plik


ÿþCarcassonne  The Ocean  Men Of The Sea 1 Carcassonne  The Ocean  Men Of The Sea THE OCEAN  MEN OF THE SEA E E THE OCEAN  MEN OF THE SEA E E A Carcassonne Central Carcassonne Central expansion by Skipboris Life on the open ocean can be hard. Men of the sea not only have the treacherous waters to worry u Life on the open ocean can be hard. Men of the sea not only have the treacherous waters to worry u about, but their shipmates as well... about, but their shipmates as well... EXTRA PIECES EXTRA PIECES " 44 new Ocean based tiles with new tactics to employ, including the new Ocean based tiles ith new tactics to employ, including the infamous Chateau D If island! infamous Chateau D If island! ADDITIONAL RULES ADDITIONAL RULES Preparation Preparation Shuffle the new tiles in with the rest of the ocean tiles. Place the mutiny and betrayal tokens to the side with any Shuffle the new tiles in with the rest of the ocean tiles. s to the side with any other type of tokens. Rules for the Ocean and Carcassonne in general stay the same, except with the following Rules for the Ocean and Carcassonne in general stay the same, except with the following Rules for the Ocean and Carcassonne in general stay the same, except with the following additional rules: Growing Islands Growing Islands Islands may now contain any type of normal land based Carcassonne tiles. the island must fulfil the normal land based Carcassonne tiles. However, the island must following requirements: Firstly, there must be a pennant in a completed or non-completed city on the island. A here must be a pennant completed city on the island. A player may not add a land tile to an island without a pennant. Secondly, only one land-only tile is allowed per player may not add a land tile to an island without a pennant. Secondly, only one land only tile is allowed per island, regardless of the number of pennants. If multiple islands with land tiles are connected later by tile and, regardless of the number of pennants. If multiple islands with land tiles are connected later by tile and, regardless of the number of pennants. If multiple islands with land tiles are connected later by tile placement, it is allowable.12 Stranded islands Stranded islands These are islands in which opponents followers may be left stranded! When a player These are islands in which opponents followers may be left stranded! When a player draws and plays a tile with a palm tree icon, they draws and plays a tile with a palm tree icon, they may immediately select any player. That player must then select one follower of any type except boat, to be stranded on the must then select one follower of any type except boat, to be stranded on island. That player may choose any of his followers that are in play or in his supply. of his Place the follower on the island. The follower will remain stranded there until a boat of Place the follower on the island. The follower will remain stranded there until a boat of the same colour enters the tile by movement. enters the tile by movement. When that happens the stranded follower is returned to the player s supply. Stranded islands are worth nothing in final scoring. Stranded islands are worth nothing in final scoring. Fishermen do supply these islands, but one has to wonder why they don t rescue those but one has to wonder why they don t rescue those stranded men... 1 Question: What about the volcano? Answer: It is allowable, but the dragon will be stranded on the island until another volcano is played. The dragon may only move across Answer: It is allowable, but the dragon will be stranded on the island until another volcano is played. The dragon may only move across tiles with land. 2 Question: What about the Abbey? Answer: It is allowable in this expansion, so long as it is enclosed by land on all four sides. Abbeys do not close islands. expansion, so long as it is enclosed by land on all four sides. Abbeys Carcassonne  The Ocean  Men Of The Sea 2 Carcassonne  The Ocean  Men Of The Sea Vagabond sailors Vagabond sailors Many sailors are still looking for a commission or a cause. When a player completes an island, he may recruit one vagabond sailor for each icon on the island. Immediately he may place one boat follower for each icon in any legal waters adjacent to the entire island, for free. This is a one time opportunity. If the receiving player has no boat followers left in his supply, he must select a different player (with a boat in their supply) to receive the vagabond sailor(s). If they accept, they may place a boat in the waters instead. Mutiny Mutiny The player that completes a feature with a mutiny icon receives a mutiny token. Instead of placing a follower or any related action, a player may play one of their mutiny tokens. When played, the player selects any boat currently on the map and not part of a fleet, and swaps it with another player s boat from their supply. If any of these criteria are not met, the token may not be played. Mutiny tokens may be discarded for free at any time. Chateau D If Chateau D If