its
s 33o di gs, s lo g s t ose c ges do ot i ic c 3 cte3 t kes te3 ll o e3 ot e3 de e ses 3e
o3 3e l ce st d 3d Po e3s. ge E i3o e t lied to tt ck. e cost o t e D ge ed c-
costs 1 oi t to i ose s eci ic o -co t e ect tio de e ds o o c d ge is 3ed ced, d
(c3e ti g st3o g g etic ield, o3 ex le . o et e3 t e D ge ed ctio is e ecti e
e di g dditio l oi t llo s t e c 3 cte3 to g i st Killi g d ge ( ll t es o D ge ed c-
i ose e ect it i gi e 3 ge o e ects tio 3e e ecti e g i st t tt cks, s ell s
(c3e ti g ield o t e o elect3o g etic Li ited De e se d o o3 l De e se tt cks .
e e3g , o3 ex le . B de lt, ge E i3o - D ge ed ctio c ot 3ed ce tt ck to less
e t ects 2 ete3 3 di s. is 3e e t 1 oi t o d ge.
i c3e sed 3c si g t e ects 3e d -
t ge.
Damage Stun Damage Stun and
Cost: 1 point to impose a single effect, 2 points
Reduction Only Killing
to impose a range of effects
25 ed ctio 2 Poi ts Poi ts
5 ed ctio 4 Poi ts Poi ts
75 ed ctio Poi ts 12 Poi ts
Cost: varies
c 3 cte3 c l ce t e oc s o e3 se ses t
dist ce 3o e3sel eq l to 3 ge o t e Po e3.
Bei g le to se o e o e3 se ses t 3 ge costs 4
oi ts. E c dditio l se se costs 1 oi t, d e c
dditio l e se 3o costs 2 oi ts. eei g i to
t e st costs 4 oi ts. eei g i to t e t 3e costs 4 Fo3 2 oi ts, D 3k ess llo s c 3 cte3 to e3ect
oi ts. eei g i to 3el ted g3o o ot e3 di e - ield t t is o q e to si gle se se ( s ll o3 l
sio s costs 4 oi ts. isio , t s t e e . dditio l se ses e
o sc 3ed o3 dditio l 1 oi t e c . E ti3e e se
Cost: 4 points for 1 sense at range, +1 point for
3o s e o sc 3ed o3 2 oi ts e c . B
+1 sense, +2 points for +1 Sense Group, 4
de lt, D 3k ess ects 2 ete3 3 di s. is 3e
points to see the past, 4 points to see the
e i c3e sed 3c si g t e ects 3e
future, 4 points to see into other dimen-
d t ge.
sions
Cost: 2 points to block 1 sense, +1 point for each
additional sense, +2 points for each Sense
Group blocked
Fo3 2 oi ts, t e c 3 cte3 o e o lls,
ceili gs, d ot e3 s 3 ces s i t e e3e le el. e
st3e gt oldi g t e c 3 cte3 to t e s 3 ce is eq l
to e3 t 3 l t3e gt . is t3e gt e
i c3e sed 2 t3e gt o3 e c 1 dditio l oi t
s e t.
Cost: 2 points, +2 Strength Clinging for +1
points
De sit I c3e se kes c 3 cte3 o3e ssi e D3 i llo s c 3 cte3 to 3ed ce t e oi ts o
( t o l 3ge3 t o3 l. E c 1 oi t s e t o E ecti e ost i ot e3 c 3 cte3 s 3 cte3istic
De sit I c3e se gi es t e c 3 cte3: o3 Po e3. Fo3 e c 2 B se Poi ts i D3 i , t e
c 3 cte3 3ed ce t e E ecti e ost o t 3get s
x2 ss
Po e3 oi ts. e xi tot l t t e
+1 t3e gt
D3 i ed 3o s eci ic c 3 cte3 s 3 cte3istic o3
+1 t De e se
Po e3 is eq l to t 3ee ti es t e e3 o B se
-2 ete3s K ock ck
Poi ts i D3 i . e 3 cte3istic o3 Po e3 to e
D3 i ed st e c ose e t e D3 i is o g t,
Mass STR SD KB Points
d ot e c ged t e3e te3 (t is co ld e
1 kg + + - si gle Po e3, o3 t e oi ts co ld e o3tio ed
2 kg +1 +1 -2 1 et ee se e3 l Po e3s . e D3 i ed oi ts 3et 3
4 kg +2 +2 -4 2 t t e 3 te o o e oi t e3 3 .
kg + + -
Cost: 2 points to Drain 3 points, maximum points
1. t +4 +4 - 4
Drained = 3x points in Drain
.2 t +5 +5 -1 5
.4 t + + -12
12. t +7 +7 -14 7
25. t + + -1
51.2 t + + -1
D lic tio llo s c 3 cte3 to c3e te si lt -
eo s d lic tes o e3sel . e cost o t e i3st
Cost: 1 point for x2 mass, +1 STR, +1 SD, -2
d lic te is sed o t e ig t le o t e
meters Knockback
g e. E c dditio l d lic tes costs l s c
s t e i3st o e. e cost o3 ll d lic tes is id
t e  i3st c 3 cte3; t e d lic tes 3e c3e ted si g
t e s e e3 o oi ts s t e se c 3 cte3
( i s t e cost o t e D lic tio , d t e ot
t e sel es e D lic tio .
Dis el llo s c 3 cte3 to s t o ot e3
c 3 cte3 s Po e3. Fo3 e c B se Poi t i Dis el, t e
c 3 cte3 gets ts. o Dis el. I t e tot l o t e
Campaign 1st +1
Dis el is o3e t t e E ecti e ost o t e t 3get s
Style Duplicate Duplicate
Po e3, t e Po e3 is de cti ted (t e t 3get c
E e3 d 4 2
3e cti te t e Po e3 o e3 ext P se . e Po e3
o ete t 4
ic is to e Dis elled st e c ose e t e
e3oic 12
Dis el is o g t, d ot e c ged t e3e te3
I c3edi le 1
(t is co ld e si gle Po e3, o3 t e Dis el co ld e
Lege d 3 2 1
o3tio ed et ee se e3 l Po e3s .
e3 e3oic 24 12
Cost: 1 point for 6 pts. of Dispel
Cost: Varies by Campaign Style
e c 3 cte3 c e se ses t t o3 l eo le do ot e.
Sense Group Disc. Targeting 360° Points
cti e o 3 e 3i g o Yes o
Disc3i i to3 e se 3o (1 (1 (1 (1 1
E ced e se 3o (1 (1 (1 (1 1 e3 +2
ig ge dio e 3i g dio Yes o Yes 2
I 3 3ed isio isio Yes Yes o 1
e t l 3e ess e t l o Yes o 1
ic3osco ic isio isio Yes Yes o 1 e3 x1
- isio (2 Yes Yes o 4
ig t/Lo Lig t isio isio Yes Yes o 1
d 3 e se dio o Yes o
dio e d d ecei e dio Yes o Yes 1
ged e se (1 (1 o (1 1
ged e se 3o (1 (1 o (1 2
ged d 3geti g e se (1 (1 Yes (1 4
ged d 3geti g e se 3o (1 (1 Yes (1 5
ti l 3e ess (1 o Yes o 5
elesco ic e se 3o (1 (1 (1 (1 1 e3 +
3 cki g e se (1 Yes o (1 2
lt3 so ic e 3i g e 3i g Yes o Yes 1
lt3 iolet isio isio Yes Yes o 1
° e se 3o (1 (1 (1 Yes 2
° e ses ( ll (1 (1 (1 Yes 5
* e o c e se 3o is ot 3o 3i te o3 o t ese e ects.
1 s 3o 3i te (e.g., e 3i g, isio , ell, ste, o c , e t l, dio . It is ossi le t t
ce3t i s l se se, s c s - o3 esote3ic o3 o ci l 3e ess, ot it
it i e se 3o .
2 Does ot elo g to e se 3o .
e c 3 cte3 lso e se se o t e l e3 s o desig . e se se itsel costs 1 oi t. It t e
e 3c sed s Disc3i i to3 , ged, elesco ic, °, etc.
Cost: varies
Fo3 2 oi ts, E t gle llo s c 3 cte3 to l ce e its o t e E t gle e i c3e sed +
see-t 3o g , t gi le o ds o si gle -sized its o3 +1 oi t.
t 3get, ic i edes t e t 3get s o e e t d
E t gle e de o q e to 3 ged se se
sto s d ge. E t gle is I st t d st tio 3 :
o3 +1 oi t. dditio l se ses e o sc 3ed o3
o ce t e c 3 cte3 t 3o s it, it st s t til so e-
dditio l +1 oi t e c . E ti3e 3 ged e se
o e 3e ks it. B de lt, E t gle s 2/2 Killi g
3o s e o sc 3ed o3 +2 oi ts e c .
De e se d its. I t e E t gle t kes e o g
Cost: 2 points for 2/2 KD Entangle with 3 Hits, +1
d ge 3o t d/o3 Killi g tt cks to 3ed ce its
point for +2/2 KD, +1 point for +3 Hits, +1
its to , t e E t gle is 3oke . e de e se o t e
point to block 1 sense, +2 points to block 1
E t gle e i c3e sed +2/2 KD o3 +1 oi t.
Sense Group
3ed ced l o3 t e 3e i de3 o t e ttle. e
tt ck o3 ic t e c 3 cte3 Fi d e k ess
st e c ose e t e Po e3 is o g t, d
ot e c ged t e3e te3.
Ext3 ctio s o3k st like o3 l ctio s, d t ke
Fo3 dditio l +2 oi ts, t e c 3 cte3 c Fi d
l ce te3 ll c 3 cte3s o3 l ctio s e ee
e k ess it closel 3el ted g3o o tt cks.
t ke o3 i ed.
Cost: 2 points for 2 levels Find Weakness with
Cost: 4 points for 3 actions per 2 Phases,
one attack, +1 point for +1 level with Find
8 points for 2 actions per Phase,
Weakness, +2 points for Find Weakness
16 points for 3 actions per Phase
with a closely related group of attacks
e c 3 cte3 s o3e t t o i l to3
Fo3 2 oi ts, Fl s llo s c 3 cte3 to o sc 3e o e
e d ges ( s s t e l e3 ts .
o t e t 3get s se ses ( s ll o3 l isio , t s t e
Cost: 1 point
e . dditio l se ses e o sc 3ed o3
dditio l 1 oi t e c . E ti3e e se 3o s e
o sc 3ed o3 2 oi ts e c . B de lt, Fl s l sts
o3 1 o t e t 3get s P ses. is e i c3e sed
+1 P se o3 +2 oi ts.
Cost: 2 points to obscure 1 sense for 1 Phase,
e c 3 cte3 c o e t 3oxi tel t e s eed
+1 point for each additional sense,
o lig t o3 2 oi ts. Fo3 e c dditio l +1 oi t, t e
+2 points for each Sense Group blocked,
elocit o t e c 3 cte3 s F L o e e t lti ies
+1 Phase for +2 points
1 . Bec se F L o l o3ks i 3el ti el e t
s ce, Flig t d Li e o3t s icie t to s 3 i e i
c 3e ge e3 ll 3e3eq isites o3 F L.
Velocity Points Approximately
c 2 1 LY e3 Ye 3
E c oi t o Fl s De e se 3ed ces t e o t o
1 c 1 LY e3 o t
ti e o e e se 3o is Fl s ed o e P se. o
1 c 4 2 LY e3 eek
3otect o3e t o e e se 3o , t e oi ts o
1 c 5 LY e3 D
Fl s De e se st e lloc ted o g t e e se
1 , c 1 LY e3 o 3
3o s to e 3otected e t e Po e3 is o g t,
x1 +1 etc.
d ot e c ged t e3e te3.
