Torg Cards


9 Adrenalin 8 Adrenalin 7 Adrenalin
Add +3 to the value of Add +3 to the value of Add +3 to the value of
Dexterity, Strength or Dexterity, Strength or Dexterity, Strength or
Toughness, or a related skill Toughness, or a related skill Toughness, or a related skill
6 Adrenalin 5 Adrenalin 4 Adrenalin
Add +3 to the value of Add +3 to the value of Add +3 to the value of
Dexterity, Strength or Dexterity, Strength or Dexterity, Strength or
Toughness, or a related skill Toughness, or a related skill Toughness, or a related skill
3 Adrenalin 2 Adrenalin 1 Adrenalin
Add +3 to the value of Add +3 to the value of Add +3 to the value of
Dexterity, Strength or Dexterity, Strength or Dexterity, Strength or
Toughness, or a related skill Toughness, or a related skill Toughness, or a related skill
Skill A B
Skill A B
Skill A B
Act: Manoeuvre/Trick
Act: Manoeuvre/Trick
Act: Any
H: Fatigue
D: V: -----
H: Fatigue
D: V: -----
V: -----
D: H: Inspiration
H: Flurry
S: V: -----
V: -----
S: H: Flurry
V: -----
S: H: Up
You try to outflank!
9
You try to outflank!
8
They're on the run!
7
Skill A B
Skill A B
Skill A B
Act: Any
Act: Any
Act: Any
H: Inspiration
D: V: -----
H: Inspiration
D: V: -----
V: -----
D: H: Inspiration
H: Up
S: V: -----
V: -----
S: H: Flurry
V: -----
S: H: Flurry
They're on the run!
6
They're on the run!
5
They're on the run!
4
Skill A B D
Skill A B C
Skill A B
Act: Any
Act: Any
Act: Any
H: Inspiration
D: V: -----
H: Inspiration
D: V: -----
V: -----
D: H: Inspiration
H: Up
S: V: -----
V: -----
S: H: Up
V: Fatigue
S: H: -----
They're on the run!
3
They're on the run!
2
They're on the run!
