Wyniki wyszukiwana dla hasla htdctmw 061
htdctmw 010 Just to make surę we all use the same language and there’s no misunder-standing when we
htdctmw 012 Movin’ right along, we now introduce you to one of Marvel’s many widely heralded&nb
htdctmw 013 When you re up above the scene, looking down at it, as in this panel, what else cou
htdctmw 015 THE SECHETS OF- FORM! MAKING AN OBJECT LOOK REAL. Anyone, even you or I, can draw some s
htdctmw 016 One of the main things that can ruin a drawing is the appearance of FLATNESS. Too many b
htdctmw 017 Here we see a simple handgun, without which there could hardly be any comicbooks, or TV
htdctmw 018 The piane is equally easy. As you can see, it’s composed of a number of simple cyli
htdctmw 019 As promised, let’s see how what we’ve learned relates to the human figurę. In this quick
htdctmw 020 NOW, LET S get a little heavier. EVEN SPHERES, CUBES, AND CyLINDERS CAN USE SOME EM
htdctmw 021 Below, on the left side of the page, you’ll see two typical panels done in the Marvel st
htdctmw 022 Here’s morę of the same, just to make surę we ve left nothing out.
htdctmw 024 THE POWER OF- PERSPECTIWE! Just as FORM is all-important in making an object look real,
htdctmw 025 As usual, we ll study the pix on the page opposite. And this time there are two new word
htdctmw 027 Here, just because Johnny hates to let his ruler go to waste, he’s given you a couple mo
htdctmw 028 /IW WELL, IT HAP TO HAPPEN.THESE TWO PICS OFFER yoU EXAAAPi.ES OF SCENES 
htdctmw 030 Let’s say you want to draw the inside of a room. Sounds simple, huh? But what about the
htdctmw 031 Okay. First we’ll consider some explanatory diagrams, then we’ll see how they apply to p
htdctmw 032 Suppose you want to divide a wali into five equal parts, but to complicate the process t
htdctmw 033 Now, when we mention that this drawing is based on THREE-POINT PERSPECTIVE, you’ll
htdctmw 034 NO A/££0 TO, JOHNNY. I FOLLOWED ITALL-ON THE SCANM£#, Pay particular attention to

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