Cost: 1 point for 5 pts. Flash Defense
Cost: 2 points for speed of light ( c ), x10 veloc-
ity for +1 point
Flig t costs 1 oi t o3 e c ete3s Flig t e3
P se. e c 3 cte3  3i t it e3 Flig t
st s s e c it e3 i g: e3 elocit is
E c le el o Fi d e k ess it o e tt ck costs 1
do led, e3 is , d e3 D is x . e
oi t ( i i cost is 2 oi ts . o ke Fi d
3t e3 i c3e se t e s eed o e3 Flig t  3i t x4
e k ess 3oll, t e l e3 3olls d d dds t is to
o3 e c +1 oi t.
e3 c 3 cte3 s I tellige ce + Fi d e k ess. I t is
e3 is eq l to o3 g3e te3 t t e t 3get s D +
Cost: 1 point for 3 meters Flight per Phase, +1
1 , t e c 3 cte3 s ccess ll i ds e k ess i
point for x4  Sprint
e3 t 3get s de e ses. t t 3get s de e ses 3e
L
Fo3ce ll s o3t eig t it t3e gt
eq l to its B se ost.
Cost: 2 points for 2/2 KD barrier with 3 Hits, +1
Fo3ce Field costs 2 oi ts o3 5/5 Killi g De e se. point for +2/2 KD, +1 point for +3 Hits, +1
is de e se ill o l o e3 te so lo g s t e c 3 c- point to block 1 sense, +2 points to block 1
te3 is co scio s d ills it to e o . o e e3, it is Sense Group
c e sie3 to co ce l t 3 o3 (to ide it o
st t 3 it o .
Cost: 2 points for 5/5 Killing Defense
lidi g costs 1 oi t o3 4 ete3s lidi g e3 P se.
e c 3 cte3  3i t it e3 lidi g st s
s e c it e3 i g: e3 elocit is do led,
e3 is , d e3 D is x .
Fo3 2 oi ts, Fo3ce ll llo s c 3 cte3 to e3ect
see-t 3o g , t gi le 33ie3 t t i edes o e e t Cost: 1 point for 4 meters Gliding per Phase
d sto s d ge, c like o3di 3 ll.
Fo3ce ll is o st t d o ile: o ce t e c 3 c-
te3 e3ects it, it st s oc sed o t e e3so o3 l ce
3o d ic t e c 3 cte3 t it, t o l so lo g s
t e c 3 cte3 is co scio s d illi g it to e t e3e.
B de lt, Fo3ce ll s 2/2 Killi g De e se d
3o t kes c 3 cte3 l 3ge3 d o3e ssi e
its. I t e Fo3ce ll t kes e o g d ge 3o
t o3 l. E c 1 oi t s e t o 3o t gi es t e
t o3 Killi g tt cks to 3ed ce its its to , t e
c 3 cte3:
Fo3ce ll is 3oke d eli i ted. e de e se o
x2 ss
t e Fo3ce ll e i c3e sed +2/2 KD o3 +1
+1 t3e gt
oi t. e its o t e Fo3ce ll e i c3e sed
+5 its
+ its o3 +1 oi t.
-2 ete3s K ock ck
B de lt, Fo3ce ll e3ects 33ie3 2 ete3s
Fo3 e e3 oi ts s e t o 3o t , s e lso g i s:
ide d 2 ete3s t ll, it egligi le t ick ess.
x2 eig t, idt , d 3e c
lte3 ti el , its e ds e oi ed to ke
-2 De e se l e ( e ei g tt cked
ci3cle, ic dds to d otto to t e Fo3ce
o3 l-size eo le
ll o3 o dded cost. e size o Fo3ce ll
+2 to ot e3 s Pe3ce tio kill olls to s ot
e i c3e sed 3c si g t e ects 3e
t e c 3 cte3
d t ge.
Cost: 1 point for x2 mass, +1 STR, +5 Hits, -2
Fo3ce ll e de o q e to 3 ged
meters Knockback; each 3 points also
se se o3 +1 oi t. dditio l se ses e o -
gives x2 height, x2 width, x2 reach, -2 DV,
sc 3ed o3 dditio l +1 oi t e c . E ti3e 3 ged
and +2 to other s PER Skill Rolls
e se 3o s e o sc 3ed o3 +2 oi ts e c .
Mass STR Hits KB Height Width Reach DV PER Points
1 kg + + - 1. 1 1 - +
2 kg +1 +5 -2 2 1 1 - + 1
4 kg +2 +1 -4 1 1 -1 +1 2
kg + +15 - 4 2 2 -2 +2
1. t +4 +2 - 5 2 2 -2 +2 4
.2 t +5 +25 -1 - + 5
.4 t + + -12 7 4 4 -4 +4
12. t +7 + 5 -14 5 5 -4 +4 7
25. t + +4 -1 11 -5 +5
51.2 t + +45 -1 14 7 7 - +
L
d-to- d Bl st costs 1 oi t o3 e c 1d o e c 3 cte3 c eco e ot co letel 3e l o3
d-to- d Bl st. d-to- d Bl st c se solid, d c ss t 3o g te3i l 33ie3s i -
eit e3 t d ge o3 Killi g d ge: t is st e eded. P sic l d e e3g tt cks go 3ig t t 3o g
c ose e t e Po e3 is o g t, d ot e t e c 3 cte3 s i s e is ot t e3e ( less t e 3e
c ged t e3e te3. t De e se is s t3 cted 3o o g t it t e ects I t gi le d t ge .
t e d ge do e t tt cks, d Killi g I t gi ilit t t llo s t e c 3 cte3 to ig o3e
De e se is s t3 cted 3o t e d ge do e tt cks t does ot llo ss ge t 3o g sic l
Killi g d ge. d-to- d Bl st s o 3 ge, o ects ( g seo s o3 , o3 ex le, t t c sli
d c o l e sed i d-to- d co t. e de3 e t doo3s t c t go t 3o g t e costs
tt cke3 dd s dice to e3 d-to- d oi ts. I t gi ilit t t llo s t e c 3 cte3 to ig o3e
Bl st s s e s t3e gt , to t e e3 o dice tt cks d 33ie3s costs oi ts. I t gi ilit t t
s e s i d-to- d Bl st. llo s t e c 3 cte3 to e e ig o3e e t l tt cks
( less t e 3e o g t it t e ects I t gi le
Cost: 1 point for 1d6 Hand-to-Hand Blast
d t ge costs +4 oi ts.
Cost: 6 points to ignore attacks but be stopped
by tangible barriers, 8 points to ignore
attacks and tangible barriers, +4 points for
mental Intangibility
Fo3 2 oi ts, I ges llo s c 3 cte3 to e3ect
3e litic t 3ee-di e sio l i ge t t is e3cei ed
it si gle se se ( s ll o3 l isio , t s t e
e . e  i ge c e e3cei ed it dditio l
se ses o3 dditio l 1 oi t e c . e  i ge
c e e3cei ed it e ti3e e se 3o s o3 2
oi ts e c . B de lt, I ges ects 2 ete3
I te3di e sio l o e e t llo s c 3 cte3 to
3 di s. is 3e e i c3e sed 3c si g
t3 el et ee 3e lities ( k  di e sio s . e
t e ects 3e d t ge.
c 3 cte3 c t3 el to s eci ic di e sio o3 4
Cost: 2 points for Image visible to 1 sense, +1
oi ts. Fo3 dditio l 4 oi ts, t e c 3 cte3 c
point for each additional sense, +2 points
t3 el to s eci ic oi t i ti e i t t di e sio .
for each Sense Group
Fo3 dditio l 2 oi ts t e c 3 cte3 c t3 el
o g g3o o 3el ted di e sio s ( d s eci ic
oi ts i ti e i t ose di e sio s, i t e c 3 cte3
s 3c sed t e ti e t3 el o tio . Fo3 2 ddi-
tio l oi ts t e c 3 cte3 t3 el to di e -
sio ( d oi ts i ti e i t ose di e sio s, i
Fo3 1 oi t, I st t ge llo s c 3 cte3 to
t e c 3 cte3 s 3c sed t e ti e t3 el o tio .
c ge 3o e3 c 33e t clot i g i to o e s eci ic set
e c 3 cte3 c c 33 dditio l ss o3 +1 oi t
o clot es ( d ck . Fo3 2 oi ts, t e c 3 cte3 c
o3 e c 2x ss.
c ge e3 clot es i to o t it t ill.
Cost: 4 points to travel to one dimension, +4 to
Cost: 1 point to change into one costume, 2
travel through time, +2 to travel to a related
points to change into any set of clothes
group of dimensions (or points in time), +2
to travel to any dimension (or point in
time), +1 point for 2x mass
L
Fo3 4 oi ts, I isi ilit llo s c 3 cte3 to idde e t l Bl st costs 2 oi ts o3 e c 1d o e t l
3o si gle se se ( s ll o3 l isio , t s t e Bl st. e t l Bl st c ses t ( o -let l d ge,
e . e c 3 cte3 e idde 3o dditio l d does ot i lict sic l i 3 (e e i t e icti
se ses o3 dditio l 1 oi t e c . e c 3 cte3 is 3ed ced to its . e t l De e se is s t3 cted
e idde 3o e ti3e e se 3o s o3 2 oi ts 3o t e d ge do e e t l Bl st. e 3 ge o
e c . B de lt, I isi ilit le es  3i ge t t c e t l Bl st is li e-o -sig t  t e tt cke3 st
e disce3 ed o e it i t o ete3s o e3. e cle 3 li e o sig t to e3 t 3get s e d o3
is 3i ge e eli i ted o3 dditio l 2 se so3 o3g s.
oi ts.
Cost: 2 points for 1d6 Mental Blast
Cost: 4 points for Invisibility to 1 sense, +1 point
for each additional sense, +2 points for
each Sense Group, no  fringe for +2
points
e t l De e se 3otects t e c 3 cte3 g i st
e t l tt cks. e t l De e se costs 1 oi t o3 5
oi ts o e t l De e se.
Cost: 1 point for 5 Mental Defense
E c 1 oi t o K ock ck esist ce 3ed ces t e
o t o K ock ck c 3 cte3 t kes 5 ete3s.
Cost: 1 point for 5 meters less Knockback
Fo3 e c 2 oi ts s e t o e t l Ill sio s, t e
c 3 cte3 3olls 1d . te3 ki g s ccess l e t l
o t oll, t e tt cke3 3olls e3 e t l Ill sio s
L ck o e k ess costs 1 oi t o3 5 oi ts o L ck d co 3es t e tot l 3olled to t e t 3get s IL.
o e k ess. L ck o e k ess is 3ed ced 3o t e e ig e3 s e 3olls, t e g3e te3 deg3ee o 3i tio
kill oll o o e t3 i g to Fi d e k ess o t e 3o 3e lit s e c co i ci gl 3o ect i to t e
c 3 cte3. t 3get s i d. I t e tt cke3 decl 3es t t s e ts
e3 Il sio s to do t ( o -let l d ge to e3
Cost: 1 point for 5 Lack of Weakness
t 3get (co siste t it t e e t l Ill sio , o co 3se ,
s e st 3oll o e IL lti le ig e3. I t e tt cke3
decl 3es t t s e ts e3 Il sio s to do Killi g
(let l d ge to e3 t 3get (co siste t it t e
e t l Ill sio , s e st 3oll t o IL lti les
ig e3. e xi o t d ge t e e t l
e c 3 cte3 c s 3 i e i 3s e i3o e ts.
Ill sio c do is eq l to l t e e3 o dice i
Cost Effect
t e e t l Ill sio ( 4d e t l Ill sio co ld i lict
t ost 2d d ge . e tt cke3 st decl 3e
1 3e t e i si gle s l
t e3 i te ded 3es lt is e o3e s e 3olls e3
e i3o e t ( de3 te3, i et e
e t l Ill so s dice: i s e does t 3oll ig e o g ,
2 Does ot eed to 3e t e t ll
t e e t l Ill sio ils.