1
10 You try to outflank! 11 You try to outflank! 12 You try to outflank!
S: H: Flurry V: ----- S: H: Flurry V: ----- S: V: ----- H: Flurry
D: H: Fatigue V: ----- D: V: ----- H: Fatigue D: V: ----- H: Fatigue
Act: Manoeuvre/Trick Act: Manoeuvre/Trick Act: Manoeuvre/Trick
Skill A B Skill A B Skill A B D
13 You try to outflank! 14 You try to outflank! 15 You try to outflank!
S: H: Flurry V: ----- S: H: Flurry V: ----- S: V: ----- H: Flurry
D: H: Fatigue V: ----- D: V: ----- H: Fatigue D: V: ----- H: Fatigue
Act: Manoeuvre/Trick Act: Manoeuvre/Trick Act: Manoeuvre/Trick
Critical Problem Complication Possible Setback
16 You spot a weakness! 17 You spot a weakness! 18 You spot a weakness!
S: H: Up V: ----- S: H: Up V: ----- S: V: ----- H: Up
D: V: ----- H: Up D: V: Up H: ----- D: V: Up H: -----
Act: Taunt/Intimidation Act: Taunt/Intimidation Act: Taunt/Intimidation
Skill B D Skill B C Skill
l
l
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t
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Toughness,
l
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a
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Toughness,
l
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Toughness,
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S
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A
enalin
Adr
10
enalin
Adr
11
enalin
Adr
12
l
l
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t
a
or a rel
Toughness,
l
l
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t
a
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Toughness,
l
l
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t
a
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Toughness,
h or
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S
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Dext
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A
enalin
Adr
13
enalin
Adr
14
enalin
Adr
15
l
l
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t
a
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Toughness,
l
l
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t
a
or a rel
l
l
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t
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S
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Dext
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A
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A
enalin
Adr
16
Willpower
17
Willpower
18
19 You spot a weakness! 20 You spot a weakness! 21 You spot a weakness!
S: H: Up V: ----- S: H: Up V: ----- S: V: ----- H: Up
D: H: ----- V: Up D: V: Up H: ----- D: V: Up H: -----
Act: Taunt/Intimidation Act: Taunt/Intimidation Act: Taunt/Intimidation
Skill A C Skill A B Skill A B C
22 You spot a weakness! 23 You spot a weakness! 24 You're thrown back!
S: H: Up V: ----- S: H: Up V: ----- S: V: Up H: -----
D: H: ----- V: ----- D: V: ----- H: ----- D: V: ----- H: Fatigue
Act: Taunt/Intimidation Act: Taunt/Intimidation Act: Defend/Trick
Skill A B D Skill A B C D Critical Problem
25 You're thrown back! 26 You're thrown back! 27 You're thrown back!
S: H: ----- V: Up S: H: ----- V: Flurry S: V: Flurry H: -----
D: H: Fatigue V: ----- D: V: Flurry H: ----- D: V: Flurry H: -----
Act: Defend/Trick Act: Defend/Trick Act: Defend/Trick
Complication Possible Setback Skill B D
l
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Willpower
19
Willpower
20
Willpower
21
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Willpower
22
Willpower
23
Willpower
24
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Willpower
25
Willpower
26
Willpower
27
28 You're thrown back! 29 You're thrown back! 30 You're thrown back!
S: H: ----- V: Flurry S: H: ----- V: ----- S: V: ----- H: Fatigue
D: H: Setback V: Flurry D: H: Setback V: Flurry D: V: Flurry H: -----
Act: Defend/Trick Act: Defend/Trick Act: Defend/Trick
Skill B C Skill A D Skill A C
31 You're thrown back! 32 You seek an advantage! 33 You seek an advantage!
S: H: Fatigue V: ----- S: H: ----- V: Stymied S: V: Stymied H: -----
D: H: Setback V: ----- D: V: ----- H: ----- D: V: ----- H: -----
Act: Defend/Trick Act: Manoeuvre/Test Act: Manoeuvre/Test
Skill A B Skill A B C Skill A B D
34 You seek an advantage! 35 You seek an advantage! 36 You seek an advantage!
S: H: ----- V: Stymied S: H: ----- V: Stymied S: V: Stymied H: -----
D: H: Fatigue V: ----- D: V: ----- H: ----- D: V: ----- H: -----
Act: Manoeuvre/Test Act: Manoeuvre/Test Act: Manoeuvre/Test
Skill A B C D Critical Problem Complication
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Willpower
28
Willpower
29
Willpower
30
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se
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Willpower
31
Willpower
32
tness
Aler
33
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tness
Aler
34
tness
Aler
35
Action
36
37 You seek an advantage! 38 You seek an advantage! 39 You seek an advantage!
S: H: ----- V: Stymied S: H: ----- V: Stymied S: V: Stymied H: -----
D: H: Fatigue V: ----- D: V: ----- H: Fatigue D: V: ----- H: Fatigue
Act: Manoeuvre/Test Act: Manoeuvre/Test Act: Manoeuvre/Test
Possible Setback Skill B D Skill B C
40 They hesitate! 41 They hesitate! 42 They hesitate!
