Tactics Ogre The Knight of LodisGame Boy Advance

Tactics Ogre: The Knight of LodisGame Boy Advance








Introduction

Adding to a storied tradition of great games, Tactics Ogre makes its first appearance on the Game Boy Advance, thanks to the wizards at Atlus. This game offers all of the strategy and excitement that Tactics Ogre has always given us... in handheld form! With new classes, an engaging adventure, epic battles and more, Knight of Lodis is a must-have for any hardcore RPG/strategy fan. True, it's quite difficult, but worth the trouble.  

Luckily, IGN Guides has you covered. This in-depth Tactics Ogre guide has everything you need: full items, weapons, spells and armor lists, all emblems and class descriptions. In addition, we've got a detailed walkthrough that will help you win every battle, and tons of crucial hints and tips to make your journey through this long, difficult game a little less hectic.

Guide by: Billy Williams III

Items

There are a variety of items in Tactics Ogre, and here are the descriptions of every one of them!

Healing Items
Healing Leaf: Expendable.  Curative herb leaf.  Restores 50 HP to a character.
Healing Seed: Expendable.  Curative herb seed.  Restores 100 HP to a character.
Healing Salve: Expendable.  Curative herb salve.  Restores 150 HP to a character.
Healing Essence: Expendable.  Herb extract that restores full HP to a character.

MP-Restoring Items
Magic Leaf: Expendable.  Curative herb leaf.  Restores 25 MP to a character.
Magic Seed: Expendable.  Curative herb seed.  Restores 50 MP to a character.
Magic Salve: Expendable.  Curative herb salve.  Restores 100 MP to a character.
Magic Essence: Expendable.  Herb extract that restores full MP to a character.

Special fruits
Wisdom Fruit: Expendable.  Wiseman's fruit.  Restores 100 HP and 100 MP.
Angel Fruit: Expendable.  Fruit of Archangel Mizar.  Restores full HP and MP.
Spirit Fruit: Expendable.  Fruit of Titania, the Fairy Queen.  Cures abnormal status.

Status-Curing Items
Revive Stone: Expendable.  Chimera tail/Dragon fang pill.  Cures Petrification.
Antidote: Expendable.  Medicinal herbs used to cure poison status.

Reviving Items
Altar of Resurrection: Expendable.  Ancient altar for resurrecting the dead.

Stat-Effecting Items
Sword Emblem: Expendable.  Emblem that compels owner's spirit and raises STR.
Crown of Intellect: Expendable.  Crown that touches the soul and raises user's INT.
Stone of Swiftness: Expendable.  Magic stone that promotes speed and raises AGI.
Cup of Life: Expendable.  Cup that increases the max HP of the user.
Sorcerer's Cup: Expendable.  Cup that increases the max MP of the user.
Tome of Discipline: Expendable.  Lawful scroll that raises alignment of its reader.
Urn of Chaos: Expendable.  Causes pandemonium and lowers user's alignment.
Mirror of the Gods: Expendable.  Mirror that reflects user's element on the target.

Other Items
Orb: Expendable.  Crystal orb containing the formidable power of the elements.
Savage Bugle: Expendable.  Bugle of barbaric Gallaba Tribe.  Summons storm.
Coral Harp: Expendable.  Harp of Basque, god of the sea. 
For calming a storm.

Drakonite Spellbooks
Snapdragon: Drakonite Spellbook.  Permanently changes the caster into a sword.
Reincarnation: Drakonite Spellbook.  Transmigrates undead to original form.


Weapons

Weapons, the most important pieces of equipment! This is a COMPLETE list of all the weapons in the game. Note that some weapons have special attacks, while others raise certain statistics.

Some weapons are for missile attacks, some do damage from two panels away, while most hit the panel next to you. Staffs are very low in physical attack power, but raise your intelligence significantly, leading you to equip most of your mages with them. Also, you will always get a bonus when you use your class' preferred weapon, and an even bigger bonus if you use a weapon of your characters' element. The RES bonuses mean you take less damage from the type of attack listed.

Swords

Katana

Thrusting Swords



Axes



Hammers

Fans

Staffs

Spears



Whips

Long Bows

Crossbows


Shields



Armor

I have broken up the various pieces of armor into categories. The following are the exact descriptions for every single piece of armor in the game! Again, DEF adds to your defense directly while RES lessens damage received from that type of attack.

Hats and Helmets


Armor and Clothes

Robes and Cloaks

Shoes and Boots

Accessories

Spells

Magic spells can be very deadly and also very helpful to your party. This section is a complete list of all the spells in the game, along with their in-game descriptions.