1 Does ot eed to e t, slee , o3 exc3ete
1 I e to c , ig P3ess 3e
1 I e to I te se e t, old, di tio
1 I e to gi g d Dise se
Cost: varies
L LL
Total Rolled e i d o t3ol ill 3e i i e ect til t e t 3get
- Mental Defense Effect kes s ccess l IL oll s. Di ic lt +1 . ( e
Di ic lt is eq l to t e o t ic t e
IL os etic c ges to setti g
tt cke3 s 3oll exceeded t e i i 3eq i3ed to
IL x2 o3 c ges to setti g
o3ce t e t 3get to ct s s e co ds.
IL x o letel lte3 setti g
Cost: 2 points for 1d6 of Mind Control
IL x4 3get i t s o3ld
+ IL x1 3get t kes t d ge
+ IL x2 3get t kes Killi g d ge
e e t l Ill sio s ill 3e i i e ect til t e
i d Li k llo s c 3 cte3 to est lis co i-
t 3get kes s ccess l IL oll s. Di ic lt
c tio -o l e t l li k it ot e3s. I t e i d Li k
+1 . ( e Di ic lt is eq l to t e o t ic
ill o l llo co ic tio it ot e3s o lso
t e tt cke3 s 3oll exceeded t e i i 3eq i3ed to
e i d Li k, t is is o3t x5 Dis d t ge.
3o ect t e Ill sio s e desi3ed.
Cost: 1 point for one specific person, +1 point
Cost: 2 points for 1d6 of Mental Illusions
for one of a related group of people, +1 for
any one person, +1 for 2x number of
simultaneous communications, +1 to
communicate beyond the planet, +1 to
communicate across dimensions
Fo3 e c 2 oi ts s e t o i d o t3ol, t e c 3 c-
te3 3olls 1d . te3 ki g s ccess l e t l
o t oll, t e tt cke3 3olls e3 i d o t3ol d
co 3es t e tot l 3olled to t e t 3get s IL. e
ig e3 s e 3olls, t e g3e te3 deg3ee o 3i tio 3o
Fo3 e c 1 oi ts s e t o i d c , t e c 3 cte3
t e t 3get s o3 l e io3 s e c o3ce t e t 3get
3olls 1d . e e3 o dice 3olled t e tt cke3
to e3 o3 . I t e tt cke3 decl 3es t t t e t 3get o
is odi ied t e size o t e 3e t e s e is tte t-
t e i d o t3ol ill ot 3e e e3 e3 ctio s
i g to si t t 3o g to i d t e t 3get.
te3 3d, s e st 3oll o e IL lti le ig e3. I
t e tt cke3 decl 3es t t t e t 3get o t e i d
o t3ol ill 3e e e3 e3 ctio s te3 3d d
Number of people Dice
elie e t e to e ee o e3 o olitio , s e
1-
st 3oll t o IL lti les ig e3. e tt cke3
1 (s ll co -1
st decl 3e t e3 i te ded 3es lt is e o3e s e
1 (s ll 3t e t ildi g -2
3olls e3 i d o t3ol dice: i s e does t 3oll ig
e o g , t e i d o t3ol ils.
1 (l 3ge 3t e t ildi g -
Total Rolled
1 , (s ll to -4
- Mental Defense Effect
1 , (l 3ge to -5
IL 3get ill e3 o3 ctio s s e
1, , ( o3 cit -
is i cli ed to do
1 , , (st te -7
IL x2 3get ill e3 o3 ctio s s e
1 , , (co t3 -
o ld t i d doi g
1, , , (co ti e t -
IL x 3get ill e3 o3 ctio s s e
1 , , , ( l et -1
is o3 ll g i st doi g
etc.
IL x4 3get ill e3 o3 ctio s s e
is iole tl o osed to
+ IL x1 3get o t 3e e e3 e3
te3 ki g s ccess l e t l o t oll, t e
ctio s
tt cke3 3olls e3 i d c dice d co 3es t e
tot l 3olled to t e t 3get s IL. e ig e3 s e 3olls,
+ IL x2 3get ill elie e e3 ctio s
t e st3o ge3 t e e t l co ectio et ee e3sel
e3e e3 o ide
d t e t 3get. e tt cke3 st decl 3e t e3
i te ded 3es lt is e o3e s e 3olls e3 i d o t3ol
dice: i s e does t 3oll ig e o g , t e i d c
ils to i d t e t 3get.
lti o3 llo s c 3 cte3 to lte3 te o3 s o3
e3sel , e c it its o o e3s d e3so lit .
e c o l se o e od t ti e, like D lic -
Total Rolled
tio . e cost o t e i3st lte3 te (t e seco d o3
- Mental Defense Effect
is sed o t e ig t le o t e g e. E c
IL e t list k o s di3ectio o
dditio l lte3 te o3 costs l s c s t e
t 3get, d tte t to
i3st o e. e cost o3 ll o3 s is id t e  i3st
est lis i d Li k o3
c 3 cte3; t e lte3 te o3 s 3e c3e ted si g t e
co ic tio -o l ele t
s e e3 o oi ts s t e se c 3 cte3 ( i s
IL x2 e t list c esti te
t e cost o t e lti o3 , d t e ot t e -
dist ce to t 3get, d
sel es e lti o3 .
tte t to se e t l
Po e3s o t e t 3get
Campaign 1st +1
IL x e t list k o s ex ct loc tio
Style Alternate Alternate
o t 3get, d c tte t to
E e3 d 2 1
tt ck it Po e3 c le
o ete t 4 2
o sic ll 3e c i g t e
e3oic
t 3get
I c3edi le 4
Lege d 3 1 5
e i d c ill 3e i i e ect til t e t 3get
e3 e3oic 12
kes s ccess l IL oll s. Di ic lt +1 . ( e
Di ic lt is eq l to t e o t ic t e
tt cke3 s 3oll exceeded t e i i 3eq i3ed to
Cost: Varies by Campaign Style
est lis t e desi3ed e t l co ectio .
Cost: 1 points for 1d6 of Mind Scan
Po e3 De e se de e ds t e c 3 cte3 g i st
lte3i g Po e3s s c s Dis els, D3 i s, 3esses,
3 s e3s, etc. Po e3 De e se costs 1 oi t o3 5
oi ts o Po e3 De e se.
issile De lectio llo s c 3 cte3 to lock 3 ged
Cost: 1 point for 5 Power Defense
tt cks. E c 2 le els o issile De lectio costs 1
oi t. o ke issile De lectio 3oll, t e l e3
3olls d d dds t is to e3 c 3 cte3 s gilit +
issile De lectio . I t is e3 is eq l to o3
g3e te3 t t e t 3get s + 1 , t e c 3 cte3
s ccess ll locks t e t 3get s 3 ged tt ck. e
ged Bl st costs 1 oi t o3 e c 1d o ged
issile De lecti g c 3 cte3 c i c3e se e3 tt ck
Bl st. ged Bl st c se t ( o -let l
l e to issile De lect o3 +1 oi t o3 e c +2 .
d ge o3 Killi g (let l d ge: t is st e
Cost: 1 points to block thrown objects, +1 point c ose e t e Po e3 is o g t, d ot e
to block arrows and projectiles, +1 point to c ged t e3e te3. t De e se is s t3 cted 3o
block bullets and shrapnel, +1 point to t e d ge do e t tt cks, d Killi g
block lasers and Energy Blasts, +1 point De e se is s t3 cted 3o t e d ge do e
for +2 to Missile Deflection AV, +4 points to Killi g d ge. e 3 ge o ged Bl st is
reflect attacks back at attacker, +2 to reflect t e t - i e ete3s o3 e c die o ged Bl st.
attacks at any target
Cost: 1 point for 1d6 Ranged Blast
o3 ll , ll t d ge d l o t e Killi g c 3 cte3 it es i ti g c c ge e3 s e
d ge t ke i ig t is 3eco e3ed t e c 3 c- d e 3 ce, t ot e3 ss, Po e3s, kills,
te3 s soo s t e ig t is o e3. ege e3 tio g3e tl le ts, o3 3 cte3istics.
i c3e ses t e 3 te t ic d ge e ls (e e
Cost: 2 points to change to single other shape, 4
3esto3i g lost li s d d ged e3 es, de e di g
points to change into a limited group of
o t e s eci l e ect o t e c 3 cte3 s ege e3 -
shapes, 8 points to change into any shape
tio . ege e3 tio costs 2 oi ts o3 e c ste
o t e ti e c 3t t t e3 is dded to e3 its.
c 3 cte3 ot e o3e t o 3 le els i
ege e3 tio .
Interval Points
3i ki g kes c 3 cte3 s lle3 d less
ssi e t o3 l. E c 1 oi t s e t o 3i k-
4 3 s 2
i g gi es t e c 3 cte3:
3 s 4
2 3 s
x& ss
1 3
x eig t, idt , d 3e c
eg3o li s & o3g s +2
+ ete3s K ock ck
et 3 3o de d +4
+2 De e se l e ( e ei g tt cked
o3 l-size eo le
-2 to ot e3 s Pe3ce tio kill olls
Example - o s o 5, 25 its,
to s ot t e c 3 cte3
d o e le el o ege e3 tio . Fo 3 3 s te3
3i ki g does ot lte3 c 3 cte3 s 3 cte3is-
ig t egi s, i o s t ke d ge, is
tics.
its i c3e se o t eq l to is . E e3
o 3 3 s, is is g i dded to is its, til
Cost: 1 point for x& mass, x½ size, +6 meters
is its sco3e s ee 3esto3ed to its o3 l le el.
Knockback, +2 DV, and -2 to other s PER
dditio ll , e c 3 cte3 it ege e3 tio Skill Rolls
ses e3 P se to eco e3, s e gets e3 o
e3 its ck eq l to e3 st t t t e ee
Mass Height KB DV PER Points
i licted ot t d Killi g tt cks, 3 t e3 t
1 kg 1 c + + -
o l t ose 3o t tt cks.
12.5kg c + +2 -2 1
Cost: 2 point for each time interval increase in
1, g 45c +12 +4 -4 2
healing time
1 5g 2 c +1 + -
24g 11c +24 + - 4
g c + +1 -1 5
75 g c + +12 -12
47 g 14 +42 +14 -14 7
g 7 +4 +1 -1
E c oi t s e t o i g i c3e ses t e c 3 c-
1 g 4 +54 +1 -1
te3s st t +4, d e3 3i t st t + .
Cost: 1 point for +4 meters Running per Phase,
+1 point for x4  Sprint
e c 3 cte3 c tte t te e3 ext3e ities to 2
ete3s (4 ete3s o t o co t o3 e c 1 oi t
s e t o t3etc i g.
Cost: 1 point for each 2 meters Stretching
de cti ted . e Po e3 ic is to e 3essed
st e c ose e t e 3ess is o g t, d
ot e c ged t e3e te3 (t is co ld e si gle
Po e3, o3 t e 3ess co ld e o3tio ed e-
e c 3 cte3 c s o c3e t 3es 3o else-
t ee se e3 l Po e3s .
e3e, t c t ecess 3il co t3ol t e . e
de lt o i g s o s o l si gle t e o Cost: 1 point to Supress 3 points
c3e t 3e, ic st e c ose e t e Po e3 is
o g t d c ot e c ged t e3e te3. e B se
ost o3 o i g c3e t 3e de e ds o t e
o e3 le el o t e c3e t 3e o ed. E c
dditio l c3e t 3e costs l s c s t e i3st
o e. o o o e o li ited g3o o c3e t 3es
i i g costs 1 oi t o3 + ete3s i i g e3
is x125 d t ge.
P se (i dditio to t e c 3 cte3 s se i i g
e3 P se . e c 3 cte3  3i t it e3
i i g st s s e c it e3 i g: e3
Creature 1st +1
elocit is do led, e3 is , d e3 D is x .