S: H: Flurry V: ----- S: H: Flurry V: ----- S: V: ----- H: Flurry
D: H: Fatigue V: ----- D: V: ----- H: Fatigue D: H: ----- V: -----
Act: Attack/Taunt Act: Attack/Taunt Act: Attack/Taunt
Skill A D Skill A C Skill A C
43 They hesitate! 44 They hesitate! 45 They hesitate!
S: H: Flurry V: ----- S: H: Flurry V: ----- S: V: ----- H: Flurry
D: H: ----- V: ----- D: V: ----- H: ----- D: V: ----- H: -----
Act: Attack/Taunt Act: Attack/Taunt Act: Attack/Taunt
Skill A B C Skill A B D Skill A B C D
on
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on
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i
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he bonus
t
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Action
37
Action
38
Action
39
he round
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duri
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anyt
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m
i
anyt
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i
n a bonus act
ou gai
Y
on at
i
n a bonus act
ou gai
Y
on at
i
n a bonus act
ou gai
Y
Haste
40
Haste
41
Haste
42
he round
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duri
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i
n a bonus act
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Y
on at
i
n a bonus act
ou gai
Y
on at
i
n a bonus act
ou gai
Y
Haste
43
Haste
44
Haste
45
46 They hesitate! 47 They hesitate! 48 Closer to victory!
S: H: Flurry V: ----- S: H: Flurry V: ----- S: V: ----- H: Up
D: H: ----- V: ----- D: V: ----- H: ----- D: V: ----- H: Flurry
Act: Attack/Taunt Act: Attack/Taunt Act: Test/Intimidation
Critical Problem Complication Possible Setback
49 Closer to victory! 50 Closer to victory! 51 Closer to victory!
S: H: ----- V: Fatigue S: H: ----- V: Fatigue S: V: Fatigue H: -----
D: H: Flurry V: ----- D: V: ----- H: Flurry D: V: ----- H: Flurry
Act: Test/Intimidation Act: Test/Intimidation Act: Test/Intimidation
Skill B D Skill B C Skill A D
52 Closer to victory! 53 Closer to victory! 54 Closer to victory!
S: H: ----- V: Fatigue S: H: ----- V: Fatigue S: V: Fatigue H: -----
D: H: Flurry V: ----- D: V: ----- H: Flurry D: V: ----- H: Flurry
Act: Test/Intimidation Act: Test/Intimidation Act: Test/Intimidation
Skill A C Skill A B Skill A B C
he round
ng t
duri
e
m
i
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i
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i
n a bonus act
ou gai
Y
on at
i
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ou gai
Y
on at
i
n a bonus act
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Y
Haste
46
Haste
47
Haste
48
e
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on at
i
n a bonus act
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Y
ck up any card
y pi
a
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Y
ck up any card
y pi
a
ou m
Y
Haste
49
plan
Master
50
plan
Master
51
e
n
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r
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e
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o
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di
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y pi
a
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Y
ck up any card
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a
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Y
ck up any card
y pi
a
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Y
plan
Master
52
plan
Master
53
plan
Master
54
55 Closer to victory! 56 They regroup! 57 They regroup!
S: H: ----- V: Fatigue S: H: ----- V: Fatigue S: V: Fatigue H: -----
D: H: Flurry V: ----- D: V: ----- H: ----- D: V: ----- H: -----
Act: Test/Intimidation Act: Test/Trick Act: Test/Trick
Skill A B D Skill A B C D Critical Problem
58 They regroup! 59 They regroup! 60 They regroup!
S: H: ----- V: Fatigue S: H: ----- V: Fatigue S: V: Fatigue H: -----
D: H: ----- V: Inspiration D: V: Inspiration H: ----- D: V: Inspiration H: -----
Act: Test/Trick Act: Test/Trick Act: Test/Trick
Complication Possible Setback Skill B D
61 They regroup! 62 They regroup! 63 They regroup!
S: H: ----- V: Fatigue S: H: ----- V: Fatigue S: V: Fatigue H: -----
D: H: ----- V: Inspiration D: V: Inspiration H: ----- D: V: Up H: -----
Act: Manoeuvre/Trick Act: Manoeuvre/Trick Act: Manoeuvre/Trick
Skill B C Skill A D Skill A C
e
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he bonus
t
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plan
Master
55
Action
56
Action
57
round
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her keep t
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Action
58
Action
59
Seize Initiative
60
round
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p
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round
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Seize Initiative
61
Seize Initiative
62
Seize Initiative
63
64 They strike! 65 They strike! 66 They strike!
S: H: Fatigue V: ----- S: H: Fatigue V: ----- S: V: ----- H: Fatigue
D: H: ----- V: Up D: V: Up H: ----- D: V: Up H: -----
Act: Defend/Taunt Act: Defend/Taunt Act: Defend/Taunt
Skill A B Skill A B C Skill A B D
