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developer.com - Reference Click here to support our advertisers SHOPPING JOB BANK CLASSIFIEDS DIRECTORIES REFERENCE Online Library LEARNING CENTER JOURNAL NEWS CENTRAL DOWNLOADS COMMUNITY CALENDAR ABOUT US Journal: Get the weekly email highlights from the most popular journal for developers! Current issue developer.com developerdirect.com htmlgoodies.com javagoodies.com jars.com intranetjournal.com javascripts.com All Categories : Java To access the contents, click the chapter and section titles. JAVA™ UNLEASHED, Second Edition (Imprint: SAMS.Net) Author: Michael Morrison Publication Date: Dec-96 ISBN: 1-57521-197-1 Chapter 1: Introducing Java How Java Was Developed What Java Is Why Java Is Internationally Beloved Java Today Java Tomorrow Chapter 2: Object-Oriented Programming and Java Thinking in Objects: An Analogy Attributes and Behavior Creating a Class Understanding Inheritance, Interfaces, and Packages Creating a Subclass Summary Chapter 3: Browsing Java HotJava 1.0 Netscape Navigator 3.0 Microsoft Internet Explorer 3.0 Summary Chapter 4: The Java Developers Kit Getting the Latest Version Overview The Runtime Interpreter The Compiler The Applet Viewer The Debugger The Class File Disassembler The Header and Stub File Generator The Documentation Generator Applet Demos API Source Code Summary Chapter 5: Third-Party Development Tools Selecting an IDE Symantec Café SunSoft Java WorkShop SourceCraft NetCraft Pro-C WinGEN for Java Rogue Wave JFactory Other Offerings Summary Chapter 6: Java Language Fundamentals Hello, World! Tokens Data Types Casting Types Blocks and Scope Arrays Strings Summary Chapter 7: Expressions, Operators, and Control Structures Expressions and Operators Control Structures Summary Chapter 8: Classes, Packages, and Interfaces Object-Oriented Programming Primer The Java Class Hierarchy Object Creation Object Destruction Packages Interfaces Summary Chapter 9: Threads and Multithreading Multithreading Concurrency Advanced Monitor Concepts Synchronization Summary Chapter 10: Exception Handling What Is an Exception? If Exceptions Are the Answer, What Is the Question? Some Terminology Don't Throw Up Your Hands-throw an Exception throw, try, and catch Blocks The Throwable Class Types of Exceptions Built-In Exceptions Summary Chapter 11: Overview of the Standard Packages The Language Package The Utilities Package The I/O Package The Networking Package The Windowing Package The Applet Package Summary Chapter 12: The Language Package The Object Class Data Type Wrapper Classes The Math Class String Classes System and Runtime Classes Class Classes Summary Chapter 13: The Utilities Package Linked Lists, Queues, Search Trees, and Other Dynamic Data Structures Using the Utilities Package The Enumeration Interface The Observer Interface Classes The BitSet Class The Date Class The Random Class The StringTokenizer Class The Vector Class The Stack Class The Dictionary Class The Hashtable Class The Properties Class The Observable Class Summary Chapter 14: The I/O Package Input Stream Classes Output Stream Classes File Classes Summary Chapter 15: The Networking Package Classes Exceptions Interfaces Summary Chapter 16: The Windowing (AWT) Package Control Classes Layout Classes Menu Classes Summary Chapter 17: Introduction to Applet Programming Viewing Applets Providing Security The Basics of Applet Programming Putting the Applet on the Web An Example: The ColorCycle Applet Summary Chapter 18: Programming Applets Simple Components Organizing the Interface Advanced Components Event Handling Summary Chapter 19: Java Graphics Fundamentals The Graphics Coordinate System The Basics of Color The Graphics Class Summary Chapter 20: Basic Animation Programming The Animator Class Simple Animation Double-Buffered Animation Advanced Tricks of the Trade Example Object Animator Summary Chapter 21: Creating User Interface Components Subclassing Controls The passField Class Member Data Combining Controls Using Panels to Combine User Interface Elements A Scrolling Picture Window Example The ImageCanvas Class Instance Variables Class Construction Event Handling Putting It Together A Password-Protected Picture Control Summary Chapter 22: Working with Dialog Boxes Windows and Frames The Color Dialog Box Example The Font Dialog Box Example Summary Chapter 23: Introduction to Network Programming Prerequisites Internet Networking: A Quick Overview Network Class Overview Java Security and the Network Classes Summary Chapter 24: Developing Content and Protocol Handlers What Are Protocol and Content Handlers? MIME Types Getting Java to Load New Handlers Creating a Protocol Handler Design The fingerConnectionSource Handler Source Using the Handler Creating a Content Handler Design Content Handler Skeleton The tabStreamTokenizerClass The getContent Method Using the Content Handler Summary Chapter 25: Client/Server Fundamentals Basic Client/Server Architecture Using TCP/IP Using UDP/IP Two-Tier versus Three-Tier Design Beyond Sockets Summary Chapter 26: Java Socket Programming An Introduction to Sockets Java Connection-Oriented Classes Java Datagram Classes An HTTP Server Application Summary Chapter 27: Multiuser Network Programming Our Mission-Should We Choose to Accept It The Requirements of the Server Integrating a Communication Class in Your Applet