Power Level Creature Creature
e 3t e3 i c3e se t e s eed o e3 i -
E e3 d 2 1
i g  3i t x4 o3 e c +1 oi t.
o ete t 4 2
Cost: 1 point for +3 meters Swimming per Phase,
e3oic
+1 point for x4  Sprint
I c3edi le 4
Lege d 3 1 5
e3 e3oic 12
Cost: Varies by power level of Summoned crea-
ture
i gi g costs 1 oi t o3 +5 ete3s i gi g e3
P se. e c 3 cte3  3i t it e3 i -
i g st s s e c it e3 i g: e3 elocit is
do led, e3 is , d e3 D is x .
Cost: 1 point for +5 meters Swinging per Phase
e3le costs 1 oi t o3 +5 ete3s o le (i
dditio to t e c 3 cte3 s se Le . e c 3 cte3
 3i t it e3 e3le st s s e c it
e3 i g: e3 elocit is do led, e3 is , d
e3 D is x .
eleki esis llo s t e c 3 cte3 to exe3t t3e gt t
Cost: 1 point for +5 meters of leap, +1 point for
3 ge. eleki esis costs oi ts o3 e c 2 t3e gt
x4  Sprint
s e c exe3t t 3 ge. e ilit to exe3t t e
eleki etic o3ce it i e 3ecisio costs ddi-
tio l 2 oi ts (t is is ct ll t e Fi e o t3ol
d t ge, t si ce it s sed so 3eq e tl it
eleki esis I listed it e3e .
Cost: 3 points for each 2 Telekinetic Strength, +2
3ess llo s c 3 cte3 to oll o3 3ti ll
points for Fine Control
e t3 lize ot e3 c 3 cte3 s Po e3. Fo3 e c 1
B se Poi t i 3ess, t e c 3 cte3 3ed ces t e
E ecti e ost o t 3get s Po e3 oi ts o3 s
lo g s t e 3ess 3e i s t 3geted o t e
3essed c 3 cte3. I t e tot l o t e 3ess is
o3e t t e E ecti e ost o t e t 3get s Po e3,
t e Po e3 is de cti ted (t e t 3get c 3e cti te
t e Po e3 o e3 ext P se te3 t e 3ess is
L
Fo3 e c 2 oi ts s e t o ele t , t e c 3 cte3 e c 3 cte3 c t3 el 3o o e oi t to ot e3
3olls 1d . te3 ki g s ccess l e t l o t it o t t3 e3si g t e i te3 e i g s ce. Fo3 4 oi ts
oll, t e tt cke3 3olls e3 ele t d co 3es t e c 3 cte3 c ele o3t t e t ete3s, it
t e tot l 3olled to t e t 3get s IL. e ig e3 s e dditio l i e ete3s o3 +1 oi t. e c 3 cte3
3olls, t e dee e3 i to t e t 3get s i d t e ele t ele o3t do le t e ss (to t ke so eo e it
c 3o e. e tt cke3 st decl 3e t e3 e3, o3 ex le o3 +1 oi t. it ext3 P se,
i te ded 3es lt is e o3e s e 3olls e3 ele t dice: t e c 3 cte3 c ele o3t x4 t e dist ce o3 +1
i s e does t 3oll ig e o g , t e t 3get s i d is oi t (i t e c 3 cte3 s se e3 l o t ese l-
i e3 io s to t e ele t ic 3o e. ti les, s e still o l eeds to 3e 3e si gle P se .
e c 3 cte3 c e o3ize loc tio o3 +1 oi t;
t is loc tio c e c ged t ti e.
Total Rolled
ele o3te3 c ot ele o3t i to solid o ect, o3 i to
- Mental Defense Effect
loc tio t t s 3ess i e ect ic
IL ele t c 3e d d se d
o ld e s icie t to 3e e t t e ele o3te3 3o
s 3 ce t o g ts
ele o3ti g o t; ot e3 t t is, o ects i t e si-
IL x2 ele t c 3e d dee , c l o3ld e o e ect tsoe e3 o ele o3te3
idde t o g ts i t3 sit.
IL x ele t c 3e d 3o
Cost: 4 points for 20 meters Teleport, +1 point for
t 3get s e o3
+5 meters, +1 point for 2x mass, +1 point
for 4x distance (with one Phase prepara-
IL x4 ele t c 3e d 3o
tion), 1 memorized location for +1 point
t 3get s s co scio s
e ele t ill 3e i i e ect til t e t 3get
kes s ccess l IL oll s. Di ic lt +1 . ( e
Di ic lt is eq l to t e o t ic t e
tt cke3 s 3oll exceeded t e i i 3eq i3ed to
Fo3 e c 1 B se Poi t i 3 s e3, t e c 3 cte3
c ie e t e le el o co t ct s e desi3ed.
3ed ce t e E ecti e ost o t 3get s 3 cte3istic
Cost: 2 points for 1d6 of Telepathy
o3 Po e3 1 oi t, d i c3e se t e E ecti e ost
o o e o e3 o 3 cte3istics o3 Po e3s t e
s e o t. e xi e3 o oi ts t t
e 3 s e33ed i o e ctio is eq l to t e
B se Poi ts i 3 s e3. e xi tot l t t
e 3 s e33ed i to t e c 3 cte3 s 3 cte3is-
tic o3 Po e3 is t ice t e e3 o B se Poi ts s e
s i 3 s e3. e 3 cte3istic o3 Po e3 to e
3 s e33ed 3o d 3 s e33ed to st e c ose
e t e 3 s e3 is o g t ( lt o g t e t o eed
ot e t e s e , d ot e c ged t e3e -
te3 (t is co ld e si gle Po e3, o3 t e oi ts co ld
e o3tio ed et ee se e3 l Po e3s . e
3 s e33ed oi ts de d 3et 3 to t e t 3get t t e
3 te o o e oi t e3 3 .
Cost: 1 points to Transfer 1 point, maximum
points Transferred = 2x points in Transfer
Fo3 e c 1 oi t s e t o 3 s o3 , t e c 3 cte3
3olls 1d . e tt cke3 3olls e3 3 s o3 d
co 3es t e tot l 3olled to t e t 3get s its (tot l
its, ot i cl di g d ge s e e t ke .
e ig e3 s e 3olls, t e g3e te3 t e c ge s e c
i ose o t e t 3get. e tt cke3 st decl 3e
t t e s eci ic 3es lt o e3 3 s o3 is e s e
s t e Po e3, d it c ot e c ged t e3e te3.
o e le to c ge t 3get i to o e o li ited
cl ss o o ects is x125 d t ge. o e le to
3 s o3 t 3get i to t i g is x2 d -
t ge.
Total Rolled
- Power Defense Effect
1x its os etic 3 s o3 tio
2x its i o3 3 s o3 tio
x its o3 3 s o3 tio
e 3 s o3 ill 3e i i e ect til t e t 3get
e ls ck t e  its i licted t e 3 s o3
(t ic ll , 3o 1 to eeks less t e t 3get s
ege e3 tio . lte3 tel , t e tt cke3 c oose
e sil -disce3 ed co ditio o3 et od ic ill
3esto3e t e t 3get to e3 o3igi l o3 ; t e t 3get ill
3e i 3 s o3 ed til t is co ditio is et. I t e
3 s o3 oll is ot s icie t o3 t e t 3get to e
c ged i to t e desi3ed o3 ( ic st e
c ose e o3e t e dice 3e 3olled , t e t e 3 s-
o3 s o e ect.
Cost: 1 point for 1d6 of Transform
eli g costs 1 oi t o3 1 ete3 eli g
t 3o g 1 Killi g De e se o te3i l e3 P se. e
c 3 cte3 c i c3e se e3 eli g elocit +1
ete3 e3 P se and t e de e se s e els
t 3o g 1 Killi g De e se o3 dditio l 1 oi t.
e c 3 cte3 c el t 3o g dditio l +2
Killi g De e se or i c3e se e3 eli g elocit
+2 ete3s e3 P se o3 dditio l 1 oi t.
Cost: 1 meter Tunneling through 1 Killing De-
fense for 1 point, +1 meter and +1 Killing
Defense for +1 point, +2 meters for +1
point, +2 Killing Defense for +1 point
Po e3 d t ges ke Po e3s o3e se l d o3e ex e si e. d t ges o Po e3s i ose
i c3e se o t e Po e3 s cost. is i c3e se is ex 3essed s e3ce t ge ( o3 ex le, to i3e is  x125
Po e3 d t ge . It kes o di e3e ce i t o3de3 d t ges 3e lied to t e Po e3 s B se ost
( lti lic tio is ssoci ti e . F3 ctio s i t e E ecti e ost 3o d to t e e 3est ole e3 (.4 3o ds
do , .5 3o ds .
B se ost x 1st d t ge x 2 d d t ge x 3d d t ge etc. = E ecti e ost
E ecti e ost 3o ds to t e e 3est ole e3 (.4 3o ds do , .5 3o ds
Example:
1 oi ts x 125 x 15 = 24 oi ts
1 x 1.25 = 1 .25, 1 .25 x 1.5 = 24. 75, 3o ded to = 24
( se c lc l to3
A
e3e 3e se e3 l o tio s o3 ecti g 3e it Fo3 x15 i c3e se i cost, t e o e3 ects
Po e3: 3e t o ete3s ide le gt i ete3s eq l to
o 3 ti es t e E ecti e ost o t e Po e3. (Fo3
ex le, Po e3 it E ecti e ost o oi ts
Fo3 x125 i c3e se i cost, t e o e3 ects 2
co ld ect 3e 2 ete3s ide 24 ete3s
ete3 3 di s i ste d o ecti g si gle t 3get.
lo g. Fo3 e c c l ti e x125 i c3e se, t e
le gt or idt o t e li e do les.
A
A D A
Fo3 x15 i c3e se i cost, t e o e3 ects
3 di s i ete3s eq l to t e E ecti e ost o t e
Fo3 x15 i c3e se i cost, t e o e3 ects
Po e3. (Fo3 ex le, Po e3 it E ecti e ost
e3 o sq 3e ete3s eq l to t ice t e E ecti e
o oi ts co ld ect - ete3 3 di s. Fo3 e c
ost o t e Po e3. e s e ected e
c l ti e x125 i c3e se, t e 3 di s o t e tt ck
si le s e c ose t e l e3 (sq 3e, ci3cle, L-
do les.
s e, etc. . (Fo3 ex le, Po e3 it E ecti e
ost o oi ts co ld ect 12 sq 3e ete3s. Fo3
A
e c c l ti e x125 i c3e se, t e 3e o t e
Fo3 x15 i c3e se i cost, t e o e3 ects
tt ck do les.
eq il te3 l t3i gle. E c side o t e eq il te3 l
t3i gle s le gt i ete3s eq l to t ice t e
E ecti e ost o t e Po e3. (Fo3 ex le, Po e3
Fo3 x125 i c3e se i cost, t e c 3 cte3 c
it E ecti e ost o oi ts co ld ect
c oose o it i t e 3e is ected t e Po e3.
t3i gle e s 3i g 12 ete3s o e c side. Fo3
Cost: x125% for 2 meter radius, x150% to Affect a
e c c l ti e x125 i c3e se, t e le gt o e c
Circle, Triangle, Line, or Defined Area,
side o t e t3i gle do les.
x125% to double area affected, x125% for
Selective Targeting
L
Fo3 x15 i c3e se i cost, t e tt ck ects Fo3 x2 i c3e se i cost, I st t Po e3
c 3 cte3s si g t e I t gi ilit Po e3. e ects e de o st t. B ki g I st t tt ck
I t gi le d t ge c lso e sed to c3e te o st t, t e tt ck st s o d kee s ecti g t e
lls t t 3e solid to I t gi le c 3 cte3s. t 3get o e c o t e tt cke3 s P ses it o t
eedi g ot e3 o t oll to it. I t e tt ck
Cost: x150%
ects 3e , t e tt ck st s i t e 3e et ee
t e tt cke3 s P ses, d o e o e te3s t e
3e ill to tic ll e it t e tt ck, d
t e3e te3 o e c o t e tt cke3 s P ses.