67 They strike! 68 They strike! 69 They strike!
S: H: Fatigue V: ----- S: H: Fatigue V: ----- S: V: ----- H: Fatigue
D: H: ----- V: Up D: V: Up H: ----- D: V: Up H: -----
Act: Defend/Taunt Act: Defend/Taunt Act: Defend/Taunt
Skill A B C D Critical Problem Complication
70 They strike! 71 They strike! 72 Comeback!
S: H: Fatigue V: ----- S: H: Fatigue V: ----- S: V: ----- H: -----
D: H: ----- V: Up D: V: Up H: ----- D: V: ----- H: Inspiration
Act: Defend/Taunt Act: Defend/Taunt Act: Manoeuvre/Test
Possible Setback Skill B D Skill B C
y
bilit
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Her
64
o
Her
65
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Her
66
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bilit
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Her
67
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68
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Her
70
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Her
71
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Her
72
73 Comeback! 74 Comeback! 75 The going gets tough!
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: -----
D: H: Inspiration V: ----- D: H: Inspiration V: ----- D: V: ----- H: Fatigue
Act: Manoeuvre/Test Act: Manoeuvre/Test Act: Manoeuvre/Test
Skill A B C Skill A B D Skill A B C D
76 The going gets tough! 77 The going gets tough! 78 The going gets tough!
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: Setback
D: H: Setback V: Flurry D: V: ----- H: ----- D: V: ----- H: Fatigue
Act: Manoeuvre/Test Act: Manoeuvre/Test Act: Manoeuvre/Test
Complication Skill B D Skill B C
79 The going gets tough! 80 You take it to them! 81 You take it to them!
S: H: Setback V: ----- S: H: ----- V: Breaks S: V: Fatigue H: -----
D: H: ----- V: Flurry D: V: Up H: Flurry D: V: Up H: Flurry
Act: Manoeuvre/Test Act: Manoeuvre/Intimidation Act: Manoeuvre/Intimidation
Skill A D Skill A C Skill A B
on upon you
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Her
73
ils
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74
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75
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79
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82 You take it to them! 83 You take it to them! 84 You take it to them!
S: H: ----- V: Fatigue S: H: Flurry V: ----- S: V: ----- H: Flurry
D: H: Flurry V: Up D: V: Up H: Flurry D: V: Up H: Flurry
Act: Manoeuvre/Intimidation Act: Manoeuvre/Intimidation Act: Manoeuvre/Intimidation
Skill A B C Skill A B D Skill A B C D
85 You take it to them! 86 You take it to them! 87 You take it to them!
S: H: ----- V: Breaks S: H: Flurry V: ----- S: V: ----- H: Flurry
D: H: Flurry V: Up D: V: Up H: Flurry D: V: Up H: Flurry
Act: Manoeuvre/Intimidation Act: Manoeuvre/Intimidation Act: Manoeuvre/Intimidation
Skill A D Skill A C Skill A B
88 You give up ground! 89 You give up ground! 90 You give up ground!
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: -----
D: H: ----- V: Inspiration D: V: Inspiration H: ----- D: V: Inspiration H: -----
Act: Defend/Taunt Act: Defend/Taunt Act: Defend/Taunt
Skill A B C Skill A B D Skill A B C D
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91 You give up ground! 92 You give up ground! 93 You give up ground!
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: -----
D: H: ----- V: Inspiration D: V: Inspiration H: ----- D: V: Inspiration H: -----
Act: Defend/Taunt Act: Defend/Taunt Act: Defend/Taunt
Complication Skill B D Skill B C
94 You give up ground! 95 You give up ground! 96 You're driven back!
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: Fatigue
D: H: ----- V: Inspiration D: V: Up H: ----- D: V: Flurry H: Confused
Act: Defend/Taunt Act: Defend/Taunt Act: Defend/Test
Skill B C Skill A C Skill A B
97 You're driven back! 98 You're driven back! 99 You're driven back!
S: H: Fatigue V: ----- S: H: Fatigue V: ----- S: V: ----- H: Fatigue
D: H: Confused V: Flurry D: V: Flurry H: Confused D: V: Flurry H: Confused
Act: Defend/Test Act: Defend/Test Act: Defend/Test
Critical Problem Possible Setback Complication
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100 You're driven back! 101 You're driven back! 102 You're driven back!
S: H: Fatigue V: ----- S: H: Fatigue V: ----- S: V: ----- H: Fatigue
D: H: Confused V: Flurry D: V: ----- H: Confused D: V: ----- H: Confused
Act: Defend/Test Act: Defend/Test Act: Defend/Test
Skill B D Skill B C Skill A D
103 You're driven back! 104 Do you risk an opening? 105 Do you risk an opening?
S: H: Fatigue V: ----- S: H: Inspiration V: ----- S: V: Fatigue H: -----
D: V: Flurry H: Confused D: V: Flurry H: ----- D: V: Flurry H: -----
Act: Defend/Test Act: Attack/Defend Act: Attack/Defend
Skill A C Skill A B Skill B C
106 Do you risk an opening? 107 Do you risk an opening? 108 Do you risk an opening?
S: H: ----- V: Stymied S: H: ----- V: Breaks S: H: ----- V: Stymied
D: H: ----- V: Flurry D: V: Flurry H: ----- D: V: Flurry H: -----
Act: Attack/Defend Act: Attack/Defend Act: Attack/Defend
Skill A B C D Skill B D Skill A C
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109 Do you risk an opening? 110 Do you risk an opening? 111 Do you risk an opening?
