Fallout Perks
Perk Effect Rank Level Requirement
Action Boy / Girl +1AP/Rank 2 12 Agi. 5
Adrenaline Rush +1Str when HP's drop below 50% 1 6 Str. 1-9
Alpha Male You are the dominant Male in your pack (Deathclaws and Dogs only) 1 12 Str/End/Agi 7
Animal Friend Your Character spends a lot of time with animals. They will not attack him unless threatened or attackt first 1 9 Int. 5 Outdoorsman 50%
Assassinate! You can deal x2.5 damage with first attack in combat as long as you were sneaking or surprising your enemy 1 9 Sneak 70%
Awareness Know Opponents HP's and weapons 1 3 Per. 5
Bend the Rules Next Time you get a Perk you can choose
from all the Perks wich are available for your race 1 16 Luck 6
Better Criticals +20% to Criticals Table 1 9 Per. 6, Luc. 6, Agi. 4
Bluff Master You can talk yourself out of a sticky situation when caught stealing 1 8 Cha 9
Bone Head You get a 50% chance to avoid a knockdown At rank2 your chance increases to 75% 2 7 Str. 7
Bonsai You have a small fruit tree growing out of your Head
(Only Ghouls) 1 12 Outdoorsman 50%, Science 40%
Bonus HtH Attacks AP cost of HtH attacks is reduces by 1 1 15 Agi. 6
Bonus HtH Damage +2 HtH damage per rank 3 3 Agi. 6, Str. 6
Bonus Move +2 Movement Points per rank 2 6 Agi. 5
Bonus Ranged Damage Ranged Weapon Damage +2 per rank 2 6 Agi. 6, Luc. 6
Bonus Rate of Fire Ranged Weapon attacks cost -1Ap 1 15 Agi. 7, Int. 6, Per. 6
Bracing Str. +2 for the purpose of firing large guns (only),
from a standing position 1 4 End. 5, Big Guns 60%
Break the Rules You can choose from all Perks next time 1 20 Luck 6
Brown Noser You get +1Cha when dealing with authority figures 2 2 Cha. 5, Int. 6
Brutish Hulk Maximum HP x2 (Deathclaws only) 2 8 Str. 7, End. 5
Cancerous Growth +2 to HealRate, you can regenerate broken limbs In 48h (only Ghouls) 1 6 Str. 1-6
Cautious Nature +3 Per. for random encountors 1 3 Per. 6
Cheater You have learned how to cheat in cards and other gambling games. +40% to gambling 1 6 Luc 7, Gambling 40%
Comprehension +50% to skill bonus from study 1 3 Int. 6
Crazy Bomber If your Char experiences a failure while using
explosives, the exposive will be reset or defused 1 9 Int. 6, Traps 60%
Cult of Personality Character is pre-disposed to be liked 1 12 Cha. 10
Deathclaws Roar You can roar in order to frighten your foes (Deathclaws only) 1 16 none
Death Sense +2 to Perc. While in darkness, +25% to detect enemies
using the sneak skill, penalties in darkness -50% (Deathclaw) 1 4 Int. 5
Defensive Mode You can take an “wait & ambush” action during combat. You do nothing but you can act any time later you want. 1 6 Per 6, Agi 7
Delayed Action You can transfer you APs into the next round of combat 1 18 Agi 9
Demolition Expert Explosives do 50% more damage and always explode on
Time 1 9 Traps 90%, Agi. 4
Die Hard +10%to all resistances if your HP drop below20% 1 2 End. 6, First Aid 40%
Divine Favour Anytime a roll fails you have the option to re-rolling but you MUST accept this result 1 12 Cha 8
Dodger +5 to AC 2 9 Agi. 6
Driver You get a 15% one time bonus to piloting 1 6 humans mutants & ghouls only
Driving City Style onetime +30% to pilot skill, all rolls made against Stats
are made at +2 1 9 Per. 6, Agi. 5
