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Technologies

Research into New Media

International Journal of

Convergence: The

DOI: 10.1177/135485650000600205

2000; 6; 62

Convergence

Michael Punt

Parallel Histories: Early Cinema and Digital Media

http://con.sagepub.com/cgi/content/abstract/6/2/62

The online version of this article can be found at:

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can be found at:

Media Technologies

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Parallel

Histories

Early

Cinema and

Digital

Media

Michael

Punt

Abstract

:

This article

suggests

ways

in

which

research

into

a

nineteenth-

century

technology

such

as

early

cinema

might

be valid

in

understanding

digital technology.

It

identifies

a

number of

stylistic

resemblances between

early

cinema,

personal

computing

and

the

internet.

It

also claims that there

is

some

value

in

applying

one

analytical methodology

to

both

’old’ and

’new’

media.

By

looking

at

digital

technology through

the filter of

an

extremely

well

developed

discourse

in

early

film

history,

softer determinist

accounts

of

digital

technology

can

emerge

which

are

not

dependent

on

the

premises

of

progress

nor

those of

various

forms of Postmodernist

criticism. In

a

reverse

angle,

so

to

speak,

it

also

argues

that

a

close

tracking

of

digital

technology

and

its

critical discourses

as

they

unfold

in

various

entertainment

forms

can

tell

us

much about the

attractions

and

fascinations that

early

cinema

had

a

century

ago

had

for

its

audiences.

In

short

it

claims

a

continuity

in

audio-visual

history

and

criticism

which

is

a

valuable

addition,

even

antedote,

to

the

hyperbole

and

unsupportable

technological

determinism that

digital

media has

attracted both

in

academic and commercial

commentary.

Introduction

Over

the last

two

decades

we

have become accustomed

to

the

dominance

of the blockbuster

as

part of

Hollywood’s

’hit-driven’

marketing

strategy.’

We

also have

come

to

expect

that the

narratives

of

these

high

investment

products

directed

at

family

audiences will be

driven

by

spectacular special

effects,

often

only

made

possible

with the

advent of

digital

image

manipulation

technology. Hollywood

has

reinvented

itself

since

the

economic

lows of the

1970s

and

now

regards

its

products

(movies)

as

multimedia

products

that

simultaneously

target

a

range

of distinct niche markets.

This

approach

to

movies

by

the

industry

has

encouraged

a

number of

revisions in

film

theory,

especially

among

those

concerning questions

of

media

specificity.

As

No6i Carroll

has

argued,

the

eighteenth

century

Enlightenment

idea

of medium

specificity

still

exercises

a

tenacious

grip

on

the

imagination

in

the

arts.

It

proceeds

from

the

assertion

’that each

art

form should

pursue

those effects

that,

in virtue

of

its

medium

it

alone

-

ie

of all the

arts -

can

achieve.’2

In

this

intellectual

regime

the

task of

the

artist is

to

examine

a

medium

for those

messages

and

forms that

it

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63

alone

can

express.

As

Carroll,

points

out

however,

this

depends

on a

selective

viewing

of the evidence.

All

media,

he argues,

have

more

than

one

constituent

component, and the decision

to

assign

one

as

dominant

is

quite

arbitrary

and determined

by

history.

If

a

domain

of

expression

is

already

occupied,

then another

way

of

prioritising

the

constituent

parts of

a new

medium

is

necessary

in

order

to

find

a

’vacancy’.

Carroll’s

approach

owes

much

to

new

digital

technology,

which transfers data from

one

medium

to

another without

distortion,

and

New

Hollywood’s

response

to

the

business

opportunities

that this

offers. The blockbuster

movie

collapses (media specific)

expressive

forms with cultural

institutions

such

as

the cinema, fast

food,

and

games.

In

so

doing,

it

forces

us

to

rethink

our

critical

approaches

to

the

movies.

Whereas Carroll has focused

on

art

theory,

and Thomas Schatz

(among

others)

has

analysed

the

economics

of

Hollywood

in response

to

multimedia

products,

this article

proposes

a

reconsideration of film

history

(especially

the

history

of

early

cinema)

in

light

of

digital

technologies.

As

more

and

more

research

is

conducted

into

the first decades of the

movies -

especially

into

technological history -

the

cinema

no

longer

seems

to

be the inevitable

outcome

of

a

cultural

imperative

for

rendering

movement.

It

is

better

explained

as

the

intersection

of

a

complex

network of discourses and

as a

number of discrete devices and

technologies already

more or

less

perfected

for other

purposes.’

Consequently,

as

historical research

into

early cinema technology

has

discredited

teleological explanations

of the

process

of

invention,

it

finds

itself

more

and

more

involved with

general

questions concerning

the

history

of all

technologies.

This

historiographic

trend has

prompted

more

speculative

and richer

questions

about the

beginning

of

cinema.

For

example,

what other

possible

histories

might

there

be for

a

given

invention

such

as

the

Cinématographe

or

the

Kinetoscope?

How

might

more

symmetrical

accounts

of

technological change

that

acknowledge

those

inventions

which fail be

useful, and, given

that there

are

many

possible

uses

for

a

machine,

what

are

the

circumstances

that favour

one

use

of

technology

rather than another?

Increasingly

it

appears

that

to

answer

these

questions

is

to

suggest that

some

inventions

become

’technologies’,

and others do

not -

almost

by

accident.

In

orthodox

technological

histories,

for

example,

Thomas

Edison’s

Kinetoscope

is

frequently

cited

as

a

primitive

form

of the

cinema,

even

though

his idea

of how the

invention

might

be

deployed

was

vastly

different from

how

the

technology

was

eventually

used.

Kinetoscopes

were

peephole

machines

set

up

in

lavish

parlours

intended

to attract

high-class

passing

trade. The idea for this form of

exploitation

came

from the earlier

success

of

phonograph parlours,

which themselves

were

developed

by

salesmen

unable

to

shift

the

- merchandise

as a

business

machine.