S: H: ----- V: Stymied S: H: ----- V: Stymied S: V: Stymied H: -----
D: H: ----- V: Flurry D: V: Flurry H: ----- D: V: Flurry H: -----
Act: Attack/Defend Act: Attack/Defend Act: Attack/Defend
Skill A D Skill A C Skill A B
112 I have you now! 113 I have you now! 114 I have you now!
S: H: ----- V: Fatigue S: H: ----- V: Fatigue S: V: Fatigue H: -----
D: H: Setback V: Trick D: V: Trick H: ----- D: V: Trick H: -----
/Taunt /Taunt /Taunt
Act: Intimidation/Trick Act: Intimidation/Trick Act: Intimidation/Trick
Skill A B Skill A B D Skill A B C D
115 I have you now! 116 I have you now! 117 I have you now!
S: H: ----- V: Fatigue S: H: ----- V: Fatigue S: V: Fatigue H: -----
D: H: Stymied V: Trick D: V: Trick H: ----- D: V: Trick H: -----
/Taunt /Taunt /Intimidation
Act: Intimidation/Trick Act: Intimidation/Trick Act: Intimidation/Trick
Skill B D Skill B C Skill A D
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118 I have you now! 119 I have you now! 120 The battle is mine!
S: H: ----- V: Fatigue S: V: Fatigue H: ----- S: V: ----- H: -----
D: H: Stymied V: Trick D: V: Trick H: ----- D: V: Trick H: -----
/Intimidation /Intimidation /Test
Act: Intimidation/Trick Act: Manoeuvre/Taunt Act: Manoeuvre/Test
Skill A C Skill A B Skill A B C
121 The battle is mine! 122 The battle is mine! 123 The battle is mine!
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: -----
D: H: Stymied V: Trick D: V: Trick H: ----- D: V: Trick H: -----
/Test /Test /Test
Act: Manoeuvre/Test Act: Manoeuvre/Test Act: Manoeuvre/Test
Skill A B D Skill A B C D Skill B D
124 The battle is mine! 125 The battle is mine! 126 The battle is mine!
S: H: ----- V: ----- S: H: ----- V: ----- S: H: ----- V: -----
D: H: Stymied V: Trick D: V: Trick H: ----- D: V: Trick H: -----
/Test /Intimidation /Intimidation
Act: Manoeuvre/Test Act: Manoeuvre/Taunt Act: Manoeuvre/Taunt
Skill B C Skill A D Skill A C
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135 Drama 134 Drama 133 Drama
May be used as a Hero card May be used as a Hero card May be used as a Hero card
or turned in after the or turned in after the or turned in after the
adventure is over for adventure is over for adventure is over for
three Possibilities three Possibilities three Possibilities
132 Drama 131 Drama 130 Drama
May be used as a Hero card May be used as a Hero card May be used as a Hero card
or turned in after the or turned in after the or turned in after the
adventure is over for adventure is over for adventure is over for
three Possibilities three Possibilities three Possibilities
129 Drama 128 Drama 127 Suspicion
May be used as a Hero card May be used as a Hero card Subplot. May be turned
or turned in after the or turned in after the in for Possibility, or gain
adventure is over for adventure is over for one Possibility per Act
three Possibilities three Possibilities for subplot
Skill A B
Skill A C
Skill A D
Act: Manoeuvre/Taunt
Act: Manoeuvre/Taunt
Act: Taunt/Test
/Intimidation
/Intimidation
/Taunt
H: -----
D: V: Test
H: -----
D: V: Test
V: Test
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S: V: Setback
V: Setback
S: H: -----
V: -----
S: H: -----
That old chestnut?
135
That old chestnut?
134
I shall Triumph!
133
Skill B C
Skill B D
Skill A B C D
Act: Taunt/Test
Act: Taunt/Test
Act: Taunt/Test
/Taunt
/Taunt
/Taunt
H: -----
D: V: Test
H: -----
D: V: Test
V: Test
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H: -----
S: V: -----
V: -----
S: H: -----
V: -----
S: H: -----
I shall Triumph!
132
I shall Triumph!
131
I shall Triumph!
130
Skill A B D
Skill A B C
Skill A B
Act: Taunt/Test
Act: Taunt/Test
Act: Taunt/Test
/Intimidation
/Intimidation
/Intimidation
H: -----
D: V: Taunt
H: -----
D: V: Taunt
V: Taunt
D: H: Setback
H: -----
S: V: -----
V: -----
S: H: -----
V: -----
S: H: -----
I shall Triumph!
129
I shall Triumph!
128
I shall Triumph!
