CARDS


// ================================= NOTE ==================================
// need to make titan id's
// =========================================================================

// Point Value, Break Point, Morale Value, Victory Points

"Baneblade"
200 -1 4 2
// same as "Storm Hammer"
1 UID_BANEBLADE

"Chimera Squadron"
100 -1 -1 -1
// adds +2 to break, +1 to victory
3 UID_CHIMERA

"Deathstrike Missile Battery"
// usual
250 2 4 3
3 UID_DEATHSTRIKE (1hq)

"Hellhound Firethrower Squadron"
// usual
150 2 4 2
3 UID_HELLHOUND, (1 hq)

"Imperial Guard Assault Platoon"
// usual
100 3 4 2
5 UID_JUNGLE, (1 hq)

"Imperial Guard Basilisk Battery"
// usual
200 2 4 2
3 UID_BASILISK, (1 hq)

"Imperial Guard Bombard Battery"
// usual
200 2 4 2
3 UID_BOMBARD (1 hq)

"Imperial Guard Commissar"
0 -1 -1 -1
// needs no orders, if commissar is destroyed so is Rhino
1 UID_COMMISSAR
1 UID_RHINO

"Imperial Guard Land Speeder Squadron"
// usual
200 3 4 2
5 UID_LAND_SPEEDER, (1 hq)

"Imperial Guard Manticore Battery"
// usual
200 2 4 2
3 UID_MANTICORE, (1 hq)

"Imperial Guard Rough Rider Squadron"
// can be given orders even though no chain of command
150 5 4 2
10 UID_ROUGH_RIDER, (1 hq)

"Imperial Guard Support Platoon"
// usual
200 3 4 2
5 UID_TALLARN, (1 hq)

"Imperial Guard Tactical Platoon"
// usual
200 5 4 2
10 UID_MONDOR, (1 hq)

"Imperial Guard Thudd Gun Battery"
// usual
100 2 4 1
3 UID_THUDD_GUN, (1 hq)

"Knight Paladin Detachment"
//
250 2 2 3
3 UID_KNIGHT

"Leman Russ Squadron"
200 2 4 2
// usual
3 UID_LEMAN_RUSS, (1 hq)

"Predator Squadron"
200 2 4 2
// usual
3 UID_PREDATOR, (1 hq)

"Tech-Guard Heavy Platoon"
250 3 3 3
// 25cm of CompHQ
6 UID_TALLARN, (1 hq)

"Shadow Sword"
200 -1 4 2
// same as "Storm Hammer"
1 UID_SHADOW_SWORD

"Storm Hammer"
200 -1 4 2
// must by w/in 25cm of CompHQ, Imperial Guard must roll morale of 4 or more
1 UID_STORM_HAMMER

"Tech-Guard Heavy Mechanised Platoon"
350 3 3 4
// must be w/in 25cm of CompHQ
6 UID_TALLARN, (1 hq)
3 UID_CHIMERA

"Warhound Scout Titan Detachment"
500 -1 -1 -1
// fight as individual units, 3VP's apiece
2 TID_WARHOUND

"Vindicator Squadron"
150 2 4 2
// usual
3 UID_VINDICATOR, (1 hq)

"Whirlwind Squadron"
150 2 4 2
// usual
3 UID_WHIRLWIND, (1 hq)

// =================== stuff i didn't see cards for ... =======================
"Company HQ Unit"
0 -1 -1 -1
// command units, what type of companyHQ though?
2 UID_CAP
1 UID_RHINO

"Tech-Guard Tactical Platoon"
-1 -1 -1 -1
// don't have stats for 'em
6 UID_MODOR, (1 hq)

// ============================================================================
// ======================= Large Cards ========================================
// ============================================================================

"Commissar Yarrick"
//
150 N/A ALWAYS 2
1 UID_YARRICK
1 UID_RHINO

"Imperator Emporor Class Titan"
2250 N/A NONE 23
//
1 TID_IMPARATOR

"Imperial Guard Artillery Company"
600 6 4 6
// once broken each battery makes a separate check
1 "Imperial Guard Bombard Battery"
2 "Imperial Guard Basilisk Battery"
1 "Company HQ Unit"

"Imperial Guard Assault Company"
350 9 4 4
//
3 "Imperial Guard Assault Platoon"
1 "Company HQ Unit"

"Imperial Guard Baneblade Company"
500 2 4 5
//
3 UID_BANEBLADE, (1 hq)

"Imperial Guard Heavy Company"
600 9 4 6
//
3 "Imperial Guard Heavy Platoon"
1 "Company HQ unit"

"Imperial Guard Rough Rider Company"
600 17 4 6
// can be given orders, although no chain of command but rout when broken
3 "Imperial Guard Rough Rider Squadron"
1 "Company HQ unit"

"Imperial Guard Storm Hammer Company"
500 2 4 5
//
3 UID_STORM_HAMMER, (1 hq)

"Imperial Guard Shadow Sword Company"
500 2 4 5
//
3 UID_SHADOW_SWORD, (1 hq)

"Imperial Guard Tactical Company"
600 17 4 6
//
3 "Imperial Guard Tactical Platoon"
1 "Company HQ unit"

"Imperial Guard Vindicator Squadron"
450 5 4 5
//
3 "Vindicator Squadron"
1 UID_VINDICATOR, (hq)

"Knight Household"
550 4 2 6
// once broken each detachment take morale checks,
2 "Knight Paladin Detachments"
1 UID_KNIGHT, (hq)

"Leman Russ Tank Company"
600 5 4 6
//
3 "Leman Russ Squadron"
1 UID_LEMAN_RUSS, (hq)

"Leviathan Super Heavy Command Centre"
// always has first fire orders
350 N/A ALWAYS 4
1 UID_LEVIATHAN

"Predator Tank Company"
//
600 5 4 6
3 "Predator Tank Squadron"
1 UID_PREDATOR, (hq)

"Reaver Titan"
//
500 N/A NONE 5
1 TID_REAVER

"Reaver Titan Battle Group"
// w/in 25 of each other
1000 N/A NONE 5each
3 TID_REAVER

"Tech-Guard Mechanised Company"
//
700 15 3 7
3 "Tech-Guard Mechanised Platoon"
1 UID_CAP
1 UID_CHIMERA

"Tech-Guard Titan Defence Company"
//
400 10 3 4
3 "Tech-Guard Tactical Platoon"
1 UID_MONDOR_CAP

"Warhound Scout Titans"
// 5 v.p.s arawded once one titan is destroyed
500 N/A NONE 5
2 TID_WARHOUND

"Warlord Titan"
//
900 N/A NONE 9
1 TID_WARLORD

"Warlord Titan Battle Group"
// must stay w/in 25cm of each other
1500 N/A NONE 8each
3 TID_WARLORD




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