Wind Magic

Fire Magic

Earth Magic

Water Magic

Virtue Magic

Bane Magic

Walkthrough: Part 3

A few things are available right now. You can get the Zephyrus spear from Rana if you visit there, receiving an audience with Cloeri. Traveling to Solea (Eleanor's Church) will give you an orb, Warp Ring, or the powerful Circlet of Wisdom, depending on how you've answered Eleanor's questions throughout the game. Try to answer both A and B to Eleanor's question she asks, seeing what items you get. Going to Ardea will cause Lobelia the Angel Knight to fly down and offer to join. Refuse her offer and you'll get a Seraph's Plume. Recruit her now if you're going to keep Saia, the Lesser Daemon. Strip Lobelia of her equipment (which is quite good!). Get her Sniper and Centurion emblems, then level her up until you're content with her stats. Finally, use a Snapdragon scroll on her. If you don't want to kill her, simply strip and dismiss her. If you want to KEEP Lobelia, I recommend you fighting the battle with Saia first, recruiting and stripping him or getting his Ring of the Dead. Bringing Lobelia with you to that battle makes you have to kill the poor daemon. Note that it is possible to kill and then cast Necromancy of Lobelia. She will lose her special appearance and sprite, but you'll keep her and can turn her into an Angel Knight (now generic) again.

Battle 25: Rebanada Caverns
Objective: Defeat the Leader!
Leader: Rimmon, ??? (Unknown) (Bane) (Heavy Armor, Goblin Helm), leaves Goblin Helm
Enemies: Undead Male Knight (Wind, Neutral) (Long Sword, Chain Mail, Tower Shield)
Undead Male Knight (Water, Neutral) (Long Sword, Chain Mail, Tower Shield)
Ghost (Bane) (Scripplay's Staff, Spell Robe) (Enfeeble)
Ghost (Bane) (Scripplay's Staff, Spell Robe) (Nightmare)
Ghost (Bane) (Scripplay's Staff, Spell Robe) (Brain Sap)
Zombie Dragon (Bane)
Zombie Dragon (Necklace of Resist)

A deceptively easy optional battle. The only enemy in this battle you really have to worry about is Rimmon himself. Other enemies can annoy you (Zombie Dragons' breath, Ghosts' absorbing spells) but it is highly unlikely that they'll do serious damage. The only enemy with anything worth persuasion is the Zombie Dragon with the Necklace of Resist. This also makes him immune to Faith and Exorcism, but can't block Banish, Magic Barrage, or Star Tiara. Elrik will talk before the battle and during the second round, and seems to know a LOT about this baddy. Well, Elrik is a sort of Necromancer...of course he knows about evil and undead beings!

The first thing is to clear away all the miscellaneous undead scattered around. Cast Fluid Magic on characters with Faith and Exorcism to blow away the undead without fuss. Bring Lubina and Glycina into battle so that they can use Magic Barrage, which also does decent damage to Rimmon besides exorcising his minions. Angel Knights with Needles of Light will also work well here, as their Banish ability will also wipe out the undead baddies.

Once all the lesser ghostly beings are out of the way and you've persuaded the Zombie Dragon with the Necklace of Resist, take on Rimmon. The first thing to note is his inhuman physical attack and defense. Even an Angel Knight with a Needle of Light won't cause much damage to this horrific ogre-thing. Your main source of offense is the powerful Ignis Fatuus summon spell, combined with Fluid Magic. If the Fairy Sisters are around with 25 SP, feel free to Fairy's Embrace the summoner of the squirrels. Rimmon falls quickly to a few Magic Barrages and Ignis Fatuus summons. Lightning Bow does a bit of damage, as does Magic Missile, but it's still better to stick with the big damage abilities. Try to run away from Rimmon (easy if his move is 3.9), as you really don't want to get attacked by him. In addition, he has a fear effect that lowers the damage you do to him if you're within 3 spaces of him, so keep your distance! One last note: If you have Eleanor's Star Tiara, simply persuade the Zombie Dragon then fire it away. All undead will immediately go kaput and Rimmon will be in serious hurt. Finish off him with an Ignis Fatuus and Magic Barrage, or Star Tiara again if Eleanor leveled up.