127
144 Leadership 143 Leadership 142 Leadership
You may play two cards into You may play two cards into You may play two cards into
other character's card pools other character's card pools other character's card pools
from your hand and/or discard, from your hand and/or discard, from your hand and/or discard,
immeadiately refilling your hand immeadiately refilling your hand immeadiately refilling your hand
141 Leadership 140 Drama 139 Drama
You may play two cards into May be used as a Hero card May be used as a Hero card
other character's card pools or turned in after the or turned in after the
from your hand and/or discard, adventure is over for adventure is over for
immeadiately refilling your hand three Possibilities three Possibilities
138 Drama 137 Drama 136 Drama
May be used as a Hero card May be used as a Hero card May be used as a Hero card
or turned in after the or turned in after the or turned in after the
adventure is over for adventure is over for adventure is over for
three Possibilities three Possibilities three Possibilities
Skill A B C
Skill A B
Skill A C
Act: Trick/Intimidation
Act: Trick/Intimidation
Act: Trick/Intimidation
H: -----
D: V: Inspiration
H: -----
D: V: Inspiration
V: Inspiration
D: H: -----
H: -----
S: V: Breaks
V: Breaks
S: H: -----
V: Breaks
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I'm not through yet!
144
I'm not through yet!
143
I'm not through yet!
142
Skill A D
Skill B C
Skill B D
Act: Trick/Intimidation
Act: Trick/Intimidation
Act: Trick/Intimidation
/Intimidation
/Intimidation
H: -----
D: V: Inspiration
H: -----
D: V: Taunt
V: Taunt
D: H: Stymied
H: -----
S: V: Stymied
V: Flurry
S: H: -----
V: Flurry
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I'm not through yet!
141
That old chestnut?
140
That old chestnut?
139
Skill A B C D
Skill A B D
Skill A B C
Act: Manoeuvre/Taunt
Act: Manoeuvre/Taunt
Act: Manoeuvre/Taunt
/Intimidation
/Intimidation
/Taunt
H: -----
D: V: Test
H: -----
D: V: Test
V: Test
D: H: Setback
H: -----
S: V: Flurry
V: Flurry
S: H: -----
V: -----
S: H: -----
That old chestnut?
138
That old chestnut?
137
That old chestnut?
136
145 I'm not through yet! 146 I'm back! 147 Oh no!
S: H: ----- V: Breaks S: H: ----- V: Breaks S: V: Breaks H: -----
D: H: ----- V: Inspiration D: V: Inspiration H: ----- D: V: Setback H: -----
Act: Trick/Intimidation Act: Trick/Intimidation Act: Trick/Intimidation
Skill A B D Skill A B C D Skill B D
148 Oh no! 149 You warily engage. 150 You warily engage.
S: H: ----- V: Breaks S: H: ----- V: ----- S: V: ----- H: -----
D: H: ----- V: Setback D: V: ----- H: ----- D: V: ----- H: -----
Act: Trick/Intimidation Act: Intimidation/Trick Act: Intimidation/Trick
Skill B C Skill A D Skill A C
151 You warily engage. 152 You warily engage. 153 You warily engage.
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: -----
D: H: ----- V: ----- D: V: ----- H: ----- D: V: ----- H: -----
Act: Intimidation/Trick Act: Intimidation/Trick Act: Intimidation/Trick
Skill A B Skill A B C Skill A B D
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Leader
145
ter
Suppor
146
ter
Suppor
147
on
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Suppor
148
ter
Suppor
149
ter
Suppor
150
on
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151
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152
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153
154 You warily engage. 155 You warily engage. 156 You warily engage.
S: H: ----- V: ----- S: H: ----- V: ----- S: V: ----- H: -----
D: H: ----- V: ----- D: V: ----- H: ----- D: V: ----- H: -----
Act: Intimidation/Trick Act: Intimidation/Trick Act: Intimidation/Trick
Skill A B C D Skill A D Skill A C
pool
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ou and your part
Y
ter
Suppor
154
ter
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155
Escape!
156
161 Net Gain 160 Quest
+3 bonus to Net Find, Net Stealth, Subplot. Character is offered a chance
Net Manipulation or Net Tracing to embark on a quest, or may
while in the GodNet or the Grid turn this in for a Possibility
Infiniverse Infiniverse
159 Research 158 Hero Fails 157 Survival
The GM supplies needed, but If played, the GM may negate one of +3 bonus to any action which
unexpected clue to a mystery your character's successful actions avoids danger or overcomes
when this card has been played If played, gain three Possibilities environment; plus Second
at the end of the adventure Chance if played in Living Land
Infiniverse Infiniverse Infiniverse
Skill A B
Critical Problem
Act: Manoeuvre/Trick
Act: Attack/Defend
V: -----
D: H: Breakdown
H: Fatigue
D: V: Up
H: Setback
S: V: -----
V: Setback
S: H: Setback
Feel the tension!
