Fallout Rpg Tactics Weapons Armor

background image

file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt

Weapon/Armor List v1.0 created by sfsuphysics@yahoo.com
please feel free to use this list, update it, email me corrections/other weapons, call me God. Just please at
least give me credit in your faq if you happen to use it.

*Notes: Please dont email me with nitpicks like "Oooh the Shotgun shouldn't belong in the rifle
catagory"
*Also didn't do hand to hand weapons, I started too but then after a few (20) entries figured out that it's
based on strength and didn't feel like putting that much effort into it.
*Also(2) I didn't write down how many shots a "burst" is, as the burst damage is ALWAYS lower than
single shot,
but you have a chance to hit more times, ie Avenger Minigun only does 7-10 damage, but shoots 30
rounds per
burst

*Also(3) I did this in microsoft excel, then converted it to text for gamefaqs.com so if this isn't very
pretty,
I did my best to convert it.

DO NOT EMAIL ASKING WHERE TO FIND XXX, I WILL IGNORE ALL SUCH EMAILS

Pistols
Single Triple
Name Range Damage Range Damage Weight Str.Req Ammo Capacity
Zip Gun 22 6-12 3 3 9mm 6
9mm HSI Mauser 28 6-14 3 3 9mm 7
Browning HP 20 7-14 16 7-14 6 3 9mm 12
9mm M9P5 Baretta 22 8-15 17 8-16 3 3 9mm 15
44 M29 Revolver 18 14-21 6 4 .44 mag 6
Colt 45 22 12-18 17 12-18 3 3 .45 12
Desert Eagle Mk XIX 44 25 15-23 4 4 .44 mag 8
Needler Pistol 30 12-24 4 3 Needle 10
Laser Pistol 35 10-22* 5 3 SEC 12
Plasma Pistol 20 15-35* 4 3 SEC 16
YK Pulse Pistol 20 32-46* 5 3 SEC 5
PPK12 Gauss Pistol 50 22-32* 5 4 2mm EC 12
* = -1 AP req. SEC=Small Energy Cell

Rifles
Single
Name Range Damage Weight Str.Req Ammo Capacity
Beretta 470 Silverhawk 14 12-22 5 4 12gauge 2
Pump-action Shotgun 14 14-24 5 4 12gauge 5

file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt (1 of 3)02/01/2005 15:43:19

background image

file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt

M1 Garand 40 12-14 9 5 30.06 8
Hunting Rifle 40 8-20 9 5 7.62 10
Sniper Rifle 50 14-36 10 5 7.62 6
M79 Grenade Launcher 32 20-45 3 5 40mm 1
Sunbeam Laser Rifle 45 23-50 12 5 MFC 12
Plasma Rifle 35 35-60 12 6 MFC 10
YK Pulse Rifle 30 54-78 9 6 MFC 12
M72 Gauss Rifle 50 60-80+ 9 6 2mm EC 20
+=+1 AP req. MFC=Micro Fusion Cell

Auto Rifles
Single Burst
Name Range Damage Range Damage Weight Str.Req Ammo Capacity
Uzi 20 8-16 16 7-14 6 4 9mm 25
Scorpio 22 9-18 18 8-16 6 4 9mm 32
MP5 H&K 25 10-20 20 8-17 5 4 9mm 30
MP30 20 12-24 16 10-21 8 4 9mm 30
M-14 Rifle 40 8-18 32 7-16 7 5 .303 20
M16A1 42 10-22 36 8-19 7 5 5.56 24
AK47 35 12-25 28 10-22 7 5 7.62 24
7.62 FN fal 35 24-36 28 21-32 10 5 7.62 20
Neostead Combat SG 22 15-25 17 13-22 10 6 12gauge 12
H&K CAW5 30 18-28 24 16-25 12 6 12gauge 10
Pancor Jackhammer 30 20-32 24 17-28 12 5 12gauge 10
Steyr 28 15-30 24 13-26 8 5 5.56 40