Perk Effect Rank Level Requirement
Drunken Master +20% unarmed when drunk 1 3 Unarmed 60%
Earlier Sequence +3 to sequence per rank 3 3 Per. 6
Educated +2 Skillpoints per rank gained each new level 3 6 Int. 6
Empathy Character will know how to approach NPCs 1 6 Per. 7, Int. 5
Explorer +20% Random encounter tables 1 9 none
Faster Healing +2 Healing Rate per rank 3 3 End. 6
Fast Weapon draw You add +6 to your sequence in first round of combat when using firearms. 1 6 Agi 7
Favourite Weapon You can choose a weapon to which you will have a 20% bonus when using it. 2 6 none
Fire At Will! Targeted shots cost you one action point less. 1 12 small guns or energy weapons 110%
Flexible you can change stance in half time (1AP) 1 4 Agi. 6
Flower Child -50% addiction to chems, also half the withdrawal 1 3 End. 5
Fortune Finder Random Encounters +20% cash 1 6 Luc. 8
Gain Attribute +1 to one Attribute, once for each Attribute 1 12 Att. 1-9
Gambler +20% to Gamble skill 1 6 Gambling 50%
Gecko Skinning You know how to skin a Gecko 1 0 none
Ghost +20% to Sneak skill at night or in darkness 1 6 Sneak 60%
Gunner +10% to hit when firing from a moving vehicle 1 3 Agi. 6 Small Guns 40%
Harmless +20% to Steal skill 1 6 Steal 50%
Healer +1d6+4 points of healing from First Aid and
Doctor skills per rank 2 3 Per. 7, Agi. 6, Int. 5, FirstAid 40%
Heave Ho! Str.+2/rank for Determining max. range in throwing only 3 6 none
Here and Now Go up a Level, one use only 1 9 none
Hide of Scars +15% to all resistances but fire (Deathclaws) 1 10 End. 6
Hit the Deck halves the damage from area attacks 1 4 Agi. 6
HtH Evade Only if unarmed, each unused AP=3AC instead of 1 1 12 Unarmed 75%
Innocent Appearance No one can expect you to do something bad, you just look so innocent. 1 15 Cha 9
John Woo You can fire two weapons at once 1 9 Agi. 9, Small Guns 100%
Kama Sutra Master You're the Don when you're in the sack. 1 3 End. 5, Agi. 5
Karma Beacon Your Karma ran over someone's Dogma. Karma is doubled for the purposes of reaction 1 9 Cha 6
Lead Foot +25% speed when driving 1 3 Per/Agi. 6, Piloting 60%
Leader +1 Agi, +5 Armor for every Squad Member within 10 Hexes, 1 4 Cha. 6
Liar You can lie someone direct in face without him noticing 3 12 Cha6, Luc 6, Speech 50%
Lifegiver +4 HP's per rank with every Level you ascend 7 3 none
Light Step +10% to saving throws against setting off traps 2 12 End. 4
Lip Reading You can read out someone's lips 3 9 Int 7, Per 6
Living Anatomy +10 Doctor skill, 1d6+5 damage against living things 1 9 Agi. 5, Luc. 5
Loner +10% to all rolls when on your own (10 Hexes away) 1 4 Cha. 1-4, Outdoorsman 40%
Master Thief +15% to Lockpick and Steal skills 1 12 Lockpick 50%, Steal 50%
Master Trader +30% to Barter skill 1 9 Cha. 7, Barter 60%
Perk Effect Rank Level Requirement
Medic +10% Doctor and First Aid skills 1 12 First Aid 40% OR Doctor 40%
Mental Block for determinig range in combat and finding Traps ONLY
your characters perception is raised by one 1 15 none
More Criticals +5 per rank to critical hit chance 3 6 Luc. 6, Lvl. 6
Mr. or Ms. Fixit +10% to Repair and Science skills 1 12 Repair 40%, Science 40%
Mutate! Swap one existing trait for another 1 9 none