161
When suddenly...
160
Skill A B C D
Complication
Skill A B D
Act: Manoeuvre/Trick
Act: Any Multi-Action
Act: Attack/Manoeuvre
V: Breaks
D: H: -----
H: Danger
D: V: Trick
V: Life Rage
D: H: -----
H: Flee
S: V: Test
V: -----
S: H: Danger
H: Life Rage
S: V: -----
Run away!
159
The pace quickens!
158
The will of Lanala!
157
171 Murphy's Law 170 Fate 169 Event
If played, the GM may negate a When played, player may discard A new Event happens and will affect
hero's successful action. If as many cards as desired, and all parties involved. This card
played, gain four Possibilites at draw that number of cards to must be the next card to be
the end of the adventure replace them played when drawn.
Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997
168 Plunder 167 New Hope 166 Breakthrough
Discard this card to take a card You must spend a full round Add +3 to any one skill that you
from another player's pool or a roleplaying an inspirational act do not have, and roll as if you
random card from a player's hand or speech. All players who can were skilled
to replace this card trade cards are inspired
Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997
165 Resolve 164 Second Wind 163 Super Hero
Add +6 to all Willpower skill You may ignore up to three levels May be played as an additional
totals this round. of wound penalties until the end Possibility with no minimum. Roll
of an Event or a Scene, twice, player chooses the better
whichever comes first of the two
Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997
Possible Setback
Skill A B
Skill C
Act: None
Act: None
Act: Defend/Trick
H: Setback
D: V: Inspiration
V: Up
D: H: Stymied
H: Fatigue
D: V: -----
V: Flurry
S: H: -----
V: -----
S: H: Confused
H: -----
S: V: -----
They strike!
171
I'm not through yet!
170
They Strike!
169
Skill B C
Skill A C D
Skill D
Act: Manoeuvre/Taunt
Act: Attack/Taunt
Act: Attack/Manoeuvre
V: -----
D: H: Fatigue
H: Up
D: V: Flurry
H: Confused
D: V: -----
H: -----
S: V: -----
V: Breaks
S: H: Flurry
V: Fatigue
S: H: -----
They regroup!
168
They're on the run!
167
They hesitate!
166
Skill C
Skill A B C D
Complication
Act: Defend/Test
Act: Manoeuvre/Trick
Act: Any Muli-Action
H: Fatigue
D: V: Flurry
V: Flurry
D: H: Inspiration
V: Up
D: H: Flurry
H: -----
S: V: Flurry
V: -----
S: H: Flurry
V: -----
S: H: Up
The going gets tough!
165
Comeback!
164
You take it to them!
163
180 Precision 179 Fortitude 178 EverLaw
Add +3 to one skill that uses Add +3 to one skill that uses Add +3 to a Reality based
Dexterity, Agility or Intellect Stanima, Mind or Spirit skill total
Taylorg v2.1 18/12/1997 Taylorg v2.1 18/12/1997 Taylorg v2.1 18/12/1997
177 Divine Intervention 176 Defiance 175 Reckoning
Add one Success level to any + 1 bonus to all skills used to + 1 bonus to all skills used to
one Miracle by a person of defend against one opponent until attack one opponent until the end
compatible Faith the end of an Event or a Scene, of an Event or a Scene,
whichever comes first whichever comes first
Taylorg v2.1 18/12/1997 Taylorg v2.1 18/12/1997 Taylorg v2.1 18/12/1997
174 Clone 173 Desperation 172 Retrospection
This card may duplicate any All players must move all cards Cannot be played in combat.
other card that is in a pool from hands into their pools Meditiate for one turn, discard
card, then take one card from
Discard stack
Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997 Taylorg v2.0a1 20/6/1997
Skill B D
Skill A C D
Skill A B
Act: Attack/Taunt
Act: Manoeuvre/Taunt
Act: Test/Intimidation
H: -----
D: V: Flurry
H: -----
D: V: Flurry
V: -----
D: H: Fatigue
H: Flurry
S: V: -----
V: -----
S: H: Flurry
V: Fatigue
S: H: -----
I shall triumph!
180
The going gets tough!
179
Do you risk an opening?