Having

sold the

rights

to

the

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64

phonograph

before

its

financial

success,

Edison

attempted

to

recover

his

profits

with

a

new

attraction, and

developed

a

’phonograph

for

the

eye’

called the

Kinetoscope.

He

was

emphatically

not

interested

in

cinema

as a screen

experience,

and the

product

that he

seems

to

have

aspired

to

was

much

more

like the

VCR

than the

movies.

What

he

envisioned

was

volume sales

of identical low-cost

items

to

individuals

for domestic

consumption

(like

pre-recorded phonograph

drums).

What

he

got,

however,

was

the

movies -

the industrial manufacture of

a

high-cost,

high-risk product

that

is

repeatedly

sold

to

a

changing

group

of

consumers

in purpose

built

venues.

As

early

film histories

reveal,

the

processes

that caused

this

renegotiation

of

use are

difficult

(if

not

impossible)

to trace

conclusively.

Increasingly,

it

appears

one

important

factor

was

that

users

had

different

ideas and made their demands felt

in ways

that

producers

and

exhibitors

were

able

to

respond

with different kinds of

software/product

and

modes of exhibition. The

cinema

was

shaped

more

by

its

uses

than

by

the

technological

features

of

moving pictures.

In

this historical

approach,

early

cinema

has much

more

in

common

with

digital

technology (especially

the domestic

PC

and the

internet)

than

determinist

teleologies

can

readily

account

for.

Many

of the social and

economic

processes

that have

shaped

the dominant

stylistic

use

of both

technologies

as a

popular

expressive

medium have

many

strong

parallels - especially

in

the

renegotiation

of

an

invention’s

use once

it

is

in

the

public

domain.

Perhaps

the

most

obvious

parallel

between

cinema

and

digital technology

can

be

found

in

the

intersection

of

advertising

and

entertainment.

One

of

the

remarkable

insights

that the

paper

print

collection

at

the

American

Library

of

Congress

yields

is

the rich coalition

of commercial

interests

in

the

content

of

very

early

films. These

prints

reveal

not

only

the

extent to

which

entertainers

and theatrical exhibitors used films

in

the

pre-

nickelodeon

era

to

nourish

appetites

for their

products,

but also the

enormous

number of trade

names

that

were

incorporated

into

the

views.

Some

of this

advertising

was

obviously

coincidental

since

the

American

city

at

the

turn

of the

century

was a

melange

of amusement,

spectacle

and

commerce.

Much of it,

however,

appears

to

have been

quite

premeditated,

ranging

from

promotional films

for branded

products (such

as

cigarettes

and

alcohol)

to

the

pre-meditated

placement

of

frontages,

billboards,

placards

and banners

in

apparently

non-commercial

’views’.

Charles

Musser

estimates

that

’something

approaching

half of

the

Edison

films made between the fall of

1896

and the end of

1900

were

subsidised

by

transportation companies

or

other

organisations

seeking

publicity

Other

advertising

was

less

direct;

films of vaudeville

turns

were

often

’tasters’

for live

performances

in

the

locality.

Shots

of

the

Lumi6re

family

at

play,

or

of Thomas Edison

at

work,

were

to

a

large

extent,

an

advertisement for the

inventors.

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65

Even

the

highly popular

genre

of travel films

was

intended

to

encourage

tourism.

As Musser

argues

’[t]he

often stated claim that such films

were

a

cheap

alternative

to

travel def~ected

attention away

from the

fact that

the films

were

to

a

considerable

extent

mode and shown

precisely

to

encourage

tourism.’5

The

audiences

may

have been

poor

but

as

Edward Tannenbaum

points

out,

’in

the late nineteenth

century

the

tourist

mentality

was

not

restricted

to

the

small number of

people

who

travelled

abroad’.~ The idea of

tourism

which the virtual

flanerie of

travel

films have

promoted

stimulated

people

to

visit

strange quarters

of

the

city,

visit

museums

and

displays

and

even

to

decorate their homes

with

culturally

alien

objects.

This kind of ’travel’

is

the R,5nerie which

Giuliana

Bruno

suggests

is

the

experience

of the ’film

spectator

...

someone

who

sets

up

house amidst the

multitude,

as

a

spectator

at

home within the theatres crowd. ,..

sees

without

being

seen,

rejoicing

in

his

incognito: seeing

the

world,

at

the

centre

of the

world,

he

is

nonetheless hidden from

it.’7 To

this

kind

of travel

advertising

in

films

both decorated the

environment

and acted

as a

sign-post

to

other

pleasures.

In

the

past

two

years

many

of the films

Musser

refers

to

have been

available

via

an

internet

link

to

the

Library

of

Congress.

In

using

this

particular

form of

access users

cannot

have failed

to

notice

a

remarkable number of

correspondences

between the

two sets

of

image

environments

that

are

being negotiated - early

cinema

and

early

internet

(not

least

in

the dense

layering

of

overt

advertising

and

product

placement).

Not

only

are

web browsers

persistently

identified

by

animated

logos,

but search

engines,

the basic

access

tool for the ’web

surfer’

(and

even

academic

resources),

promote

their

own

products

as

well

as

providing

vacant

space

to

sell

to

sponsors.

To

follow

hyperlinks

on

the

internet

is

to

satisfy

a

specific

curiosity

through

a more or

less

sign-posted

shopping

mall of still and

moving images

intent

on

making

you

even more

curious.

As

with

early

cinema,

travelling

through

the

dataspace

involves

a

kind of cultural

tourism -

a

street

walking

or

flaneurie

in

which idle

curiosity

stimulates

an

appetite

for

products

and

places.

Aside

from the commercial

and

intertextual

content

there

are

formal

(that

is

compositional

and

structural)

resemblances between

early

cinema

and the

digital

environment

of the

internet -

not

least

in

the

digital

film

loops

(animated

GiFs)

which

appear

on

many

web

pages

as

lures for the fl6neur’s

eye.