Battle 26: Rebanada Caverns
Objective: Defeat the Leader!
Leader: Saia, Lesser Daemon (Bane) (Earth Dragon Axe, Chain Mail, Amulet) (Enfeeble), leaves Earth Dragon Axe
Enemies: Hawkman (Earth, Neutral) (Great Bow, Earth Leather, Iron Helm), leaves Earth Leather
Hawkman (Fire, Neutral) (Trident, Plate Mail, Ring of Flotation), leaves Ring of Flotation
Gorgon (Earth, Neutral) (Flame Bow, Chain Mail), leaves Flame Bow
Gorgon (Fire, Neutral) (Great Bow, Chain Mail)
Gorgon (Fire, Neutral) (Rapture Rose, Chain Mail), leaves Rapture Rose
Vrtra (Earth, Chaos)
Vrtra (Fire, Chaos), leaves Snapdragon

First off, if you have Lobelia in your party she will talk to Saia (rant really) and then you WILL kill Saia at the end of the battle, getting his Earth Axe. You can NOT get him to join you, or get him to give you a Ring of the Dead. Thus, if you want to keep Lobelia but still have Saia's class show up on your menu or you want that extra Lich from the Ring of the Dead, finish this battle before recruiting Lobelia.The battle itself is full of "evil" monsters, including three Gorgons. If they manage to get their SP saved up and you don't have shields...prepare to have several characters petrified by their Evil Eye. However, you'll have taken four turns by the time they get 30 SP, so you'll be in the upper position in the battle. Remember Dragon's Eyes, Amulets, and the Pearl Necklace all stop petrify too! Again, Ignis Fatuus will be a powerful force in this battle. Other summons work well too, namely Fenrir and Thunderbird.

Don't let that stop you from using Gnome and Salamander though! Summons will tear through the Vrtas with ease, due to their low AGI. Gorgons aren't very speedy either, so a moderately fast character can smack them silly with summon spells. Physical attacks also work well on the Gorgons, especially the bow using ones. Be sure to protect your lightly armored characters in this battle though, because the enemy effectively uses ranged attacks that can take down weak characters easily if they gang up on you.

After the battle, say you fight for yourself if you want Saia to join you. He has no good stuff, just Chain Mail, Amulet, and the Enfeeble spell, but you'll get him to appear on your character class menu and he makes a very decent snapshot sword once Centurion and Sniper are earned for him (note that you can turn him into Virtue by using a Tome of Discipline). If you choose to say that you fight for peace, then you'll receive another Ring of the Dead, letting you make another defensively-powerful Lich! If your first Lich was transmigrated from a Wizard or Siren, try make one from a Warlock for a real strong character.

Battle 27: Harmonia
Objective: Defeat the Twin Wizards!
Leader: Cirvante, Venefic (Earth, Chaos) (Kerykeion, Earth Garb, Amulet) (Fiend's Grip, Poison Squall), leaves Fiend's Grip
Leader: Lethe, Venefica (Wind, Chaos) (Sugar Cane, Wind Garb, Amulet) (Thunder Flare, Fluid Magic), leaves Sugar Cane
Enemies: Daemon (Bane) (Flame Flail, Heavy Armor, Ring of the Dead), leaves Ring of the Dead
Daemon (Bane) (Boreas, Heavy Armor), leaves Boreas
Gorgon (Earth, Neutral) (Great Bow, Chain Mail), leaves Urn of Chaos
Gorgon (Wind, Neutral) (Sandstorm Bow, Chain Mail), leaves Sandstorm Bow
Giant (Earth, Neutral), leaves Snapdragon
Giant (Wind, Neutral), leaves Wind Ring

This battle can be easy or hard. If Cirvante is stupid and casts Poison Squall instead of the deadly Fiend's Grip, consider yourself lucky. Lethe isn't as much of a threat, but she will use Fluid Magic constantly as well as use healing items to restore 100 HP to her allies. Both magicians have extremely high AGI and dodging stats, so try to hit them from behind if you can. Atropos works wonders, if you can get it to hit and the swordsman is on decent terrain. Water characters are a definite advantage on this icy landscape. A Water summon-casting character with Fenrir is quite powerful. Ignis Fatuus is very powerful against the dark enemies as well.

The treasures in this battle are rare indeed, and you won't want to miss out on the Snapdragon scroll or Lich-transmigrating Ring of the Dead. Don't bother with persuasion, but if you must, persuade one of the Gorgons or the Wind Ring wearing Giant. After the battle, advance to the icy field of Charadrius.

Battle 28a: Charadrius
Objective: Defeat the Leader!
Leader: Naris, General (Fire, Law) (Bloody Cleaver, Black Armor, Firedrake Ring, Snow Boots) (Ray of Paralysis), leaves Bloody Cleaver
Enemies: Duke Knight (Wind, Law) (Sun Mannus, Brigandine, Thunder Shield) (Thunder Flare), leaves Sun Mannus
Duke Knight (Fire, Neutral) (Great Bow, Brigandine, Freude Helm) (Heal), leaves Freude Helm
Duke Knight (Fire, Neutral) (Firedrake Sword, Brigandine, Flame Shield, Iron Helm) (Firestorm), leaves Flame Shield
Dragon Tamer (Wind, Neutral) (Estoc, Chain Mail, Snow Boots, Amulet), leaves Amulet
Female Priest (Wind, Law) (Scripplay's Staff, Robe of the Wise, Wind Ring) (Heal Plus, Cleanse)
Female Priest (Fire, Law) (Flame Flail, Robe of the Wise, Snow Boots) (Divine Radiance, Cleanse)
Mushus (Fire, Law) (Dragon Gem), leaves Dragon Gem

The most important treasure here is the second copy of the Divine Radiance spell. The Female Priest who has it will not drop her weapon or the spell, so be sure to persuade her. The Mushus or other Priest also make good candidates for persuasion.

