Infiniverse Vol. 1, No. 13 / August, 1991
"!
INFINIVERSE
Volume 1, Number 13 C A M P A I G N G A M E August, 1991 $2.00
"!
Here is the second card face for the fail miserably, creating more danger
action deck. It is designed for the Nile for everyone involved (in the true spirit
Empire, but it can be used in other realms of the Nile Empire).
as well.
Danger
Hero Fails
A Danger that appears on the con-
CONTENTS
flict line indicates a new danger which
This card may be used by the player
is in effect for only the round. The
who draws it, or it may be traded to
danger may be a support beam that
another player. The card is then set out
Rumors and News ....... 2
falls scant inches from the characters,
facing the gamemaster.
an unexpected explosion or a stray
With the Hero Fails card, the game-
Subscriber Section ....... 3
sword swing that topples a stack of
master has the right to negate any
crates.
successful action by that character at
Dispatches ..................... 7
The Danger result adds a +3 diffi-
any point in the adventure (similar to
culty modifier to all Dexterity and
an Opponent Fails, but enacted upon
Your Letters ................. 11 Strength actions for that round. Danger
the character). Once an action has been
affects both sides of the conflict.
negated, the gamemaster removes the
Due to the Law of Drama, all char-
Herald Messages ........ 12
card from play. At the end of the ad-
acters whose reality is the Nile Empire
venture, the character receives three
suffer a +5 difficulty modifier instead
additional possibilities.
of +3.
In addition to negating the action,
For the Actions conflict line, any
the gamemaster should also introduce
Storm Knight who succeeds at a multi-
a setback that affects all of the charac-
action receives a card.
ters.
This card shows how the best plans
and most intelligent play sometimes
Contributors This Issue:
Steve Crow, Greg Farshtey, Patrick
Flanagan, Greg Gorden, Michael
158
Levay, Shawn Perry, Bill Smith, and
several hundred caffeinated
The pace quickens!
drinks&
S: H Danger V
D: V Trick/test H Danger
Act: ANY MULTI-ACTION
®
20813
Skill Complication
Publisher:
Daniel Scott Palter
Associate Publisher:
Steven Palter
Creative Staff:
Fred Jandt, Nikola Vrtis
Sales Director:
Sue Hartung
Treasurer:
Karen Bayly
Accountants:
Mary Galant, Wendy Lord
Secretarial Assistant:
Paula Lasko
®, TM & © 1998 West End Games.
All Rights Reserved.
1
the GM.
adventure. Set this card out facing
three possibilities at the end of the
successful actions. If played, gain
negate one of your character s
If played, the gamemaster may
Hero Fails
158
Infiniverse Vol. 1, No. 13 / August, 1991
Rumors and News
4. Hawaii, largely untouched by
irst Indication reports on Continuing Report. Issue #10
the Possibility Wars, has become a
the newest batch of ru- 1. Secession movement in the South
modern-day Casablanca. Hawaii may
gaining popular support. Delphi
mors to which you have
F
F
F
F
F
have declared independence. Delphi
Council considering drastic measures
responded. Continuing
Council refuses to comment. Finishes
to preserve the nation. Rises to True
Report updates the rumors as more
at True (18).
(20).
responses come in. The Wrap Up gives
2. Storm Knights in Gaea trying to
you the tally after the rumor has rever-
Product Update
convince Victorians to end immigra-
berated throughout the Infiniverse for
tion to Core Earth. Leaps to True (31).
The Orrorsh sourcebook is on sched-
about three months. The wrap up will
3. Australia facing internal strife
ule, and should be on the shelves by
be the last report for that rumor in
from extremist groups, with food riots
the time you read this. Monsters! Eter-
Infiniverse.
and other disasters looming on the
nal corruption! The Power of Fear!
horizon. Flips to False (15).
The Gaunt Man! Storm Knights
Rumor Report
4. Edeinos calling himself Elvis is
marked for death! Sounds like fun to
hëlping people in the Living Land re-
The results are given a true or false, me.
connect with their reality. Elvis lives,
followed by a parenthetical number. The Land Below goes into produc-
and this rumor is True (17).
That number represents the strength tion mere days from this writing, and
5. Mobius threatening to kill all
of the truth or falsehood throughout looks cool. Is it a world within a world,
Aylish born in the month of Asten
the Infiniverse. For example a or do the tunnels and caverns beneath
with aquatic star. Flips to True (11).
statement which is false (15) is false the Earth s surface lead to a whole
6. Spirit chips reporting GodNet
unless the gamemaster decides to test new cosm, full of wonders and men-
entities from The Deep. Many of these
the statement; on a roll of 15 or better, aces the like of which no one has ever
chips have been driven insane by the
the statement is actually true. Roll seen before? You ll have to buy the
encounter. Slight rise to True (17).
again on 10 and 20 when testing the book to find out. It s set for an August
truth or falsity of a reported rumor. release.
The Wrap-Up. Issue #9
September brings Crucible of Pain, a
1. Cyberpapacy ships dropping
First Indication: Issue #11
combination short story/adventure set
mysterious crates into the Mediterra-
1. Dwarves living underground in
in the Nile Empire. Dan Greenberg s
nean, only miles from the shores of
Norway have succeeded in raising
work on this product is innovative
Africa. Another increase, to end at
their Tech level to 16. True (13).
and spectacular, and we re very proud
True (55).
2. Resistance in France planning
of this book.
2. Nippon agents eliminating
expedition to Magna Verita. False (13).
Work is still proceeding on our big
edeinos from California mixed zones
3. The Guildmaster, a mysterious
November release it s been kept
while Spartans relocate resistance
and powerful organizer of Stormers,
under wraps, but this much we can
communities. Finishes at True (20).
appears in Hawaii. True (13).
say: after this book, the Possibility Wars
3. A possible threat to Malraux s
4. Cyberpapal-controlled computer
will never be the same.
rule emerging among the Cardinals of
companies producing propagandistic
Next month: a realm update!
