Student Sheet Activity 7: Camera Angles and Shifting Behaviour
Objectives: Shift camera perspective, use close-by and far away, code a shift in behaviour using pages.
Directions: You have just looked at code and techniques for creating dramatic effects and for crafting changes in behaviour within a character. Now it’s time to practice.
Consider the three things you talked about during today’s lesson:
close-by and far away
camera angles
and pages.
Open up one of your games and add in some code to shift the camera to first person, maybe by holding the space bar
Now add or change one of your characters so that it changes behaviours based on what they are doing in your game world:
Maybe make your character switch to page 2 when it bumps into an apple
Then on page 2 write some code that changes the colour of your character
Try out other ways of changing and switching pages