Naris himself has very strong stats, but does have a weakness to magic. Be sure to throw your strongest summons at him, especially Fenrir. The Duke Knights and Dragon Tamer are also vulnerable to summon magic, but Fiend's Grip works fine against groups as well. Be sure to take out the Priest with Healing Plus somehow, because she can undo all of your efforts! Take advantage of your Teleport spell, casting it on a strong physical attacker like the user of Atropos. The terrain is quite irregular, so Teleport and movement accessories come in handy, as do flying or warping characters. Remember to defeat all the enemies first and don't let any dropped treasure get stolen!

Battle 28b: Charadrius
Objective: Defeat the Leader!
Leader: Cybil, Sorceress (Wind, Neutral) (Gypsy Queen, Robe of the Abyss, Snow Boots, Amulet) (Thunderbird, Thunder Flare), leaves Thunderbird
Enemies: Male Angel Knight (Virtue) (Needle of Light, Chain Mail, Tower Shield), leaves Needle of Light
Male Angel Knight (Virtue) (Needle of Light, Nathalork Mail, Thunder Shield, leaves Nathalork Mail
Daemon (Bane) (Pike, Leviathan Mail) (Slumber Mist), leaves Leviathan Mail
Daemon (Bane) (Euros, Chain Mail), leaves Euros
Female Wizard (Water, Neutral) (Scripplay's Staff, Spell Robe, Earth Ring) (Ice Field), leaves Earth Ring
Witch (Wind, Neutral) (Scripplay's Staff, Spell Robe, Water Ring) (Time Flux, Fluid Magic), leaves Time Flux
Vrtra (Water, Chaos) (Armlet of Agility)

Ah, poor Cybil is now your enemy, under the power of Shaher. Your leader will start out this battle poisoned, so use an Antidote or Spirit Fruit on him the first turn. In case you were wondering exactly when you'd find the wind summon spell, Cybil has it, and will use it on you constantly with the aid of her Fluid Magic casting Witch (who also has Time Flux!). If she manages to target only one of your allies, there is a good chance he/she will die if he/she has a low magical defense or low agility.

The enemies aren't really strong, just averagely powerful with some decent spells and equipment. Target one at a time with summons along with powerful special attacks or weapon attacks. You should have no trouble at all, so just take it slow and steady.

Battle 26: Angel's Headstone, Entrance
Objective: Defeat the Leader!
Leader: Mycale, Lich (Bane) (Kerykeion, Water Garb, Amulet) (Fiend's Grip, Enfeeble, Brain Sap), leaves nothing
Enemies: Daemon (Bane) (Halt Hammer, Chain Mail, Tower Shield) (Poison Squall), leaves Urn of Chaos
Undead Male Knight (Fire, Law) (Long Sword, Plate Mail, Snow Boots)
Undead Male Knight (Water, Law) (Long Sword, Plate Mail, Snow Boots)
Ghost (Bane) (Scripplay's Staff, Robe) (Brain Sap)
Ghost (Bane) (Scripplay's Staff, Robe) (Enfeeble)
Undead Female Wizard (Scripplay's Staff, Spell Robe) (Ice Field)
Dragon Zombie (Necklace of Resist)

The leader is a Lich, meaning he has very good defenses and a devastating area attack with Fiend's Grip. In addition, he can drain your HP and MP with his Enfeeble and Brain Sap spells. However, he and the Daemon are the only real challenging foes, as the rest are undead. The Dragon Zombie is immune to Exorcism and Faith spells, but can be banished by Magic Barrage and the Banish Angel Knight ability, as well as Eleanor's Star Tiara ability. Abuse the power of Ignis Fatuus and try to gang up on Mycale with summons and special attacks.