Even

though

the Edison films and animated

GiFs

are

separated

by

a

century

in

which

the

graphic

arts

(not

to

say

moving

pictures)

have

undergone

some

quite

extraordinary

revisions,

there

are

remarkable similarities.

For

example

animated

Glfs

tend

to

be

single-shot

’scenes’ in

which the

action

is

centred

against

a

still

background.

The

most

ubiquitous examples

of

this

are

the

Netscape

and

Internet

Explorer

icons

that

move as

pages

are

loaded.

These,

like

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66

many

other

GiFs,

describe

a

process

(eg

a

meteor

storm,

a

turning

globe,

a man

lifting

his hat

etc)

and

rely

on

medium

focal

lengths

which

Jean

Louis

Comolli

regarded

as

symptomatic

of

cinema

striving

to

’integrate

into

the

image

a

vanishing

perspective

on

the

one

hand, and,

on

the

other,

the

movement

of

people

and

things along

retreating

lines

(eg,

the

train at

La

Ciotat

station).&dquo;

As

with

many

early

films,

GiFs

are

structured

on

the

compelling

repetition

of the

palindrome.

This

simple

patterning,

identified

convincingly

in

early

Lumi6re

films

by

Marshall

Deutelbaum

(among

others)

has been attributed

by

Livio

Belloi

directly

to

the

process

of

filming

in

public.9

Belloi

notes

the

impact

of the

cameraman

(especially

the

Lumiere

operators)

as

flaneurs -

figures

who

are

both

participants

and observers

of the

metropolitan

scene.’°

The

narrative

structure

of these

early

actuality

films,

it is

suggested,

derives from

an

’intuitive

exploration

of

interpersonal

space

and

its

founding

rites ...

the observer

openly

bets

on

the

subjects observing

micro-social conventions, with the sole

intention

of

directing

and

regulating

their movements.&dquo;’

Put in

more

formalist

terms,

films that

provide

the

impression

of

reality

’reproduce

subject

matter

within

a

pattern

of

logic

consistent

with the

logic

of the

world that

it

records,

excluding

whatever elements

might

serve

to

break

the

narrative

flow’.’2

As

early

cinema

restructured

metropolitan

views

as a

social

interaction

of

viewer

and

subject

mediated

by

a

technological

representation,

so

the animated

GIF

similarly

engages

the

virtual flaneur

in

a

visual

repetition

of the micro-social

event

of the

city

advertisement,

which

temporarily

catches their distracted

attention

until

its

redundancy

drives them

on.

The

apparent

ease

with which

many

of the

analytical procedures

that

have been used

to

understand film

can

be transferred

to

digifialJelectronic

media

may

simply

confirm the claim that this

new

technology

can

replicate

all other media

experiences

without

loss,

including

the

experience

of

critically

engaging

with media.

Alternatively

they

may

suggest

that there

is

more

than

a

seductive

parallelism

here and

suggest

a

closer consideration of economic, social

and

technological

features of both the

cinema

and the

internet.

This

may

show that

in

many

important

ways

they

may

be

adequately

mapped

to

each other.

Perhaps

the

most

closely

matched

correspondence

is

in

the

popular

responses

to

new

inventions at

either

end of the twentieth

century.

Socio-economic

studies

of

the

nineteenth

century

have noted

how

displays

of

technology

were

almost

guaranteed

to attract

huge

and

profitable

audiences.&dquo;

The institutional

form of these

displays

include

cheap

theatres and

museums,

world’s

fairs,

amusement

parks (such

as

Coney Island),

organised

sport and

public

demonstrations of

particular

inventions

such

as

the

Cin6matographe.

The

economic

elegance

of

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67

these

attraction

built

on

the

interdependence

of

service

providers

(traction

companies,

electricity suppliers,

and real

estate

interests)

and

particular

entertainments.

The

imperative

to

maximise

profits

in

response

to

technological change

stimulated coalitions

between utilities

and

leisure

in

unpredictable

ways.

David

Nye

has shown

how,

for

example,

the electrification of the

trailey-car

network freed land outside

the

city,

which

was

formerly

used

for horse

stables,

and

livery. 14

Moreover

with

a

short

extension

of these

transportation

lines

(to

power

amusement

park lighting

and

rides),

the weekend

surplus

in

supply

could be

exploited

for

profit.

As

a

consequence

companies

more

used

to

servicing

the

corporate

sector

became

involved

in

popular

entertainments

by

investing

in

parks

and

picnic

groves,

and

even

buying

National

League

baseball

teams.15

Many

providers

understood

that

the

trolley

ride

was

a

formative

part

of the

entertainment

experience

and

offered

’all

in’

tickets for

some

attractions

that included

the

entrance

fee

price

of the

trolley

fare.

Customers

used these

particular trolley

rides

in

quite

distinct

ways -

either

to

foreshadow

the

thrills of the white knuckle rides

to come,

to

provide

a

refreshing

breeze

in

open

top

trams,

or

to

produce

a

sense

of

gregarious

solidarity

as

the

crowd

converged

on

a

single

venue.

According

to

David

Nye,

rides

to

amusement

parks

eventually

accounted for between 30-50

per

cent

of

some

company’s

traffic. Whatever the

profits

and

pleasures

that

were

to

be

gained,

however,

they

were

dependent

on a

complex

financial

ecology

founded

on a

popular

curiosity

and

fascination with

technology.

This coalition of distributed business

interests

has been

duplicated

in

the

development

of

digital technologies.

The internet, like the

Cin6matographe,

owes

something

to

both scientific

and

military

research

originally

not

intended

as

a

public

resource.

Chronophotographic

research

in

the nineteenth century

was

intended,

among

other

things,

to

refine bloodstock

techniques

for the

cavalry

and

to

discover

less arduous

ways

for

men

to

march.

Similarly

the

ARPAnet,

which

forms the backbone of the internet,

was an

American

Cold

War

network intended

to

provide

the illusion that

communications

could

be

maintained

in

the

event

of

a

total nuclear

war.16

Quite

quickly,

an

academic

community

with

access

to

mainframe

computers

exploited

their

over-capacity

and built

an

informal academic network.