Auto Big Guns
Burst
Name Range Damage Weight Str.Req Ammo Capacity
M60 35 18-26 23 7 7.62 50
M246 Saw 40 20-30 21 6 7.62 30
Avenger Minigun 35 7-10 28 7 5.56 120
Browning M2 45 40-50 45 9 50 cal. 90
Vindicator Minigun 45 16-25 28 8 7.62 100

Misc

Name Range Damage Weight Str.Req Ammo Capacity
Spear Gun 25 3-15 2 4 Bolt 1
Rocket Launcher 40 50-100 18 6 Rocket 1
Flamer 5 45-90 18 6 Fuel 5
Molotov Cocktail 18 9-21 1 1
Grenade(Frag) 15 32-52 1 4

file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt (2 of 3)02/01/2005 15:43:19

background image

file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt

Flash Grenade 15 4-10 1 4
Acid Grenade 15 31-61 1 4
Grenade(Incendiary) 15 41-61 1 4
Grenade(Plasma) 15 41-91 1 4
Grenade(Pulse) 15 101-151 1 4

Armor (Note #) AC Normal Fire Gas Explode Energy Elec Weight
Leather Armour 15 2/25% 0/15% 0/0% 0/20% 0/25% 0/10% 8
Leather Armour Mark II 20 3/25% 1/17% 0/0% 1/25% 1/30% 0/10% 10
Metal Armour (1) 10 4/30% 4/15% 0/0% 4/25% 3/37% 0/10% 35
Metal Armour Mark II(1) 15 4/35% 4/20% 0/0% 4/30% 4/45% 0/10% 35
Environmental Armour(2) 10 5/40% 4/40% 13/70% 6/40% 5/55% 0/10% 20
Environ. Armour II (3) 10 6/40% 5/42% 20/90% 9/45% 6/60% 0/10% 25
Power Armour (4) 30 13/55% 13/60% 5/30% 10/50% 16/50% 0/10% 42
Adv. Power Armour (5) 35 18/60% 15/65% 7/45% 10/50% 17/55% 0/10% 50
Tesla Armour (6) 15 4/35% 7/45% 0/0% 4/30% 15/85% 0/10% 40

Note 1: -25% Sneak
Note 2: -50% Sneak, -5% First Aid, Science, -10% Doctor, Lockpick, Steal, Repair,
+50% Poison Res, Radiation Res
Note 3: -50% Sneak, -7% First Aid, -11% Doctor, Lockpick, -10% Steal, Repair, -5% Science,
-2% Pilot, -1 Perception, +75% Poison Res, +85% Radiation Res
Note 4: +3 Strength, -75% Sneak, -10%, Doctor, First Aid, Lockpick, Steal, Science, Repair,
+15% Poison Res, +30% Radiation Res
Note 5: +4 Strength, -75% Sneak, -10%, Doctor, First Aid, Lockpick, Steal, Science, Repair,
+20% Poison Res, +40% Radiation Res
Note 6: -20% Sneak

file:///C|/Archivos%20de%20programa/eMule/Incoming/ROL%20-%20fallout_tactics_weapons_armor.txt (3 of 3)02/01/2005 15:43:19


Document Outline


Wyszukiwarka

Podobne podstrony:
Fuzion Generic Weapons & Armor Tables
RPG Bible Weapons
Operation And Function Light Anti Armor Weapons M72 And M136 (2)
NS tactics, Podręczniki RPG, -= Neuroshima =-
Fallout Throwing Weapons
Fallout Tactics Brotherhood of Steel poradnik do gry
Waddell Medieval Arms Armor and Tactics
RPG Fallout PnP Campaign Vengeance Introduction
Multiservice Procedures for the Tactical Employment of Nonlethal Weapons (NLW 6 October 1998) FM 9
Fallout Armor
Seattle, RPG, Neuroshima, dodatkowe materiały
SESJA !!!, RPG
Birthright - zasady, Pozostałe rpg, Ad&d

więcej podobnych podstron