Battle 26: Angel's Headstone, Hall of Corruption
Objective: Defeat the Leader!
Leader: Rahouart, Daemon (Virtue) (Sanscion, Cursed Garment, Dark Ring) (Fiend's Grip, Cursed Existence), leaves nothing
Enemies: Male Dark Angel (Bane) (Needle of Light, Chain Mail, Freude Helm) (Firestorm, Enfeeble), leaves Angel Fruit
Female Dark Angel (Bane) (Needle of Light, Ice Chain, Armlet of Agility) (Crag Crush, Brain Sap), leaves Healing Essence
Gorgon (Fire, Neutral) (Great Bow, Robe of Abyss)
Gorgon (Earth, Neutral) (Great Bow, Ice Chain)
Swordmaster (Fire, Neutral) (Claymore, Flame Leather) (Slumber Mist), leaves Spirit Fruit
Swordmaster (Earth, Neutral) (Claymore, Chain Mail, Armlet of Agility)
Vrtra (Fire, Chaos)

During the enemies' second turn Rahouart will talk to Saia or Lobelia if he/she is in your party. By now your characters should be very powerful with rare equipment and spells, and you shouldn't have trouble with the enemies. Use summons combined with Fluid Magic, along with the strong weapons on your fighting characters. Try not to use all your strong characters in this battle, as you still must fight in the Garden of Memories.

Try to get rid of the Gorgons before they can use their petrification ability, and remember that the enemies can and will use healing items on their wounded.

Battle 26: Angel's Headstone, Garden of Memories
Objective: Defeat the Leader!
Leader: Judecca, Female Angel Knight (Bane) (Inca Rose, Saint's Garb, Holy Crown), leaves nothing
Enemies: Male Angel Knight (Virtue) (Needle of Light, Flame Leather, Flame Shield), leaves Spirit Fruit
Male Angel Knight (Virtue) (Crescente, Thunder Chain)
Daemon (Bane) (Rapture Rose, Brigandine, Armlet of Agility) (Enfeeble)
Daemon (Bane) (Prox, Brigandine) (Fiend's Grip)
Warlock (Water, Neutral) (Fafnir, Brigandine, Bandana) (Ray of Paralysis), leaves Healing Essence
Warlock (Wind, Neutral) (Claymore, Thunder Chain, Amulet) (Constrain), leaves Amulet
Giant (Water, Neutral), leaves Altar of Resurrection

During the enemies' second turn Judecca will talk to Saia or Lobelia if he/she is in your party. In battle, follow the same strategy as in the Hall of Corruption, making good use of summons and special attacks. Be careful of the high terrain, but this can be solved by using flight or warp equipment, the Teleport spell, or just using flying or warping characters (like Angel Knights and Hawkmen). Persuade the Male Angel Knight with the Crescente to get the use of the strongest bow in the game for the next few battles, perfect for a character with Lachesis.

Battle 26: Angel's Headstone, Hall of Conviction
Objective: Defeat the Leader!
Leader: Shaher, Fallen Angel (Virtue) (Anbicion+, Rune Plate, Seraph's Plume) (Ice Requiem, Anbicion, Decent), leaves Anbicion
Enemies: Cirvante, Male Dark Angel (Bane) (Crescente, Cloak of Oath, Amulet) (Constrain, Enfeeble), leaves
Lethe, Female Dark Angel (Bane) (Answerer, Robe of Abyss, Amulet) (Fiend's Grip, Enfeeble), leaves Spirit Fruit
Daemon (Bane) (Volcaetus, Flame Leather, Ring of Flight) (Fiend's Grip), leaves Orb
Daemon (Bane) (Frozen Axe, Phoenix Mail), leaves Crown of Intellect
Daemon (Bane) (Flame Flail, Phoenix Mail) (Nightmare), leaves Revive Stone
Male Angel Knight (Virtue) (Needle of Light, Ice Chain, Armlet of Agility), leaves Healing Essence
Female Angel Knight (Virtue) (Trident, Ice Chain, Armlet of Wisdom), leaves Healing Salve

During the battle, Shaher will talk to certain special characters during the battle. He will automatically talk to Alphonse, Eleanor, Rictor, Cybil, and Aerial. If Orson, Shiven, Ivanna, Lobelia, or Saia attacks him physically, he'll talk to them.

Shaher's special attacks are quite strong, especially his Ice Requiem attack, which is very annoying when it put several characters to sleep. His allies are moderately strong, especially Cirvante and Lethe, but they will fall to the power of superior attacks and summon spells. Use Fiend's Grip on the Virtue enemies and Ignis Fatuus on the Bane enemies. Try to take out at least Cirvante and Lethe before you defeat Shaher. You vitally need to have your characters healed before you deal the final blow, as your current party will be swept to the final boss battle.

Battle 27: Nether Region
Objective: Defeat the Leader!
Leader: Shaher (Bane) (no equipment)
Enemies: Dark Stalker (Bane) (Sword of Tiamat, Cursed Garment, Dark Ring)
Dark Stalker (Bane) (Yu-giri, Peregrine Mail, Armlet of Agility)
Hell Gigantes (Warp Ring)
Hell Gigantes (Armlet of Wisdom)

First note that the lackey dark enemies leave behind no treasures. Be sure to have the Longicolnis, having someone stab Shaher with it so you can actually do some damage. Enfeeble is a VERY good spell to use on him, doing a constant 62 damage for me when used by Saia. Holy weapons do a bit of damage, but only Snapdragon weapons do any real hurt. Ignis Fatuus is the best summon, but use all summons for more damage. Try to have several characters with Enfeeble to take out Shaher faster, and remember the Bloody Cleaver has an "Enfeeble" effect.

