SHSpec 49 6412C15 Communication A Gradient on Duplication
6412C15 SHSpec-49 Communication: A Gradient on Duplication
Level 0 and Level I are laid out, and the materials exist for Levels II, III, IV, and VI. [See HCOPL 11Dec64 "Full Table of Courses and Classifications".] The PE course is back down below Level 0, and the HAS course is in the academy, with a strict curriculum. It includes axioms and other bits and pieces. HQS is what old HCA/HPA was.
When you go all the way to the top, it is then very easy to see what lies between you and the bottom. That is what has happened. Mow we can see what an auditor has to go through and achieve to get all the way up. Unnecessary parts of training have been eliminated without leaving gaps that people could fall into.
You can tend to discount how much auditing you have had, when you get up near the top. That would be one reason why you would think you could take a new PC and run him at once on R6, thinking that he is where you are, as a case, when he isn't.
A person who is "perfect" and has no problems:
1. Is very delicate.
2. Commits overts.
The case who never finds anything to audit because he is "perfect" must be audited very delicately. A person may get a full complement of motivators from something, yet still assert that is was right. If such a person were to admit to or confront a single little fault, i.e. give up a service fac, it would be, to him, the final degradation. He is very overty, but he is at a point where, if he admitted that he had ever done anything wrong, he would slip over the edge of degradation that he has been clinging to and start asserting his rightness by being even wronger, like a kid breaking windows who keeps on doing it, trying to assert the rightness of what he is doing. Manifest insanity is a confirmation of an error. You have to increase the case's responsibility by a series of steps. The only trouble you have had with PCs has come from not going up through the steps necessary to keep the PC winning, getting gains that are real to the PC. The Book of Case Remedies is the totality of Level II (overts and PTP's), but the PC has to be gotten up to the point where he can be run on the processes in The Book of Case Remedies.
There are certain things senior to the bank, on which a thetan would be able to be aberrated, whether he had a bank or not, though without a bank, the thetan could get unaberrated again without auditing. The design of the bank is what gives the thetan the dwindling spiral. But if a thetan weren't aberrated and had no designed reactive mind, he could determine to spin in on a spiral, now that he has that skill, because he has done it. But he couldn't have realized how much trouble he would get into. He is capable of miscalculating, which is a fascinating ability to have. The thetan is natively capable of getting into more trouble than he can see. A thetan is capable of having these things happen or making things happen to himself. He is capable of setting up masses to suspend in time. The masses -- GPM's -- create time.
But it is difficult for a thetan to aberrate himself to such a degree that he can't recover. The only way he could recover is to block out duplication. (Cf. the Axioms: that which you don't as-is will endure forever.) If a thetan is unwilling to duplicate something, it will endure. The only way a thetan can erase something is to be willing to duplicate it. E.g., if you are unwilling to be like a person, you will get madder and madder at the person, to the point where he will disappear, not by being as-ised, but because you can't see him anymore. He is still there.
Thus you have a universe. A thetan is nothing, and he is unwilling to be something, so you get masses, and they endure because the thetan won't as-is them. So he makes a bank, which tells him what he should and shouldn't be willing to duplicate. This bank had two halves:
1. The cowboys in the white hats, which he was willing to duplicate (so they disappeared).
2. The cowboys in the black hats, which he wasn't willing to duplicate (so they became more real and solid).
This leads to the dwindling spiral.
Communication can be a lower gradient on duplication that leads to more willingness to duplicate, as well as the other way around. The rough part of the bank is duplication. You could take some other part of the comm formula, drill it, and start to knock out the duplication hang-up. With communication, you might get over the obsession not to duplicate, without getting an obsession to duplicate. You knock out the ferocity of, "Don't ever be that!", as when you say to yourself, "I must never never never be a bum on skid row," [and then you must obsessively duplicate the bum by becoming one.] You get out of compulsive and inhibited actions by communication. If a person can't stand the thought of an auto accident, he won't be able to duplicate a car, communicate with it, or control it, and he will crash. The remedy would be to have him touch a car.
This shows why touch assists and processes of communication with aberrated body parts, or whatever, are so effective. "You become what you resist." In other words, "That which you are unwilling to duplicate will persist and eventually overwhelm." This is not to say that you have to obsessively duplicate either. Mere experiencing of something is non-therapeutic. Communication with something is therapeutic. If you are afraid of being an alcoholic, don't try it out. Communicate with alcoholics or with something relating to this subject. Then the refusal to duplicate clicks out. Give the alcoholic a bottle or a glass to communicate with. But don't let him experience it. Run reach and withdraw on it, or on photos of skid-row bums.
Wilson, a newly-appeared political figure, has a 48 hour comm lag between his saying, "I will never ... " and his doing it. He is nearly nuts, and never notices that he is doing this. If he's "agin" it, he is going to be doing it to be it. "Why was I so angry about it yesterday? I'm it!" "The bank says that 50% of existence must be shunned ... and the other 50% is, 'Love it! Gotta be it! Cherish it!' So, of course, the universe will eventually become the 50% you mustn't have anything to do with." You do not have to experience something in order to duplicate it. The things that bug you are the things you mustn't be or have anything to do with. And if you can't comm with something, you can't hold it off. How do you keep one boat from smashing another if you mustn't have anything to do with a boat hook?
