Dodatek A. Ikony
3ds max wypełniony jest ogromną ilością ikon oraz przycisków. Aby dopomóc ci w sprawniejszym poruszaniu się w interfejsie programu, poniżej zamieszczono opis ikon, które wykorzystane zostały w niniejszej książce.
Tabela A.1. Główny pasek narzędziowy
|
Undo |
|
Restrict to XY |
|
Redo |
|
Restrict to YZ |
|
Select and Link |
|
Restrict to ZX |
|
Unlink Selection |
|
Mirror |
|
Bind to Space Warp |
|
Array |
|
Select Object |
|
Snapshot |
|
Rectangular Selection Region |
|
Spacing Tool |
|
Circular Selection Region |
|
Align |
|
Fence Selection Region |
|
Normal Align |
|
Selection Filter |
|
Place Highlight |
|
Select by Name |
|
Align Camera |
|
Select and Move |
|
Align to View |
|
Select and Rotate |
|
Named Selection Set |
|
Select and Uniform Scale |
|
Open Track View |
|
Select and Non-Uniform Scale |
|
New Schematic View |
|
Select and Squash |
|
Material Editor |
|
Select and Manipulate |
|
Render Scene |
|
Reference Coordinate System |
|
Quick Render (Production) |
|
Use Pivot Point Center |
|
Quick Render (Draft) |
|
Use Selection Center |
|
Quick Render (Active Shade) |
|
Use Transform Coordinate Center |
|
Render Type |
|
Restrict to X |
|
Render Last |
|
Restrict to Y |
|
Active Shade Floater |
|
Restrict to Z |
|
|
Tabela A.2. Panele boczne
|
Create |
|
Modify |
|
Hierarchy |
|
Motion |
|
Display |
|
--> Utilities[Author:PO] |
Tabela A.3. Panel Create
|
Geometry |
|
Shapes |
|
Lights |
|
Cameras |
|
Helpers |
|
Space Warps |
|
Systems |
Tabela A.4. Panel Modify
|
Pin Stack (wł.) |
|
Pin Stack (wył.) |
|
Active/Inactive Modifier Toggle (wł.) |
|
Active/Inactive Modifier Toggle (wył.) |
|
Active/Inactive in Viewport (wł.) |
|
Active/Inactive in Viewport (wył.) |
|
Show End Result (wł.) |
|
Show End Result (wył.) |
|
Make Unique |
|
Make Uniqie (aktywny) |
|
Remove Modifier From Stack |
|
Configure Button Sets |
Tabela A.5. Listwa informacyjna
|
Selection Lock Toggle |
|
Absolute Mode Transform Type-In |
|
Offset Mode Transform Type-In |
|
Plug-in Keyboard Shortcut Toggle |
|
Crossing Selection |
|
Wundow Selection |
|
Degradation Override (włączona) |
|
Degradation Override (wyłączona) |
|
3 D Snap |
|
2.5 D Snap |
|
2 D Snap |
|
Angle Snap |
|
Percent Snap |
|
Spinner Snap |
|
Animate |
|
Key Mode Toggle |
|
Go to start |
|
Previous Frame |
|
Previous Key |
|
Play Animation |
|
Play Selected |
|
Stop Animation |
|
Next Frame |
|
Next Key |
|
Go to End |
|
Time Configuration |
Tabela A.6. Klawisze nawigacji oknem widokowym
|
Zoom |
|
Zoom All |
|
Zoom Extents |
|
Zoom Extents Selected |
|
Zoom Extents All |
|
Zoom Extents All Selected |
|
Region Zoom |
|
Field of View |
|
Pan |
|
Arc Rogate |
|
Arc Rotate Selected |
|
Arc Rotate Sub-object |
|
Min/Max Toggle |
Tabela A.7. Klawisze nawigacji kamerą
|
Dolly Kamera |
|
Dolly Camera + Target |
|
Dolly Target |
|
Perspective |
|
Roll Kamera |
|
Zoom Extents All |
|
Zoom Extents All Selected |
|
Field-of-View |