A

wider

curiosity

about the

possibilities

of electronic

communication

was

also

stimulated

by

business

providers

such

as

IP

Sharp,

and Prestel. Where

academics

were

interested

in

the

exchange

of

data,

the wider

community

saw

the

technology

as

broadening

the

possibilities

of wider

social

interaction

and

pleasure.

In

the

service

sector,

French Telecom’s

decision

to

provide

Paris

subscribers with

a

free ’Minitel’ information

system

(a

telephone

network

extension

which

replaced

the paper

directory), spawned

a

whole

new

infotainment

industry.

With both

’Minitel’

and

public

access

to

the internet,

telephone

and

cable

service

providers

found themselves

implicated

even

further

in

the

entertainment

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68

industry.&dquo;

As

the

prospect

of

’convergence’

between

the

PC

and

television becomes

a

technological

and

economic

reality,

utilities will

once

again

need

to

consider their

relationship

with unaccustomed

partners

in entertainment

and

even

education.

In

addition

to

some

aspects

of

socio-economic

conditions,

the

complexity

of the culture of

technology

which

gave

rise

to

the

cinema

and

digital technology

also bear

comparison.

Undoubtedly

the

popular

attraction

of

new

inventions in

the

nineteenth

century

reflected,

to

some

extent,

a

widespread

perception

of cultural

(and

even

geographical)

transformations that

were

the

consequence

of

new

technology.

The

universal

imperative

to

regulate

nature

in

the

service

of

improved

conditions

for mankind

during

this

period

focused

inventors’

minds.

In

the

last decade of the nineteenth

century,

for

example,

221,500 patents

were

filed

in

America

alone.

Apart

from

enormous

civil

engineering

projects,

the

most

prolific

areas

in

which

inventors

worked

were

the

mechanisation

of

agriculture,

transport

and

communications

technology,

and medicine.

A

number

of

scholars,

dissatisfied with the

simplistic

determinism of

romantic

histories of the

invention

of cinema, have

responded

by seeking

to

show how the last

two

categories

in

particular

stimulated the scientific research that laid the foundations for

the

Cin6matographe

and

Kinetoscope.

There

is

a

temptation,

however

to

regard

the close of the last

century

and the end of this

as a

period

of

massive

technological change

in

which the

only

possible

response

to

bewilderment

is

excited confusion.

Whilst this

intriguingly explains

some

features of the

cinema

and

its

subsequent

uses

in

ways

that

we

can

understand

today,

it

defers

questions concerning

the

causes

of

technological change

to

the

questionable

idea

of

Progress.

The idea of

Progress does,

arguably,

account

for

why particular

devices

were

invented

at

a

certain

moment, but

it

does

not

explain

why

similar

cultural

imperatives

were

resolved

technologically

in

very

different

ways.

Bernard and Michael

Carlson have revisited the Edison archive

with

precisely

this

in

mind.18

Using

concepts

from

cognitive

psychology,

they

have tried

to account

for the

invention

of the

cinema

by

posing

the

broader

question:

’How

do

inventors

create

new

technologies?’ They

have

suggested

that

inventors

might

be

engaged

in

a

cognitively

impenetrable

process

of

representing

mental models that

come

to

them

through

various

means.

Carlson and

Gorman’s

study

owes

much

to recent

work

in

Technology

Studies.

One

of the

revisionist

approaches

in

the

field has considered

the

extent to

which

technology

can

be

regarded principally

as

a

social

construction.

Weiber

Bilker,

John

Law,

and

Trevor

Pinch,

among

others,

see

the

history

of

technology

as an

ongoing

interaction

between

individuals

or

socially

dominant groups

and

particular

inventions.

_ Their

position,

which

fundamentally

opposes

the

view

that

technology

is

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69

un

autonomous

agent of historical

change,

is

epitomised

in

David

Nye’s

account

of the electrification of

America.

Introducing

his

study

he

points

out

that

’electrification

was

not

a

thing

that

come

from

outside

society

and had

an

&dquo;impact&dquo;:

rather,

it

was an

internal

development shaped

by

its

social

nexus.

Put

another

way

each

technology

is

an

extension

of

human lives:

someone

makes it,

someone owns

it,

some

oppose

it,

many

use

it, and all

interpret

it.’19 His

position

in

respect

of electrical

distribution focuses

attention

on

the value of

symmetrical

economic

histories that

examine

the

causes

and

determining

effects of business

failure.

Ultimately

this

may

be

a

dangerously

ahistorical and idealist

position

which

cannot

be sustained without

nuance,

but

it

begins

to

suggest

that

some

of the

congruence

between

cinema

and

digital

technology

can

be accounted for

not

just

in

the

way

that

they

look,

but

in

the

processes

by

which

new

technologies

are

invented

and how

they

become

public

property.

A

revisionist

approach

to

the

emergence

of

cinema

technology

not

based

on

the

inevitability

of

progress

may

also

help

unlock

some

of the

mysteries

of the

origins

of the

personal

computer.

Robert

Cringely,

for

example,

takes the

view

that

technological

innovation is

shaped by

the

possibilities

of the

hardware,

the

imagination

of those who

come

in

contact

with

them, and,

most

important,

of the

accidents of the market

and

applies

this

to

digital technology_

In

Cringely’s history

of the

personal

computer

he charts a transformation from the fixed

bulky

machines

accessed

by

the

professional

elite

to

ephemeral, simple

and

cheap

software solutions which will

snap

into

television

sets

and the

phone

lines. The

causality,

as

far

as

he

is

concerned,

is

the

interaction

of

a

new

kind

of machine with ’disenfranchised nerds like Bill

Gates

who didn’t

meet

the macho standards

of

American

maleness and

so

looked for

a

way

to

create

their

own

adult world and

through

that

creation,

gain

the

admiration of their

peers.’2°

In

this seductive social

homology,

Cringely

suggests

that

personal

computers

were

not

inevitable but

are

the

fallout from ’nerds’

replacing

the

heavy-duty

muscle of the

corporate

hardware

giants

with

’brainy’

software.