There are gradients in the field of duplication. Making drawings is a duplication and telling about them is communication, so that would help out a kid who was having trouble. You could get him up to drawing what he didn't like about school, drawing school in 3D, etc. [Cf. Play Therapy, in which the kid is encouraged to "demonstrate", with toys, the various aberrative parts of his life.] Just don't make it too steep a gradient. Having to experience is an out-gradient. You collapse terminals with the thing that you are experiencing. How can you hold anything off if you can't communicate with it? [Also, if you can't duplicate something, you can't handle it.] Putting it all on a communication activity would be less likely to go too steep. 8C is a steep process, because it asks the PC to communicate with MEST, which is the one thing he doesn't want to duplicate. Also, this process is run duplicatively.
Therefore, communication -- like, with the cowboys in the black hats -- is the key that unlocks duplication. It is what you monitor a case by and what you try to solve first, not only with regard to levels, but also at the beginning of every session. You could use a gradient of duplication, instead of a gradient of communication, though it is hard to assess the gradient properly, using duplication, and the PC will hit too steep a gradient and blow. If you approach the whole thing on a communication gradient, you will give the PC a very gentle gradient. "Communication" as a word, happens to be part of the reactive bank: an end-word. But this doesn't matter.
However, just because you have gotten the PC past Level 0, it doesn't mean that you have got rid of his reactive mind or his peculiarities as a thetan. You will never get rid of the latter. A cleared thetan, without a bank, will still have slump spots, centered around communication, duplication, making things, unmaking things, persistence, any value that time might be, and value there is to experience, etc. He will make and unmake pictures of things. He will have an aberratable pattern that isn't planned. Then he could just look at this small aberration, and it would as-is. He as-ises things very easily because he doesn't have it all hanging on earlier similars in a bank. There are certain factors in a person, regardless of his experiential track, for instance the fact that "communication knocks out refusals to duplicate." This comes up in a lot of cognitions. A non-duplication decision goes along with non-communication actions. 8C is hard because "you're asking him to communicate with MEST, and that is the one thing he will not be.... It makes quite a process." 8C also handles unwillingness to duplicate. A clever auditor always reestablishes the PC's communication where it ought to be, before going on to do anything else.
So if a PC is not in comm, you must find out why. We know the key points: withholds, PTP's, and overts. They all have out-of-comm to them. An overt is a regretted communication. A PTP is a started but not completed, and thereafter refused communication. A withhold is an unwillingness to communicate. If you partially communicate, with an unwillingness to communicate, you've got a missed withhold. This is a particular kind of problem.
A broader look at this area is given by the fact that the PC has a PTP because he is unwilling to duplicate something or someone. You've got to be careful not to throw the PC into the bank with no gradient. If the PC gets misemotional, you are on an out-gradient, because the person is experiencing something, rather than communicating. Push a person into a situation where there is a no-duplication decision and no communication with that, and: Powie! He interiorizes into that very point. This can also throw the PC into GPM's and end-words of duplication and communication and their negatives. Communication is the solvent that handles non-duplication. As you audit the PC normally, you've got a destimulative factor: you are putting the PC more thoroughly in comm with his bank, without throwing him into it, i.e., without experiencing it. If you skip the communication, you will get the obsessive duplication, the experiencing, the dramatization. You could develop a process that would do this to the PC. One such process would be, "What wouldn't you mind going out of ARC with?" A more direct one would be, "What don't you like? Duplicate it," though the latter would be therapeutic on some PC's. Or, by making a guy wrong, you can prove to him that he is duplicating something that he has said he would never duplicate. This is the psychiatric approach: "You hate your father, so you are being him, aren't you?"
The reason why you can't just process a PC all the way North with communication is that you have to pay attention to the complexity of the bank, e.g. service facsimiles. The bank is complex enough, so that the PC will have to confront and undo it. You have to pay attention to the PC's physical peculiarities. The PC is going to run into some corner of the bank, and you have to pay attention to it. You must find areas that the PC can as-is and walk him into them. But you are not just auditing the PC vs. the bank. There is the environment, full of other people's banks, etc. So you have to make a fast gain. You have to have enough of a gradient so that the PC knows that he has made a gain, and enough gain so that he won't get squashed before the next session.
You can get rid of bad habits in the PC, not by a direct attack on them, but by a general comm process, washing out all unwillingness to duplicate. [If a thetan could duplicate, he wouldn't need a habit to handle it. Cf. earlier data on a circuit as a substitute for confront. See p. 47, above.] A person getting extricated from his own bank is also mixed up with other banks. Also, he is still eating.
Don't advise people to experience life. If you find some guy that is awfully slow to bring up the line, why, don't bring him up yourself. He has had plenty of time to do himself in, and some people have simply done a better job of it than others.