// this opcodes is used to make this thread to be executed once 0A95: enable_thread_saving
// calculates absolute address of the text (opcode 0900) in game memory 0A9F: 0@ = current_thread_pointer 0@ += 0x10 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 0@ -= @TEXT_PTR // as all offsets are local (with negative values)
// skips 0900 and datatype bytes, 0@ points directly to the text 0@ += 4