lights() \ Language (API) \ Processing 1.0
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Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know.
If you prefer a more technical reference, visit the Processing Javadoc.
Name
lights()
Examples
size(100, 100, P3D);
background(0);
noStroke();
// Sets the default ambient
// and directional light
lights();
translate(20, 50, 0);
sphere(30);
translate(60, 0, 0);
sphere(30);void setup() {
size(100, 100, P3D);
background(0);
noStroke();
}
void draw() {
// Add lights at the beginning
// of draw() to keep them persistent
lights();
translate(20, 50, 0);
sphere(30);
translate(60, 0, 0);
sphere(30);
}
Description
Sets the default ambient light, directional light, falloff, and specular values. The defaults are are ambientLight(128, 128, 128) and directionalLight(128, 128, 128, 0, 0, -1), lightFalloff()(1, 0, 0), and lightSpecular(0, 0, 0). Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop.
Syntax
lights()
Returns
None
Usage
Web & Application
Related
ambientLight()directionalLight()pointLight()spotLight()noLights()
Updated on June 14, 2010 12:05:29pm EDT
Processing was initiated by Ben Fry and Casey Reas. It is developed by a small team of volunteers.
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