Magna Verita. Papal Legate Cardinal-
arcade games. False (13).
Bishop Gerrard Pierre may have dis-
5. 3327 acting to prevent Senator Ty
covered the bugging of his cyber-
Gardner s run for US President. True
netic eyes. Ends at True (19).
(13).
2
Infiniverse Vol. 1, No. 13 / August, 1991
Subscriber Submissions
edge. Uvwe mages are quite rare, so his Perception, Mind, Charisma and
his issue we highlight
knowledge of these spells is very hard Spirit all remain unchanged. Only his
submissions from our
to find. Since the Uvwe are not folk, physical attributes may change. An
readers. Michael Levay
T
T
T
T
T
they do not receive any birth magic Uvwe s seal form has a higher Dexter-
wrote the Uvwe entry,
skill or knowledge. ity than his human form. An Uvwe s
Steve Crow wrote the Ghanta, Patrick
The magical boon that the Uvwe do Dexterity may be up to four points
Flanagan designed the Nile Powers
get at birth is their ability to shape- higher in seal form, distributing up to
(with an assist credited to West End),
shift. A newborn Uvwe starts out with two points each from Strength and
and Shawn Perry designed the Char-
one add in shapeshifting (to seal form Toughness. Uvwe in seal form may
acter Spells Summary. Thanks, guys.
only). As the Uvwe matures, he hones have Dexterity above 14, the normal
his shapeshifting ability. The average cosm maximum. When in human form,
Uvwe has three adds in shapeshifting the 14 maximum applies.
Uvwe
by the time he reaches adulthood. This Seal-form attributes are set during
is considered to be the Uvwe s tag an Uvwe s youth. Once set, they may
Contrary to what many Ayslish
skill. Since shapeshifting is an innate never be adjusted. When spending
people may believe, the destruction of
ability, it is an easy task for an Uvwe to possibilities to raise a physical
the Uvwe settlement at Lyonesse
change form (difficulty number of 5). attribute, the attributes in both forms
hasn t eradicated the Uvwe presence
If an Uvwe is wounded, it becomes are raised. The cost is that of the higher
on Earth! There is another fair-sized
more difficult to change forms. With a attribute. This differs from the
settlement, on the east cost of England,
single wound, an Uvwe needs a shapeshifting skill of Orrorsh.
near Flamborough Head. It was a con-
shapeshifting total of 8 to change forms.
tingent of Uvwe from this settlement
Example: Althea is an Uvwe with a
When heavily wounded, changing forms
who, under the leadership of Karinna
Dexterity of 12 in human form, 14
requires a shapeshifting total of 12, and
Waverunner, aided a group of Storm
in seal form. To raise her Dexterity
mortally wounded Uvwe need a total of
Knights in defeating the dark mage
by one point she must spend 45 (15
15 to change shape.
Amethyst (see The Possibility Chalice
x 3) possibilities. This will give her
An Uvwe s shapeshifting ability
for more information on this).
a Dexterity of 13 in human form
and her very existence as an enchanted
As has been stated in earlier texts
and 15 in seal form.
being require a magic axiom of 10 or
(The Possibility Chalice and
The attributes of an average Uvwe
greater. Using her shapeshifting ability
Queenswrath) the Uvwe are a gener-
are given in both The Possibility Chalice
in a cosm with a magic axiom lower
ally peaceful race opposed to the vio-
and Queenswrath.
than 10 causes a contradiction. A dis-
lent ways of Uthorion and his follow-
While in seal form the Uvwe has a
connected Uvwe suffers from the wast-
ers. They possess the unique (in Aysle)
different set of limit values than
ing disease (see page 133 of the Aysle
ability to shapeshift into the form of a
humans and other land-based
sourcebook). An Uvwe must return to
seal. In human form, the Uvwe can be
creatures.
Aysle and be healed by a priest of her
distinguished by the slight greenish
people to recover from the disease.
Running 4
tinge of their skin and vestigial web-
Uvwe shapeshifting is not a curse
Swimming 10
bing between the fingers. Uvwe seal-
or disease like that of the were-crea-
Jumping 5 (0)
form is similar to the harp seals of
tures of Orrorsh. Uvwe shapeshifting
Lifting 5
Earth, which frequent the waters
can only be transmitted genetically.
around Greenland.
The act of jumping has a limit value
There is no chance of unwanted
Although they are intelligent and
of zero if attempted on land. Climbing
shapeshifting, and an Uvwe gains no
civilized, the Uvwe are considered as
is not possible in seal form. While seals
attack resistance due to the ability. An
enchanted rather than folk according to
are strong, their lifting is low because
Uvwe may remain in either of her
the Ayslish system of magic. This
it is difficult for a seal to grasp large or
forms indefinitely. Uvwe shape-
means a great many of the standard
heavy objects. As a seal, the Uvwe has
shifting only allows for two forms,
Ayslish spells are useless to them.
a natural bite attack with a damage
human and seal.
Uvwe mages have created equivalent
value equal to his Strength +3.