Unlike

George

Gilder and

many

other

high

profile

media

gurus

who tell

the

story

of

computing

from the

point

of

view

of the

’winners’,

Cringely

provides

a

more

symmetrical

causality

for the

various

changes

in

hardware and software

technology.

He

traces

the realisation of

particular

personal

ambitions of

some

individuals associated

with the

industry,

as

well

as

the missed

opportunities

of

some

others.

He

shows

how

certain

people

with

particular

talents and similar social

inhibitions,

accidentally

met

others

(some

of

whom

had

venture

capital)

and

were

able

to

temporarily

challenge

the

hegemony

of the market leader

(IBM)

by developing

an

alternative

view

of the

computer

as a

personal (rather

than

corporate)

machine. With well~hosen

examples

of

spectacular

- financial

misjudgements by

major

players

in

the

industry,

he shows

a

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70

gap

between established

powers

in

the

industry

and maverick

entrepreneurs

(like

the

young

Bill

Gates)

who

were

closely

in

touch

with

an

alternative

view

of what computers and

computing

’meant’.

This

interpretative

group

was a

small,

but

obsessive, constituency

of

amateurs

who

were

interested

in

computing

relative

to

semi-recreatior~al

uses.

Once

equipped

with basic machines

many

cemented their

affiliation with the

community

of

other

enthusiasts

by

writing

inventive

software,

which

they

freely

shared.

Subsequently

the

more

personally

ambitious

(Bill

Gates

and

Steve

Jobs

for

example) began

to

exploit

this

commercially,

and

companies

such

as

IBM,

who

were

formerly

committed

to

the idea

of the

computer

as a

corporate

machine,

faced

competition

from

entrepreneurs

who

reinterpreted

it

as a

domestic

apparatus.

Ultimately Cringely

is

concerned with the

power

politics

of Silicon

Valley.

His

conceptual

premise

and

methodology yields

some

brilliant

insights. Although

he

begins

with

grass-roots

responses

to

computing,

his

account

remains,

predominantly

teleological

and

’top

down’. There

is, for

example,

little consideration of what the

personal

computer

meant,

or now

means,

for

’ordinary

users’.

Yet

as

is

clear from the

example

of the

phonograph

and

Kinetoscope,

when

new

technologies

meet

popular

audiences

they

can

be

significantly

transformed

beyond

the

inventor’s

recognition

(process

that

can

continue

long

after

product

development).

Over

the

century

it

has

migrated

from the

parlour

through

the

teen

bed-sitting

room

to

a

’middle brow’ cult

apparatus

and

(somewhat ironically)

has become

a

corporate

machine used

predominantly by

radio

stations

and

club DJs.

Similarly

in

the

history

of

cinema

technology,

the basic

apparatus

became the foundation of

a

mass

cultural

experience

as a

consequence

of the

interaction

of

technological,

economic, and social determinants which

changed

its

meaning.

The

power

politics

of Silicon

Valley

cannot

explain

fully

the

transmutation

of the

personal

computer

from the Altair

to

the

iMac

without

acknowledging

the

family politics

of restless

teenagers

and

anxious

parents.

Reading

through

Cringely’s

economic

history

with

the

benefit of

Technology

Studies

it

becomes

increasing

apparent

that the mistakes

in

product design

and

development

can

be attributed

to

a

misunderstanding

of the

processes

of

invention

and

innovation

by

established

(and

not

so

established)

corporations.

In

particular

the

cardinal

error

of

over

estimating

the control that the

innovator

has

on

the market

through subscribing

to

unsophisticated

ideas about

technology

and

history.

This

often

appears

to

drive

the

decision-making

of

commercial

developers

with

often disastrous results

as,

for

example,

in

the

development

of

CD-ROM.21

CD-based multimedia

technology

made

simple

low-investment

products possible

which could

have

- transformed

traditional

ways

the

public

interacted

with

both

textual and

© 2000 SAGE Publications. All rights reserved. Not for commercial use or unauthorized distribution.

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71

visual data.

According

to

industry

’vapourware’,

interactive

CD-ROM

based

on

hypermedia

architecture,

was

going

to

alter education and

popular

entertainment in

unbounded

ways.

This

medium,

it

was

predicted,

would be

used

to

store

data

in

a

great

variety

of forms

(text,

image, sound,

graphics,

movies)

which would be accessed

associatively

to

provide

a

powerful

value-added

learning

tool.

CD-ROMs

would

transform libraries

by eliminating

the

costly

storage of volumes and

by

providing

different

modalities

of

access

to

data

would

ultimately,

it

was

claimed,

affect

scholarship.

In

short,

its

most

avid

promoters

insisted

that

the

CD

would be

a new

episteme.

None

of this

seems

to

have

happened

except

in

a

number of

highly

specific

applications, mostly

concerning

industry-training

programmes.

Instead,

a

technology-led

discourse

means

that

now,

even

at

the

entry

level

authoring

requires

high

investment

in

a

baroque

and

often unreliable

melange

of devices

ranging

from video and sound

cards,

scanners,

digital

cameras,

an

assortment

of

(incompatible)

storage

systems,

and

a

complex

array

of

memory

hungry

software.

Playing

them back likewise

now

requires

relatively high specification

equipment

far removed from the

original

vision

of

a

data

equivalent

to

the

Sony

WalkmanTM. The

revolutionary

possibilities

for

CD-ROM

appear

to

have been lost

to

a

deterministic

understanding

of the

relationship

between

culture

and

technology

while

the medium itself

appears

to

have been

eclipsed by

the

internet.

The

problematic

of

technological

determinism has

recently

become

something

of

a

topic

in

Technology

Studies.

