Building SP
Building SP
You will need a C++ compiler with good template support to build this.
Support for exceptions is not required.
In most cases you should be able to port to a new compiler just by
editing include/config.h.
Unix
To build on Unix, edit the Makefile, and do a make. You can also
build in a different directory. This requires GNU make or another
make that implements VPATH. Copy or link the top-level Makefile to
the build directory, change srcdir in the Makefile to point to the
original directory, and do a make in the build directory.
make install installs the programs.
You can use the following compilers:
gcc
gcc 2.7.2 works (gcc 2.7.0 won't work at least on the sparc). You
will also an iostream library (eg as provided by libg++ 2.7). This
distribution builds on Solaris 2.3 and on Linux 1.2. I expect it will
build on SunOS 4 as well with little difficulty.
With gcc 2.6.3/SunOS 4, you'll need to compile with
-Dsig_atomic_t=int, and, if you want to compile with
-DSP_HAVE_SOCKET, you'll need to make netdb.h and arpa/inet.h C++
compatible.
Sun C++
To compile with Sun C++ 4.0.1, run first sunfix.sh. Also in the
top-level Makefile, change set libMakefile to Makefile.lib.sun.
This makes the library build use the -xar option.
Nelson Beebe has ported SP to a variety of other Unix systems and has
produced some notes
about his experiences.
DOS/Windows
You must use a compiler that generates 32-bit code.
The following compilers have been tested:
Visual C++ 4.2
Open SP.mak as a Makefile in the Developer Studio and build whatever
you want.
Don't use Batch Build or Rebuild All: these
rebuild the library repeatedly.
You can build all the targets in a particular configuration by
building the all target.
The sp-generate.mak makefile can be used to make
all the .cxx and .h files that are automatically generated.
(These are included in the distribution, so you don't need to do this
unless you want to modify SP.)
To create a new program, make a new project in the SP project
workspace using the Build>Subprojects command, and
include lib and maybe generic as
subprojects. You may also want to add your project as a subproject to
all.
Then, in Build>Settings under the C/C++
tab in the Preprocessor category, copy the
Preprocessor definitions and Additional include
directories entries from the nsgmls subproject.
In the Code Generation category make sure you've selected
the same run-time library as that used by the corresponding configuration
of lib.
Visual C++ 5.0
Use SP.mak as with Visual C++ 4.2. Visual C++ 5.0 has a bug which
will cause it to crash when converting the makefile. To work around
this, rename the lib directory to x, say, before converting the
makefile and then, after conversion but before building, rename it
back to lib. Then proceed as with Visual C++ 4.2.
You should be aware that Visual C++ 5.0 also has some optimization
bugs. There are workarounds for those I've discovered, but it would
be safer to use Visual C++ 4.2.
Watcom C++ 11.0
Use Makefile.wat.
You must compile on a platform that supports long filenames.
James Clark
jjc@jclark.com
Wyszukiwarka
Podobne podstrony:
Build Tribot (2)build logicsps integration build planvalidate build stabilityrBD9103How to build a solar icemakerAd Muncher 4 7 Build 27105 FinalBuild a Garden Benchvalidate build stability?B0F413Kydland, Prescott Time to Build and Aggregate FluctuationsFinal Build Reportbuild mountPlany i budowa szafek kuchennych Woodsmith Magazine Plans Now Build Your Own Kitchen Cabinetsrup integration build plann8CF2C9rup buildE2DFEELimp Bizkit Build a Bridgewięcej podobnych podstron