Uvwe shapeshifting is a Mind-based
spells, in some cases using the enchanted
Although as seals the Uvwe may
ability. When an Uvwe changes form,
knowledge in place of the folk knowl-
stay submerged for periods up to
3
Infiniverse Vol. 1, No. 13 / August, 1991
twenty minutes, they cannot breathe monks of the only valuable item in use of it, while others believe it lies
underwater. Uvwedragge is a town their possession. gathering dust in a vault, its true value
that is built in part on land and ex- At that time, a mysterious traveller unknown.
tends down across the shore into the was in the area. He offered to take the
sea. Fully-underwater cities such as ghanta to safety. The monks, knowing
Nile Pulp Powers
Lyonesse are extremely rare and al- that the bandits would have no inter-
ways have magically enchanted build- est in them if the ghanta were not
The powers listed below differ slightly
ings that hold breathable air within present, believed the traveller s prom-
in format from those given in The Nile
them. ise that he would one day return, al-
Empire sourcebook. We have included a
Racial Interaction Note: A few though perhaps not for many hun-
System Limit stat, which is the power s
Uvwe dalliances have proven Uvwe dreds of years. The traveller departed
system limit value when incorporated into
can mate outside of their race with with the ghanta. The bandits behaved
a gizmo. Thanks for your attention, now
either humans or harp seals. To date, as expected, departing the monastery
back to the powers.
the offspring have always been Uvwe after searching it.
children rather than human or harp It was not until the first quarter of
Absolute Vision
seal young. the 20th century, when Det-sen mon-
Adventure Cost: 3
astery was once more in danger, that
Value: Perception + 6
the ghanta was returned. This time
Tibetan Ghanta
Range: self
Det-sen was besieged by the legend-
Tech Rating: 25
ary creatures known as the Yeti (see
System Limit: 12
Tibetan Ghanta
page 46 of The Forever City for Yeti
Cosm: Core Earth stats.)
Absolute vision endows the
Possibilities: 23 A descendent of the traveller, or
character with two sensory en-
Tapping Difficulty: 17 perhaps the traveller himself, ap-
hancements: exponentially increased
Purpose: To facilitate transporta- peared once more. He left the ghanta
eyesight and 360-degree vision. When
tion between distant places. in the keeping of the monastery, then
attempting to see an object normally
Powers: Anyone attempting to navi- aided the monks against the Yeti. Af-
within a character s field of vision, the
gate a course receives a +3 to their ter Det-sen was safe, the traveller left,
power value is used rather than the
scholar (navigation) skill, and is con- never to have been seen since.
character s Perception. If using the
sidered skilled if they do not have During its absence from the monas-
power to see a full 360 degrees, the
this skill. tery, the ghanta had picked up strange
character must use the power as one of
Group Power: Gate abilities, somehow becoming imbued
his actions, suffering the One-On-
Restrictions: Possibilities tapped with possibility energy. The Det-sen
Many multi-action penalty. This action
from the ghanta can only be used monks sensed the new energy within
does not require a die roll, and the
for the skills of air, land, space or the ghanta. Having no experience with
player may choose to place the 360
water vehicles, or the use of scholar most vehicles, they never became
vision action last among his choices.
(navigation). aware of its ability to augment travel.
Example: Hawkeye McManus,
They did discover that by striking the
A ghanta is a small metal bell about
while investigating a dark alleyway
ghanta in certain ways, so as to pro-
three inches high. It has no clapper,
in Luxor, hears a gruff voice behind
duce a variety of tones, they could
but is struck with a small padded
him, saying, Move only the parts
open gates leading from one point in
mallet. This ghanta is made of bronze,
you want shot, buddy. He calls on
space to another, much further point.
with no other details. Unlike some
his absolute vision to get an image
The monks had little use for such an
eternity shards, apparently blue and
of the surroundings behind him. He
ability. They continued to revere the
red coloring is not present.
also wants to throw a knife back over
ghanta as a holy relic, keeping it safe
The Holy Ghanta was first crafted
his shoulder at his assailant. That s
within the monastery until 1959.
by Tibetan monks during the 17th
two actions. Hawkeye s player de-
It was at this time that the People s
century. It was kept in the small mon-
clares that the more important ac-
Liberation Army moved into Tibet to
astery of Det-sen, located on the lower
tion is the throw, which is at DN+2.
quell uprisings against the Chinese
slopes of the mountain now known as
The absolute vision action would be
invaders. They levelled many monas-
Everest.
a DN+4, but no roll is required.
teries, forcing the Det-sen monks to
Some fifty years after its creation,
Hawkeye s player rolls well, spoil-
flee. It is now uncertain where the
pilgrims brought word to the monks
ing the thug s aim by pinning his coat-
ghanta is. Some stories say that is was
of Chinese bandits in the area. The
sleeve to a crate. Hawkeye then says,
taken to another shrine, possibly the
peaceful monks feared for the safety
I always look a man in the eyes before
great temple of Potala. Other stories
of the ghanta, for it was the only holy
I kill him. If you don t tell me who you
report that the ghanta now lies in the
relic they possessed. They believed
are working for, I ll turn around and
hands of the Chinese government.
(and rightly so) that the bandits had
look into yours. One, two & The thug
Some claim that certain officials know
gotten word of the ghanta, and would
caves before Hawkeye reaches three.
of its power and have made occasional
attack the monastery to relieve the
4
Infiniverse Vol. 1, No. 13 / August, 1991
total of 16. Mobius has a Mind of 12) means the polarizing forces cancel
Brainbuster
23; 16 - 23 = -7, so Dynamo takes out; the character neither attracts nor
Adventure Cost: 3
seven combat result points. This repels metals, so the power fails. If the
Value: Mind + 5
equals a knockdown, a K and two character generates a negative bonus,
Range: 15 meters
shock points. The hero drops like a the bonus is treated as a positive num-
Tech Rating: 28
stone as the hooded Pharaoh cackles. ber and is added to the power value,
System Limit: 10
but the character is polarized con-
Magnetism
trary to his wishes a potentially
Brainbuster inflicts mental damage
disastrous event.
upon a target. When used, the character
Adventure Cost: 2
The magnetism wielder may attract
must make eye contact with the target
Value: Strength + 10
or repel a total weight of matter equal
for a full round. If the contact remains
Range: 30 meters
to their magnetism total. Matter
unbroken, the character generates a
Tech Rating: 28
pushed or pulled moves at a speed
power total against the target s Mind.