|
Truck Kamera |
|
Orbit Kamera |
|
Pan Kamera |
|
Min/Max Toggle |
Tabela A.8. Klawisze nawigacji źródłem światła
|
Dolly Light |
|
Dolly Light + Target |
|
Dolly Target |
|
Light Hotspot |
|
Roll Light |
|
Zoom Extents All |
|
Zoom Extents All Selected |
|
Light Falloff |
|
Truck Light |
|
Orbit Light |
|
Pan Light |
|
Min/Max Toggle |
Tabela A.9. Okno VFB
|
Save Bitmap |
|
Clone Virtual Frame Buffer |
|
Display Red Channel |
|
Display Green Channel |
|
Display Blue Channel |
|
Display Alpha Channel |
|
Monochromie |
|
Clear |
|
RGB Alpha |
|
Color Selektor |
Tabela A.10. Edytor materiałów
|
Get Material |
|
Put Material to Scene |
|
Assign Material to Selection |
|
Reset Map/Material to Default Setting |
|
Make Material Copy |
|
Make Unique |
|
Put to Library |
|
Material Effects Channel |
|
Show Map in Viewport |
|
Show End Result (włączona) |
|
Show End Result (wyłączona) |
|
Go to Parent |
|
Go Forward to Sibling |
|
Pick Material from Object |
|
Material Map Nawigator |
|
Select by Material |
|
Options |
|
Make a Preview |
|
Play Preview |
|
Save Preview |
|
Video Color Check |
|
Sample UV Tiling |
|
Sample UV Tiling |
|
Sample UV Tiling |
|
Sample UV Tiling |
|
Background |
|
Backlight |
|
Sample Type |
|
Sample Type |
|
Sample Type |
|
View List |
|
View List + Icons |
|
View Small Icons |
|
View Large Icons |
|
Update Scene Materials from Library |
|
Delete from Library |
|
--> Clear Material Library[Author:PO] |
Tabela A.11. Okno Shematic View
|
Filters |
|
Hierarchy Mode |
|
Reference Mode |
Tabela A.12. Poziomy struktury
|
Verte |
|
Edge |
|
Face |
|
Poligon |
|
Element |
|
Verte |
|
Segment |
|
Spline |
|
Select Sub-Object |
Tabela A.13. Okno Track View i panel Motion
|
Function Curves |
|
Parameter Out-of-Range Types |
|
Assign Controller |
|
Zoom Horizontal Extents |
|
Zoom Horizontal Extents Keys |
|
Zoom Value Extents |
Tabela A.14. Operacje Boole'a na splajnach
|
Union |
|
Subtraction |
|
Intersection |
Tabela A.15. Wytłaczanie swobodne
|
Next Shape |
|
Previous Shape |
|
Pick Shape |
|
Pick Shape |
|
Reset |
Tabela A.16. Światła i kamery
|
Target Camera |
|
Free Camera |
|
Target Spotlight |
|
Free Spotlight |
|
--> Omni Light[Author:PO] |
|
--> Free Directional Light[Author:PO] |
|
--> Target Directional Light[Author:PO] |
|
Sunlight System |
|
Light Include/Exclude Tool |
|
Light Lister Tool |
|
Field of View Direction |
Tabela A.17. Typy stycznych
|
Previous Key |
|
Next Key |
|
Copy to Previous Key |
|
Copy to Next Key |
|
Smooth |
|
Linear |
|
Step |
|
Slow |
|
Fast |
|
Bzie |
14
Podkreślenie tłumacza; pozycja ta jest przeniesiona z tabeli A.3 oryginału.
Podkreślenie tłumacza; pozycja ta jest przeniesiona z tabeli A.11 oryginału.
Podkreślenie tłumacza; pozycja zamieniona miejscem z poz. 12 na poz. 10.
Podkreślenie tłumacza; pozycja zamieniona miejscem z poz. 10 na poz. 11.
Podkreślenie tłumacza; pozycja zamieniona miejscem z poz. 11 na poz. 12.