Become a Computer Game Developer: What to Do Next
Chapter 8
What to Do Next
Don't get too wrapped up in
yourself.
One of the problems I have noticed with truly
successful game developers is they become so focused on what they are
doing, they lose sight of everything else. The risk here is that you will
lose touch with reality. Eventually you will become obsolete. Your skills
will become finely honed and totally irrelevant.
The reality is, there are more young game developers than old game
developers. The young people are closely in touch with the state of the
art in computer games. They play games, they have friends who play games,
they are involved in discussions, debates, and flame wars on such things
as algorithms and platforms.
The older developers are closely in touch with the state of the art
too. They have to be. Those who didn't keep up are already gone. Clearly
the lesson is this: keep up or fade away.
Keeping Current With the Craft
Play Games
This may seem obvious, but you would be surprised
at how many game developers are so busy writing games they don't
take time to play games. Force yourself. It's good for you.
Attend Conferences
There are many excellent conferences and trade
shows put on every year. I suggest E3, the Computer Game Developers' Conference
and the Shareware Industry
Conference.
Communicate
Get online and talk to other game developers. My
favorite location is the Compuserve Game Developers Forum
(GO GAMEDEV) with the rec.games.programmer newsgroup a distant
second. I understand there is also a discussion area on AOL, and if
you look around you can find game developer discussions other places
too.
Don't work in a vacuum. Find other people who are doing what you
do, and talk to them.
Join Up
There are several organizations which game
developers can join. My personal favorite is the International Game Developers Network
. Check out their home page. There is a list of other
organizations on their link page, too.
Read Up
Read books, read magazines, read everything you
can get your hands on. Stay informed.
Surf the Web
You already know this. You found my page, didn't
you?
I know that you
are busy, and game development can be an all-consuming task, but it is
important to allocate time to keep up with the state of the industry. You
must keep learning and growing. It is the only way to succeed.
That's about all the advice I have to give you. You can check the links
and references for more sources of information, and check back here some
time in the future to see if I have ever bothered to update this page.
I want to wish you good luck with your game programming career. If you
ever become rich and famous, and you feel like I was the one who launched
your game development career, then by all means send me a check. Any
amount will be accepted.
Now stop reading, refill your Jolt Cola, and get back to work. Games
don't just write themselves, you know.
Bye for now!
Diana
Got Books?
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This site created and maintained by Diana Gruber .
Graphics designed by Susan
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Copyright © 1997 Ted Gruber Software, Inc.
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