System Limit: 13
value equal to one-half the magne-
The result points are read as damage
Magnetism grants power over those
tism total.
on the combat results table.
substances affected by magnetic forces,
Polarization lasts for five rounds. If
Brainbuster cuts both ways; if the
particularly ferric metals. The power
an already polarized character
target s Mind proves too powerful and
gives the wielder the ability to tempo-
wishes to reverse the polarization, a
the attacker achieves negative result
rarily polarize himself and act as a
new total must be generated. If the
points, the attacker receives damage
living magnet. When polarized, the
character generates a positive bonus,
as if he were the target.
character either attracts or repels most
the polarization is indeed reversed.
Example: Doctor Dynamo con-
ferric material within the power range.
Turning off the power before the po-
fronts Doctor Mobius. Staring in-
To polarize, the character generates
larization naturally expires also re-
tently into the hood, Dynamo is
a magnetism total. Generating a posi-
quires a new total; in this case, posi-
surprised he can make eye contact
tive bonus means the power has suc-
tive and zero bonuses cancel the
with the High Lord. He has a power
ceeded, and the user is polarized as
power.
value of 17, rolling a 9 to generate a
he wishes. A zero bonus (roll of 11 or
5
"!
Infiniverse Vol. 1, No. 13 / August, 1991
CHARACTER SPELLS SUMMARY
CHARACTER:HOME MAGIC
COSM:AXIOM:
ALTERATION: APPORTATION:
PERCEPTION: MIND:
DIVINATION: CONJURATION:
DEATH:LIFE:TIME:TRUE KNOWLEDGE:
ESSENCES
DARKNESS:LIGHT:MAGIC:
PRINCIPLES
INANIMATE FORCES:LIVING FORCES:
MIXED FORCES
AIR:EARTH:FIRE:METAL:PLANT:WATER:
ELEMENTS
AQUATIC: AVIAN: EARTHLY: ELEMENTAL: ENCHANTED: ENTITY: FOLK:
KINDRED
PROCESS
CAST TIME:CONTROL:DURATION:RANGE:SPEED:STATE:
THEOREMS
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
SPELL NAME AXIOM LEVEL SKILL BACKLASH EFFECT VALUE RANGE DURATION MANIPULATIONS
DESCRIPTION DIFFICULTY BONUS NUMBER TO CAST TIME
6
Infiniverse Vol. 1, No. 13 / August, 1991
Dispatches and Rumors
in Peru is unknown, but no one is wandered off the campus in a daze,
interested in taking any chances. they changed their minds.
The illusions are actually The truth behind this situation lies
ispatches
D manifestations of the mental powers in a cunning plot hatched by a Core
D
D
D
D
of beings who lie dormant deep inside Earth syndicate head named Alex-
Machu Picchu. Their nature and the ander Pelkington. Through a contact
1
scope of their powers is as yet in the Spartans, Pelkington learned of
unknown. the discovery of some engraved stones
Peruvian authorities are puzzled
in the Living Land, which seemed to
Critical Event: The Knights must
by a number of strange events in the
be able to shut down weaponry even
determine that the apparitions are not
general vicinity of the ancient Incan
in Core Earth dominant areas.
ghosts or sorcerous illusions, but some-
city, Machu Picchu. Local police sta-
Pelkington believed them to be talis-
thing other, and pass this information
tions have been flooded with calls re-
mans, mobile hardpoints containing
on to the Peruvian authorities. If they
porting sightings of Incan warriors in
the axioms of the primitive reality.
accomplish this, they get a Good result.
the great fortress, and even as far away
Through blackmail and pay-offs, he
If they are unable to discover any in-
as the outskirts of Cuzco. Attempts to
obtained four of the stones, planning
formation about the apparitions, or
apprehend or speak with these figures
to use them in Core Earth.
fail to convince government officials,
have resulted in frustration, as they
But the heat was on after the disap-
they get a Bad result.
wink out of existence whenever some-
pearance of the stones, and Pelkington
one draws too near.
decided to try his luck in Aysle.
2
Calls to cordon off and search
Through various experiments, he had
Machu Picchu have been rejected, with
discovered that within a 1.5 meter ra-
Panic has swept through Cam-
the official explanation being that these
dius of the artifacts, a Living Land
bridge University in England follow-
incidents are indicative of mass hys-
pure zone existed. He had one of his
ing the revelation that Mistress
teria. Privately, Peru has been apply-
enforcers slip close to Mistress Mathea
Mathea, a visiting magister from the
ing to its neighbors for pledges of aid
at a Cambridge gathering and slip a
Ayslish Academy of the Two Towers,
in the event this presages an extension
stone into her magic pouch.
has apparently gone mad. For no ap-
of the Possibility Wars.
Shortly after, she lost her magic,
parent reason, her magic ceased to
These fears have been heightened
and Pelkington put the rest of his ex-
work shortly after that, she began
by reports that people claiming to have
tortion scheme into action. He now
missing classes, apparently having lost
psychic abilities have been suffering
has the entire school in a grip of fear,
all concept of time. Finally, she was
sudden, blinding headaches, even oc-
and though they are reluctant to no-
placed under restraint after hurling a
casional convulsions, accompanied by
tify the authorities, one of the profes-
flask of bat s blood at a colleague,
visions of the very same phantom
sors did get a note to some Storm
screaming about dead things.
Incan warriors.
Knights.