My party was...

The most damage was done by Saia...over 120 damage per round, thanks to Time Flux. Enfeeble is INFINITELY useful against the big bad boss. The lesser baddies were stupid and attacked my physical attackers, so they got majorly countered. Taking out several each round stopped Shaher from attacking, as he summoned new baddies.

Hints and Tips

Deneb
Recruit a female soldier at any town and name her Deneb.  Her element will always be Fire, and she will always be Chaos aligned.  I recommend getting her the Centurion and Sniper Emblems right away, and have her recruit a male character in a random battle to get the Evil Gossip emblem she needs.  In a couple levels she can become a Ninja.  Level her up until she can become a Wizard (using a Sorcerer's Cup and Crowns of Intellect as needed).  Level her up as a Wizard until she meets the requirements for Witch (38 MP, 35 INT).  Change her to a Witch, and VOILA!  You have the legendary Deneb in your party!  Take her to Port Scabellum to discover a secret shop with candy equipment!

Centurion and Sniper Emblems
I recommend getting these for ALL your characters, except forgo getting Centurion for your Cleric if you want him/her to become a Priest.  To get Sniper, simply equip a Small Bow and shoot at an ally about 5 or so times in training.  You'll then get 10 points added to AGI!  To get Centurion, you must have 1 ally deal the final blow to ALL enemies that are defeated (persuaded enemies do not count).  If you manage to have 1 character finish off every enemy (spells, physical hits, or even counters), they'll earn Centurion, getting an infinitely useful 20 points added to STR!

Dragon Class Changes
For some strange reason, dragons upgrade to their higher classes IN battle. They can also change classes by changing their elements in battle (using Mirror of the Gods) and change higher classes by changing their alignment (using Urn of Chaos or Tome of Discipline). For example, if you have Cybil (Wind) use a Mirror of the Gods on a Red Dragon (Fire), it will turn into a Thunder Dragon! If you use a Tome of Discipline on a Vrtra, it will become a Naga. And if you use another Tome of Disciple on the Neutral-aligned Naga, it will become a Mushus! All of this takes place in battle or training. Once they met the requirements for one of the higher classes, upon level up or use of a stat raising item, the dragon will immediately upgrade at the end of its turn.

Special Buried Treasures
Inside each battlefield (or most of the fields anyways) there is buried treasure. One of these treasures is a special item, and that particular treasure spot will not give a random item like the others will. Following is a small list of the special treasures I have found in each stage.

Lutra: Glass Pumpkin
Scabellum: Dragon Shield
Vespa: Glass Pumpkin
Formido: Dragon Gem Sword
Ardea: (unknown)
Urodela: Hyacinth Fan
Bison: (unknown)
Sufrir: Ice Wand
Arena: (unknown)
Rana: (unknown)
Solea: (unknown)

Quest Mode Items
Here's a COMPLETE list of all the items that can be gotten from Quest Mode if you choose "Defeat the Leader". Choosing "Defeat all enemies" yields slightly different gains, basically two of the next lowest prize you'd get if you chose "Leader" and one of the prize level below that.

Numida Chronology

01 to 07 turns
Nathalork Mail
Peregrine Mail
Phoenix Mail
Sandstorm Bow
Flame Bow
Ice Wand
Volcaetus
Dragon Gem Sword

08 to 09 turns
Leviathan Mail
Brigandine
Flame Leather
Earth Leather
Tundra Bow
Earth Wand
Beast Whip
Hyacinth Fan

10 to 20 turns
Ice Chain
Thunder Chain
Robe of Abyss
Wind Garb
Earth Garb
Fire Garb
Fire Wand
Wind Wand

21 to 25 turns
Water Garb
Pointy Hat
Wind Ring
Earth Ring
Water Ring
Firedrake Ring
Seraph's Plume
Sacrificial Doll

26 to 99 turns
Ring of Flotation
Tome of Discipline
Urn of Chaos
Mirror of the Gods
Wisdom Fruit
Spirit Fruit
Magic Essence
Healing Essence

Epic of Tinea

01 to 07 turns
Needle of Light
Peridot Sword
Hammer of Tears
Flame Flail
Prox
Caldia
Rapture Rose
Glass Pumpkin

