Psychological Effects
of
Essence Loss
- by Sune Nødskou
System I
When a character loses Essence, it can have a very serious effect on his psyche and soul. The normal human starts being (mutated or not) starts out with 6.00 points of Essence. From 6.00 to 4.00 in Essence, there is no risk of loosing your sanity… but from then on chummer - be careful! You might just slip over the Edge!
From 3.99 to 0.00 in Essence, the chance of falling increases. Each time you lose Essence, make a roll against 6+(new Essence rating, round down). No Karma can increase your chances here chummer-san! If the roll is successful, nothing happens - you just got lucky this time chummer!
If the roll was unsuccessful however, you fell over the Edge. Immediately roll 3d+(the amount by which your roll failed) and consult the table below…
Result |
Effect |
4-7 |
Gain Insecure on Quirk level. This allows characters to gain more than the usual 5 points of quirks |
8-10 |
Gain the Edgy disadvantage worth -5 points |
11-12 |
Gain the Paranoia disadvantage worth -10 points |
13-14 |
Gain the Bad Temper disadvantage worth -10 points |
15 |
Gain a related Phobia on Mild level, worth at least -10 points. |
16 |
Gain the Berserk disadvantage worth -15 points |
17 |
Gain the Trigger Happy disadvantage worth -15 points |
18+ |
Gain On The Edge disadvantage worth -15 points |
System II
Every time a character loses Essence, let him roll a Fright-(Essence lost, round up). If the roll fails, follow the standard procedure for Fright Checks (p. B94).