This was originally believed to be
The Colombian government, aware
Pelkington is aware of the fact that
the dark work of Uthorion s agents,
of a recent series of bizarre killings
the effects of the talismans will only
but since her breakdown, Core Earth
and unexplained apparitions in Belize,
last a few weeks, but he figures that is
men have approached various other
Guatemala and Mexico, are wary of
all the time he ll need to clean out the
faculty sorcerers and warned that the
this situation, and there is talk in the
sorcerers and make his getaway. He
same fate could befall them if they do
local press of closing the borders as a
has only one talisman left, and has
not receive protection. The men de-
means of preventing espionage by
already been approached by agents of
manded 20,000 trades, or the equiva-
agents of the High Lords.
Uthorion who wish to purchase it, and
lent in US currency, to guarantee that
Calls have gone out through unof-
possibly use it against Tolwyn of
they will not lose the use of their pow-
ficial channels for Storm Knight aid,
Tancred.
ers and go mad.
particularly from those operatives who
At first, the faculty members re-
Alexander Pelkington
dealt with the manifestations of
fused, but when a second of their num-
DEXTERITY 11
Mayans and Aztecs in Guatemala of
ber, Rollodorius, failed at his attempt
Dodge 14, fire combat 15, maneu-
late. Whether there is any connection
to do a simple levitation spell and then
ver 14, unarmed combat 13
between that mystery and the events
7
Infiniverse Vol. 1, No. 13 / August, 1991
STRENGTH 10
3 Fourth-Planting Gospog
TOUGHNESS 11/17
See pages 85 86 of The Cyberpapacy
PERCEPTION 12
While exploring the GodNet, a Re- sourcebook.
Evidence analysis 16, find 15, land
sistance member named Madeleine
Fifth-Planting Gospog
vehicles 14, trick 17
DuPree chanced upon some fascinat-
See page 86 of The Cyberpapacy
MIND 11
ing information. She discovered that
sourcebook.
Test 16, willpower 16
the French town of St. Quentin is the
CHARISMA 11
site of one of the larger institutions
Critical Event: Getting out of the
Charm 15, persuasion 17, taunt 13
devoted to the creation of Cyber
asylum with the information on the
SPIRIT 9
Knights.
CyberKnight program is a Good result.
Intimidation 17, reality 14
Within the grounds of the St.
Escaping without the information is a
Possibilities: 18
Quentin Institute for the Criminally
Bad result.
Equipment: Heckler & Koch HK 4,
Insane, Cyberchurch physicians work
damage value 15, ammo 8, range 3
to equip street warriors with all man-
4
10/25/40; GS-7 stun grenades (2),
ner of advanced weaponry. It is a vir-
damage value 27 (stun damage only),
tual treasure trove of cyber gear, and
A strange and frightening gang has
blast radius 0 3/8/15; bullet proof
though protected by cyberpriests,
struck repeatedly in the city of Beni
vest, armor value TOU+6/22
there are holes in the security system.
Suef, near the heart of the Nile Empire.
Description: Well-tailored, ex-
Unfortunately, Madeleine is not
The villains appear clad as figures from
tremely cool, not given to rash actions.
aware that she had been tagged shortly
the Major Arcana of an Egyptian Tarot
Plans his coups with care, and regards
after entering the Net, and this infor-
deck the Emperor, the High Priest,
opponents as fools who can be bought
mation was placed where she could
the Fool, and the Hierophant. To-
off, frightened off, or disposed of if
access it as part of an elaborate trap for
gether, they have committed a num-
they get annoying.
her comrades. The institute does, in-
ber of daring robberies, and frustrated
deed, have a connection with the
Enforcers (5) all attempts by the Mystery Men to
CyberKnight project it is where the
DEXTERITY 11 apprehend them.
poor unfortunates who succumb to
Dodge 14, fire combat 14, lock pick- Their modus operandi never varies
cyberpsychosis while undergoing en-
ing 12, maneuver 13, melee weap- the High Priest will send a message
hancement are left to rot.
ons 13, stealth 12, unarmed combat to the president of a bank or the head
The facility is lightly defended on
14 of a casino, warning him that he is
the outside, with only three cyber-
STRENGTH 11 about to be robbed and resistance will
priests patrolling the grounds. On the
TOUGHNESS 11 be futile. Often, he will send other
inside, the Knights will find tantaliz-
PERCEPTION 9 notes to individual guards predicting
ing clues about the CyberKnight pro-
Find 11, tracking 10, trick 11 their deaths. This can be most unnerv-
gram (some true, some half-true, some
MIND 9 ing, especially since the High Priest
false), as well as cyber components
Test 11 will kill them himself to ensure his
used to make weaponry. They will
CHARISMA 10 predictions come true.
also discover six fourth-planting
Charm 11, persuasion 11 The Emperor, the Fool and the
Cyberpapal gospog.
SPIRIT 9 Hierophant join with him to pull off
Clues will lead the Knights deeper
Intimidation 15, reality 11 the job. When they are done, they leave
into the asylum, where they will even-
Possibilities: 3 a Tarot card behind as a clue to their
tually find a data bank filled with sub-
Equipment: Uzi SMG, damage value next job. Most recently, they dropped
stantive material on the objectives of
17, ammo 11, range 3 15/40/100; the Death card as they departed, and
various CyberKnight squads in and
knife, damage value STR+3/17 rumor on the street has it they have
around Lille (the institute was ordered
been retained to assassinate Suleiman
Living Land Talisman
evacuated of CK personnel in a hurry,
Hassan, editor of the Cairo Clarion.
Spirit: 3
so not all data was wiped in time).
