Visual Basic 6 Black Book:Working With Images
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Visual Basic 6 Black Book
(Publisher: The Coriolis Group)
Author(s): Steven Holzner
ISBN: 1576102831
Publication Date: 08/01/98
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The code for the example you see in Figure 19.2 is located in the imageform folder on this books accompanying CD-ROM.
TIP: Note that if you just want to set the background color of a form to some uniform color, you should use the forms BackColor property instead of loading an image in.
Using Image Controls
You use image controls to display images. Although that might seem obvious, its usually the deciding factor in whether or not to use an image control or a picture box. Image controls are simple controls that dont use many system resources, whereas picture boxes are more powerful controls that do. When you just have an image to display, this is the control to use.
You load an image into an image control using its Picture property at design time or runtime. When you load an image in at runtime, use the LoadPicture function this way:
Private Sub Command1_Click()
Image1.Picture = LoadPicture("c:\image.bmp")
End Sub
As you can see in the image control in Figure 19.3, image controls have no border by default, although you can add one using the BorderStyle property. In addition, image controls size themselves to the image they display automatically, unless you set their Stretch property to True, in which case they size the image to fit themselves.
Figure 19.3 An image control and a picture box.
Image controls support events like Click, DblClick, MouseDown, MouseMove, and MouseUp. However, they do not support all the events that picture boxes support, such as Key events. In general, you use image controls for one purpose only: to display an image (which can include stretching that image). Both image controls and picture boxes can read in images in all the popular formats: GIF, JPEG, BMP, and so on.
For a lot more information on image controls, take a look at Chapter 10.
Using Picture Boxes
Picture boxes are like mini-paint programs. Not only can they display imagesthey can also create or modify them. You can use the built-in methods of picture boxes to draw text, ellipses, lines, boxes, and more, on top of the images they display.
You load an image into a picture box using its Picture property at design time or runtime. When you load an image in at runtime, use the LoadPicture function this way:
Private Sub Command1_Click()
Picture1.Picture = LoadPicture("c:\image.bmp")
End Sub
As you can see in Figure 19.3, picture boxes display a border by default, although you can remove it with the controls BorderStyle property. By default, picture boxes display their images starting at the picture boxs upper-left corner (leaving uncovered space at the lower-right blank), but you can change that by setting the AutoSize property to True. When you set AutoSize to True, the picture box sizes itself to fit its displayed image.
You can use a picture boxs PaintPicture method to draw an image at different locations in a picture box, and even flip it as well see in this chapter. Both image controls and picture boxes can read in images in all the popular formats: GIF, JPEG, BMP, and so on.
For a lot more information on picture boxes, take a look at Chapter 10.
AutoSizing Picture Boxes
Image controls size themselves automatically to fit the image theyre displayingbut picture boxes dont, by default. You can, however, make them resize themselves to fit the image theyre displaying by setting the picture boxs AutoSize property to True. You can set AutoSize to True either at design time or at runtime.
Loading Images In At Runtime
You know that you use the Picture property to load images into image controls and picture boxes, but how does that work at runtime? This code doesnt seem to work:
Private Sub Command1_Click()
Image1.Picture = "c:\image.bmp" 'Error!
End Sub
You have to use the Visual Basic LoadPicture function here. That looks like this when we load an image into an image control:
Private Sub Command1_Click()
Image1.Picture = LoadPicture("c:\image.bmp")
End Sub
Heres how we load that image into a picture box:
Private Sub Command1_Click()
Picture1.Picture = LoadPicture("c:\image.bmp")
End Sub
You can also load an image into a Visual Basic Picture object. Lets see an example of how that works. First, we create a Picture object, picObject1:
Private Sub Command1_Click()
Dim picObject1 As Picture
End Sub
Next, we load the image into that Picture object using LoadPicture:
Private Sub Command1_Click()
Dim picObject1 As Picture
Set picObject1 = LoadPicture("c:\image.bmp")
End Sub
Finally, we just set a picture boxs Picture property to the Picture object, and thats it:
Private Sub Command1_Click()
Dim picObject1 As Picture
Set picObject1 = LoadPicture("c:\image.bmp")
Set Picture1.Picture = picObject1
End Sub
If, on the other hand, you want to save an image to disk, use the picture boxs SavePicture method.
Clearing (Erasing) Images
One of the handiest things to know about handling images is how to clear an image in a form or picture box. You use the Cls method (which originally stood for Clear Screen) to do that (image controls dont have a Cls method).
For example, heres how we erase an image in a picture box when the user clicks that picture box:
Private Sub Picture1_Click()
Picture1.Cls
End Sub
Storing Images In Memory Using The Picture Object
You want to load a number of images into your program, SuperDuperGraphicsPro, and store them in the background, invisibly. How do you do that?
Visual Basic offers a number of ways of loading in images and storing them unobserved (all of them covered in this book, of course). You can use the image list control to store images, or the picture clip controls (picture clips are covered in this chapter). You can even load images into picture boxes and make those picture boxes invisible (by setting their Visible properties to False). And you can use Picture objects. In fact, in some ways, you can think of the Picture object as an invisible picture box that takes up far fewer system resources (although Picture objects dont have drawing methods like Line or Circle, like picture boxes). The Picture object supports bitmaps, GIF images, JPEG images, metafiles, and icons.
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