Merrit

Roe

Smith and

Leo

Marx

have

attempted

to

bring

some

sequence

to

the debates

in

a

collection of

position

statements.&dquo;

Their

view is

that

technology

may

change

society,

but

not

in

a

regression

along

a

single

line

of

determinism.

As

they

point

out, ’Even

those who do

not

use

computers

have

had

to

accommodate

their

ways

to

some

of

its

requirements

in

supermarkets,

post

offices,

banks, libraries, schools, airlines,

hospitals,

or

the

military

services -

few

departments

of

contemporary

life

remain

unaffected

by

the

new

information

technology.’23

Nonetheless

they

are

attempting

to

reach

some

consensus

in

a

polemical

opposition

between

determinists and

constructivists.

At

its

most extreme

R.L.

Heilbroner

is

the

founding

proponent

of ’hard’

technological

determinism.

He

declares

unequivocally

that ’Machines

make

history by changing

the

material conditions of

human

existence.’24 For

some

this

is

far

too

reductive,

politically unacceptable,

or

simply

too

selective of the

evidence.

At

the

other

pole

(one

which

more

closely

resembles

the

orthodoxies

in

contemporary

film

studies)

is

the

view

that the

history

of

technology

cannot

be

independent

of human

actions.

Smith and

Marx

argue

that this

approach

leads

to

the

more

exacting

and

provocative

questions

in

the

historian’s

tool

kit.

Why

was

the

innovation

made

by

these

people

and

not

others?

Why

was

it

possible

at

this

time

and

in

this

place

rather than another

time

or

place?

Who

benefited,

and

who

_ suffered~ -

in

fact

the

very

questions

which have

driven

’New’

film

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72

history

since

the

1970s

are

informecf

by

this

actor

theory

of

technology

and social

change.

Between

the

two

a more

sophisticated

determinist

approach,

however,

also

points

to

the

influence such

a

widespread

(if

misplaced)

belief

in

the idea that

technology changes

culture,

has

on

the

way

that

technology

is

manifest

in

the

processes

of social and

economic

decision

making.

In

short the

widespread

credibility

of the

concept

of

technological

determinism

ensures

its

effectiveness.

At

stake

in

this debate

may

be the limits and

scope

of Modernist

progress

as a

useful

explanatory

concept.

It

severely

challenges

the

extent

to

which

it is

useful

to

regard history

as a

story

of

an

avant-garde

destined

to

change

perception

through

different kinds of

transgression.

The inclination here of

a

postmodernist

debate

is

supported by

Leo

Marx’s

argument,

which

suggests

that the decline of the idea of

progress

began mid-century.

He

upholds

the

notion

that before the

Second

World

War

there

was a

boundless

optimism

founded

in

part

by

technological

development.

It

was

challenged,

he

suggests,

by

Hiroshima,

and

more

recently Chernobyl, Bhopal,

Three Mile

Island,

acid

rain

and

global

warming.

These disasters shattered the belief

in

a

’technocratic idea of

progress.&dquo;’

The social

consequences

of this loss of faith has manifest itself

in

a

vigorous

political

opposition

in

the

’Green’

movement

and

nourished

a

postmodern

pessimism

which nonetheless has

to account

for

scientific

advances,

for

example

in

social

hygiene

and medicine. This

coexistence

of

oppositional

responses

to

new

technology

is

no

more

evident than

in

those whose lives

are

shaped by digital technology

and

yet

oppose it.

Marx’s

case

is

that

in

this

mixture

of

opposition

and

pessimism

the

credibility

of

technological

determinism

is

reinforced and

consequently

so

is

technology’s significance

as an

autonomous

agent

of

historical

change.

In

this

move

he

is

able

to

relocate

technology

in

postmodernism,

and

can

show how the

very

idea of

technology,

especially

as

it

was

manifest

in

the nineteenth

century

as an

abstract

notion is

substantially

the

same now as

it

was

then.

There is, however

some

evidence that what he has

identified

as

Postmodern

pessimism

has

a

much earlier manifestation.

As

the

history

of the nineteenth

century

unfolds

in

all

its

complexity

it

becomes

increasingly

apparent

that there

were a

great

many

different

responses

to

the

technology

even

at

the

moment

of

its

triumphal

conquest of

arduous

nature.

Both

Julie

Wosk and Rosalind Williams have shown

how

an

ambivalence

to

technology

and the

anxieties

caused

by large

civil

engineering projects

and industrial

processes,

can

be traced

in

salon

art

and literature of the

period.

Williams has

suggested

that the

boom

in

technology

as an

entertainment

in

the latter

part

of the century

marked

a

shift

away

from

active

engagement

in science

towards

a

more

passive

consumption

of

its

results

as a

spectacle;

that

is

as a

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73

consumer

product

for

its

own

sake.

In

this

consumption

the

new

contract

between

consumer

and

technology

was

both

complex

and

contradictory.

Nowhere

is

this

complexity

more

apparent

than

in

early

cinema.

We

cannot

fail

to

notice

that

time

and

again

it

is

the

cinema

which

is

the

cause

of

pain

and discomfort

as,

for

example,

’countrymen’

are

fooled

by

the

image

of

onrushing

trains,

men

and

women

caught

in

infidelities

by

the

unrelenting

eye

of the

camera,

and

endless

punishments

are

meted

out

for

voyeurism.

For

whilst audiences

may

have been

fascinated

by

the

technological

wonder

of the

seance,

these

viewings

were

frequently integrated

with other

pleasures.

Thomas Elsaesser

negotiates

this

paradox

through

his

reading

of

Siegfried

Kracauer.

Noting

that

Kracauer

focused

not

on

the dialectical

relationship

between

high

and low

culture,

but

in

the identification of:

...rootlessness,

physical

isolation,

emotional

insecurity

and

psychological

stress

as

the material conditions which

necessitated

a

new

life

style:

one

increasingly

dedicated

to

what

we

would

now

call

conspicuous consumption

and

conspicuous leisure,

and which

Kracauer

was

the

first

to

recognise

was

a

historically

new

phenomenon.