Mysterious Stranger Your Character gains an ally for random encounters 1 9 Luc 4
Negotiator +10% Barter and Speech skills 1 6 Barter 50%, Speech 50%
Night Vision -1 Lvl. To lighting modifiers 1 3 Per. 6
Pack Rat +25lbs to your carry weight per rank 3 6 none
Pathfinder -25% travel times per rank 2 6 End. 6, Outdoorsman 60%
Pickpocket Negative modofiers applied to facing and size do not apply 1 15 Agi. 6, Steal 80%
Presence You gain a +1 bonus to your Charisma for reaction rolls for each rank of this perk 3 6 Cha 6
Psychotic Effects of Psycho are doubled, withdrawal halved 1 8 End. 5
Pyromaniac +5 damage with fire based attacks 1 9 Big Guns 75%
Quick Pockets Accessing the inventory costs 2AP 1 3 Agi. 5
Quick Recovery Getting up after being knockt down costs 1AP 1 6 Agi. 5
Race Driver Your travelling speed with a car is increased by 20% 1 6 Piloting 75%
Rad Child you gain +5 healing rate from radiation when in an
Area with 10 rads or more (Ghouls only) 1 3 End. 6
Rad Resistence Increase Rad Resistence +15% per level 2 6 End. 6, Int. 4
Ranger +15% to Ranger skills, special encounters more common 1 6 Per. 6
Road Warrior no penalties whe shooting with small guns and
driving at the same time 1 12 Int. 6, Piloting 60%
Salesman +20% to Barter skill 1 6 Barter 50%
Scout +10% to Random Encounters 1 3 Per. 7
Scrounger you find double the ammo you normally would 1 9 Luck 8
Sharpshooter +2 to Per. for purposes of range only 1 9 Per. 7, Int. 6
Silent Death Backstabs while sneaking with HtH or MeleeWpns Dmg x2 1 18 Agi. 10, Sneak 80%, Unarmed
Silent Running Can sneak while running 1 6 Agi. 6, Sneak 50%
Slayer HtH or Melee automatic critical damage on a
successful Luck roll 1 24 Agi. 8, Str. 8, Unarmed 80%
Smooth Talker +10% to Speech skill per rank 3 3 Int. 4
Snakeater +25% to Poison Resistance per rank 2 6 End. 3
Sniper Automatic critical hit on a successful Luc roll 1 24 Agi. 8, Str. 8, Small Guns 80%
Speaker +15% to Speech skill 1 9 Speech 50%
Stat! -2AP for Doctor and First Aid Skill per rank 2 3 Agi. 6,FirstAid75%, Doctor50%
Steady Arm -1AP for bursts while standing (supermutants) 1 4 Str. 6
Stonewall +50% chance to resist knockdown 1 3 Str. 6
Strike to Stun You can strike the enemy in order to stun and not to kill him 1 9 Str. 6, Unarmed 75%
Strong Back +50lbs to your carry weight per rank 3 3 Str. 6, End. 6
Stunt Man -25% Dmg from falling or meing blown over by
explosives, +10% to piloting 1 6 Str./End./Agi. 6
Perk Effect Rank Level Requirement
Survivalist Adds 15% to Outdoorsman skill 1 3 End.6, Int.6,Outdoorsman40%
Swift Learner +5% XP per rank whenever earned 3 3 Int. 4
Tag! Add another Tag Skill 1 12 none
Talon of Fear All unarmed attacks poison your opponents (Typ B) 1 12 Str. 6, Unarmed 60%
Team Player +10% to all rolls when all Team Members are within
10 Hexes 1 3 Cha. 4
Thief +10 to Lockpick, Steal and Traps 1 3 none
Tough Hide +15 to AC +10 to all resistances (Mutants) 1 12 End. 1-7
Toughness +10% to Damage Resistance per rank 3 3 End. 6, Luc. 6
Tunnel Rat You`re able to move at walking speed while prone 1 8 Agi. 6
Way of the Fruit You gain +1 Per. for 24 hours after eating a fruit 1 6 Cha. 6
Weapon Handling +3 Str. for weapon handling only 1 12 Agi.5