08 to 11 turns
Nathalork Mail
Peregrine Mail
Phoenix Mail
Sandstorm Bow
Flame Bow
Ice Wand
Volcaetus
Dragon Gem Sword

12 to 20 turns
Leviathan Mail
Brigandine
Flame Leather
Earth Leather
Tundra Bow
Earth Wand
Beast Whip
Hyacinth Fan

21 to 30 turns
Ice Chain
Thunder Chain
Robe of Abyss
Wind Garb
Earth Garb
Fire Garb
Fire Wand
Wind Wand

31 to 99 turns
Water Garb
Pointy Hat
Wind Ring
Earth Ring
Water Ring
Firedrake Ring
Seraph's Plume
Sacrificial Doll

Cave Exploration

01 to 07 turns
Grincer Coat
Pure-White Dress
Warp Shoes
Firedrake Sword
Yomogi-u
Yu-giri
Warp Ring
Ring of Flight

08 to 11 turns
Thunder Shield
Earth Shield
Ice Shield
Flame Shield
Earth Dragon Axe
Sword Emblem
Crown of Intellect
Stone of Swiftness

12 to 20 turns
Needle of Light
Peridot Sword
Hammer of Tears
Flame Flail
Prox
Caldia
Rapture Rose
Glass Pumpkin

21 to 30 turns: Nathalork Mail
Peregrine Mail
Phoenix Mail
Sandstorm Bow
Flame Bow
Ice Wand
Volcaetus

31 to 99 turns
Leviathan Mail
Brigandine
Flame Leather
Earth Leather
Tundra Bow
Earth Wand
Beast Whip
Hyacinth Fan

Batraal Chronology

01 to 07 turns
Freude Helm
Holy Crown
Sherwood Bow
Dowsing Rod
Balmung
Sacred Stone of Bliss
Reincarnate
Cup of Life

08 to 11 turns
Grincer Coat
Pure-White Dress
Warp Shoes
Firedrake Sword
Yomogi-u
Yu-giri
Warp Ring
Ring of Flight

12 to 20 turns
Thunder Shield
Earth Shield
Ice Shield
Flame Shield
Earth Dragon Axe
Sword Emblem
Crown of Intellect
Stone of Swiftness

21 to 30 turns
Needle of Light
Peridot Sword
Hammer of Tears
Flame Flail
Prox
Caldia
Rapture Rose
Glass Pumpkin

31 to 99 turns
Nathalork Mail
Peregrine Mail
Phoenix Mail
Sandstorm Bow
Flame Bow
Ice Wand
Volcaetus

Tundra Geology

01 to 07 turns
Southern Cross
Saint's Shield
Oracion
Kerykeion
Brionac
Orb
Angel Fruit
Sorcerer's Cup

08 to 11 turns
Freude Helm
Holy Crown
Sherwood Bow
Dowsing Rod
Balmung
Sacred Stone of Bliss
Reincarnate
Cup of Life

12 to 20 turns
Grincer Coat
Pure-White Dress
Warp Shoes
Firedrake Sword
Yomogi-u
Yu-giri
Warp Ring
Ring of Flight

21 to 30 turns
Thunder Shield
Earth Shield
Ice Shield
Flame Shield
Earth Dragon Axe
Sword Emblem
Crown of Intellect
Stone of Swiftness

31 to 99 turns
Needle of Light
Peridot Sword
Hammer of Tears
Flame Flail
Prox
Caldia
Rapture Rose
Glass Pumpkin

Star Tiara
Star Tiara is Eleanor's special technique. To get it, simply raise Eleanor's base INT (without equipment boosting) to 170. After that, simply win the battle, training, or level her up. The screen message will say that she "recalled Star Tiara". The description for it is: "Eleanor's special technique. 60 MP. Gathers the light of the stars to damage foes and banish the undead. The caster forgets this spell after use". To remember the spell again, simply level Eleanor up, win a battle, or have her team win in a training battle. This Virtue-elemental spell hits ALL enemies on the entire screen for a large amount of damage, and is very useful for vaporizing any pesky undead. To get this ability, level Eleanor up as a Siren or Priest and throw any spare Crowns of Intellect you have at her.

Magic Barrage
Magic Barrage is Glycinia and Lubina's secret dual technique. To use it is quite simple, and they don't have to be at any specific level. Simply have the fairies right next to each other (one can be in front of or behind the other, but there MUST be no space between them), and make sure that neither has acted yet. The ability "Magic Barrage" will show up in either fairies' ability list when selected. Once used, both fairies will attack at once, and then both will end their turns. The attack's description is: "Attack (Virtue), RNG 7, AOE 5. Fairy sisters' combo. Sacred light damages foes and banishes undead (fairies take damage)." This ability gets stronger with the more INT the fairies have. It does extremely good damage, exorcises undead, and hits 5 panels. Plus, it costs no SP! However, it will take away half of the current HP of both fairies. For example, if they have 100 HP, it'll take away 50. If they have 50, it will take away 25.