Range: 1.5 meters The Emperor
They will also encounter a fifth-plant-
Effect: creates Living Land pure DEXTERITY 12
ing gospog, also known as an Angel
zone Dodge 15, fire combat 14, maneu-
of Death, who has been ordered to
ver 13, melee weapons 14, unarmed
see to it that no one leaves the asylum
Critical Event: The Knights must combat 15
alive.
stop Pelkington and his men from ex- STRENGTH 12
Cyberpriests (3)
torting money from Ayslish sorcerers, Lifting 14
See page 35 of the Torg World Book,
as well as selling his final talisman to TOUGHNESS 12
or page 83 of The Cyberpapacy
Uthorion s representatives. If they ac- PERCEPTION 11
sourcebook.
complish this, they get a Good result. If Find 13, trick 14
Possibilities: 3
they fail, they get a Bad result. MIND 12
Test 15, willpower 16
8
Infiniverse Vol. 1, No. 13 / August, 1991
CHARISMA 13 14, unarmed combat 12 the Tarot Gang is a Bad result.
Charm 17, persuasion 16, taunt 15 STRENGTH 9
SPIRIT 10 TOUGHNESS 10
Rumors
Intimidation 14, reality 14 PERCEPTION 14
Possibilities: 12 Evidence analysis 17, find 16, first
Inclination: Evil aid 15, scholar (master criminal)
1
Powers: force field (value 22), mind 17, trick 18
control (value 17) MIND 15
A number of Storm Knight parties
Power Flaw: stymied whenever he Test 17, weird science 18
in the southern portion of Majestic, in
fails in use of a Charisma-based skill. CHARISMA 9
the realm of Orrorsh, have reportedly
Receives three Possibilities when this Charm 10, persuasion 12, taunt 13
been decimated by treacherous com-
occurs. SPIRIT 10
rades. Various Knights, in apparent
Equipment: .38 revolver, damage Intimidation 11, reality 14
fits of homicidal mania, have slaugh-
value 14, ammo 6, range 3 10/25/50; Possibilities: 11
tered their fellow party members, and
bullwhip, damage value STR+2/18 Inclination: Evil
then slain themselves before authori-
Description: The Emperor wears Powers: super-attribute (Mind), illu-
ties could apprehend them.
the garb of an Egyptian pharaoh, and sion (value 17)
Occult experts believe that these
relies on his commanding presence, Power Flaw: stymie flaw (three Pos-
Knights are the victims of demonic
knowledge of mind control, and pow- sibilities when invoked) whenever an
possession, augmented by a discov-
erful force field to cow opponents into illusion is successfully disbelieved.
ery by Hellion Court member Dr.
submission. Equipment: machete, damage
Willhelm Sconce. Rumor has it that
value STR+5/20
Sconce has discovered a means of
The High Priest
Description: The Hierophant wears
drawing the human soul out of a pos-
DEXTERITY 10
a long hooded robe, and rarely speaks,
sessed body and trapping it within a
Dodge 12, melee weapons 12, pres-
save to give his minion directions prior
marionette. This allows the demon use
tidigitation 13, stealth 12, unarmed
to a job. He allows the Emperor to play
of the body without the annoyance of
combat 11
at being the gang s leader when in
struggling with a strong-willed
STRENGTH 10
public, but in truth, he is the brains.
Knight s spirit. Also, after the Knight s
TOUGHNESS 10
body has been destroyed, the soul lives
PERCEPTION 11 The Fool
on in the puppets, allowing Sconce to
Egyptian religion 13, evidence DEXTERITY 13
torture it further to obtain information
analysis 13, hieroglyphics 14, track- Acrobatics 14, dodge 16, energy
ing 12, trick 13 weapons fire combat 14, long jump- useful to Thratchen.
MIND 10 ing 14, maneuver 15, melee weap-
2
Test 12 ons 16, running 14, stealth 15, un-
CHARISMA 11 armed combat 15
Following his mysterious disap-
Charm 12, persuasion 15, taunt 14 STRENGTH 11
pearance, and even more sudden re-
SPIRIT 13 TOUGHNESS 11
appearance, Jeff Mills, creator of the
Faith (Egyptian) 16, focus 17, real- PERCEPTION 9
Five Realms roleplaying game, has
ity 15 Find 10, trick 12
found himself the center of Delphi
Possibilities: 10 MIND 9
Council attention. Mills was kid-
Inclination: Evil Test 11, weird science 11
napped some months ago, and it is
Miracles: The High Priest has ac- CHARISMA 11
believed there may have been a con-
cess to all the miracles in The Nile Charm 14, persuasion 14, taunt 15
nection between that incident and the
Empire sourcebook (pages 98 102), but SPIRIT 9
fact that the events depicted in his
the ones he uses most frequently are Intimidation 11, reality 13
game mirrored Possibility Wars inci-
curse, portent, prowess, snake staff. Possibilities: 11
dents that he should not have known
Equipment: staff, damage value Inclination: Evil
about.
STR+3/18; stiletto, damage value Powers: teleportation
The Delphi Council made it known
STR+3/17 Power Flaw: none
that they wished to bring Mills in for
Description: The High Priest dresses Equipment: electro-staff, damage
debriefing. Shortly after that, he and
like exactly what he claims to be. He is value 20; .45 Colt, damage value 16,
several key staff members of S&W
the most devoted to the ways of ancient ammo 7, range 3 10/15/40
Games vanished. Witnesses spotted
Egypt of the four men, the rest of whom Description: The Fool dresses in
them in the vicinity of Medford, OR,
are taking advantage of Egyptian lore brightly colored rags, and is the
which is currently enjoying an appar-
purely for their own profit. youngest and most agile of the gang
ent return of Core Earth reality, at least
members. His primary weapon is his
The Hierophant
in spots.
electrically-charged staff, which re-
DEXTERITY 11
In fact, Mills was abducted by Nip-
sembles a plain wooden walking stick.