Cost: x200%
Fo3 x i c3e se i cost, I t gi le c 3 c-
te3 ect t gi le (i.e., o -I t gi le c 3 c-
te3s it t e tt ck.
Cost: x300%
Po e3 it Fi e o t3ol c e sed like tool.
tt cks c e sed to c 3 e o3 s e, e t o3 cool
o ects. E e3g tt cks co ld e sed to eld
et ls, Flig t co ld e sed to sk - 3ite, etc. ll
Fi e o t3ol s ge ill 3eq i3e 3oll e3s s D set
3 o3 Pie3ci g Po e3s c t t 3o g t e t 3get s
t e , less it t 3gets ot e3 c 3 cte3, i
de e ses ette3 t o3 l tt cks. I t 3get is it
ic c se t e c 3 cte3 gets to 3esist s s l.
it 3 o3 Pie3ci g tt ck, its de e ses 3e
o lex ses 3eq i3e t e c 3 cte3 to e
l ed o3 de e di g g i st d ge 3o t t
3o 3i te skill s ell. Fi e o t3ol co ld e e e
tt ck. 3de ed De e ses ill co te3 t e 3 o3
sed to ll o 3e ll zi g st ts s c s c 3e-
Pie3ci g, t o l o3 t ose de e ses t t 3e 3d-
ll 3 i g ll t e ox ge o t o t e 3oo , s ooti g
e ed. 3 o3 Pie3ci g o l e 3c sed o ce.
ole i g s t k it o t ig iti g t e g s, o3 ot e3
Cost: x150% d3 tic ll e3oic deeds, ll it t e 3o 3i te
D ssig ed t e .
like ost Po e3 d t ges, Fi e o t3ol costs
st3 ig t +2 Poi ts.
Cost: +2 points
I c3e ses t e te o Fi3e o tt ck. Fo3 x125
i c3e se i cost, t e te o Fi3e o tt ck i -
c3e ses 3o 1 to . Fo3 e c c l ti e x125
i c3e se, t e te o Fi3e o tt ck i c3e ses
dditio l . Fo3 ex le, i g t is d t ge
e 3de ed De e ses d t ge to g e s
t ice (B se ost x 125 x 125 = E ecti e ost
3tic l 3 de e se e3s s 3 o3 Pie3ci g tt cks.
gi es t e tt ck te o Fi3e to .
3 o3 Pie3ci g tt cks 3e lied to 3de ed
Cost: x125% for Autofire (Rate of Fire = 3), x125%
de e ses s i t e d ge s ot 3 o3 Pie3ci g.
to double Rate of Fire
3de ed st e 3c sed o3 e c de e se
se 3 tel . e3e is o 3e so to 3c se 3de ed
De e ses o3e t o ce o3 o e de e se.
Cost: x125%
Ig o3es De e se gi es o e si e Po e3 t e I di3ect llo s Po e3 to ig o3e i te3 e i g 33ie3s
ilit to ss si gle de e si e Po e3 ( 3 o3, et ee t e tt cke3 d t e t 3get, i cl di g t ot
Fo3ce Field, t 3 l D, Fl s De e se, etc. . is li ited to lls, e ces, Fo3ce lls, ildi gs, etc.
c e sed to si l te g s, oiso , o3 otic ge e lties l to t e se o I di3ect
tt cks. I Ig o3es De e se tt ck is s ccess l, Po e3, d 3e c lc l ted 3o t e tt cke3 to t e
t e t e 3ele t de e si e Po e3 is ssed, d t 3get. e e3 ll , I di3ect Po e3s l s o3igi te i
t e t 3get t kes t e tt ck it o l its 3e i i g ce3t i loc tio i 3el tio to t e c 3 cte3, d
3ele t de e ses (i . E e3 Ig o3es De e se st l s t 3get 3o t e c 3 cte3. Fo3
Po e3 s o ld e so e o io s e s o de e se dditio l cost, t e loc tio o t is oi t o o3igi
ctio o3 Po e3, s c s: oldi g 3e t d 3i g 3 , o3 e e oi t i di3ectio .
g s tt ck, co e3i g e es 3o l s tt ck, o e e
Cost: x125% for a fixed point of origin, x150% for
co t ct o3 otic tt ck, etc.
a variable distance from the character,
Cost: x200% x200% to allow the attack to target in any
direction
I c3e sed K ock ck do les t e K ock ck o
tt ck it t is d t ge. Po e3s it t is d t ge o3k i isi l . o3 ll ,
Po e3 t t ects ot e3 c 3 cte3 is disti ctl
Cost: x125%
isi le, d t e so 3ce o t e tt cke3 is o io s.
c Po e3s 3e isi le to t le st t 3ee e se
3o s. e t is odi ie3 is 3c sed, t e
ected e se 3o s st e c ose .
Cost: x150% to be invisible to a single Sense
Group, x175% to be invisible to two Sense
Po e3s it I c3e sed ge e x4 lo ge3 3 ge
Groups, x200% to be invisible to all Sense
t t e do de lt (1 ete3s o3 e c 1 oi t
Groups except Special (e.g., Detect Invis-
o t e Po e3 s B se ost, 3 t e3 t t e st d 3d
ible, Detect Magic, etc.)
25 ete3s .
Cost: x125% for x4 normal range
L
Po e3 it t is d t ge kes its tt ck 3oll Po e3 t t o3 ll o l ects its o e3 c e
si g ill o e3 i ste d o gilit , like ot e3 sed ot e3s i t is d t ge is lied. e
e t l Po e3. e e ect o t e Po e3 lies to Po e3 c e gi e to ot e3 c 3 cte3, d t e
e t l De e ses. Like ot e3 e t l Po e3s, Po e3 ot e3 c 3 cte3 s co t3ol o t e Po e3. o3 ll ,
it t is d t ge is ot isi le to o3 l se ses, Po e3s it s le B t e3s e o 3 ge ( less
d t e ielde3 o t is Po e3 to tic ll detects t e ged d t ge is lso 3c sed d t e
ot e3 s e t l Po e3s i se. tt cks si g t is o e3 o t e Po e3 c ot se it ile ot e3s 3e
d t ge do o l t ( o -let l d ge, do ot si g it ( 3 o3 o3 Li e o3t ei g t ic l ex-
do K ock ck, d do ot c se sic l i 3 les . I t e c 3 cte3 o is t e ossesso3 o t e
(e e i t e t 3get is 3ed ced to its . Po e3 is st ed o3 k ocked o t, t e ll o t e
c 3 cte3s si g t e Po e3 lose t e se o it, less
Cost: x200%
t e Po e3 lso s t e Pe3siste t odi ie3.
Cost: x125% to allow one other character to use
the power, x150% to allow the owner and
one other character to use the power, etc.
(increase by x25% for each additional
character who can use the Power)
tt cks it t is d t ge t ke o e lties o3
dist ce to t 3get.
Cost: x150%
.
Po e3 t t o3 ll o l ects its o e3 c e
sed g i st ot e3s i t is d t ge is lied. e
Po e3 e sed g i st t 3get te3 s ccess-
o st t Po e3 ill 3e i o it o t t e ecessi-
l tt ck oll. e o e3 o t e Po e3 3et i s
t ti g t e c 3 cte3 s cti ti g it, e e i t e c 3 c-
co t3ol o it d st se e3 ctio s to co t3ol it.
te3 is co scio s. I t e Po e3 is I st t, it st
Po e3s t t 3e s le s. t e3s e o 3 ge
lso e 3c sed it t e o st t d t ge i
( less t e ged d t ge is lso 3c sed ,
o3de3 to e de Pe3siste t.
d t e3e st e 3e so l co o set o
Cost: x150% de e ses ic ill c cel t e tt ck. ese Po e3s
lso e sed g i st i i te o ects o
3o g l ss.
Cost: x200% to use against a power against an
unwilling target (increase by x25% for each
doubling of mass affected)
tt cks it t is d t ge do ot ect t ei3 o e3
i .
Cost: x150%
e s eci l e ects o Po e3 it t is odi ie3
3 . It e s eci l e ect it i li ited
g3o .
is d t ge llo s ze3o-3 ge Po e3 to e
Cost: x125%
sed t 3 ge.
Cost: x150%
Po e3 Dis d t ges ke Po e3s less se l d less ex e si e. Dis d t ges o Po e3s gi e t e
c 3 cte3 disco t o t e Po e3 s cost. is disco t is ex 3essed s e3ce t ge ( o3 ex le, eq i3es
kill oll is  x 5 Po e3 d t ge . It kes o di e3e ce i t o3de3 Dis d t ges 3e lied to
t e Po e3 s E ecti e ost ( lti lic tio is ssoci ti e . F3 ctio s i t e ot l ost 3o d to t e e 3est
ole e3 (.4 3o ds do , .5 3o ds . io sl , t e i i cost o3 Po e3 is 1 oi t.
E ecti e ost x 1st Dis d t ge x 2 d Dis d t ge x 3d Dis d t ge etc. = ot l ost
ot l ost 3o ds to t e e 3est ole e3 (.4 3o ds do , .5 3o ds
Example:
24 oi ts x x 5 = 12 oi ts
24 x . = 1 .2, 1 .2 x . 5 = 12.4 , 3o ded to = 12
( se c lc l to3
s t e de e si e Po e3 so3 s d ge, its ilit cti tio , t e Po e3 does ot o3k. s l s,
to so3 3t e3 d ge is di i is ed. E c P se 3olli g lo is d, 3olli g ig is good. e disco t
t e de e se l e o t e l ti e de e se is ex- g3 ted t e cti tio Dis d t ge de e ds o
ceeded t e d ge 3olled 3o tt ck, t e t e 3eli ilit o t e o e3.
de e si e Po e3 loses 1 o its de e se l e. Fo3
ex le, i c 3 cte3 it 1 Killi g De e se o
Difficulty Cost
l ti e 3 o3 e3e to e it six tt cks d 3i g
x
t e s e P se, o3 ll o ic 3olled 14 o3
12 x 5
o3e d ge, e3 Killi g De e se g i st tt cks
1 x5
d 3i g s ccessi e P ses o ld e 3ed ced to 12
2 x 5
Killi g De e se (1 x .1 = 1. , 3o ded to = 1, 1 - 1
24 x2
= 12 .
Cost: x50%
Cost: Varies
e Po e3 does ot l s o3k. te3 t e c 3 cte3
s sed e3 ctio to cti te t e o e3, t e l e3 e Po e3 is l s o , d c ot e t 3 ed o o3
3olls e3 + d . I t is e3 is eq l to o3 de cti ted t e c 3 cte3. e Po e3 st i3st
g3e te3 t t e Di ic lt +1 o t e Po e3 s cti - e Pe3siste t ( ot o st t and Pe3siste t, i t e
tio , t e Po e3 cti tes d o3ks o3 ll . I t is Po e3 is o3 ll I st t e o3e t e Po e3 c e
e3 is less t t e Di ic lt + 1 o t e Po e3 s de l s .
Cost: x80%
o3 ll , c 3ge l sts o l o e o t e c 3 cte3 s
P ses. I t e c 3ge is o3 o st t o3 Pe3siste t
e Po e3 l s o3ks t e i3st ti e, t sto
Po e3, t e c 3ge e o g t to l st lo ge3, t
o3ki g t e3e te3. te3 t e c 3 cte3 s sed e3
3ed ced disco t. Fo3 ex le, c 3ges o D 3k-
Po e3 d its e ects e ee dete3 i ed, t e
ess ( o st t Po e3 t t l st 1 3 e3 c 3ge
l e3 3olls e3 + d . I t is e3 is eq l to
o ld g3 t x disco t to t e Po e3 s cost.
o3 g3e te3 t t e Di ic lt +1 o t e Po e3 s
B 3 o t, t e Po e3 kee s o3ki g o3 ll . I t is
Discount Change Duration
e3 is less t t e Di ic lt + 1 o t e Po e3 s
o c ge 1 P se
B 3 o t, t e Po e3 sto s o3ki g o3 t e 3est o t e
-1 le el o t le 2 P ses
d e t 3e. s l s, 3olli g lo is d, 3olli g ig
is good. e disco t g3 ted t e B 3 o t Dis d- -2 le els o t le 1 3
- le els o t le 1 i te
t ge de e ds o t e 3eli ilit o t e o e3.
