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Frame: 304 / 479 |
n Physics O GarbageCollector
VSync
■ Gi
■ Others
Rendering
■ Batches
■ SetPass Calls
■ Triangles
■ Veitices
Memory
■ Total Allocated
■ Texture Memory
■ Mesh Memory
■ Materiał Count J Object Count
■ Totał GC Allocated
■ GC Allocated
Hierarchy |
CPU:82.69ms |
GPU:O.OOms Fiame Debuggci | |||||
Owerwiew |
Total i |
Self | |
Calls |
GC Alloc |
Time ms |
Self ms | |
Gfx.WaitForPresent |
51.8% |
51.8% |
1 |
0 |
B |
42.90 |
42.90 |
• Camera.Render |
44.1% |
2.4% |
1 |
0 |
B |
36.52 |
2.00 |
• Physics.Processing |
1.9% |
0.5% |
4 |
0 |
B |
1.58 |
0.44 |
Overhead |
0.4% |
0.4% |
1 |
0 |
B |
0.41 |
0.41 |
- BehaviourUpdate |
0.2% |
0.0% |
1 |
42 |
B |
0.21 |
0.01 |
Profiler.FinalizeAndSendFrame |
0.2% |
0.2% |
1 |
0 |
B |
0.20 |
0.20 |
> Animators.Update |
0.1% |
0.0% |
2 |
0 |
B |
0.14 |
0.00 |
TextRendering.Cleanup |
0.1% |
0.1% |
3 |
0 |
B |
0.10 |
0.10 |
__PhYsir^JFetdhRASulte_ |
0.1 |
_fL!SŁ_ |
_4_ |
n |
R |
_QJ18_ |
__Q.Q8 |
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