Dodge 12, lock picking 13, maneu-
pon agents, who were curious as to
Critical Event: Stopping the Tarot
ver 12, melee weapons 13, stealth
Gang is a Good result. Failing to stop
9
Infiniverse Vol. 1, No. 13 / August, 1991
how he managed to discover so much cording to reports, visiting dignitaries
4
information. 3327 has expressed some have stated that they felt compelled
concern that Mills might at some point to leave packets of information in iso-
Tokyo has been suffering for some
expand his game, and name Nippon lated areas of the city, but had only a
weeks the predations of literally blood-
as a sixth realm. Exactly what went on hazy recollection of doing it the next
thirsty assassins. A number of high-
during his captivity is unknown, but day.
ranking executives of both Kanawa
he did flee to an area rife with Nippon The common factor in all of these
and Rauru Block corporations have
agents. incidents is that of all the victims stayed
been slain, ninja style, and then had
Friends of Mills, speaking from their at one time in the Pharaoh Suite at the
their blood drained from their bodies.
own hiding places, have stated with Anubis Arms Hotel. None of them
The culprits are a team of four ninja
certainty that he will continue to pub- could recall anything strange about
who were sent some time ago into
lish the game, although distribution the room or anyone they encountered
Orrorsh on an espionage mission.
may only be through the black mar- there, however.
While there, they were captured and
ket. Much depends on how seriously In fact, Mobius has rigged the flash-
killed by the vampyre Maletretius, and
the Delphi Council takes the situation, ing billboard on the building across
rose again as vampyres. They were
and how much pressure they apply to the street to act as a hypnotic device,
dispatched back to Nippon by
distributors. with its power focused on that suite.
Thratchen, with instructions to wreak
The dignitaries were helpless before
as much havoc as possible.
3
its brain-numbing rays, and dutifully
Although this bizarre combination
rendered unto Mobius what was most
of traits and abilities causes frequent
Security leaks from Core Earth offi- definitely not his.
reconnection problems, these particu-
cials and those of other realms have
lar ninja have a high enough reality
become a serious problem in Thebes,
skill that it has not posed a significant
with much classified information fall-
threat to their continued existence.
ing into the hands of Dr. Mobius. Ac-
They have discovered that any draw-
back is far outweighed by the ability to
penetrate a target s building in mist
form, and then resolidify and assassi-
nate him.
10
Infiniverse Vol. 1, No. 13 / August, 1991
Your Letters
I have a few questions about Torg
No, a ninja cannot use a Hero or way must be found to win the war
and wonder if you could answer them
Drama card to reconnect, as that is the without such a tragedy coming to pass.
for me.
same as spending a Possibility. Impossible, says you? Wait until
1. Can a ninja learn other disci-
4. Only against a missile weapon at- you see what November brings, says
plines besides ninjutsu once he has
tack, not against a fire combat or energy we.
become a master?
weapon attack. 2. Traditionally, vampyres are vul-
2. Does the Niyoki camouflage suit
5. Sure, providing they can gain nerable to sunlight, a specific kind of
offer a plus to the character s Tough-
access to the maelstrom bridge in the light. So he would not necessarily be
ness, as in silk lining.
first place (usually not an easy thing vulnerable to the light from a laser.
3. The Nippon Tech sourcebook
to do). Also, keep in mind that Orrorshan
states that ninjas can t use Possibili-
6. No. It is possible for players to vampyres are not traditional
ties to reconnect, or any reality-based
trade cards (i.e., I give you a Hero, vampyres. In that realm, not all
skill. But you can t use Possibilities
which you can use as a Possibility, for vampyres are vulnerable to sunlight,
to reconnect anyway. Is this correct?
an Adrenaline). The only exception to and some might even have a resis-
Also could a ninja use a Hero card to
this rule is martial arts duels, which a tance to energy weapons. In addition,
reconnect?
character can fight only using his own even though a vampyre might be
4. Can a ninja use his martial arts
cards. killed by a conventional weapon,
skill as a dodge?
The only other opportunity to do unless the method used was that of his
5. Can characters use the maelstrom
something along the lines of what true death, his soul will simply return
bridges for intercosm travel, i.e., can a
you re asking about is using the group in another form to menace the Knights.
character travel up the bridge to visit,
power Shift Possibility, for which you 3. Yes, and don t think 3327 isn t
say, Marketplace, Takta Ker, etc.
would need an eternity shard with aware of the problem. His agents are
6. In a desperate struggle to defeat a
that power in it. This is fully described scouring the globe looking for new
dangerous opponent, could a Storm
on page 110 of the Torg Rulebook. sources of all raw materials, and he s
Knight transfer Possibilities from him-
already taken several steps to toss the
self to the Storm Knight in the fight?
1. Aren t Core Earth Storm Knights edeinos out of California.
David Quinton
who get cyber-implants setting them- 4. Thratchen will be unable to get
Suffolk, England
selves up for a miserable existence as new stelae created and charged until
handicapped people after the war? he finds and masters Heketon, the
Obviously a ninja fan.
Won t the population of France (and Orrorshan Darkness Device. He does
1. Yes, he can. But remember, as
any other region Malraux overruns) not have any stelae at present, which is
long as he possesses knowledge of
be literally crippled after the last why his realm has been unable to ex-
ninjutsu, he suffers the penalty for it,
Cyberpapal stelae is ripped out? pand.
as detailed in the Nippon sourcebook.