-4 le els o t le 5 i tes
-5 le els o t le 1 o 3
Difficulty Cost
- le els o t le 5 o 3s
12 x
1 x 5
Cost: variable
2 x5
24 x 5
2 2
Cost: Varies
Po e3 it o ce t3 te Dis d t ge 3eq i3es
t e c 3 cte3 to co ce t3 te 3ti ll o3 tot ll o t e
t sk o t 3 i g o d si g t e Po e3. s 3es lt o
t e co ce t3 tio , t e c 3 cte3 ill e t eit e3 l
t ei3 o3 l De e se l e, o3 t D o . I t ei3
e Po e3 c o l e sed ce3t i e3 o
co ce t3 tio is 3oke eit e3 ol t 3il , o3
ti es e3 d (o3 e3 d e t 3e, e3 co t, etc. .
s ccess l tt ck g i st t e , t e Po e3 t 3 s o
e disco t o t e 3ges Dis d t ge de e ds
d ecess 3 3e 3 tio s st e de
o t e e3 o ti es t e c 3 cte3 se t e
g i .
Po e3 e3 d . I t e Po e3 s ee 3c sed it
Cost: x80% for ½ DV, x50% for 0 DV
t e to i3e d t ge, t e e3 o c 3ges
ex e ded is sed o t e e3 o ti es t e
Po e3 is sed, ot o o s ots 3e i3ed.
Charges Cost
it Foc s, t e Po e3 o3ks t 3o g so e o ect
1 x2
o3 de ice. I t e c 3 cte3 is de 3i ed o t e o ect,
2-4 x 5
s e ot se e3 Po e3(s oc sed t 3o g it.
5- x5
Fi3e 3 s 3e good ex le o Foc s. Foc s
-1 x 5
e t ke 3o t e c 3 cte3 it o -
17- 2 x
t ctio t -2 to t e tt cke3 s . I t e Foc s
- 4 x1
c ot e 3e o ed it o t t e c 3 cte3 s coo e3 -
5-125 x125
tio ( s it o ig -tec o e3ed 3 o3 o3 it o t
12 -25 x15
c si g d ge to t e c 3 cte3 ( c e3 etic e e,
251-5 x175
et l skeleto , etc. , t e it is t Foc s, it s
5 1-1 x2
s eci l e ect.
(x2 (+ 25
Cost: x80%
est 3es 3eq i3es c 3 cte3 ke o io s d Po e3s it t is Dis d t ge 3e ot de3 t e
l o t gest 3es to se Po e3. I t e c 3 cte3 c 3 cte3 s co t3ol. lt o g t e c 3 cte3 os-
is le to o e 3eel ( ei g o d, i co i ed sesses t e Po e3, s e c ot co scio sl t 3 it o .
s ce , t e t e Po e3 does ot ctio . I t e e Po e3 o l o3ks e e e3 d o e e3 t e
gest 3i g c 3 cte3 is s ccess ll tt cked, t e t e c ooses.
Po e3 it t e est 3es Dis d t ge eit e3 does
Cost: x20%
ot t 3 o o3 is t 3 ed o . I t e c 3 cte3 st
est 3e t 3o g o t t e d 3 tio o t e Po e3, t e
t e c 3 cte3 ot t 3 o ot e3 Po e3s t t
lso 3eq i3e est 3es d 3i g t t ti e.
Cost: x80% for Gestures to turn Power on, x65%
for Gestures that must be continued
is Dis d t ge 3e o es t e 3 ge c ilit
throughout the use of the Power
3o 3 ged o e3, ki g it s le o l t d-
to- d 3 ge.
Cost: x65%
I c t tio 3eq i3es c 3 cte3 to s e k lo d,
o io s 3 ses o3 o3ds to se Po e3. I t e
c 3 cte3 is le to s e k 3eel ( ei g g gged,
is odi ie3 o l e sed o Po e3s t t 3e
loss o oice d e to sick ess , t e t e Po e3 does
o3 ll i isi le, s c s De sit I c3e se, e t l
ot ctio . I t e s e ki g c 3 cte3 is s ccess ll
Po e3s, d ost eci l Po e3s. Po e3 t t is
tt cked, t e t e Po e3 it t e I c t tio Dis d-
isi le st e e3cei ed t le st si gle o3 l
t ge eit e3 does ot t 3 o o3 is t 3 ed o . I t e
e se 3o . It e e3cei ed o3e t o e
c 3 cte3 st s e k t 3o g o t t e d 3 tio o t e
e se 3o , t t is is ot o3t dditio l
Po e3, t e t e c 3 cte3 ot t 3 o ot e3
Dis d t ge.
Po e3s 3eq i3i g I c t tio s d 3i g t t ti e.
Cost Modification: x80% to be visible to one
Cost: x80% for Incantations to turn Power on,
normal Sense Group
x65% for Incantations that must be contin-
ued throughout the use of the Power
Po e3 F3 e o3ks 3e ec ic t t el s c 3 cte3 e e3s tile 33 o Po e3s it o t ki g
t e c 3 cte3 o3e ex e si e t is 33 ted e3 o e3 le el. e Po e3s it i e c Po e3 F3 e-
o3k s o ld e so e i i g s eci l e ect, lt o g t t s eci l e ect c e 3ett ll-e co ssi g
( gic o3  g dgets , o3 i st ce i t e llo s it. io sl , o l Po e3s e t i to Po e3
F3 e o3ks.
lti o e3 llo s c 3 cte3 to se se e3 l egi i g o t e c 3 cte3 s P se it o t si g
Po e3s, t ot si lt eo sl . lti o e3 s ctio , t e lot ost is oi ts. Fo3 Po e3 Pool
Pool ost: t e xi ot l ost t t e t t 3eq i3es kill s. Di ic lt + 1 3oll, or t kes
sed i si gle Po e3, d t e xi ot l ll P se to c ge (t e c 3 cte3 do ot i g
ost t t e sed i ll Po e3s co i ed. (Fo3 else ile c gi g t e Po e3s i t e Pool , t e lot
ex le, 15 oi ts Pool ost o3 lti o e3 t t ost is 2 ts. Fo3 Po e3 Pool t t t t 3eq i3es
c e si gle 15 oi t Po e3, o3 to i tee 1 kill 3oll and t kes ll se to c ge, t e lot
oi t Po e3s, o3 co i tio t e3eo , cti e ost is 1 ts. e lot ost ot e 3ed ced
si lt eo sl . e Pool ost o lti o e3 it Dis d t ges.
not e 3ed ced it Dis d t ges.
E c Po e3 t t e sed i lti o e3
Pool Cost xi e3 o oi ts t t
3eq i3es Po e3 lot. E c lot costs 2 oi ts. e
e sed i si gle Po e3, and
cost o e c lot ot e 3ed ced it Dis d -
xi e3 o oi ts t t
t ges.
e sed i ll Po e3s co i ed
e Po e3s c 33e tl cti e i t e lti o e3
Slot Cost 30 pts. i t e Po e3s i t e Pool
e c ged t t e egi i g o t e c 3 cte3 s
e c ged to t i g it i
P se it o t si g ctio .
t e s eci l e ect o t e Pool t t e
egi i g o t e c 3 cte3 s P se
it o t si g ctio
20 pts. i c gi g t e Po e3s i t e
Pool 3eq i3es si g ctio , or
i c gi g t e Po e3s i t e Pool
Po e3 Pool is t e eq i le t o lti o e3 it
3eq i3es kill 3oll (Di ic lt 12
li ited e3 o Po e3 lots. e Pool ost
10 pts. i c gi g t e Po e3s i t e
is t e xi E ecti e ost ( e o3e Dis d -
Pool 3eq i3es si g ctio and
t ges 3e lied o si gle Po e3 i t e Pool,
3eq i3es kill 3oll (Di ic lt 12
d t e xi ot l ost t t e sed i ll
Po e3s co i ed. (Fo3 ex le, 15 oi ts Pool
ost o3 Po e3 Pool t t c e si gle 15
I c gi g t e Po e3s i t e Pool 3eq i3es +
oi t Po e3, o3 to i tee 1 oi t Po e3s, o3
d s. Di ic lt + 1 3oll, t e kill itsel st e
co i tio t e3eo , cti e si lt eo sl . e
3c sed se 3 tel . e Di ic lt o t e kill 3oll is
Pool ost o Po e3 Pool e 3ed ced it
12. e kill itsel is s ll ssoci ted it I telli-
Dis d t ges, i t ose Dis d t ges l to
ge ce, t t e3e 3e exce tio s de e di g o t e
every Po e3 sed i t e Po e3 Pool.
s eci l e ects o t e Po e3 Pool (disc ss it it t e
.
e lot ost de e ds o t e t 3e o t e Po e3
Pool d o e s it is o3 t e c 3 cte3 to c ge
e3 Po e3s. Fo3 Po e3 Pool t t e c ged
to t i g it i t e s eci l e ect o t e Pool t t e
L
is s ste (li ted 3o B3 ce 3lick s Signals c ig kes e ts o t3e gt d Li ti g ot e3 t e
o ctio d ig o3es t e 3e l sics. o e e3, t e 3esol tio o t is ctio is little di e3e t t ost; i
 e t o st3e gt ctio , o 3oll o l 1d d dd o 3 3 cte3istic g i st 3get e3 listed
elo (do not dd 1 to t e 3get e3 .
Target # To Lift a: To Bend or Break: To Throw a Baseball:
e g o g3oce3ies B ls ood 5 / ds
5 ild, 2 e gs o g3oce3ies Pl stic 1 / ds
7 le de3 d lt ood o 3ds 4 / ds
B lk d lt l i / ds
11 Lio , 2 d lts I3o it lock (11 / ds
1 oto3c cle, Be 3 ile
15 ll 3 teel 1 ile
17 L 3ge c 3, Ele t 2-5 iles
1 ll e i-t3 ck 3de ed steel -1 iles
21 Lig t k 11-2 iles
2 ll et it i 21-4 iles
25 B ttle k, le 41- iles
27 L 3ge et, 3 i o t i i 1-1 iles
2 ll i , B ildi g 1 1- iles
1 B ttles i , L 3ge B ildi g e3 o t i i I to o3 it
i3c3 t 33ie3 t o o3 it
5 o t i t i g t o ol 3 ste
Example - eg l 3 s o 4. e c e sil ick is so ( 4 + 3oll o 1 = 5 , is i e
( 4 + 3oll o = 7 t c 3el li t is dd ( 4 + 3oll o 5 = . t e ot e3 d, it ic
s o 2 . e does t e e t t i k o t li ti g t i g s lle3 t s ll s i ( 2 + 3oll o 1
= 2 , 3eg l 3l li ts ttles i s ( 2 + 3oll o = 1 , 3e ks s e t li ti g i3c3 t c 33ie3 ( 2 +
3oll o 5 = t still c t get o t i !
I t is 3i t o F zio , e se t e B se ll est to c3e te e c 3k o3 t c e e sil t 3o .
se ll 3e 3ese ts e3od ic o ect t t eig s less t l s (3o g l 1 kg t t c e 3led it
o e d. is i cl des g3e des, oot lls, sket lls, 3is ees, ottles, d ot e3 s ll, i co seq e ti l
ite s t t c e e sil t 3o . e t 3o i g so et i g t t sses t e B se ll est, si l dd o 3
to D die 3oll, st s it t3e gt o3 li ti g e t, d t3 to e t t e 3get e3 o3 t e Dist ce
o 3e t 3o i g. I o e t t e desi3ed 3get e3, o e t 3o it t t 3. Ex le: zi g
( 15 ts to t 3o se ll 5 iles ( 3get e3 17 . e c e sil ke t is.