How to Connect to a Server How to Communicate with the Server How to Disconnect from the Server The Graphical Interface How to Thread the Client Class How to Share Information The Translating Method Advanced Topics of Applet Development Summary Chapter 28: Java Debugging Debugging with JDB Using Symantec Café's Visual Debugger Summary Chapter 29: Documenting Your Code The Role of Documentation The Software Engineering Process Object-Oriented Design Documenting Code Summary Chapter 30: Optimizing Java Code What Is Code Optimization? Optimizing with the JDK Compiler Costs of Common Operations Isolating Sluggish Code Optimization Strategies Summary Chapter 31: Exploring Database Connectivity with JDBC The JDBC API Simple Database Access Using the JDBC Interfaces Result Sets and the Meta-Data Interfaces Stored Procedures Other JDBC Functionality Building a JDBC Implementation Extending JDBC Summary Chapter 32: Persistence What Is Persistence? Forms of Persistence in Java Implementing a Simple File-Based Persistent Store The PersistentJava (PJava) Project Summary Chapter 33: Integrating Native Code A Java Class with Native Methods Accepting and Returning Java Classes Accessing Arrays of Classes Interfacing to Existing C and C++ Libraries Interfacing to Legacy C Libraries Developing Java Interface Classes from Legacy C++ Libraries Summary Chapter 34: Java Under the Hood: Inside the Virtual Machine The Class File Layout The Class Viewer Exception Handling The Virtual Machine Registers Operand Stack Local Variables The Virtual Machine in Action The Verifier Bytecodes Summary Chapter 35: Java Securiry Why Is Security Important? How Does Java Security Work? How to Build a Security Policy How Good Is Java Security? Summary Chapter 36: Building VRML 2.0 Behaviors in Java Making the World Behave Getting Started: Where Are those Class Files? Overview of VRML The VRML Script Node VRML Data Types in Java Integrating Java Scripts with VRML The First Behavior: A Color-Changing Box The Browser Class Creating Efficient Behaviors Dynamic Worlds: Creating VRML on the Fly Creating Reusable Behaviors The Future: VRML, Java, and AI Controlling the VRML World from Applets Summary Chapter 37: Integrating Java and JavaScript Setting the Stage Communicating with Java Communicating with JavaScript Using JavaScript Methods in Java Summary Chapter 38: Integrating Java and ActiveX Technological Goals Under the Hood Practical Implications A Peaceful Coexistence Integrating Java and ActiveX Summary Chapter 39: Using Java with VBScrip Wake Up and Smell the Java The VBScript Glue The Infamous Marquee Embedding Marquee on a Page Controlling Java with VBScript Properties versus Methods Triggering VBScript with Java Events Summary Chapter 40: Developing Intranet Applications with Java The Anatomy of an Intranet Application Creating an Intranet Application Framework Programming with Jiflets Extending Jiflets for Real-World Use Summary Chapter 41: Java Game Programming Graphics: Creating a Graphics Engine Improving the Bare-Bones Engine Sounds Java-Specific Game Design Issues A Simple Example: The Skiing Game Summary Chapter 42: Advanced Image Processing The Image Model Image Producers Filtering an Image The Mandelbrot Set Project Summary Chapter 43: Developing Your Own Database Application Different Database Systems Structuring Your Relational Database Java Database Issues Viewing the Data Data Entry Summary Chapter 44: Just-In-Time Compilers Understanding the Java VM JIT Compilers and the VM Inside a JIT Compiler Security and JIT Compilers JIT Compiler Performance Summary Chapter 45: Remote Objects and the Java IDL System Using Objects in a Networked Environment Using the java.rmi Package Using the IDL Compiler Summary Chapter 46: The Standard Extension APIs Java API Overview The Enterprise API The Commerce API The Management API The Server API The Media API The Security API The Java Beans API The Embedded API Summary Chapter 47: The Scoop on JavaOS, Java Microprocessors, and JAR Files JavaOS Java Microprocessors JAR Files Summary Chapter 48: Serving the Net with Jeeves How the Other Half Lives: Web Servers What Makes Jeeves Different from Other HTTP Servers? HTTP Server Administration Made Easy Servlet API Example Servlet: A Simple Phone Database Summary Appendix A: Java Languague Summary Reserved Words Literals Variable Declaration Variable Assignment Operators Objects Arrays Loops and Conditionals Class Definitions Method and Constructor Definitions Importing Guarding Appendix B: Class Hierarchy Diagrams About These Diagrams Appendix C: The Java Class Library java.lang java.util java.io java.net java.awt java.awt.image java.awt.peer java.applet Appendix D: Differences Between Java and C/C++ The Preprocessor Pointers Structures and Unions Functions Multiple Inheritance Strings The goto Statement Operator Overloading Automatic Coercions Variable Arguments Command-Line Arguments Appendix E: Java Resources JavaSoft's Java Site Java Information Collection Sites Java Discussion Forums Notable Individual Java Webs Object-Oriented Information Contact reference@developer.com with questions or comments. Copyright 1998 EarthWeb Inc., All rights reserved. PLEASE READ THE ACCEPTABLE USAGE STATEMENT. Copyright 1998 Macmillan Computer Publishing. All rights reserved.

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