178
Complication
Skill C D
Skill B C
Act: Manoeuvre/Trick
Act: Defend/Test
Act: Attack/Manoeuvre
/Intimidation
H: Flurry
D: V: Inspiration
H: Stymied
D: V: Taunt
H: Stymied
D: V: -----
V: Flurry
S: H: Inspiration
H: Up
S: V: Flurry
V: Breaks
S: H: Up
When suddenly...
177
You're driven back!
176
You take it to them!
175
Skill A D
Skill C D
Skill A C
Act: Trick/Intimidation
Act: Trick/Intimidation
Act: Test/Intimidation
/Intimidation
H: Breakdown
D: V: Taunt
H: Flurry
D: V: Fatigue
H: -----
D: V: -----
V: Inspiration
S: H: Fatigue
V: Fatigue
S: H: -----
H: -----
S: V: -----
You're driven back!
174
You spot a weakness!
173
You give up ground!
172
Super Hero Murphys Law Event
Like Hero but recieve 2 Something goes wrong in the Heavy duty card that triggers a
Possibilities. Roll twice and adventure that effects whole major event in the adventure.
choose the best group. Play facing GM. Gain Played automatically when turned
3 Possibilities at adventure's end
Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000
Hope Break Thru 666 Certain Death
Acts as Inspiration for Act as skilled in something You cannot escape, there is
the entire group you know nothing about no hope. Create new characters
with +3 and start again
Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000
183 Diplomacy 182 Blood Thirst! 181 Storm Surge
Played only at the start of a Add +6 to ANY attacks made in You may discard this card for
round. All offensive actions are the next round, not the round 2 Possibilities while in a
-6, any action involving communicat in which it is played Reality Storm - OR - add +2 to
with the enemy is at +3 the rating of any Storm in sight
Taylorg v2.1 18/12/1997 Taylorg v2.1 18/12/1997 Taylorg v2.1 18/12/1997
Complication
Act: Die Horribly
H: Setback
D: V: Up
H: Setback
S: V: Up
You're doomed!
666
A B C D
Critical Problem
Skill B C D
Act: Anything but Attack
Act: Defend/Trick
/Up
/Up
H: -----
D: V: -----
H: Flurry
D: V: Flurry
H: Confused
D: V: Flurry
V: -----
S: H: -----
V: Flurry/Up
S: H: Flurry/Up
V: -----
S: H: Flurry
Things calm down
183
All hell breaks loose!
182
They strike!
181
Debt of Honour Publicity Noble Cause
You owe a debt of honour PC has gained noteriety You have taken up a noble cause
and must see it through and is hounded by media types in your adventure and will follow
you to discard and draw three it through to the end
cards from deck into pool cards from deck into pool
Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000
Fate Factor X Never Surrender
Must be first card played into Increases difficulty of +3 to any combat
pool. Card when used allows adventure substantially. related action
you to discard and draw three Gain +3 possibilities at end of
cards from deck into pool adventure if successful
Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000
Reality Reinforcements Second Wind
+3 to any Reality based action Aid arrives in some form. Heals 3 wound levels
Plays facing GM and all shock damage
Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000
Enlightenment
+6 to any Mind or Intelligence
based roll
Taylorg v2.0a1 1/1/2000
Divine Aura Iron Will Reckoning
+6 to any Spirit based roll +6 to Willpower +6 to any combat action
Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000
Hand of God Curse Storm
If given a death blow you You have been cursed Allows you to make a reroll
do not die but are stabilized during combat in a reality storm
Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000 Taylorg v2.0a1 1/1/2000
Oppurtunity
Can be played from pool
to gain an opportunity
helpful to PC
Masterbook
Disaster Wild Card Interloper
Something really bad happens, Use as any card in deck Play face up as a subplot card.
not necessarily to Character, Sometime during the adventure
but in general a "third party" shows up, acting in
the party's, GM's or own intersts
Masterbook Masterbook Masterbook
Common Ground Breakthrough 10 Double Cross
Establish "common ground" with Add +3 to any skill your character Gain +6 to any action performed
an otherwise alien or unknown is normally untrained in and roll that directly betrays
being or group as if trained the rest of the party
Set card out facing GM
Masterbook Masterbook Masterbook
Possible setback
Possible setback
Critical Problem
Act: Defend/Taunt
Act: Defend/Taunt
Act: Attack/Trick
P: -----
D: G: Inspiration
P: Confused
D: G: Flurry
P: Confused
D: G: Flurry
G: Breaks
S: P: -----
G: Stymied
S: P: -----
G: Stymied
S: P: -----
10


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