This expansion introduces the infamous island prison: Chateau D if! The rules for it loosely follow the famous story of  The Count of Monte Cristo. There is a betrayal, and possible revenge. A player gains betrayal tokens the same way he gains mutiny tokens; by completing islands. With a betrayal token in hand, instead of placing a follower or any related action, he may execute a betrayal. Or, if a player draws and places Chateau D If island, he may immediately execute a betrayal, also at the cost of placing a follower. A player may not execute a betrayal until Chateau D If island is in play. He also may not execute a betrayal in the last 3 rounds of play.3 To execute a betrayal, the player declares betrayal and turns in his token. He then chooses a follower on land (mainland or island) that will be betrayed. The chosen follower is swapped with a betrayer s follower of equal or lesser value, from their supply. Put a betrayal token with the silver side up underneath this follower. The value of this follower is increased by 1, and it can t be betrayed. Betrayals are not allowed inside Carcassonne city, nor in cloisters. Barns, pigs, and builders may not be betrayed. If two or more followers of the same colour are claiming a feature, none of them may be betrayed. They support each other. The betrayed follower is now sent to Chateau D If. Place it laying down. The player with the betrayed follower must wait one turn with the follower lying down. On the next turn, the prisoner follower may escape! If the player with a prisoner follower wishes, as a sailing move he may set the follower on it s side and put it into adjacent Ocean water. It is swimming back for revenge! Swimming followers move the same way as sailboats, except the wind has no effect, and they may share tiles with any other boats without threat of challenge. In order to take revenge, a player must  swim his follower to the landmass he was betrayed on. Once he arrives on the landmass, he may take revenge in the following way: The betrayed player is allowed to place a tile that joins the feature he was betrayed on and place his betrayed follower there. Normally such a play is not allowed. Remove the token from the betrayer follower and place it under the follower seeking revenge, this time with the gold side up. This follower is now worth an extra three more than normal, when calculating majority during the feature s completion. The betrayer follower s value goes back to normal. If calculating for island governorship, multiply the feature claimed by the revenge seeker by two. If on the other hand the feature is completed before the betrayed follower can take revenge, the opportunity for revenge is lost, and the betrayed follower is returned to its players supply. Any betrayal tokens left are turned in. Thus, each time a betrayal plot is carried out, there is a race between the two involved parties: one to complete the feature, the other to get back in time before the feature is completed to take revenge. Chateau D If island is supplied normally by fishermen. 3 Variant: Set aside chateau D If island at the beginning of play. The first player to execute a betrayal places Chateau D If island according to normal tile placement rules. Version 0.2 Version 0.2 Carcassonne  The Ocean  Men Of The Sea 3 Carcassonne  The Ocean  Men Of The Sea Miscellaneous rules Miscellaneous rules Island roads on the ocean are worth 2 points per tile, three points with an inn. Island roads on the ocean are worth 2 points per tile, three points with an inn. n n Version History Version History July 4, 2009 Ver. 0.1 is released as a draft is released as a draft July 5, 2009 Ver. 0.2 includes several grammatical fixes and some small rule tweaks. ncludes several grammatical fixes and some small rule tweaks. July 7, 2009 Ver. 1.0 Final draft released. released. Acknowledgements Acknowledgements Thanks to the following people that have contributed to this expansion: Thanks to the following people that have contributed to this expansion: " Gantry Rogue and Matt Harper for Carcassonne fans. Gantry Rogue and Matt Harper for Carcassonne Central  THE community for Carcassonne " Joff for the rules template. " Posters on the Carcassonne Central forum for many fine adjustments and ideas. Posters on the Carcassonne Central forum for many fine adjustments and ideas. " My board games group for play-testing this expansion. testing this expansion. Player Developments Player Developments www.carcassonnecentral.com www.carcassonnecentral.com Rules format originally developed by Jonathan Warren for Carcassonne Central

Wyszukiwarka

Podobne podstrony:
Algis Budrys @ The Edge of the Sea
16 Changes in sea surface temperature of the South Baltic Sea (1854 2005)
Pirates of the Spanish Main Dead Men Tell No Lies
Lord Dunsany The Men of Yarnith
Middle of the book TestA Units 1 7
ABC?ar Of The World
Heat of the Moment
A short history of the short story
The Way of the Warrior
History of the Celts
Conan The Sea Devil
The Babylon Project Eye of the Shadow

więcej podobnych podstron