r-dodA-02 popr, Informatyka, 3D Studio Max 4


Dodatek A. Ikony

3ds max wypełniony jest ogromną ilością ikon oraz przycisków. Aby dopomóc ci w sprawniejszym poruszaniu się w interfejsie programu, poniżej zamieszczono opis ikon, które wykorzystane zostały w niniejszej książce.

Tabela A.1. Główny pasek narzędziowy

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Undo

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Restrict to XY

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Redo

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Restrict to YZ

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Select and Link

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Restrict to ZX

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Unlink Selection

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Mirror

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Bind to Space Warp

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Array

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Select Object

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Snapshot

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Rectangular Selection Region

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Spacing Tool

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Circular Selection Region

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Align

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Fence Selection Region

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Normal Align

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Selection Filter

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Place Highlight

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Select by Name

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Align Camera

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Select and Move

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Align to View

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Select and Rotate

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Named Selection Set

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Select and Uniform Scale

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Open Track View

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Select and Non-Uniform Scale

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New Schematic View

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Select and Squash

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Material Editor

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Select and Manipulate

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Render Scene

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Reference Coordinate System

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Quick Render (Production)

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Use Pivot Point Center

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Quick Render (Draft)

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Use Selection Center

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Quick Render (Active Shade)

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Use Transform Coordinate Center

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Render Type

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Restrict to X

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Render Last

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Restrict to Y

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Active Shade Floater

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Restrict to Z

Tabela A.2. Panele boczne

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Create

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Modify

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Hierarchy

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Motion

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Display

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--> Utilities[Author:PO]

Tabela A.3. Panel Create

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Geometry

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Shapes

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Lights

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Cameras

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Helpers

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Space Warps

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Systems

Tabela A.4. Panel Modify

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Pin Stack (wł.)

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Pin Stack (wył.)

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Active/Inactive Modifier Toggle (wł.)

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Active/Inactive Modifier Toggle (wył.)

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Active/Inactive in Viewport (wł.)

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Active/Inactive in Viewport (wył.)

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Show End Result (wł.)

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Show End Result (wył.)

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Make Unique

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Make Uniqie (aktywny)

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Remove Modifier From Stack

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Configure Button Sets

Tabela A.5. Listwa informacyjna

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Selection Lock Toggle

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Absolute Mode Transform Type-In

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Offset Mode Transform Type-In

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Plug-in Keyboard Shortcut Toggle

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Crossing Selection

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Wundow Selection

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Degradation Override (włączona)

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Degradation Override (wyłączona)

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3 D Snap

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2.5 D Snap

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2 D Snap

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Angle Snap

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Percent Snap

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Spinner Snap

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Animate

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Key Mode Toggle

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Go to start

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Previous Frame

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Previous Key

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Play Animation

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Play Selected

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Stop Animation

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Next Frame

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Next Key

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Go to End

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Time Configuration

Tabela A.6. Klawisze nawigacji oknem widokowym

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Zoom

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Zoom All

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Zoom Extents

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Zoom Extents Selected

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Zoom Extents All

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Zoom Extents All Selected

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Region Zoom

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Field of View

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Pan

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Arc Rogate

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Arc Rotate Selected

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Arc Rotate Sub-object

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Min/Max Toggle

Tabela A.7. Klawisze nawigacji kamerą

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Dolly Kamera

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Dolly Camera + Target

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Dolly Target

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Perspective

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Roll Kamera

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Zoom Extents All

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Zoom Extents All Selected

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Field-of-View

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Truck Kamera

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Orbit Kamera

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Pan Kamera

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Min/Max Toggle

Tabela A.8. Klawisze nawigacji źródłem światła

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Dolly Light

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Dolly Light + Target

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Dolly Target

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Light Hotspot

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Roll Light

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Zoom Extents All

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Zoom Extents All Selected

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Light Falloff

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Truck Light

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Orbit Light

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Pan Light

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Min/Max Toggle

Tabela A.9. Okno VFB

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Save Bitmap

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Clone Virtual Frame Buffer

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Display Red Channel

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Display Green Channel

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Display Blue Channel

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Display Alpha Channel

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Monochromie

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Clear

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RGB Alpha

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Color Selektor

Tabela A.10. Edytor materiałów

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Get Material

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Put Material to Scene

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Assign Material to Selection

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Reset Map/Material to Default Setting

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Make Material Copy

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Make Unique

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Put to Library

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Material Effects Channel

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Show Map in Viewport

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Show End Result (włączona)

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Show End Result (wyłączona)

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Go to Parent

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Go Forward to Sibling

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Pick Material from Object

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Material Map Nawigator

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Select by Material

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Options

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Make a Preview

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Play Preview

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Save Preview

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Video Color Check

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Sample UV Tiling

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Sample UV Tiling

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Sample UV Tiling

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Sample UV Tiling

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Background

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Backlight

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Sample Type

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Sample Type

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Sample Type

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View List

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View List + Icons

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View Small Icons

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View Large Icons

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Update Scene Materials from Library

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Delete from Library

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--> Clear Material Library[Author:PO]

Tabela A.11. Okno Shematic View

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Filters

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Hierarchy Mode

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Reference Mode

Tabela A.12. Poziomy struktury

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Verte

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Edge

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Face

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Poligon

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Element

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Verte

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Segment

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Spline

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Select Sub-Object

Tabela A.13. Okno Track View i panel Motion

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Function Curves

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Parameter Out-of-Range Types

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Assign Controller

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Zoom Horizontal Extents

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Zoom Horizontal Extents Keys

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Zoom Value Extents

Tabela A.14. Operacje Boole'a na splajnach

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Union

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Subtraction

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Intersection

Tabela A.15. Wytłaczanie swobodne

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Next Shape

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Previous Shape

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Pick Shape

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Pick Shape

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Reset

Tabela A.16. Światła i kamery

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Target Camera

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Free Camera

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Target Spotlight

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Free Spotlight

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--> Omni Light[Author:PO]

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--> Free Directional Light[Author:PO]

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--> Target Directional Light[Author:PO]

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Sunlight System

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Light Include/Exclude Tool

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Light Lister Tool

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Field of View Direction

Tabela A.17. Typy stycznych

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Previous Key

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Next Key

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Copy to Previous Key

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Copy to Next Key

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Smooth

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Linear

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Step

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Slow

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Fast

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Bzie

14

Podkreślenie tłumacza; pozycja ta jest przeniesiona z tabeli A.3 oryginału.

Podkreślenie tłumacza; pozycja ta jest przeniesiona z tabeli A.11 oryginału.

Podkreślenie tłumacza; pozycja zamieniona miejscem z poz. 12 na poz. 10.

Podkreślenie tłumacza; pozycja zamieniona miejscem z poz. 10 na poz. 11.

Podkreślenie tłumacza; pozycja zamieniona miejscem z poz. 11 na poz. 12.



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