LL LL
I o il, co 3e o 3 i l 3oll to t e i3st 3get e3 l e o co ld e t. is ill dete3 i e o 3
t e t 3o ct ll e t. Ex le: zi g ( 15 ts to t 3o se ll iles ( 3get -
e3 27 . e ils 5 oi ts (27-5=22 is co33es o ds closest to 21 3get e3, ic e s e o l
tossed t e ll 11 to 2 iles.
o t 3o so et i g t t s e ie3 t t e B se ll est, e3e s t e t3ick. i l dd t e 3get e3 o
Li ti g t e o ect to t e 3get e3 o 3o i g it o3 t e desi3ed dist ce to get t e i l 3get e3.
Ex le: eso e ( 2 c e sil t 3o se ll i to o3 it ( 3get e3 1 . o e e3, i e
t3ies it it s ll c 3 ( 3get e3 = 15 , t e 3get e3 3ises to 4 ( 1+15=4 . e est e co ld
do 3eli l o ld e to toss t t c 3 ile o3 so (15+15=
LL
e o 3 c 3 cte3 t3ies to se skill, o 3oll dice
Task DV + 10 =
to see i s e s cceeds o3 ot. e3e s t o 3oll:
E s 4 14
o ti e (de lt 1
Your AV (Stat + Skill) + 3d6 = Action Total
lle gi g 12 22
Di ic lt 1 2
Fo3 id le 2
I o 3 ctio ot l eets o3 exceeds t e Di ic lt
l e (D +1 , o s cceed.
e t e c 3 cte3s get i to ig t, o t i e st 3ts. o t i e goes i P ses; e c P se is t 3ee
seco ds lo g. Fo 3 P ses (12 seco ds is 3 . E c c 3 cte3 c do o e ctio i e c P se. e
e e3 c 3 cte3 s cted, t e P se e ds d e P se egi s. E c P se, t e c 3 cte3s ct i o3de3
o t ei3 3ele t co t skill; t e c 3 cte3 it t e ig est skill ctio l e ( goes i3st, d t e c 3 c-
te3 it t e lo est ctio l e goes l st. I t o c 3 cte3s e t e s e , t e c 3 cte3 it t e ig est
IL goes i3st. Ext3 ctio s co e te3 ll t e o3 l ctio s o3 t t P se e ee sed, d o3k t e
s e .
I
E c P se, e c l e3 3olls 1d d dds t is to e3 ig est skill ctio l e ( . is is e3 I iti ti e
t is P se. e c 3 cte3s ct i o3de3 o t ei3 I iti ti e; t e c 3 cte3 it t e ig est I iti ti e goes i3st,
d t e c 3 cte3 it t e lo est I iti ti e goes l st. I t o c 3 cte3s e t e s e I iti ti e, t e c 3 cte3
it t e ig est IL goes i3st.
LL
E c c 3 cte3 c do o e ctio e e3 t 3 co es i P se.
Action AV DV Effect
i +1  dd +1 e3 se to tt ck, + x
tt ck   t3ike, s oot; kick t -1 e lt , +1d d ge
Block   to 1 tt ck /s ccess l 3oll; Di is tt cke3's L + o t kill
oke old -4  2d killi g tt ck. st ollo 3
Dis 3   K ock e o 3o o o e t s d
Dodge  + kes o 3de3 to it t o c t tt ck
D3 & tt ck -  D3 & i3e i o e ctio t e lt
Esc e   Esc e E t gles/ 3 s i + t letics 3oll
3 -2 - 3 so et i g. Bot t - De e se
ke3 - 1/2 o ll o t! + dice d ge
ee / 3i   o e t lls, t -2 D ext se
3o   -4 o3 l ced o ects
et   et 3o ei g k ocked do
o e   o e l o 3 st t; t ke o e ot e3 ctio ( ot o3 3i t
  o e to o 3 ll st t
3i t = 1/2 o e to ll 3i t st t
o e B -2 -2 F ll o e d tt ck: D = + /1 ; t ke d ge
o e 3 - - F ll o e d tt ck: D = + /5; t ke d ge
Di e o3 o e3   Le 3o tt ck t +2 Di e3 e c ete3
t e3 ctio   elo d, c ge e o s, o t
o3t   I te33 t o o e t s t 3 to se DEF ctio
it   it o3 c ce to ct o3 ct l te3
eco e3  1/2 et t its ck eq l to sco3e; ot tt ck t is se
Yo c lso 3c se dditio l d-to- d co t ctio s 3c si g 3ti l 3ts.
e o 3 c 3 cte3 t3ies to it so et i g, o 3oll dice to see i t e tt ck its o3 ot. e3e s t o 3oll:
Your AV (Stat + Skill) + 3d6 = Action Total
Defender s Stat + Skill = Difficulty Value (DV)
I o 3 ctio ot l eets o3 exceeds t e Di ic lt l e + 1 , o it t e t 3get. e st t sed to dete3 i e
t e tt cke3 s d t e de e de3 s D is l ost l s gilit ; o3 e t l tt cks, t e 3ele t st t o ld
e ill o e3. e skill sed to dete3 i e t e de e de3 s D is te e3 skill kes t e ost se se: t i-
c ll , it is t e s e skill t t t e tt cke3 is si g (o3, i t e c se o e t l Po e3s, t e de e de3 se
eit e3 o ce t3 tio o3 esist ce . I t e de e de3 does ot e 3ele t skill it ic to de e d
e3sel , t e s e o l gets e3 3ele t st t.
LL L
Range Melee Close Medium Long Extreme
meters < 5 5 - 1 11 - 5 51+ * > Listed ge
Off. Mod 0 -2 -4 -6 -6 (+-1 **)
* to Listed 3 ge o e o .
** Pl s -1 o3 e e3 ll 5 ete3s st listed 3 ge.
e o s c le o i3i g o3e t o e 3o ectile i si gle ctio 3e c lled  to i3e e o s. I t e
3e l o3ld, t ese 3e c lled  to tic e o s (o3  ll to tic e o s , to disti g is t e 3o t
3e e33o eo sl c lled  se i to tic e o s . e e3 o 3o ectiles to i3e e o c i3e i
si gle ctio is c lled its  3 te o i3e ( F .
e tt cke3 c ooses o 3o ds s e is goi g to i3e, to t e 3 te o i3e o t e e o . e tt cke3
t e co 3es e3 tt ck l e + d to t e De e se l e + 1 o t e de e de3. I t e tt ck l e + d
eq ls t e De e se l e + 1 , t e t 3get is it o ce. Fo3 e e3 t o oi ts t e tt ck l e + d exceeds
t e De e se l e + 1 , t e t 3get is it g i ( to t e e3 o 3o ds i3ed .
Example - tt cke3 it o 7 o e s i3e t t 3get it D o . e tt cke3 decides to i3e t e
ll F o t e e o : s ots. I t e tt cke3 s tt ck ot l ( 7 + d is eq l to 1 (t e de e de3 s D
+ 1 , t e de e de3 is it o ce. I t e tt ck ot l is 21, t e de e de3 is it t ice; 2 , t 3ee ti es ( d so
o . e s ots t t issed kee goi g til so et i g sto s t e .
A A
to i3e tt ck c e di3ected g i st se e3 l t 3gets t o ce. e 3e ei g tt cked is c lled t e  i3e
zo e . e idt o t e i3e zo e (i ete3s st e decl 3ed t e tt cke3 t t e ti e o t e tt ck. e
e3 o 3o ectiles t e tt cke3 ts to i3e ( to t e 3 te o i3e o t e e o is di ided t e idt i
ete3s o t e i3e zo e: t e 3es lt is t e xi e3 o 3o ectiles t t c it i di id l t 3get i
t e i3e zo e. e tt ck is de s o e, it e c de e de3 si g t ei3 D + 1 g i st t e tt cke3 s
si gle + d . I t e + d eq ls t 3get s D + 1 , t e de e de3 is it o ce. Fo3 e e3 t o oi ts t e
+ d exceeds t 3get s D + 1 , t e t 3get is it g i ( to t e xi e3 o 3o ds t t c
it i di id l i t e i3e zo e .
Fo3 e e3 o e oi t main c 3 cte3 s tt ck l e + d exceeds i o3 c 3 cte3 s De e se l e + 1 ,
t e minor c 3 cte3 is it g i ( to t e e3 o 3o ds i3ed . Fo3 e e3 t 3ee oi ts minor
c 3 cte3 s tt ck l e + d exceeds i c 3 cte3 s De e se l e + 1 , t e main c 3 cte3 is it
g i ( to t e e3 o 3o ds i3ed .
Example - i o3 c 3 cte3 it o 7 o e s i3e t i c 3 cte3 it D o . e i o3
c 3 cte3 decides to i3e t e ll F o t e e o : s ots. I t e i o3 c 3 cte3 s tt ck ot l ( 7 +
d is eq l to 1 (t e de e de3 s D + 1 , t e i c 3 cte3 is it o ce. I t e tt ck ot l is 22, t e
i c 3 cte3 is it t ice; 25, t 3ee ti es ( d so o .
Example - i c 3 cte3 it o 7 o e s i3e t i o3 c 3 cte3 it D o . e i c 3-
cte3 decides to i3e t e ll F o t e e o : s ots. I t e i c 3 cte3 s tt ck ot l ( 7 + d is
eq l to 1 (t e de e de3 s D + 1 , t e de e de3 is it o ce. I t e tt ck ot l is 2 , t e de e de3 is it
t ice; 21, t 3ee ti es ( d so o .
LL
Fo3 e e3 t 3ee 3o ds t e tt cke3 i3es, s e i c 3s -1 e lt to e3 tt ck l e (2- 3o ds = -1, 4-
3o ds = -2, 7- 3o ds = - , etc .
Example - tt cke3 it o 7 o e s i3e t t 3get it D o . e tt cke3 decides to i3e t e
ll F o t e e o : s ots, i c 33i g - to e3 . I t e tt cke3 s tt ck ot l ( 4 + d is eq l
to 1 (t e de e de3 s D + 1 , t e de e de3 is it o ce. I t e tt ck ot l is 21, t e de e de3 is it t ice.
e s ots t t issed kee goi g til so et i g sto s t e .
I t e c 3 cte3 is si g e3 t3e gt to tt ck, t e 3oll e3 o dice eq l to e3 t3e gt st t. I si g
Po e3, t e e3 o oi ts i t e Po e3 is s ll t e e3 o dice to 3oll. I si g e o , t e 3oll
e3 o dice eq l to t e D ge 3 ti g o t e e o . e tot l o t e dice is t e o t o its do e to
t e t 3get. Bl t e o s ( ists, cl s, s s do t ( o -let l d ge, ile s 3 e o s, llets, d
ot e3 oi t tt cks do Killi g (let l d ge.
e it t tt ck, t e c 3 cte3 s t3 cts e3 t De e se 3o t e e3 o its do e t e
tt ck (o l Killi g De e se, s ll 3o ided 3 o3, 3ed ces t e e3 o its i licted Killi g
tt cks . its le t o e3 te3 s t3 cti g t De e se d 3 o3 3e t e s t3 cted 3o t e c 3 cte3 s
its. e t e c 3 cte3 s o o3e its, t e c 3 cte3 is co scio s o3 d i g.
I o t e d ge t t 3o g t t e c 3 cte3 to its s 3o t tt ck, t e c 3 cte3 is k ocked
o t. I ll o t e d ge s c sed Killi g tt cks, t e c 3 cte3 is d i g. ote t t o ce c 3 cte3 is
k ocked o t, ll d ge s e s e3s 3o t t oi t o is Killi g d ge, e e i it is 3o t tt ck.
3 o3 is 3 ted t o e3s se 3 ted sl s (e.g.  4/2 . e i3st e3 is Killi g De e se (KD ,
d s t3 cts 3o Killi g (let l d ge; t e seco d e3 is t De e se ( D , d s t3 cts 3o
t ( o -let l d ge. I seco d e3 is ot s eci ied, t e 3 o3 s t De e se is eq l to its
Killi g De e se ( ic is t e de lt .