No

longer

did

those who made

up

the class demand from

art

and

entertainment

that

it

represent

them

in

an

idealised

form,

nor

that

it

should show their lives

as

individually meaningful

or

heroised

in

the attitude of

struggle,

as was

typical

of

a

bourgeois

form such

as

the

novel: but

simply

that

it

should be

able

to

aestheticise,

turn

into

play

what

was

experienced

as

the

primary

reality

of

everyday

life :

depersonalisation,

violence,

the

drill and

routine

of the

working

day.26

Kracauer

responded

to

particular

conditions

in

Germany

in

the late

1920s,

but the

extent to

which his

writing

can

be

mapped

onto

both the

immigrant

centre in

America

at

the

turn

of the

century

and the

pleasurable

use

of

digital technology

(in

all

its

subversive

guises,

e-mail

chit

chat,

net

surfing,

games,

hacking

and the circulation of

transgressive images

etc)

proposes

a

long-standing fragility

in

the belief

in

a

Modernity

based

on

the

technocratic idea of

progress.

If

early

cinema

was

used

as

an

aestheticisation of the drill and

dangers

of both

working-life

and the

city,

it

was

also used

as

an

implicit

criticism

of the scientific trend towards

instrumentation

in

a

postmodernist

sense.

In

both

America

and

Europe

popular

participation

in

scientific

enquiry

was

highly

regarded

until the middle of the nineteenth century. Indeed

little distinction

was

made between the

professional

and

lay

scientist.

Working-class

men

with little

disposable

income

would

spend relatively

large

sums

on

subscription

to amateur

science societies

and

journals

© 2000 SAGE Publications. All rights reserved. Not for commercial use or unauthorized distribution.

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background image

74

and

actively

participate

in

the scientific

project.

Women

too

had

access

to

the books

and

journals

and

it is

well

noted that

in

America

teaching

of

science

in

schools

was

predominantly

done

by

women

(and

consequently

was

not

a

patriarchal

discourse until

relatively

late).

However

as

professional

scientists

sought

to

elevate their

social and

financial

status

with

a

career

structure,

so

increasingly

more

esoteric

and

costly

apparatus

was

used

to

confirm scientific

theory. Royal

Societies

imposed

conditions of

entry

that

excluded

not

only lay

persons

but

also

technicians who built demonstration machines for

public

lectures.

As

scientists

became

more

committed

to

instrumental

vision

(not

entirely

without

opposition

in

their

own

ranks -

including

Marey)

so

working

class

participation

in

the

Enlightenment

project

of the

acquisition

and

circulation of

knowledge

was

reduced and

finally

eliminated.

By

the

turn

of the century the

transition

was

complete,

and

it

is

possible

to

see

the

use

of

Kinetoscope

and the

Cin6matographe

used

as

entertainment

as

symptomatic

of the

professionalisation

of late

nineteenth-century

science

which

increasingly presented

its

findings

as a

spectacle

to

be

consumed rather than

a

project

in

which

all could

participate.&dquo;

However

once

in

the

public

domain these

spectacles

were

’used’

by

audiences

in

a

variety

of

ways,

some

serious

and others

quite

flippant

and subversive.

But

perhaps

more

significantly

the

dedication of scientific machine like the

Cin6matographe

to

frivolous

pleasure

was

in

some sense a

revenge

on a

science

and

technology

that

had abandoned them.

In

short,

by

the close of the nineteenth

century,

as

far

as

popular

audiences

were

concerned,

the

compelling

logic

of

Modernism,

in

as

far

as

it

was

based

on

the technocratic idea

of

progress

may

have

already

been

quite

weak.

The

question

that

emerges

from this

more

nuanced historical

approach

to

technology,

culture

and

digital

media

is

this:

to

what

extent

might

research

into

a

nineteenth-century technology

such

as

early

cinema

history

be valid

in

understanding digital technology?

After

all,

the

mapping

of

the

history

of

one

technology

onto

another

may

ultimately

prove

to

be

no more

than

a

rhetorical

strategy,

arbitrarily

imposing

pattern

on

chaos -

recognising

that

relying

on

coincidence

is

often

an

act

of

desperation.

There

are,

however

a

number of

stylistic

resemblances between

early

cinema

and

digital technology,

at

least

as

it

appears

on

the

internet

and

in

personal

computing.

There

is

also

some

value

in

applying

one

analytical methodology

to

both ’media’.

By

looking

at

digital technology through

the filter of

an

extremely

well

developed

discourse

in

early

film

history,

softer

determinist

accounts

of

digital

technology

can

emerge

which

are

not

dependent

on

the

premises

of

progress

nor

those

of

various

Postmodernisms.

Reciprocally,

if,

as

Carroll

seems

convinced,

media-specificity

is

a

fallacy

of

Modernism

(which,

as

I

have tried

to

show

here

may

well have

been

already

discredited

in

some

quarters

as

early

as

the

beginning

of

the

_ century),

then

perhaps

a

close

tracking

of

digital technology

and

its

© 2000 SAGE Publications. All rights reserved. Not for commercial use or unauthorized distribution.

by Michal Pabis on February 27, 2007

http://con.sagepub.com

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background image

75

critical discourses

as

they

unfold

in various entertainment

forms

can

tell

us

much about

the

attractions

and fascinations that

early

cinema

had

a

century

ago

for

its

audiences.

There

is

no

inherent guarantee that this could be

valuable,

but

it

is

surprising

that

even

the

most

basic

methodologies

and

conceptual

models

in

film studies

are

unfamiliar

in

the

literature

on

digital

media,

especially

when

the

morphological

resemblances

between

early

cinema

and

digital

moving

images

in

the

public

domain

are so

suggestive.

Exploring

them

may

be

a

worthwhile

exercise.

