P
roject
R
isk
M
anagement
Building Ecosystem &
Prototyping
R
isk and
U
ncertainty
• What is the difference?
• How we can deal with risk and
uncertainty?
• What kinds of risk and
uncertainty you deal with in you
project
?
What do we have in
practice?
Eco
system in
eco
nomy
“Business
ecosystem
is a dynamic
structure which consists of an
interconnected population of organizations.
These organizations can be small firms,
large corporations, universities, research
centers, public sector organizations, and
other parties which influence the system”
Mirva Peltoniemi, Elisa Vuori
Work in group:
what
is my
ecosystem?
P
rototyping
• A prototype is an early
sample or
model
built to test a concept or
process or to act as a thing to be
replicated or learned from.
• Prototyping is a method used by
designers
to acquire feedback
from users
about future designs.
• Prototyping is the process of
building a model
of a system
D
esign
w
ith
u
sers
D
irections of
p
rototyping
• A
horisontal
prototype appears to
have a very broad range of the
intended future features, but only
very little of the actual functionality
of the features is implemented.
• A
vertical
prototype only has very
few features, which on the other
hand are almost fully implemented or
at least so-called "walking skeletons"
The
a
dvantages of
p
rototypes
•
Prototypes incite criticism from users because
they may be low-cost and low-fidelity. If a user is
presented with an early version of a system that
has required substantial work, he/she is likely to
be more reluctant (as well as able) to criticise it.
•
Prototypes comply with the wish to show fast
results to the client
•
Prototypes have the advantage of 'grounding'
the discussion during a user session, making the
sure the session does not get too much off track.
The
a
dvantages of
p
rototypes
• Not only can the prototype function as a
discussion medium between designer and user
but also between the members of the design
team.
• Prototypes incite and legalise experimentation
as they are inexpensive to alter.
• Prototypes focus on content and functionality
and turn attention away from details of design.
• Prototypes make it possible to get a formal
approval of the design from both developers
and the client before you proceed to the
development stage
And some
more…
W
ork in
g
roups: go
out
side!