Example - e3so it t De e se ( D o is e 3i g 4/2 est, d is st3 ck llet t t does
1 oi ts o Killi g d ge. e est s t3 cts 4 3o t is d ge. e i l 15 oi ts o Killi g d ge 3e
s t3 cted 3o t e c 3 cte3 s its it o t odi ic tio .
Example - e3so it t De e se ( D o is e 3i g 4/2 est, d is st3 ck 3ti l 3ts st3ike
t t does 1 oi ts o t d ge. e est s t3 cts 2 3o t is d ge. e c 3 cte3 s t 3 l t
De e se s t3 cts ot e3 oi ts o t d ge. e 3e i i g oi ts o t d ge 3e s t3 cted
3o t e c 3 cte3 s its it o t odi ic tio .
e3e o it c o te e st s i o3t t s et e3 o it. ile F zio s ll ses si gle ool o
oi ts to dete3 i e o c d ge o3 st o 3 c 3 cte3 c so3 , i di id lized it loc tio s do l
3t i dete3 i i g t e se e3it o t t d ge (getti g it i t e e d, o3 ex le, is 3 o3e let l t
ei g it i t e 3 . it loc tio s lso el dete3 i e i 3 o3 is ei g o3 o e3 3tic l 3 3e o3 ot.
e 3e lso sed to dete3 i e t e it odi ie3s o3 tt cki g s eci ic 3e (o3 o c c oose loc tio
si g t e odi ie3s elo .
3 i g: t is 3 le kes d i g much e sie3.
LL
e si g t e it Loc tio 3t elo , 3oll t 3ee six sided dice d odi d - ge s 3o 3i te. ote
t t d ge is lti lied after e et3 ti g 3 o3.
Roll 3D6 Location Hit Effect (after armor) Hit Modifier
-5 e d do le d ge -
ds/ o3e s * x d ge -4
7- 3 s/ o3eli * x d ge -
s o lde3s * x1 d ge -
1 -11 c est x1 d ge -1
12 sto c x1 d ge -5
1 it ls x1 d ge -
14 t ig s * x1 d ge -
15-1 legs/ i d li * x d ge -4
17-1 eet/ i d s * x d ge -4
* i it is t o io s, 3oll 1 die: e e = 3ig t, odd = le t
e e e3 o 3 its e ee 3ed ced e o g , o ill eco e I i3ed. t l o o 3 tot l its, ll o o 3
P3i 3 3 cte3istics ill e 3ed ced 2; t o e q 3te3 o tot l, t e ill e 3ed ced 4 oi ts. 3 cte3-
istic c ot, o e e3, e 3ed ced to less t 1.
o e tt cks 3e so o e3 l t t t e k ock t ei3 t 3gets do , o3 (i t e c se o s e3 e3o d ild ctio -
d e t 3e g es e e k ock t ei3 t 3gets ll o e3 t e ttle ield.
I t e d ge 3olled 3o tt ck ( e o3e de e ses 3e lied is eq l to o3 g3e te3 t i e ti es t e
t 3get s t3e gt 3 cte3istic, t e t 3get is k ocked do d s to s e d e3 ext ctio to get (i s e
ts to get ck , t t is . Bei g k ocked do c ses o i 3 i itsel , t it ts c 3 cte3 t
se3io s t ctic l dis d t ge ( e3 De e se l e is l ed, d o io sl e3 o ilit is i i3ed .
I t e d ge 3olled 3o tt ck ( e o3e de e ses 3e lied is eq l to o3 g3e te3 t i e ti es t e
t 3get s t3e gt 3 cte3istic, t e t 3get is k ocked ck 3d 1 ete3 o3 e e3 i e oi ts o d ge
ic t e tt ck exceeds i e ti es t e t 3get s t3e gt (1-5 = 1 ete3, -1 = 2 ete3s, 11-15 = ete3s,
etc. . c 3 cte3 k ocked ck (o3 do tt ck s to s e d e3 ext ctio to get (i s e ts to
get ck , t t is . Bei g k ocked i to o ect c ses 1d t d ge o3 e c ete3 t e c 3 cte3
would e ee k ocked ck, d t e o ect ot ee i t e  t is d ge is lied to ot t e
o ect d t e c 3 cte3 (e c t kes t e d ge, ic is lied g i st t ei3 t De e se . Bei g
k ocked ck lso ts c 3 cte3 t se3io s t ctic l dis d t ge ( e3 De e se l e is l ed, d
o io sl e3 o ilit is i i3ed .
Example - Be id e 3olls 5 t d ge g i st 3igold, o s 4 t3e gt . Be id e 3olled
o3e t i e ti es 3igold s t3e gt (5 - 2 = . 3igold is k ocked ck 7 ete3s ( ÷ 5 = . ,
3o ded to = 7 . 3igold its 3ick ll te3 t3 elli g 5 ete3s. e i ct c ses 2d o t d ge
LL L
(7 - 5 = 2 , ic is lied to ot 3igold d t e ll ( eit e3 o ic ill e 3t 2d o d ge . I
3igold d e3 ck to t e ll e Be id e it e3, 3igold d t e ll o ld e ot t ke 7d
t d ge 3o t e K ock ck.
I c 3 cte3 ses e3 ctio to eco e3, s e c 3eg i so e o t e its t t s e s t ke 3o t
( o -let l tt cks. e gets e3 o e3 its ck eq l to e3 st t, t o l i t ose its e3e
i licted t ( o -let l tt ck. e ot tt ck o P se i ic s e eco e3s.
ll t d ge t ke i ig t is 3eco e3ed s soo s t e ig t is o e3, less t e c 3 cte3 s k ocked
co scio s. I s e s k ocked o t, s e st s k ocked o t til t e decides s e kes ( e3e
3o i e i tes to o e3 ig t .
l o t e Killi g d ge t ke i ig t is 3eco e3ed s soo s t e ig t is o e3, less t e c 3 cte3 is
d i g (3ed ced to its o3 less, ll 3o Killi g d ge . I s e is d i g, s e ill soo e de d less s e
3ecei es edic l id. ll Killi g d ge is e led et ee d e t 3es. I o e t3o le telli g e
o e d e t 3e e ds d ot e3 egi s, ss e t t ti e eek o3 o3e s ssed it o t dditio l
i 3 , t e c 3 cte3 s 3eco e3ed 3o e3 i 3ies.
e ill 3d l e3s it o3e kill Poi ts t t e e d o e c l sessio . ese c e s e t to
i 3o e kills o3, it t e s e3 issio , to i 3o e 3 cte3istics (o3 Po e3s, i s c 3e 3o 3i te to
o 3 c ig . e s o ld 3d Ps o3 good 3ole- l i g d good l . e3e 3e e s ggestio s:
Pl e3 s cle e3, i e ti e, o3 3ole l ed ell 1 o3 2 ts.
Pl e3 sol ed ste3 o3 o3 oi t o lot 1 t.
d e t 3e s 3eso di g s ccess 2 o3 ts.
B se oi ts o3 ei g i sce 3io 1 o3 2 ts.
e oi t o3 e c le el o t e e kill. o Fi e kill Poi ts o3 e e3 o e oi t o Po e3
skill 3o to 4 o ld 3eq i3e 4 kill Poi ts. i 3o e e t. o i 3o e o 3 ged Bl st 3o
d to 4d o ld 3eq i3e 5 kill Poi ts d o 3
s g3ee e t.
Fi e kill Poi ts o3 e e3 o e oi t o 3 cte3istic
i 3o e e t. o i 3o e o 3 gilit 3o 5 to
o ld 3eq i3e 5 kill Poi ts d o 3 s g3ee-
e t.
F zio zz ( o3 e3l  e e3oi P3o ect is tte t to co i e t e st3e li ed ec ics o F zio
it t e eleg t o e3 desig s ste o e3o ste . I e l s ee t3e e do s d i3e3 o e3o
ste , d I lso s i 3essed t t e e o3t t i to F zio . I ted s ste it t e st3e gt s o ot
to se i g es. I t e 3ocess I t3i ed o t I co side3 s e3 l o s st ts i ot g es
( like F zio , ck 3d-co ti ilit it e3o ste s ot o e33idi g desig co ce3 o3 Fuzion
Jazz . I e lso g3e tl ex ded t e Po e3 c3e tio s ste 3o t is 3ese ted i io s: e
ille i , ki g it close3 to t e e3o ste t si li i g t e c lc l tio o Po e3 odi ie3s.
I do ot k o i o e ot e3 t sel ill e e3 se Fuzion Jazz i g e; I t i k it s likel , t t t s
3o l o3 t e est.
s I s id i t e i t3od ctio , Fuzion Jazz is ot 3e l ce e t o3 F zio o3 e3o ste : I e dee
ectio o3 e3o es, d g3e t de l o 3es ect o3 ot e3o ste d F zio . Yo s o ld de i-
itel s o3t e3o es i g t ei3 3od cts; 3ole- l i g o ld ot e t e s e it o t t e , d
ot i g s s  t k o q ite like c s . ile o 3e s e di g o e , c eck o t old s es 3od-
cts, too: t e 3e tti g o t e3o ste d F zio so 3ce ooks t t 3e 3i ls to so e o t e est e3o
ste ooks e e3 lis ed.
e3ged t e elee e o s skill i to t e d-to- d skill.
o i ed t e ged e o s skill d t e ll 3 s skill i to t e ged o t skill.
d sted t e oi t llo ces o3 3io s o e3 le els, te3 doi g so e co e3sio s et ee e3o ste
d F zio zz.
Deleted D ge esist ce (it s 3ed d t .
dded e o3e E ced e ses, s c s Disc3i i to3 e se 3o d ig t isio .
dded Ext3 ctio s o3 t ose co t o ste3s o t t e3e.
ll o t e costs o3 e t l Po e3s e3e 3o g, d e ee 3e ised. Ditto o3 se e3 l o t e d st e t
Po e3s.
Deleted Ele e t l o t3ol 3o t e Po e3 F3 e o3ks ( ot eeded i o get e o g Po e3 Poi ts to egi
it .
o3ted ctio s ( k e e3s cco3di g to se l ess.
dded sectio o Ex e3ie ce. e eed to k o o to get d s e d ex e3ie ce, do t e?
Fuzion to Fuzion Jazz
t3e gt = t3e gt
I 3 t e3 do t o e ill e co e3ti g et ee
o stit tio = o stit tio
Fuzion Jazz d eit e3 F zio o3 e3o ste .
I tellige ce + ec iq e x = I tellige ce
o e e3, o t e o c ce o t to, e3e s o
ill o e3 + P3ese ce x = ill o e3
to co e3t 3o o e set o st ts to ot e3. is is t
e lexes + Dexte3it x = gilit
ex ct co e3sio , o co 3se: o3 est 3es lts, se
o 3 3 i .
o e e t = o e e t
Fuzion Jazz to Hero
Fuzion Jazz to Fuzion
t3e gt x = t3e gt
I tellige ce = I tellige ce
gilit x = Dexte3it
ill o e3 = ill o e3
o stit tio x = o stit tio
ill o e3 = P3ese ce
o stit tio x = Bod
I tellige ce + gilit x = ec iq e
I tellige ce x = I tellige ce
gilit = e lexes
ill o e3 x = Ego
gilit = Dexte3it
ill o e3 x = P3ese ce
o stit tio = o stit tio
Le els o Ext. Be t x 5 + 15 = o eli ess
t3e gt = t3e gt
x = i g (i .
o stit tio = Bod
o e e t = o e e t
Hero to Fuzion Jazz
t3e gt x ! = t3e gt
t x # = o stit tio
I tellige ce x ! = I tellige ce
Ego + P3ese ce x $ = ill o e3
Dexte3it x ! = gilit
i g (i c es x G = o e e t
o eli ess - 15 x # = Ext. Be t (+


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