Artifact: User-Interface Prototype
var backPath = './../../';
var imgPath = './../../images/';
var nodeInfo=[{view: "view:_LVCagP5WEdmAzesbYywanQ", path: ["_LVCagP5WEdmAzesbYywanQ", "_zRigkAILEdq-_NKqZM1EhA", "_qwxC8N7YEdmjRZts2c4ZjQ", "{0F994CCE-2B28-414A-9D31-DA23C13B95D4}", "{3DF10D00-8C80-4429-92B8-C6A221F0F90C}"]}, {view: "view:_LVCagP5WEdmAzesbYywanQ", path: ["_LVCagP5WEdmAzesbYywanQ", "_zRigkAILEdq-_NKqZM1EhA", "_QV4x0AISEdqTna4sZVFRow", "_kjFBYN7HEdm8G6yT7-Wdqw", "{3DF10D00-8C80-4429-92B8-C6A221F0F90C}"]}, {view: "view:_FCx1oN7CEdmsEI4YDGX2ag", path: ["_FCx1oN7CEdmsEI4YDGX2ag", "_f6_YwN7DEdmsEI4YDGX2ag", "_qwxC8N7YEdmjRZts2c4ZjQ", "{0F994CCE-2B28-414A-9D31-DA23C13B95D4}", "{3DF10D00-8C80-4429-92B8-C6A221F0F90C}"]}, {view: "view:_FCx1oN7CEdmsEI4YDGX2ag", path: ["_FCx1oN7CEdmsEI4YDGX2ag", "_Jvt1cAIaEdqEutyfYo0quQ", "_EOvXUN7HEdm8G6yT7-Wdqw", "_kjFBYN7HEdm8G6yT7-Wdqw", "{3DF10D00-8C80-4429-92B8-C6A221F0F90C}"]}, {view: "view:_FCx1oN7CEdmsEI4YDGX2ag", path: ["_FCx1oN7CEdmsEI4YDGX2ag", "_Jvt1cAIaEdqEutyfYo0quQ", "_jijhYAIaEdqEutyfYo0quQ", "_3lZjkCxqEdqYV4MWf8PiCw", "{3DF10D00-8C80-4429-92B8-C6A221F0F90C}"]}];
contentPage.preload(imgPath, backPath, nodeInfo, '', false, false, false);
Artifact: User-Interface Prototype
This artifact is an example of the user interface. It is used to explore and/or validate the user-interface design.
Domains: Analysis and Design
Work Product Kinds: Concept
Purpose
The following roles use the user-interface prototype:
user-interface designers, to explore and/or validate the user-interface design before too much is invested
in it
requirements specifiers, to understand the user interface for a Use Case
system analysts, to understand how the user interface impacts the analysis of the system
designers, to understand how the user interface impacts and what it requires from the "inside" of the system
managers, to plan development and testing activities
User-Interface Prototypes can be used to explore an achievable and suitable user-interface design that fulfills the
requirements, helping to close the gap between what is required (expressed through requirements elicitation) and what
is feasible. The main purpose of creating a user-interface prototype is to be able to "test out" the user-interface
design, including its usability before the real development starts. This way, you can ensure that you are building the
right system, before you spend too much time and resources on development.
Relationships
RolesResponsible:
User-Interface Designer
Modified By:
User-Interface Designer
TasksInput To:
Class Design
Detail the Software Requirements
Identify Test Ideas
Review the Design
Output From:
Prototype the User-Interface
Process Usage
Analysis & Design
>
Design the Database
>
User-Interface Prototype
Analysis & Design
>
Analyze Behavior
>
User-Interface Prototype
Analysis & Design
>
Design Components
>
User-Interface Prototype
Requirements
>
Refine the System Definition
>
User-Interface Prototype
Test
>
Verify Test Approach
>
User-Interface Prototype
Test
>
Improve Test Assets
>
User-Interface Prototype
Test
>
Define Evaluation Mission
>
User-Interface Prototype
Test
>
Test and Evaluate
>
User-Interface Prototype
Tailoring
Representation Options
User-Interface Prototypes may be formal or informal, executable or non-executable, low fidelity or high-fidelity
prototypes. For example, a User-Interface Prototype may range from a series of pictures represent screen captures of
some interactive HTML pages. The format the UI prototype takes is not the issue. What is important to keep in mind is
the purpose of the User-Interface Prototype (to explore and/or validate a user-interface design), and what skills are
required to produce the prototype (a User-Interface Prototype requires some user-interface design skills).
Decide whether a prototype is suitable for your project. Decide on how much of the user interface to prototype,
and the depth and realism of any interactivity. Decide whether the prototype is purely throwaway, or whether some
aspects are intended to evolve into the end product.
Keep in mind that in order to achieve the goal of early testing of the user interface, the prototype must be
significantly cheaper to develop than the real system, while having enough capabilities to be able to support a
meaningful use test.
More Information
Concepts
Prototypes
© Copyright IBM Corp. 1987, 2006. All Rights Reserved.
contentPage.onload();
Wyszukiwarka
Podobne podstrony:
rup user interface prototype?0D4BBCrup user interface prototype?21B1E2rup user interface prototypeX0984ADrup user interface?signer1ECFC9rup user interface?signer979A5D2prototype user interfaceL52E1A7prototype user interface?95CB55design user interface?ABE09Frepresenting graphical user interfaces64834User Interface Service 2200SRM1131 (05 2005) US ENdesign user interface?2FDA9D(eBook PDF GUI) Design Patterns as Tools for User Interface Designuser interface generalB3C0B9więcej podobnych podstron