Moreover

in

a

final

re~erse-angle

shot

it

may

also be

time to notice

that

as

the

debates

about Modernism and

technology develop,

it appears

that

the

early

cinema

may

yield

some

of

its

more

difficult

history

to

postmodernist,

or

at

least non-modernist theoretical models. This will

mean

looking

at

the

invention

and

innovation

of the

cinema

technology

as a

convergence

of

non-hierarchical

discourses which

produced

a

machine

open

to

plural

interpretation

and

constant

reinterpretation

through

history.

It may

even

mean

that instead of

regarding

the

cinema

as one

of the formative

experiences

in

the

making

of modern

life,

it

might

be

more

valuable,

at

this

point

in

the

historiography

of

early

cinema,

to

consider

it

as

the

beginning

of the

making

of

a

postmodern

life which

bourgeois

(and

academic)

culture has been slow

to

recognise.

Notes

1

Thomas

Schatz,

’The

New

Hollywood’,

in

Film

Theory

Goes

to

The

Movies,

eds.

J.

Collins,

H.

Radner,

A.

Preacher

Collins

(London:

Routledge

1993),

pp.

8-

36.

2

Noël

Carroll,

Theorizing

the

Moving Image

(Cambridge:

University

of

Cambridge,

1996),

p. 26.

3

See

for

example

Michael

Chanan,

The

Dream

That

Kicks

,

(London:

Routledge

&

Kegan

Paul, 1980);

and

Noel

Burch,

Life

to

Those

Shadows

(London:

BFI,

1990).

4

Charles

Musser,

Edison

Motion

Pictures,

An

Annotated

Filmography

1890-1900

(New

York: Smithsonian

Institute

Press,

1997),

p.

33.

5

Musser,

p.

33.

6

Edward

Tannenbaum,

1900

The

Generation

before

the Great War

(New

York:

Anchor

Press/Doubleday,

1976),

p. 201.

7

Giuliana

Bruno,

Streetwalking

On A

Ruined

Map (Princeton,

New

Jersey:

Princeton

University

Press,

1993),

p. 49.

8 Jean

Comolli,

’Techniques

and

Ideology:

Camera,

Perspective,

Depth

of

Field’,

in

Narrative,

Apparatus,

Ideology:

A

Film

Theory

Reader,

ed.

Philip

Rosen

(New

York:

Columbia

University

Press,

1986),

p.

443

9

Marshall

Deutelbaum,

’Structural

Patterning

in

the

Lumière

Films’,

in

Film

Before

Griffith,

ed.

John

Fell

(Berkeley:

University

of California

Press,

1983),

pp.

299-310.

10

Louis

Belloï,

’Lumière

and his

View:

The

Camerman’s

Eye

in

Early

Cinema’,

Historical Journal

of

Film,

Radio and

Television,

15,

no. 4

(1995),

pp.

461-474.

11

Belloï,

p.

472.

12

Andre

Gaudreault,

’Temporality

and

Narrativity

in

Early

Cinema’,

in

Film

Before

Griffith

,

ed.

John

Fell

(Berkeley:

University

of

California

Press,

1983)

p. 312.

13 For

an

overview

of

the

popular

entertainment in

America

during

the nineteenth

century

see

David Nasaw,

Going

Out

(New

York:

Basic

Books,

1993).

© 2000 SAGE Publications. All rights reserved. Not for commercial use or unauthorized distribution.

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76

14

David

Nye,

Electrifying

America

(Cambridge,

Mass.:

MIT,

1990), pp.11-12.

15

Nasaw, p. 97.

16 For

a

discussion of how

in

the

period

of nuclear

diplomacy

defence

strategies

were

developed

as

’weapons’

see

John

Goddis,

We

Now

Know:

Rethinking

the

Cold War

History

,

(Oxford:

Oxford

University

Press,

1997).

17

For

an

overview

of the

development

of the

internet

and

its

relationship

to

the

convergence

of the

PC

and

television

see

Michael

Punt,

’Accidental Machines:

The

Impact

of

Popular

Participation

in

Computer Technology’,

Design

Issues,

14,

no.

1

(1998),

pp. 54-81.

18

Bernard

Carlson,

and

Michael

Gorman,

’Understanding

Invention

as a

Cognitive

Process:

The

case

of

Thomas Edison and

Early

Motion

Pictures,

1888-91’,

Social

Studies

of

Science

,

no.

20

(1990),

pp.

387-430.

19

Nye,

pp

11-12.

20

Robert

Cringely,

Accidental

Empires;

How

the

Boys

of Silicon

Valley

Make Their

Millions, Battling Foreign Competition,

and

Still Can’t Get A

Date

(London:

Penguin, 1996),

p. 8.

21 See

Michael

Punt,

’CD

ROM,

Radical

Nostalgia,

Cinema

History,

Cinema

Theory,

and

New

Technology’,

Leonardo

,

no.

28

(1995)

pp.

387-394.

22

Merritt

Smith,

and

Leo

Marx,

eds

Does

Technology

Drive

History?

The

Dilemma

of

Technological

Determinism

(Cambridge,

Mass.:

MIT,

1996).

23

Smith and

Marx, p ix.

24

Robert

Heilbroner,

’Technological

Determinism

Revisited’,

in

Smith

and

Marx.

p.

69.

25

Leo

Marx,

’The Idea of

Technology

and Postmodern

Pessimism’,

in

Does

Technology

Drive

History?

The Dilemma

of

Technological

Determinism, eds.

Merritt

Smith and

Leo

Marx

(Cambridge,

Mass.:

MIT,

1996),

pp.

237-258.

26

Thomas

Elsaesser,

’Cinema -

The

Irresponsible

Signifier

or

"The

Gamble

with

History":

Film

Theory

or

Cinema

Theory’,

New German

Critique

,

no.

40

(1988),

pp.

65-89.

27

Michael

Punt,

’"Well Who

You Gonna

Believe

Me

or

Your Own

Eyes?".

A

Problem of

Digital

Photography’,

The Velvet

Light

Trap

no.

36

(1995),

pp. 3-20.

© 2000 SAGE Publications. All rights reserved. Not for commercial use or unauthorized distribution.

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http://con.sagepub.com

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