Equipment Sets
There are four sets of equipment that give special abilities when all the pieces are worn by one ally. The sets are:

Candy Set: Restores about 10% (seems to be around 25) HP per turn

-Sugar Cane
-Chocolate Shield
-Candy Armor
-Candy Helm

Dragon Set: Makes wearer have the characteristics of a dragon, and lets him/her/it cast a breath attack of their element. Bane and Virtue characters use Thunder Breath.

-Dragon Shield
-Dragon Armor
-Dragon Helm
-Dragon Eyes

Enchanted Hunting Wares Set: Increases the movement range of the character by about two, as well as giving you good accuracy. A perfect set for Archers.

-Sherwood Bow
-Grincer Coat
-Sherwood Hat
-Forest Boots

Divine Armaments Set: Grants you full immunity to the Bane element. This means Bane spells/abilities (Fiend's Grip, Enfeeble, Fairy's Kiss, etc.) and also Bane weapons (Bloody Cleaver, Answerer, etc.) are all completely ineffective on you! Give this set to a strong Knight (Ivanna) or an Angel Knight.

-Oracion
-Saint's Shield
-Southern Cross
-Freude Helm

Elemental and Alignment Changing
To change alignment, you must use an Urn of Chaos or Tome of Discipline. Tomes of Disciple move you towards Law (Chaos to Neutral to Law), while Urns of Chaos move you towards Chaos (Law to Neutral to Chaos). To change normal elements of Wind, Fire, Water, and Earth, have a character of the element you wish to change a character into use a Mirror of the Gods. For example, if your Alphonse is Fire, and you want him to be Earth, have Ivanna (who is Earth elemental) use a Mirror of the Gods on him. A Mirror of the Gods can NOT transfer the elements of Bane and Virtue though. However, you can make characters who are Bane turn into Virtue by using a Tome of Discipline on them or turn a Virtue character into Bane by using an Urn of Chaos. Note that even though you can turn an Angel Knight into Bane, they do not become Dark Angels. However, the Bane elemental Angel Knight does get a bonus when using Bane weapons, like the Answerer.

Super Dragoon
Really, this trick could be used on anyone, but I find it works nicely with generic Dragoons. First, fight a battle with an enemy Dragoon (that is not the leader...no Karcist). Pick the Dragoon you want (check out the minor stat differences), and get rid of most of the other enemies. Weaken and persuade the Dragoon you want, using a character with Arbitration, or even better, a Valkyrie or Dragon Tamer with Arbitration. Now, the Dragoon with join you! Enemy Dragoons come with exceptionally high STR, and you're going to make him even more powerful! After, the battle, give the Dragoon a strong weapon of his element or a strong sword or spear (I gave my Water Dragoon a Hammer of Tears, because Eleanor has the Osric's Spear and Alphonse and my Swordmaster had the Ice Swords). Take the Dragoon into training and put him up against a REALLY weak ally, like a Fairy, with a character that can cast Molten Blade and Ray of Paralysis or Slumber Mist. Place the weak ally (from hereon now known as bait) in the water, with the Dragoon on a solid piece of dirt or other terrain that raises his element. Have the character with Molten Blade cast it on the Dragoon. Next turn, have the bait turn around so its back is to the Dragoon. Check the Dragoons hit percentage now. If it's way too low, have him wait and have you support spell character cast Slumber Mist or Ray of Paralysis on the bait. Once it connects, have the Dragoon (make sure he still has Molten Blade) smash the poor bait. It should do well over 200 damage (getting you War God) and kill the bait in one hit (getting you Berserk). Get the Dragoon Sniper next, as that's an easy plus 10 AGI. Now, take him into battle and have him finish off all the enemies, getting you Centurion. Your Dragoon, if around level 20, should now have at least 200 STR! To balance out this power, his defense to magic and magic casting ability is practically null. Make sure you give him armor of his element to boost his spell resist! The only things you have to be careful of are Fiend's Grip and enemies with summon spells. However, as these types of enemies are few, and can still be smashed flat by the powerful Dragoon...don't worry about this guy doing fast. MAKE SURE TO LEVEL HIM UP AS HIS DRAGOON CLASS! He gets the best STR growth out of all the male classes, so keep him like this. By the way, I used a level 4 Gremlin as my bait...recruited the guy in the Vespa Hill battle to save Glycinia. Yes, I never used him once, kept him all this time, and he's very useful for this purpose!

Delete Saves
Name your character DEL_DATA to delete all save files.

Hear Music Test
Name your character MUSIC_ON to see and hear the Music Test.




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