2. Can laser weapons destroy
2. No. The Niyoki only provides a
vampyres? After all, a laser beam is Does an eternity shard have to be
bonus to the character s stealth value.
concentrated light. present for the bearer of its power to
3. To answer your questions in or-
3. Won t Kanawa start to be use the power?
der: yes, you can use Possibilities to
strapped for raw metals due to the Once an eternity shard is empty of
reconnect, unless you possess knowl-
Living Land s expansion? The Rocky Possibilities, what happens to it?
edge of ninjutsu. What you cannot do
Mountain region (which Baruk Kaah Scott Mitchell
is collect any Possibilities due you at
just took) has a good many mines in it. Chicago, IL
the end of an act or adventure while
4. Is Thratchen STILL unable to
disconnected. You may continue to
create new stelae to expand Orrorsh? No. Provided your group has found
spend those you have, and perform
Does he have any spares left? and purchased the group power in the
any action that does not create a con-
Greg Detwiler shard, actual possession the shard is
tradiction in the realm you re in.
Williamsburg, PA not necessary for its use.
There are no reality-based skills.
Most shards have a large number of
The reality skill is what s used to re-
Good questions, Greg. Possibilities, so emptying them would
connect.
1. The answer is yes, which means a be a chore. Obviously, once a shard
11
Infiniverse Vol. 1, No. 13 / August, 1991
Herald Messages
Wanted: Egyptian revivification po- tacted by the Order of the Shard. Is aware Donald L. Weis
tion to reverse the effects of mummifica- of Council s operation in conjunction with Newport News, VA
tion. Contact Angus Cage at the Cairo the Kanawan High Lord. Is attempting to
Clarion. disseminate this knowledge to fellow Storm Knights adventuring in Aysle,
Greg Detwiler Spartans. Liquidation of Hammer and the beware cursed treasure! Noble comrades
Willamsburg, PA Order of the Shard is authorized. have been going mad with greed, mur-
Steve Crow dering one another over gold seized from
A Terran Rocket Ranger succeeded in North Liberty, IA Uthorion s minions.
stealing the Nocturna from his comrades, Richard Byers
who have been corrupted by the Tome of Arbor Inc. s Storm Alpha team saved River View, FL
Darkness. the True Cross from Nile and Cyberpapal
The plan resulted in the deaths of two agents, but were forced to use it to send The ancient Mayan ruins seem to be
Storm Knights, as well as a very angry the soul of their comrade, Dr. Alexander some sort of storage facility for possibility
JazFighter. Warlock, out into the cosmverse. energy. They may even be eternity shards.
Scott Mitchell Stephen Kenson Bradly Auston
Chicago, IL Merrimack, NH Storm Knight
The shuttle base at Valbonne was de- Fred the Galactic Guardsman is dead. Eternity shard located on Liberty Is-
stroyed by warlock Antoinne De Araque; He detonated four grenades, destroying land recovered, lost to Nile agents, recov-
cyberlegger Andre Puegos; secret agent himself and an Orrorshan occult object ered, lost to Nippon agents, stolen from
Josette; GodNet raider Genevieve and saving the lives of his comrades and Nippon by Nile agents and at last recov-
Rieceleaux; and Hospitaller Jean-Paul the entire resistance community of Shelby. ered by Storm Knights, only to have it
Sterling, who valiantly gave his life deto- Fred was a Storm Knight s Storm teleport to France. Shard was bronze
nating a proton bomb. False IDs were Knight, and he never teased me about plaque set in base and has teleport power.
forged in the heavily-protected base con- wearing the crown of King Pellinore ev- Gearing up for trip to Cyberpapacy. Er
structed by Genevieve, who was well- erywhere. We gave him something called Crakken driven off, but not killed.
hidden by Andre s skill at stealth a Viking funeral in the Living Land. He William Gill
Robert Garofalo will be sorely missed. Corpus Christi, TX
Old Forge, PA Skippy the Edeinos
Delphi Executive Order 5Q756B Try out that Five Realms roleplay-
Re: John Hammer ing game. I hear it s got a good system
This Spartan operative has been con- behind it.
has been emptied, it can no longer be skill adds or Possibilities learning the Punk s Perception and Spirit to 10; raise
tapped for Possibilities or used to en- latter two skills? Yet the various mar- the Disillusioned Hero s Toughness to
hance skills. Those parties who have tial artist templates list these skills. 11.
already purchased its group power 5. Does the knowledge of the use of 4. It s true, someone with the ability
can continue to use it, and it is possible the major discipline of invisibility to learn martial arts doesn t really need
for others to buy the power from the cause the -2 penalty to Perception and the melee and missile skills. But since
shard in the future. Mind skills? the latter two skills are so much cheaper
6. With true invisibility, what must (at least initially), a character like the
1. Does the effect of a stymie result the martial artist generate a total Ronin (with melee for a tag skill) might
last after the scene is over? Can a against to remain invisible? opt not to learn martial arts at all.
character be stymied multiple times, Randy Wilde 5. No. Only the use of invisibility
losing two, three or more chances to Long Beach, CA causes the -2 penalty.
reroll? 6. To use true invisibility, you must
2. What are the attribute maximums 1. A stymie effect only lasts one generate a martial arts total every 10
for characters from the Living Land? round. They do not continue for mul- minutes against the highest Perception
3. A few Cyberpapacy templates tiple rounds, nor can a character be or find of the people you are trying to
don t add up. The Cyberdecker has stymied more than once in a round. deceive.
one extra attribute point for a total of 2. The attribute maximums for the
67. The Street Punk has attributes Living Land are 13, the same as for
totalling 68. And I think I ve discov- Core Earth. Edeinos have an armored
ered why the Disillusioned Hero is hide that effectively provides TOU+1
disillusioned life shortchanged him, armor. Game products never made
giving him only 65 attribute points. this distinction clear because this is
4. If martial arts can be used in place armor which cannot be removed.
of melee weapons or missile weap- 3. Lower the Cyberdecker s Strength
ons, why would a character waste by one point to 8; lower the Street
12
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